Review: a section moving carries its stickies and their connectors, so those connectors and
their labels are no snap targets for the section either (an end counts as carried when its node
or any ancestor is moving). The parity rows, the END_GAP doc and the test's doc no longer say
connectors from one side run together: elbows share their first run along the normal, curves
leave tangent to it, straight ones fan out from the same point.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A connector end attached to a side was routed from the middle of that side, so the stroke's
centre line started on the border and half its width plus the round cap lay on the fill, and
several connectors leaving one side piled up into a knot sticking into the card. FigJam starts
the line a few pixels outside the border and connectors leaving one side run together along the
side's normal before they fan out (the issue's screenshots). `board_route::END_GAP` (4 pt): an end
attached to a side (`RouteEnd::Box`) starts that far outside it along the side's normal; an end
placed by hand on the object (`RouteEnd::On`) keeps its exact point; a free end is unchanged.
The pinned route coordinates in the engine, format and UI tests move with it; the overlay's
attach points stay on the border. Docs: the Connectors rows, status line and history of
boards-parity.md.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* M8: a click with the Bend tool curves a sharp point, its handles along the line between its neighbours (#1875)
A release without movement on a sharp point between two segments runs ops::auto_smooth instead of cancelling; a curved point still sharpens, a drag still sets the handles by hand, an endpoint is left alone. Tests; docs.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Vector edit hit test: the nearer of a handle's end and a point wins
A short path's handles end within the point's hit tolerance; a click on the point is on the point, one on the handle's end still takes the handle. Test short_handles_leave_their_point_clickable.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Vector edit hit test: the nearer of a handle's end and a point is judged on the page
Candidates stay within the tolerance as before; ranking by page distance keeps a non-uniform scale from favouring the wrong one. Test a_handle_and_a_point_are_compared_on_the_page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Vector edit hit test: a handle wins a tie with a point, as before
A handle snapped onto another point stays selectable there. Test a_handle_on_another_point_is_still_the_handles (fails with the strict comparison).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M2: a double-click on an auto layout edge sets Hug contents, with Alt Fill container (#1838)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Auto layout edges: a text child fills with Alt too, and still enters on a plain double-click
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: max lines on auto-width text keep it auto width, hugging that many lines
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* M4: an auto-width text with max lines hugs the ellipsis on its last line, and the editing test expects auto width
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: Backspace or Delete at a list item's start keeps its indentation level
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Lists: the level is kept by Backspace and Delete alone, and the tests read the text's own glyph
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* M4: typing 1) and a space starts a numbered list, as 1. does
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Parity: the Text area row names the list creation characters
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Parity: the list creation characters without spaces inside the code spans
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Gap 10: a file counts the library instances it places, creates, pastes or duplicates and reports them like its detaches. The server counts what a file's totals grow past their highest in the current week and keeps a year of weeks (actions.json). library.usage {days} and Show usage give insertions and detachments over the past 30 days, 90 days or year. New variants are appended; an older server refuses them and Show usage says so.
* M4: the eyedropper with Cmd/Ctrl+Shift makes a colour style or variable of what it picks
* M4: the Create from color window's collection picker is its own function
* M12: stamps stick to the objects they land on
A stamp sticks to the topmost object under its centre (BoardItem::Stamp gains an optional on, left out when empty so older files open with stamps on nothing) and the board's normalize pass carries it when that object moves or turns, once when both move together. A stamp dragged onto another object sticks to that one, off everything to nothing; one whose object is deleted stays where it is. Gap 24.
* M12: the object a stamp will stick to is highlighted
While the stamp tool is over an object, or a stamp is dragged over one, the object it will stick to is outlined with the canvas's hover outline (Overlay::stamp_target, found by the same stamp_target as board.stamp and settle_stamps). A drag no longer drops what it moves into the auto layout of a sticky, shape with text or table: board objects take no drops; a stamp already inside its sticky moves with it once. Builds on #1671. Gap 24.
The engine notes when a drag has only moved the selected layers by one offset (Interaction::moved_by); the canvas keeps the outlines, box and slots from the drag's start document and shifts them, the selection spacing and the Design panel's values (but the position fields) come from that document, and the Export section's values are kept. Dragging 648 layers: UI pass 2.10 to 1.44 ms a frame.
A double-click with the pen drew on: its second press added a point on the last one, and a double-click meant to edit a layer drew a stray vector on it. A press on the last anchor now adds nothing; a double-click ends the path (or, when it only started one, edits the layer under it) and Enter ends the path, both going on in vector edit mode with the Move tool. In edit mode the pen's Enter and double-click take the Move tool, the double-click taking back what its first press began. Escape still keeps the pen (#760).
* M1: Crop image from the Object menu, the right-click menu and the image fill row (#1464)
* M1: crop mode shows the image dimmed outside the layer and heavier crop marks (#1464)
* M1: the handle overlay draws gradients and crops in their own helpers (#1464)
Hidden containers hide their whole branch from snapping, the 5 px reach is converted through the owner's scaled axis so a zoomed frame snaps at 5 screen pixels, and a click on a guide only selects it. Tests cover all three in guide_snap_tests.rs.
Signed-off-by: Ahmed Mahmoud <ahmedmhmouad41@gmail.com>
Dragging a guide, or moving one, now snaps to nearby layer edges and centres on the guide's own axis: within 5 screen pixels, gated by Snap to Objects and suspended with Cmd/Ctrl. Page guides see the page's top-level layers; frame guides see the frame's box, its layout grids and every visible layer inside it, in the frame's own space.
Snapping sits in the interaction path (canvas/guides.rs, not guide.add/guide.move) so the commands stay deterministic for the control channel and MCP. Tests: guide_snap_tests.rs in the engine and ui-egui crates; docs/ui-parity.md updated.
Signed-off-by: Ahmed Mahmoud <ahmedmhmouad41@gmail.com>
Session::execute ran a command under guard::run but normalised what it
changed afterwards, outside it: a panic in normalisation escaped execute
instead of becoming EngineError::Internal with the edit rolled back. Inside
a batch it unwound through Session::grouped, which then never restored the
undo limit it had lifted or ended the group. Normalising is now the last
step of the guarded result chain, so a panic there fails the command like
one in the command itself (and a batch step fails like any other failed
step); live text previews normalise under the guard too.
The other half of #1085, restoring grouped()'s state when its closure
panics, is left alone: #1419 rewrites that function.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6E2qDnjtMzfPVuEP7iH
Merging every region of one stroked shape is a no-op again: only fill
parts count, so a vector with several painted regions still merges.
The region paint import budget now covers the whole file instead of
resetting for each layer, so instances of a main with large region paint
stacks cannot multiply the work.
Before commands can refuse names their docs don't list (#1413), the docs
have to list what the code reads. These are the top-level names the run
code (and every helper it hands the params to) reads that its doc left
out, all checked against the code; nothing changes behaviour:
- creation: node.create (characters, points, closed), frame.create,
shape.*, text.create and vector.create (index, name, select),
image.place (name)
- aliases the code already took: comment.* (id | link), annotation.add
and annotation.edit (label | text), text.set (characters | text),
text.listStyle (style | list), fill.add and stroke.add (paint | color),
proto.interaction.add/set (durationMs | duration_ms, delayMs | delay_ms)
- options: file.export and export.update (contentsOnly,
includeBoundingBox, svgOutlineText, svgSimplifyStroke), comment.next
(frame, resolved), layout.suggest (direction), variable.create
(description), vector.edit.widthPoint (side), collab.share (key),
collab.manageFile (access, label, link, name), fill.pattern (visible,
blend)
- docs whose shape hid a name: proto.interaction.add (a stray `}` closed
the object before delayMs; dest was only in a trailer),
proto.interaction.set (patch fields in a second object), collab.join
(a top-level comma inside the link examples), pref.uiScale (commas in
the value's description)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>