Commit Graph
130 Commits
Author SHA1 Message Date
8eb0b87646 M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1889)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass bends towards its core, and rounded rectangles work it out in closed form (#1885)

The backdrop bends towards the glass's core, the shape shrunk by `depth`
and the bevel, instead of along the smoothed edge normal: round a sharp
corner the bend turns smoothly instead of meeting along the diagonal, and a
part thinner than twice that (a capsule, a letter's stroke) bends across
itself towards its own middle, pixels about as deep as any within 2 px. The
fields keep a bend direction beside the normal (an exact feature transform
from the core, box-blurred once), their key includes the core's depth, and
their margin covers the core.

Rectangles, frames, components, instances and sections whose corners aren't
smoothed, under a rotation, flip and even scale, work their glass out in
closed form (`AnalyticRect`): signed distance, the light's normal (corners
rounded to at least the bevel) and the bend direction (corners rounded to
the core) per pixel, in the layer's own frame, with nothing to rasterise,
transform or keep. A zoom frame draws in 40 ms instead of 54 and a resize
frame in 46 instead of 67 (`glass_render_timings`, release, 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a glass too big to keep bends along its normals, and the core's fields take less memory (#1885)

Review follow-up: a shape that doesn't use the closed form and whose whole
window at the zoom, with the core's margin, would pass `MAX_SHAPE_PX`
(a large vector, text or smoothed rectangle, or a deep glass far zoomed in)
bends along its edge normals instead of working out a core, with the plain
margin. The choice depends on the shape and the zoom alone, so every band and
patch of a render agrees, and no render works out a core over more pixels
than a kept shape holds. The core's feature transform keeps `u32` indices
(16 bytes a pixel) and drops its maxima and core before making the
directions.

The edge normals are box-blurred twice again and the bend directions once,
as their docs say: the two were swapped.

The parity assessment records the bend towards the core and the closed form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M8: a kept glass shape works out only its bend again when the depth changes, and a core gets a wider margin (#1885)

Review follow-up. The field cache was keyed on the core's exact depth, so
every step of the Depth slider missed it and worked the whole shape out
again over a window twice as wide: coverage, distances, normals, the
feature transform and the blur, every frame, for every shape that isn't a
plain rounded rectangle. Only the bend directions depend on the depth. The
kept fields (`EdgeFields`: coverage, distances, normals) are now keyed
without it, and hold the bend directions for the last two depths asked
for beside them, so a new depth works out only those (`EdgeFields::bends`).
Two glass layers of one shape at different depths each keep theirs.

The margin a core takes was `reach` + 2 px past the plain one, but the
nearest core pixel can be √2 × `reach` away round a sharp corner, past
what that covers once `reach` is over about 91 px. It is now
1.5 × `reach` + 2 px past the plain margin. The cut-through-the-pane test
gets a 60-unit-deep look (a core 122 px in at 2×).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Glass: splay's doc says splay 0 bends towards the core

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:59:27 +01:00
857d7089be M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1888)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light is a line on its bevel, and splay turns the bend towards the centre (#1885)

The light is a line on the 1-unit bevel added to the backdrop, as the
reference tool's: fully where the edge faces the light, none below 0.35 of
facing it and 0.6 as much on the opposite side, with a faint gradient across
the curve, 5% darker facing the light and lighter opposite. It was a glow
mixed towards white, as deep as `splay` made it, so `light_reach` goes.

`splay` turns the bend from along the edge's normal towards the way away
from the layer's centre, and no longer widens the light: files with a splay
above 0 look different. The direction to the centre is worked out in the
shape's own frame (`own_frame`, shared with the field cache), so cut renders
match the whole one byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: cut renders of glass match with splay turning a dispersed bend (#1885)

Review follow-up: the cut-versus-whole test had splay only on looks without
refraction, so no turned bend reached the dispersion. A look with splay 1 and
the default bend and dispersion now renders the same however it is cut. The
parity assessment records the light on the bevel and splay's new meaning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's light shows over a transparent backdrop, and its flat inside skips the light (#1885)

Review follow-up: the light was added to the backdrop's colour and then
clamped to the backdrop's alpha, so with nothing under the glass (an
export of the pane alone) the line on the bevel vanished, where the old
glow raised the alpha and showed. Now the alpha rises as far as the lit
colour needs (`lit`), and stays the backdrop's wherever the light fits
under it, so renders over an opaque backdrop don't change.

Past `depth` + the bevel the rim light, the gradient and the bend are all
0, so those pixels take one sample of the backdrop and skip the light's
direction, facing and splay work, as the old glow's `reach` early-out did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:44:38 +01:00
fe3567a56b M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1887)
* M3: glass bends with the reference tool's thick-lens profile and splits its colours over 8 steps (#1885)

The backdrop bends most a 1-unit bevel in from the edge, falls off as the
3.5th power of the way out of the curve to nothing `depth` further in, and
moves a fifth as much on the bevel itself (it fell off as the square of the
way in from the very edge). Dispersion samples each channel at 8 steps along
the bend with a triangular window, red moving furthest and blue least (it was
three samples, blue furthest), as far apart as the reference tool's: at 100%
red and blue move 0.16 of the bend apart (`Glass::DISPERSION_SPREAD`).
`Glass::max_bend` bounds red's furthest step, so the backdrop read around a
pane covers every sample, and the field margin covers the bevel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's bend stays within `max_bend`, checked on a single bright pixel too (#1885)

Review follow-up: the bend reaches `depth` × `refraction` a bevel in from
the edge, so `Glass::max_bend` drops its 0.999 and bounds it, as a test now
checks for several refractions. A single white pixel on black pins the
dispersion's triangular window, which a ramp and a flat backdrop can't tell
from one centred sample. The parity assessment records the bend, the
dispersion and how they were measured against the reference tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* M3: glass's flat inside skips the bend's curve, and full dispersion stays within `max_bend` (#1885)

Review follow-up: `bend_at` returns 0 straight away past `depth` + the
bevel, where the curve and the bevel's easing are both 0, instead of
working out a power of 0 for every pixel of a pane's flat inside. A test
moves one white pixel along a row under every bend of the profile at full
dispersion and checks that no channel ever reads it further out than
`Glass::max_bend`, which sizes the backdrop read around a pane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Oleksii Sukholita <oleksii.sukholita@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 22:27:51 +01:00
8174dd5b74 M4: bulleted lists keep the same bullet at every level of indentation (#1843)
* M4: bulleted lists keep the same bullet at every level of indentation

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* list_markers: the comment says bullets are the same at every level

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-11-02 00:01:29 -05:00
9c3ec8c1d1 M4: typing 1) and a space starts a numbered list, as 1. does (#1842)
* M4: typing 1) and a space starts a numbered list, as 1. does

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Parity: the Text area row names the list creation characters

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* Parity: the list creation characters without spaces inside the code spans

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
2026-11-02 00:00:19 -05:00
Trevor BrownandClaude Fable 5.1 3b8ded69c0 M4: a link on text is underlined by default, and Underline takes it off (#1841)
* M4: a link on text is underlined by default, and Underline takes it off

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* text.link: only a new link takes the default underline; Underline reads the texts inside a target

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-11-01 23:49:48 -05:00
aiongg 69f7e91db3 docs: tidy agent, contributor and asset docs 2026-10-31 04:17:30 +00:00
BFlat 6b28ef57dc M4: Dash cap setting for Dash and Custom strokes (#1728) 2026-10-31 09:41:39 +07:00
BFlat 1c5c9e04c3 M11: widgets draw lines and SVG pictures (plugin API 6) (#1727)
A widget description can have a line, 100 long and black and 1 thick unless told
otherwise, and an SVG that comes in as locked layers, scaled to fit a size and
within the widget's 256 layers. The Counter example uses both.
2026-10-31 08:13:08 +07:00
BFlat fd8d49fc95 M11: a widget opens its plugin's panel (plugin API 5) (#1684)
* M11: a widget opens its plugin's panel (plugin API 5)

Gap 6: a widget callback's ui_show opens the plugin's panel and keeps the module loaded; the panel's callbacks get the widget's id and state and redraw it in the same undo step. Older plugins' ui_show from a widget still opens nothing. The Counter example sets its count from a panel.

* M11: open_panel takes its opener as one value
2026-10-31 03:24:32 +07:00
BFlat 9dafa22a20 M8: the Menu key opens the context menu; stale parity rows on reorder rings and shortcut counts corrected (#1677) 2026-10-31 03:07:14 +07:00
BFlat dd2a9fd013 Docs: one copy of each row and status item, and a check that keeps it so (#1658)
* Docs: one copy of each row and status item, and a check that keeps it so

Merge resolutions that kept both sides had left progress-doc rows (the .fig row four times, co-editing, live cursors, Windows, M0.9) and status-line items (302 in all) twice or more. The rows are merged keeping every distinct fact, the newest wording winning (#1649's connector routing included); repeated status items are removed, the first kept. cargo xtask docs, run by ci, fails on a repeated table row or status item.

* Docs: remove the status items the merge of main brought back

Merging main into #1658 rebuilt the status lines from main's copies, which still listed items twice: ROADMAP 2, docs/roadmap.md 5, docs/gaps.md 43 and docs/target-app-parity.md 190, whose unclosed parenthesis also came back and hid them from cargo xtask docs. They are removed again, the first copy kept, and the parenthesis closed; every distinct item is still present against main.
2026-10-30 18:36:00 +07:00
BFlat f0abe51a84 M6: plugin widgets have hover styles (gap 6) (#1634) 2026-10-30 17:33:04 +07:00
BFlat 704fb0b717 M4: use the fonts installed on this computer in the browser (Local Font Access, #1051) (#1568)
Where the browser lists them (window.queryLocalFonts, Chromium), the font menu offers Use fonts installed on this computer; the fonts join the font database by name and each style's bytes are read only when text uses it, then auto-sizing text refits. Rust only (js-sys/web-sys). Fixes #1051.
2026-10-30 04:14:33 +07:00
Filip StrajnarandClaude Opus 5.5 411bce2f81 M4: Thai, Lao, Khmer and Burmese lines break between words (#1219)
These scripts write no spaces between words, so a paragraph was one word
that only broke where it overflowed, mid-word (พัฒนาซอ|ฟต์แวร์).
breaks::word_breaks finds the word starts inside each run of them with
ICU4X's line segmenter (icu_segmenter 2.3, matching the icu_* crates in
the lock), and break_lines may break there when the next glyph starts a
new cluster. Where a run meets other text the UAX #14 subset decides as
before; a word wider than its box keeps #1400's emergency break.

Desktop uses the segmenter's dictionaries; the browser uses its LSTM
models (about 0.39 MB of wasm instead of 1.86 MB, which the 24 MiB web
gate can't take). ICU4X breaks between stray marks are filtered through
safe_emergency_break, so junk input never splits a cluster.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LvG6DyK6i9Nvvsp3tp77UP
2026-10-29 16:44:14 +01:00
BFlat f702105ed0 M4: a letter and its combining marks shape with one font (#1478) (#1532)
* M4: a letter and its combining marks shape with one font (#1478)

* M4: the stacked-mark test checks positions only in fonts whose anchors stack them (#1478)

* M4: the cluster face rule is tested with stand-in faces, so it runs without system fonts (#1478)

* M4: the #1478 tests use stand-in faces only, so they run everywhere
2026-10-29 22:25:40 +07:00
BFlat 714bbfcdaa M8: MCP and control calls name the document they act on (#998) (#1533)
Tools that act on a document, and the control methods engine.execute,
document.inspect, node.get and ui.render, take an optional `document`
(an open file's id from doc.list / document.inspect, or its path). The
call acts on that file and the tab in front stays in front, so an
attached agent keeps editing its own file when the user switches tabs.
2026-10-29 19:47:41 +07:00
BFlat 1df9190d0c M3: shadows of images with transparent pixels follow their alpha (#1289) (#1509)
* M3: shadows of images with transparent pixels follow their alpha (#1289)

A drop shadow on an image fill was hidden behind the layer's whole box, so a
transparent PNG's shadow only showed outside its bounding box. Fills that
paint their own alpha (patterns; images with transparent pixels or that leave
part of the box empty) now cast and hide drop shadows, and shade inner
shadows, by the layer's pixels, like groups. Opaque pictures keep their
outline. Each image is scanned for transparency once. Canvas, PNG, SVG and PDF.

* M3: the image shadow tests import their names explicitly (#1289)
2026-10-29 15:43:08 +07:00
bflatastic a81efe5466 Merge main into #669 2026-10-29 11:52:03 +07:00
hussain-hz 636096fad3 M10: add Arabic draft interface catalog
Translate 2508 interface entries from English, keep count-neutral plurals, and gate the web catalog on Arabic font readiness. Record AI assistance and pending native review.

AI-assisted-by: OpenAI Codex
2026-10-28 15:16:31 +03:00
叶林橦 27d5d99e56 M7: land Flutter code generation on main's code targets
main split `codegen.rs` into `dev/codegen.rs` (the shell: `CodeLang`,
`code_for`, `Ctx`, the shared helpers) and one module per native target
(`css`, `html`, `swift`, `compose`, `arkui`), and added Vue and ArkUI from
other PRs. Flutter arrives as the tenth target, in its own module:
`dev/codegen/flutter.rs`, wired from `codegen.rs` (`CodeLang::Flutter`, `dart`
as an alias, rem left to the web targets), with `flutter_definition` /
`flutter_type` / `flutter_default` beside main's `arkui_definition`.

Every language list in the tree is a union of the two sides now: the
`inspect.code` and `inspect.componentCode` specs, `codeConnect` (parse, import
line, expression, template, path checks, messages), the playground CSS/HTML
assets, the 21 UI catalogues (main added eight after this branch: bn, fi, it,
ka, nl, pl, th, vi, each with Flutter in its own conjunction) and the docs.
Flutter is an extra code target; nothing main gained is dropped.

The reviewer's absolute-child bug (#1382-1403: a child that ignores its auto
layout parent fell through to `Place::Flow`) is fixed in `flutter_children`:
flow and absolute children are split, the absolute ones go in a `Stack` around
the Row/Column at the parent's own box (so their offsets stay the parent's and
the padding moves onto the line instead of insetting them), the line fills that
Stack (`Positioned.fill`, so `Expanded` still has a bounded width), and only
flow children now decide `CrossAxisAlignment.stretch` and `Expanded` — the
absolute child no longer joins the line's spacing or loses its offsets.

`flutter_lifts_a_child_that_ignores_its_auto_layout_parent_out_of_the_line`
covers both kinds of child in one auto-layout frame: a 50×20 flow child and a
30×30 absolute one asking for `fill` on both axes, in a parent with 4 pt
padding. It checks the offset, that the absolute child is out of the Row, that
no `Expanded`/stretch comes from it, and that the padding insets the line only.

ROADMAP and dev-mode-parity keep main's header (2026-10-26) and take this
branch's history row in date order (2026-10-16).

`cargo test`: engine 1391 pass, ui-egui 814 + 8 + 1 pass; fmt and clippy clean.
The one engine failure, `board_tables_tests::a_double_click…`, fails the same
way on a pristine `origin/main` here: this sandbox has no `craft-fonts`
checkout, so its text doesn't wrap and the row can't grow.
2026-10-27 11:30:27 +08:00
bflatastic fd0f4d8b60 Merge main into #664
Main's class_name takes the node kind (#1372); Vue's slot names pass slot.
2026-10-27 00:30:42 +07:00
bflatastic 4176400e09 Merge main into #664
# Conflicts:
#	crates/engine/src/code_connect.rs
#	crates/engine/src/codegen.rs
#	crates/engine/src/component_codegen.rs
#	crates/engine/src/lib.rs
#	crates/engine/src/playground.rs
#	crates/ui-egui/locales/bn.toml
#	crates/ui-egui/locales/cs.toml
#	crates/ui-egui/locales/de.toml
#	crates/ui-egui/locales/en.toml
#	crates/ui-egui/locales/es.toml
#	crates/ui-egui/locales/fi.toml
#	crates/ui-egui/locales/fr.toml
#	crates/ui-egui/locales/id.toml
#	crates/ui-egui/locales/ja.toml
#	crates/ui-egui/locales/ka.toml
#	crates/ui-egui/locales/ko.toml
#	crates/ui-egui/locales/nl.toml
#	crates/ui-egui/locales/pl.toml
#	crates/ui-egui/locales/pt-BR.toml
#	crates/ui-egui/locales/ru.toml
#	crates/ui-egui/locales/sv.toml
#	crates/ui-egui/locales/tr.toml
#	crates/ui-egui/locales/zh-Hans.toml
#	crates/ui-egui/src/dev_mode.rs
#	docs/dev-mode-parity.md
#	docs/gaps.md
#	docs/mcp.md
#	docs/target-app-parity.md
2026-10-26 23:52:51 +07:00
Muamer MustaficandCursor b6d3e002df M4: truncated text fills its last line, keeps truncating when resized, and auto height takes max lines (#1375, #1376, #1377)
- The last line shown runs on into the word wrapped after it, so the ellipsis
  fills the line ("Lorem consec…") instead of following the last whole word.
- An explicit height (node.set, transform.resize, a resize handle, fixed
  sizing) on truncating text keeps it truncating (TextData::fix_size).
- Max lines on auto-height text hugs up to that many lines and ends in an
  ellipsis; text.maxLines keeps auto height, Type settings show it as
  truncating, .fig export writes textTruncation and import keeps auto height.
- node.get reports maxLines; text.fit measures every line.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-26 13:14:51 +01:00
BFlat 8d60360173 M11: widgets take text input and a property menu (plugin API 4) (#1365)
* M8: widgets take text input and a property menu

Plugin API 4 (gap 6). A widget's text layer can be an editable field:
a double-click edits it like any text, and when editing ends the value
(cleaned, at most 1,000 characters) goes into the widget's state under
the field's name and its plugin redraws, as one undo step. A widget can
also carry a property menu of up to 8 actions, toggles and colour
choices, shown in a small bar over it while it's selected.

- widget.setText and widget.menu drive the same paths from scripts,
  the CLI and MCP; widget.insert/list also report fields and menu
- descriptions, values and stored menus are validated as untrusted;
  an API 3 plugin drawing a field or menu is refused, older hosts
  refuse API 4 manifests; no new host imports
- SDK reads the new events; the Counter example gains a label field
  and a menu (reset, steps of ten, a colour)
- tests for fields, menus, canvas editing, rollback, forged data and
  live sync; junk sweep extended; labels in every command catalog
- docs: plugins, mcp, gaps, target-app-parity, ROADMAP, roadmap

* M8: widget property menu on egui 0.37

Id::new and Ui::id are deprecated in egui 0.37: the widget bar's area uses Id::unique and its buttons' interaction ids come from ui.scope_id().

* M11: a double-click a board object or a widget field takes, in a function of its own (Sonar)
2026-10-26 13:31:53 +07:00
BFlat d3782fdc43 M12: board templates and tables (#1363)
* M12: board templates and tables

Five built-in board templates (retrospective, brainstorm, weekly planner,
flow chart, kanban board) placed as ordinary board objects in one undo step
(board.template, board.templates) from a toolbar picker with pictures, and
board tables made of auto layout frames (board.table, board.tableEdit; up to
50 x 20), typed into with a double-click and edited by row and column from
the bar over the selection. Docs: boards-parity, gap 24, ROADMAP, mcp.

* M12: board templates picker on egui 0.37

Id::new and Ui::id are deprecated in egui 0.37: the templates picker's area uses Id::unique, its buttons' interaction ids come from ui.scope_id(), and its test reads the board bar's area by Id::unique.
2026-10-26 12:52:39 +07:00
BFlat 4fad29a66e M12: board timer and voting sessions (#1361)
* M12: board timer and voting

A countdown everyone on a board sees (board.timer, board.timerState), synced as its end time or the
time left while paused, and voting sessions (board.vote, board.voteResults): votes per person, on
everything, stickies or the selection; clicks vote, your badge takes a vote back; your own votes
show while it runs, everyone's with a ranked list once it ends. Timer and vote sync as document
properties and ballots as one entry per voter; neither is an undo step. A pill at the top right
of the board, new Timer, Pause and Vote icons, labels and strings in every catalog, docs.

* M12: board timer and voting on egui 0.37

Id::new is deprecated in egui 0.37: the timer and voting area and its memory ids use Id::unique.

* M12: board.vote's start and ballot changes in functions of their own (Sonar)
2026-10-26 12:28:59 +07:00
BFlat 26291aff2c M12: boards dot grid, re-attaching connector ends, curved connectors (#1249)
* M12: boards dot grid, re-attaching connector ends, curved connectors

Board pages draw a dot grid in the canvas render, after the page colour
and under the layers (figcraft_render::Dots), thinned out when zoomed out
and coloured from the theme's ink against the page. A selected connector
shows its ends as handles; dragging one onto an object re-attaches it,
onto empty canvas leaves it free (board.reattach, one undo step, also
over MCP). Connectors can be curved, and elbows go around the objects
they join when the short way would cross them.

* M12: boards dot grid: blending a dot in a function of its own (Sonar)
2026-10-26 11:52:16 +07:00
BFlat 8e79ffc3d7 Merge pull request #1021 from sarsonj/feat/sketch-import
M6: .sketch import (Sketch 48 and newer)
2026-10-26 11:10:16 +07:00
BFlat 3a641026ad Merge pull request #1202 from culiulemon/main
Vector editing, property copy/paste, dev-mode assets, ArkUI codegen and shape-builder fixes
2026-10-26 10:53:13 +07:00
bflatastic 27d1089847 Merge main into #1021
# Conflicts:
#	ROADMAP.md
#	docs/target-app-parity.md
2026-10-26 10:43:34 +07:00
bflatastic 9c57ba1beb Merge main into #1202 2026-10-26 08:43:07 +07:00
midasdf b3242d8eaf Merge origin/main into jp/kinsoku-jis 2026-10-26 00:28:52 +09:00
Jindřich ŠaršonandClaude Opus 5.5 e712b359fc M6: Sketch import: merge main
Conflicts were only in the Change notes of docs/file-format-parity.md and
docs/target-app-parity.md: main's notes kept, the `.sketch` note added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:22:06 +01:00
aiongg b5ed2913d7 Merge #1307 2026-10-25 02:21:44 +00:00
aiongg c104757f59 Merge #1286 2026-10-25 02:21:08 +00:00
dotCooCoo 4f0649ad52 M7: the export settings name Ignore overlapping layers and offer Include bounding box for text layers only
The export setting's advanced options name the contentsOnly option
"Ignore overlapping layers" and offer Include bounding box only when
every selected layer is a text layer. A setting that already has Include
bounding box on still shows the option, so it can be turned off, and the
export still applies it. The saved keys and the contentsOnly and
includeBoundingBox params of export.add, export.update and file.export
are unchanged.

Every catalog's "Contents only" row becomes an "Ignore overlapping
layers" row.
2026-10-24 17:21:42 -07:00
Jindřich ŠaršonandClaude Opus 5.5 87db9522b4 M6: Sketch import: merge main (Boards M12 and community fixes)
Conflicts resolved keeping both sides: `.sketch` stays in `is_document`
(now via `OsStr::to_str`); ROADMAP and the parity, roadmap and
file-format docs keep main's headers and rows with the `.sketch` notes
and history rows added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:13:03 +02:00
dotCooCoo 954f9036da Docs: parity rows for mouse-trigger delays, outline options and missing fonts
Three parity rows still listed work that has landed on main. The
prototyping Triggers row listed delays on mouse enter, leave, down and
up as missing; they landed on 2026-10-13. Canvas & navigation's
remaining work in target-app-parity listed outline mode's Include
hidden layers and Include object bounds, which View > Outlines has.
The file-format Fonts row said missing fonts give warnings only; the
desktop app lists them in the Missing fonts window, and replacing them
is still missing.

Each file gets its status line and a revision-history row. The
percentages and hours are unchanged.
2026-10-24 09:19:45 -07:00
dotCooCoo 811d599960 M4: corner smoothing on polygons and stars
Polygon and star outlines did not use their corner smoothing: the value
was stored, imported and exported, but `shape_path` drew their corners
as plain circular arcs, and the Design panel showed the Corner
smoothing field only for rectangles and frames. Rounded polygon and
star corners now take smoothing the way rectangle corners do. Each
corner keeps a circular arc over the unsmoothed part of its turn and
eases into both edges, and it starts (1 + smoothing) times the plain
corner's length from the vertex. When a smoothed corner does not fit
in half of its shorter edge, smoothing is reduced first, then the
radius, as for rectangles. The Individual corners button opens the
panel for polygons and stars too, with the Corner smoothing row and no
field per corner.
2026-10-24 07:22:36 -07:00
BFlat e3e39bbc4d M6: Dev Mode measurements kept on the canvas, a read-only layers panel (#1248)
* M6: Dev Mode measurements kept on the canvas, a read-only layers panel

Measurements placed between two layers, along a side or to the layer
around one (devMode.addMeasurement / removeMeasurement / measurements),
stored on the layer they start from (saved, synced, undoable; old files
open without them), drawn in Dev Mode as labelled redlines that follow
the layers and listed, placed and removed in the Inspect tab. In Dev Mode
the layers panel only selects and expands.

* M6: Dev Mode measurements: explicit imports, a measurement row of its own (Sonar)
2026-10-24 13:33:26 +07:00
bflatastic 62a3072134 Merge main and the community batch into #1202
# Conflicts:
#	crates/engine/src/component_codegen.rs
#	crates/engine/src/tools.rs
#	crates/ui-egui/locales/fi.toml
#	crates/ui-egui/locales/nl.toml
#	crates/ui-egui/src/dev_mode_tests.rs
#	crates/ui-egui/src/shortcuts.rs
#	docs/dev-mode-parity.md
#	docs/file-format-parity.md
#	docs/ui-parity.md
2026-10-24 09:39:52 +07:00
bflatastic 1e4a31a303 Merge #1199: M3: instance-swap properties in the Dev Mode component playground (@marcoarnulfo) 2026-10-24 09:15:41 +07:00
bflatastic 6063d3e9a9 Merge #1189: M4: vector edit transform box around points of several layers (@marcoarnulfo)
# Conflicts:
#	docs/target-app-parity.md
#	docs/ui-parity.md
2026-10-24 09:15:11 +07:00
midasdf 18832c620e Merge remote-tracking branch 'origin/main' into jp/kinsoku-jis
# Conflicts:
#	ROADMAP.md
#	docs/target-app-parity.md
2026-10-24 09:44:03 +09:00
BFlat 8167f13a6a M12: Boards: a collaborative whiteboard file kind (#1229)
Board files (File > New board) with sticky notes, shapes with text, connectors that follow what they join (straight or elbow, arrowheads, labels), marker, highlighter and eraser, and stamps; a board toolbar and a contextual bar; the Design panel hidden on boards, Prototype and Dev Mode refused there. Boards are ordinary FigCraft files built from ordinary layers, so saving, undo, export, MCP and live sessions work unchanged. File tabs, recent files and Open files show a pen nib for design files and a note for boards (original icons drawn in code).
2026-10-24 04:18:55 +07:00
midasdf 04e60e23bc Merge remote-tracking branch 'origin/main' into jp/kinsoku-jis
# Conflicts:
#	ROADMAP.md
#	docs/target-app-parity.md
2026-10-24 04:11:13 +09:00
BFlat d6e8a6e874 Docs: roadmap entries for the community PRs in #507, #510, #529 and #530 (#587)
Roadmap, milestone and parity rows for the 93 community PRs landed in batches #507, #510, #529 and #530.
2026-10-24 02:02:19 +07:00
Marco Arnulfo af0b150736 M3: instance-swap properties in the Dev Mode component playground 2026-10-23 03:28:55 +02:00
Marco Arnulfo 1f2a8104bf M4: vector edit transform box around points of several layers
With points selected in more than one edited layer the transform box now
wraps them all, in the page's axes since the layers can be turned
differently. Its corners and edges scale them, outside a corner rotates
them and inside drags them; each layer's points are mapped in its own
coordinates and the whole drag is one undo step. A click inside clears
every layer's points.
2026-10-22 23:37:49 +02:00