Splay bends away from the centre of the layer's bounds, as the reference
tool's does: on a ring or an L that centre lies outside the shape, so an
inner edge bends towards the hole. Checked side by side on a ring and an
L at Splay 0% and 100%. The module doc still said splay 0 bends along the
edge's normal; it bends towards the core since #1889.
`MAX_SHAPE_PX` now says it is 4M px on the desktop and 1M on the web, and
that a bigger shape gets no core, so a large glass text or vector can bend
differently once zoomed into, in a 2× export, or on the web.
Docs only.
Under Wayland an app can't tell that its window is minimised (no `minimized`, no `occluded`),
and the compositor stops asking it to draw. eframe keeps running the app's logic for a window
whose redraw is overdue, but `control::background` still left every request for "the window's
frame", which never came: with the window minimised on GNOME or KDE Plasma each control-channel
or attached-MCP request waited and timed out after 60 s ("it was not applied").
`control::background` now treats a window that drew no frame for `NOT_DRAWING_AFTER` (0.2 s)
while a request waited for it as hidden: requests that act on the app's state are answered from
the logic passes, as they are for a window the platform reports minimised. `FigApp::control_waits`
keeps, per window, its pass count and the time the wait began; a frame drawn since starts the
wait again, and a pass is asked for 0.2 s later while a request waits. Screenshots and `ui.input`
still wait for a drawn frame. Measured on GNOME Wayland with the window minimised by its own
button: 0.54 s a request (before: 13.7 s for one, then 60 s timeouts).
Test: `idle_tests::a_window_that_stopped_drawing_answers_from_its_logic_passes`. Docs:
control-protocol.md, mcp.md, hardware-parity.md, target-app-parity.md, ROADMAP.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2LxvJ6MuFmiLA6Zqm
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)
The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.
Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)
Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.
The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.
The parity assessment records the bend towards the core and the closed form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)
Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.
The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glass: splay's doc says splay 0 bends towards the core
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)
The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.
`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: cut renders of glass match with splay turning a dispersed bend (#1885)
Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)
Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.
Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)
The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)
Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)
Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
A loop whose segments are the chain between the two ends but are listed out of walking order has
no place for the new segment that makes it continuous; inserting it at the first gap would leave
the other gaps. Such a loop is left as it was (the walkers' bridging still draws it), as a loop
broken in two places is. Test: the chain A-B-C-D-E with its loop listed out of order, joined A to E.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Cause: `ops::connect` rebuilt the broken loop along the path from the second end to the first, so
connecting the ends in the other order reversed the loop's walk; a hole wound against its outline
then wound with it and the non-zero rule filled it.
Fix: the new segment goes into the loop at its gap, in the loop's own order. Test: a ring whose
hole loses a corner with Delete and is connected again, either end first (red before for one
order).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Cause: `visual_gaps` mapped a gap at a run boundary to the gap before the later run's first item,
which for a run nested inside another (a Chinese word in a Hebrew phrase in Chinese text, made
with embedding marks) is a gap inside the embedding: one boundary took it, another got none, and
the line came up a gap short of the box's edge.
Fix: each gap is reordered with the line as a glyph of no width at the lower of its two
neighbours' levels (rule N1 for a space between them), through the same `visual_order`: items and
gaps keep alternating and each gap lands once at the boundary it belongs to. Test row with explicit
embedding marks (red before: "char 8 moved 2 (want 1)").
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Cause: deleting a point with Delete (not Shift+Delete) opens the path and leaves its region's
loop with a gap, filled closed by a straight line across it; joining the two ends again (the pen
onto the other end, Connect, Join) added the segment to the network but not to the loop, which
still spanned the gap. Unrounded, the straight line and the segment coincide; once the points are
rounded, the fill and the selection outline run straight across while the stroke, walked from the
network itself, follows the segment and its arcs (#1506's picture).
Fix: `ops::connect` splices the new segment into the loop whose segments are the chain between
the two ends, so the loop closes through it; a chain no loop fills still becomes a region of its
own. Tests: the chamfer made by Shift+Delete, by Delete then Connect, and drawn with the pen, each
rounded, with the fill tracing the stroke (engine); every loop order and segment direction of a
chamfered rectangle (doc).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Cause: justified lines only widened their spaces, so a line of ideographs, written without any,
kept its natural width and its right edge never reached the box's.
Fix: the room on a line (but a paragraph's last) also goes into the gaps next to an ideograph,
kana, Hangul or full-width form wherever a line could break there (`breaks::justify_between`,
beside `break_between`): each is a word of its own, as for line breaking, and no gap opens before a
closing mark or after an opening one. Spaces widen as before; mixed text widens both.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* M4: bulleted lists keep the same bullet at every level of indentation
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* list_markers: the comment says bullets are the same at every level
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: typing 1) and a space starts a numbered list, as 1. does
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Parity: the Text area row names the list creation characters
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Parity: the list creation characters without spaces inside the code spans
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: a link on text is underlined by default, and Underline takes it off
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* text.link: only a new link takes the default underline; Underline reads the texts inside a target
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
A vector's corner smoothing was stored, imported and exported, but its
rounded points were drawn as plain circular arcs, and the Design panel
hid the Corner smoothing control for vectors.
A vector with a closed region now draws its rounded points with the
layer's corner smoothing, on the canvas, in hit testing, in PNG, SVG and
PDF exports, and in the fill and stroke geometry of .fig exports. Each
point keeps its own radius; a point without one stays sharp. The corner
uses the profile of smoothed polygon corners, and smoothing is reduced
before the radius when a corner does not fit in half of each segment.
FigCraft's own rules for cases the help page does not describe: only a
point between two straight segments that both bound a closed region is
smoothed; points on open branches and points next to a curved segment
keep the plain arc; concave corners are smoothed like convex ones.
The Design panel shows Corner smoothing and its iOS (60%) button for
vectors with a closed region, and not for open paths.
A widget description can have a line, 100 long and black and 1 thick unless told
otherwise, and an SVG that comes in as locked layers, scaled to fit a size and
within the widget's 256 layers. The Counter example uses both.
* M11: a widget opens its plugin's panel (plugin API 5)
Gap 6: a widget callback's ui_show opens the plugin's panel and keeps the module loaded; the panel's callbacks get the widget's id and state and redraw it in the same undo step. Older plugins' ui_show from a widget still opens nothing. The Counter example sets its count from a panel.
* M11: open_panel takes its opener as one value
* Docs: one copy of each row and status item, and a check that keeps it so
Merge resolutions that kept both sides had left progress-doc rows (the .fig row four times, co-editing, live cursors, Windows, M0.9) and status-line items (302 in all) twice or more. The rows are merged keeping every distinct fact, the newest wording winning (#1649's connector routing included); repeated status items are removed, the first kept. cargo xtask docs, run by ci, fails on a repeated table row or status item.
* Docs: remove the status items the merge of main brought back
Merging main into #1658 rebuilt the status lines from main's copies, which still listed items twice: ROADMAP 2, docs/roadmap.md 5, docs/gaps.md 43 and docs/target-app-parity.md 190, whose unclosed parenthesis also came back and hid them from cargo xtask docs. They are removed again, the first copy kept, and the parenthesis closed; every distinct item is still present against main.
Where the browser lists them (window.queryLocalFonts, Chromium), the font menu offers Use fonts installed on this computer; the fonts join the font database by name and each style's bytes are read only when text uses it, then auto-sizing text refits. Rust only (js-sys/web-sys). Fixes#1051.
These scripts write no spaces between words, so a paragraph was one word
that only broke where it overflowed, mid-word (พัฒนาซอ|ฟต์แวร์).
breaks::word_breaks finds the word starts inside each run of them with
ICU4X's line segmenter (icu_segmenter 2.3, matching the icu_* crates in
the lock), and break_lines may break there when the next glyph starts a
new cluster. Where a run meets other text the UAX #14 subset decides as
before; a word wider than its box keeps #1400's emergency break.
Desktop uses the segmenter's dictionaries; the browser uses its LSTM
models (about 0.39 MB of wasm instead of 1.86 MB, which the 24 MiB web
gate can't take). ICU4X breaks between stray marks are filtered through
safe_emergency_break, so junk input never splits a cluster.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6DyK6i9Nvvsp3tp77UP
* M4: a letter and its combining marks shape with one font (#1478)
* M4: the stacked-mark test checks positions only in fonts whose anchors stack them (#1478)
* M4: the cluster face rule is tested with stand-in faces, so it runs without system fonts (#1478)
* M4: the #1478 tests use stand-in faces only, so they run everywhere
Tools that act on a document, and the control methods engine.execute,
document.inspect, node.get and ui.render, take an optional `document`
(an open file's id from doc.list / document.inspect, or its path). The
call acts on that file and the tab in front stays in front, so an
attached agent keeps editing its own file when the user switches tabs.
* M3: shadows of images with transparent pixels follow their alpha (#1289)
A drop shadow on an image fill was hidden behind the layer's whole box, so a
transparent PNG's shadow only showed outside its bounding box. Fills that
paint their own alpha (patterns; images with transparent pixels or that leave
part of the box empty) now cast and hide drop shadows, and shade inner
shadows, by the layer's pixels, like groups. Opaque pictures keep their
outline. Each image is scanned for transparency once. Canvas, PNG, SVG and PDF.
* M3: the image shadow tests import their names explicitly (#1289)
Translate 2508 interface entries from English, keep count-neutral plurals, and gate the web catalog on Arabic font readiness. Record AI assistance and pending native review.
AI-assisted-by: OpenAI Codex
main split `codegen.rs` into `dev/codegen.rs` (the shell: `CodeLang`,
`code_for`, `Ctx`, the shared helpers) and one module per native target
(`css`, `html`, `swift`, `compose`, `arkui`), and added Vue and ArkUI from
other PRs. Flutter arrives as the tenth target, in its own module:
`dev/codegen/flutter.rs`, wired from `codegen.rs` (`CodeLang::Flutter`, `dart`
as an alias, rem left to the web targets), with `flutter_definition` /
`flutter_type` / `flutter_default` beside main's `arkui_definition`.
Every language list in the tree is a union of the two sides now: the
`inspect.code` and `inspect.componentCode` specs, `codeConnect` (parse, import
line, expression, template, path checks, messages), the playground CSS/HTML
assets, the 21 UI catalogues (main added eight after this branch: bn, fi, it,
ka, nl, pl, th, vi, each with Flutter in its own conjunction) and the docs.
Flutter is an extra code target; nothing main gained is dropped.
The reviewer's absolute-child bug (#1382-1403: a child that ignores its auto
layout parent fell through to `Place::Flow`) is fixed in `flutter_children`:
flow and absolute children are split, the absolute ones go in a `Stack` around
the Row/Column at the parent's own box (so their offsets stay the parent's and
the padding moves onto the line instead of insetting them), the line fills that
Stack (`Positioned.fill`, so `Expanded` still has a bounded width), and only
flow children now decide `CrossAxisAlignment.stretch` and `Expanded` — the
absolute child no longer joins the line's spacing or loses its offsets.
`flutter_lifts_a_child_that_ignores_its_auto_layout_parent_out_of_the_line`
covers both kinds of child in one auto-layout frame: a 50×20 flow child and a
30×30 absolute one asking for `fill` on both axes, in a parent with 4 pt
padding. It checks the offset, that the absolute child is out of the Row, that
no `Expanded`/stretch comes from it, and that the padding insets the line only.
ROADMAP and dev-mode-parity keep main's header (2026-10-26) and take this
branch's history row in date order (2026-10-16).
`cargo test`: engine 1391 pass, ui-egui 814 + 8 + 1 pass; fmt and clippy clean.
The one engine failure, `board_tables_tests::a_double_click…`, fails the same
way on a pristine `origin/main` here: this sandbox has no `craft-fonts`
checkout, so its text doesn't wrap and the row can't grow.
- The last line shown runs on into the word wrapped after it, so the ellipsis
fills the line ("Lorem consec…") instead of following the last whole word.
- An explicit height (node.set, transform.resize, a resize handle, fixed
sizing) on truncating text keeps it truncating (TextData::fix_size).
- Max lines on auto-height text hugs up to that many lines and ends in an
ellipsis; text.maxLines keeps auto height, Type settings show it as
truncating, .fig export writes textTruncation and import keeps auto height.
- node.get reports maxLines; text.fit measures every line.
Co-authored-by: Cursor <cursoragent@cursor.com>
* M8: widgets take text input and a property menu
Plugin API 4 (gap 6). A widget's text layer can be an editable field:
a double-click edits it like any text, and when editing ends the value
(cleaned, at most 1,000 characters) goes into the widget's state under
the field's name and its plugin redraws, as one undo step. A widget can
also carry a property menu of up to 8 actions, toggles and colour
choices, shown in a small bar over it while it's selected.
- widget.setText and widget.menu drive the same paths from scripts,
the CLI and MCP; widget.insert/list also report fields and menu
- descriptions, values and stored menus are validated as untrusted;
an API 3 plugin drawing a field or menu is refused, older hosts
refuse API 4 manifests; no new host imports
- SDK reads the new events; the Counter example gains a label field
and a menu (reset, steps of ten, a colour)
- tests for fields, menus, canvas editing, rollback, forged data and
live sync; junk sweep extended; labels in every command catalog
- docs: plugins, mcp, gaps, target-app-parity, ROADMAP, roadmap
* M8: widget property menu on egui 0.37
Id::new and Ui::id are deprecated in egui 0.37: the widget bar's area uses Id::unique and its buttons' interaction ids come from ui.scope_id().
* M11: a double-click a board object or a widget field takes, in a function of its own (Sonar)
* M12: board templates and tables
Five built-in board templates (retrospective, brainstorm, weekly planner,
flow chart, kanban board) placed as ordinary board objects in one undo step
(board.template, board.templates) from a toolbar picker with pictures, and
board tables made of auto layout frames (board.table, board.tableEdit; up to
50 x 20), typed into with a double-click and edited by row and column from
the bar over the selection. Docs: boards-parity, gap 24, ROADMAP, mcp.
* M12: board templates picker on egui 0.37
Id::new and Ui::id are deprecated in egui 0.37: the templates picker's area uses Id::unique, its buttons' interaction ids come from ui.scope_id(), and its test reads the board bar's area by Id::unique.