M3: component properties keep their order on rename; Make slot asks for the name (#1536, #1537) (#1565)

Properties were listed by name, so a rename moved one. Components now keep prop_order (the names as they were made; a rename keeps the place) and every listing follows it. Make slot opens a name field under the frame's Slot row; Enter makes the slot, Escape cancels, a taken name keeps the field open.
This commit is contained in:
BFlat authored and GitHub committed 2026-10-30 04:49:00 +07:00
1 parent 3c1718bf86
commit 7d76b0c673
56 files changed
+589 -135

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+1 -1
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@@ -331,7 +331,7 @@ pub(super) fn restore_main(s: &mut Session, p: &Value) -> Result<Value> {
let Some(mut n) = doc.node(*d).cloned() else { continue };
if *d == i {
let defs = restore_prop_defs(doc, &props);
n.kind = NodeKind::Component { description: String::new(), props: defs };
n.kind = NodeKind::Component { description: String::new(), props: defs, prop_order: Vec::new() };
n.source = None;
n.overrides.clear();
n.prop_refs.clear();
+24 -9
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@@ -1,3 +1,5 @@
use figcraft_doc::ordered_props;
use super::instance::preferred_arg;
use super::variants::{fit_set, wrap_in_set};
use super::{
@@ -6,6 +8,7 @@ use super::{
req_string, req_targets, set_boolean_default, slot_edited, slots_of, string, takes_value, targets, variant_conflicts, variant_name,
variant_options, variant_props, variant_set,
};
use crate::components::prop_list;
/// Whether instance `id` has a component property `name` that a `kind` variable can drive (a
/// boolean property takes a boolean variable, a text or variant property a string one).
@@ -195,9 +198,22 @@ pub(super) fn prop_defs(doc: &Document, c: NodeId) -> BTreeMap<String, PropDef>
}
}
fn set_prop_defs(doc: &mut Document, c: NodeId, f: impl FnOnce(&mut BTreeMap<String, PropDef>)) -> Result<()> {
if let NodeKind::Component { props, .. } = &mut doc.get_mut(c)?.kind {
/// Change component `c`'s property definitions with `f`, keeping their order: the property
/// `rename` names (old, new) keeps its place, new ones go last.
fn set_prop_defs(doc: &mut Document, c: NodeId, rename: Option<(&str, &str)>, f: impl FnOnce(&mut BTreeMap<String, PropDef>)) -> Result<()> {
if let NodeKind::Component { props, prop_order, .. } = &mut doc.get_mut(c)?.kind {
let mut order: Vec<String> = ordered_props(props, prop_order)
.into_iter()
.map(|(k, _)| match rename {
Some((old, new)) if k == old => new.to_string(),
_ => k.clone(),
})
.collect();
f(props);
order.retain(|k| props.contains_key(k));
let added: Vec<String> = props.keys().filter(|k| !order.contains(k)).cloned().collect();
order.extend(added);
*prop_order = order;
}
Ok(())
}
@@ -280,7 +296,7 @@ pub(super) fn add_prop_for(cmd: &str, s: &mut Session, p: &Value) -> Result<Valu
_ => return Err(bad(cmd, "type: boolean|text|instanceSwap|variant|slot")),
};
for c in &comps {
set_prop_defs(doc, *c, |m| {
set_prop_defs(doc, *c, None, |m| {
m.insert(name.clone(), def.clone());
})?;
// Existing instances get the default.
@@ -508,10 +524,9 @@ pub(super) fn edit_prop(s: &mut Session, p: &Value) -> Result<Value> {
}
let key = new_name.clone().unwrap_or(name.clone());
let nd = new_def.clone();
let old = name.clone();
set_prop_defs(doc, *c, move |m| {
m.remove(&old);
m.insert(key, nd);
set_prop_defs(doc, *c, Some((&name, &key)), |m| {
m.remove(&name);
m.insert(key.clone(), nd);
})?;
if let Some(nn) = &new_name {
rename_prop_refs(doc, *c, &name, Some(nn))?;
@@ -547,7 +562,7 @@ pub(super) fn delete_prop(s: &mut Session, p: &Value) -> Result<Value> {
for c in &comps {
if prop_defs(doc, *c).contains_key(&name) {
found = true;
set_prop_defs(doc, *c, |m| {
set_prop_defs(doc, *c, None, |m| {
m.remove(&name);
})?;
rename_prop_refs(doc, *c, &name, None)?;
@@ -591,7 +606,7 @@ pub(crate) fn describe_props(doc: &Document, id: NodeId) -> Value {
}
// Slots: the frames (on a main) or this instance's copy, with whether it holds its own content.
let slots = slots_of(doc, if values.is_some() { id } else { variant_set(doc, comp).unwrap_or(comp) });
for (k, d) in prop_defs(doc, comp) {
for (k, d) in prop_list(doc, comp) {
let mut v = def_json(&k, &d);
if !takes_value(&d) {
let layers: Vec<NodeId> = slots.iter().filter(|(_, n)| *n == k).map(|(l, _)| *l).collect();