Files
effectcraft/crates/gpu/src/tests.rs
T
Brandon ThomasandClaude Opus 5.5 1b726349ab M13.24: web app depth (WEB-1) — GPU effects in frame workers, OPFS disk cache, storage manager
- GPU in the browser: each frame worker opens its own WebGPU device (Gpu::request_deferred) and
  renders the GPU compositor and GPU effects with deferred readbacks (effectcraft-gpu deferred):
  readbacks keyed by content start with map_async and miss, the pass returns placeholders, the
  layer cache's gate drops inserts, and FrameServer::resume renders again once the device
  delivered. Backend Auto times whole frames per comp in the workers. Frames with effects go to
  GPU workers instead of the page. CPU fallback without WebGPU in workers (?nogpuworkers).
- Fix: a WGSL constant (3.40282347e38) that Chrome rejects invalidated every GPU kernel in Chrome
  (the page's compositor too); a test checks every float literal fits f32.
- Disk cache in the Origin Private File System: workers write sealed frame entries with sync
  access handles (temp file + move), the page keeps the DiskIndex (LRU under the settings' limit,
  at most half the quota) and reads hits instead of rendering; survives reloads; blue cache bar.
- Storage manager: Settings ▸ Disk ▸ Browser Storage (usage/quota, persistent storage, Clear
  buttons, automation ids) and storage.info / storage.persist / storage.clear (StorageHost).
- Docs: web.md (GPU workers, deferred passes, disk cache, storage manager, threading design:
  one engine instance per worker), architecture, preferences, parity (WEB-1), roadmap.
- Tests: deferred passes vs CPU on a real device, placeholder gating, frame server passes and
  Auto, GPU worker routing + disk cache across a reload, storage commands and widgets, store
  usage by kind; smoke test: GPU effect frames in workers with pixel parity, disk hits after a
  reload, storage manager.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:35:03 -04:00

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//! GPU vs CPU: the CPU renderer is the oracle. Every scene renders on both and must agree
//! within ≤ 1/255 at 8 bpc and ≤ 1e-3 at 16/32 bpc (per channel, premultiplied; relative for
//! over-range 32 bpc values above 1).
//!
//! Two documented exceptions, both from float rounding (the GPU computes in f32 with fast math,
//! the CPU's transforms in f64):
//! * 8/16 bpc quantise after every layer and effect, so a value within ~1e-6 of a rounding
//! boundary can land one step apart and later steps (Overlay's ×2 slope, colour-space curves)
//! can widen it: up to 0.3 % of pixels may differ by at most 4/255.
//! * Discontinuous modes (Hard Mix, Dissolve, Darker/Lighter Color) may flip pixels sitting
//! exactly on a threshold: up to 0.5 % of the frame.
//!
//! The tests skip (pass with a note) when no GPU adapter is available, as on headless CI.
use std::sync::{Arc, OnceLock};
use effectcraft_color::{BlendMode, ColorSpace, Label};
use effectcraft_keyframe::{Keyframe, ShapePath, Value};
use effectcraft_project::build::{self, Ids};
use effectcraft_project::{
AlphaMode, BitDepth, Comp, Footage, FootageKind, ItemId, ItemKind, Layer, LayerSource, MaskMode, MatteKind, Project, Quality, Sampling, Solid, TrackMatte,
};
use effectcraft_raster::Image;
use effectcraft_render::{Backend, FootageSource, RenderOpts, Renderer};
use effectcraft_time::{FrameRate, Tick};
use crate::Gpu;
pub(crate) fn gpu() -> Option<&'static Gpu> {
static G: OnceLock<Option<Gpu>> = OnceLock::new();
G.get_or_init(|| {
let g = Gpu::headless();
if g.is_none() {
eprintln!("effectcraft-gpu tests: no GPU adapter, skipping GPU comparisons");
}
g
})
.as_ref()
}
/// Procedural footage: smooth colour gradients, fine noise and an alpha with soft, opaque and
/// fully transparent regions (different per item).
pub(crate) struct Pattern;
pub(crate) fn pattern(seed: u32, w: u32, h: u32) -> Image {
let mut img = Image::new(w, h);
let k = seed as f32 * 0.37;
for y in 0..h {
for x in 0..w {
let (u, v) = (x as f32 / w as f32, y as f32 / h as f32);
let n = effectcraft_raster::hash_noise(x, y, seed) * 0.25;
let r = (0.5 + 0.5 * (u * 7.0 + k).sin()) * 0.75 + n;
let g = (0.5 + 0.5 * (v * 5.0 - k).cos()) * 0.75 + n * 0.5;
let b = ((u + v) * 0.5 + k).fract() * 0.8 + 0.1;
let d = ((u - 0.5).powi(2) + (v - 0.5).powi(2)).sqrt();
let a = ((0.48 - d) * 6.0).clamp(0.0, 1.0) * if (x / 9 + y / 7 + seed).is_multiple_of(5) { 0.6 } else { 1.0 };
img.set(x, y, [r.min(1.0) * a, g.min(1.0) * a, b * a, a]);
}
}
img
}
impl FootageSource for Pattern {
fn frame(&self, item: ItemId, f: &Footage, _t: Tick) -> Option<Arc<Image>> {
Some(Arc::new(pattern(item.0 as u32, f.width, f.height)))
}
}
pub(crate) struct Scene {
pub(crate) p: Project,
pub(crate) cid: ItemId,
pub(crate) comp: Comp,
}
impl Scene {
pub(crate) fn new(depth: BitDepth) -> Scene {
let mut p = Project::default();
p.settings.bit_depth = depth;
let comp = Comp::new(97, 61, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
let cid = p.add_item("Comp", Label::Sandstone, None, ItemKind::Comp(comp.clone().into()));
Scene { p, cid, comp }
}
pub(crate) fn footage(&mut self, w: u32, h: u32) -> Layer {
let f = Footage {
path: "pattern.png".into(),
kind: FootageKind::Still,
width: w,
height: h,
pixel_aspect: 1.0,
frame_rate: FrameRate::FPS_30,
native_rate: None,
duration: Tick::ZERO,
has_video: true,
has_audio: false,
alpha: AlphaMode::Premultiplied,
premul_color: [0.0; 3],
loop_count: 1,
codec: String::new(),
missing: false,
sequence: vec![],
color_profile: None,
..Default::default()
};
let fid = self.p.add_item("Pattern", Label::Lavender, None, ItemKind::Footage(f));
build::layer(&mut self.p, &self.comp, "Pattern", LayerSource::Footage { item: fid }, (w, h), None)
}
pub(crate) fn solid(&mut self, color: [f32; 3], w: u32, h: u32) -> Layer {
let sid = self.p.add_item("Solid", Label::Red, None, ItemKind::Solid(Solid { color, width: w, height: h, pixel_aspect: 1.0 }));
build::layer(&mut self.p, &self.comp, "Solid", LayerSource::Solid { item: sid }, (w, h), None)
}
/// Add on top of the stack.
pub(crate) fn push(&mut self, l: Layer) -> effectcraft_project::LayerId {
let id = l.id;
self.p.comp_mut(self.cid).unwrap().layers.insert(0, l);
id
}
pub(crate) fn effect(&mut self, l: &mut Layer, id: &str, vals: &[(&str, Value)]) {
let spec = effectcraft_effects::find(id).unwrap();
let mut next = self.p.next_id;
let size = effectcraft_render::source_size(&self.p, l);
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, [size.0 as f64, size.1 as f64]);
self.p.next_id = next;
for (k, v) in vals {
g.prop_mut(k).unwrap_or_else(|| panic!("{id}: no {k}")).value = v.clone();
}
l.props.sub_mut("effects").unwrap().children.push(g.into());
}
}
pub(crate) fn set(l: &mut Layer, path: &str, v: Value) {
l.props.prop_mut(path).unwrap_or_else(|| panic!("no {path}")).value = v;
}
pub(crate) fn v3(x: f64, y: f64) -> Value {
Value::Vec3([x, y, 0.0])
}
/// Differences of a GPU render against the CPU render.
#[derive(Debug)]
pub(crate) struct Diff {
pub(crate) max: f32,
/// Pixels over the tolerance.
pub(crate) over: usize,
pub(crate) total: usize,
pub(crate) worst: (u32, u32, [f32; 4], [f32; 4]),
/// 8/16 bpc render.
pub(crate) quantized: bool,
}
pub(crate) fn diff(cpu: &Image, gpu: &Image, tol: f32) -> Diff {
assert_eq!((cpu.width, cpu.height), (gpu.width, gpu.height), "size");
let mut d = Diff { max: 0.0, over: 0, total: cpu.data.len(), worst: (0, 0, [0.0; 4], [0.0; 4]), quantized: false };
for (i, (a, b)) in cpu.data.iter().zip(&gpu.data).enumerate() {
// Absolute below 1, relative above (32 bpc over-range values, e.g. Divide by ~0).
// A NaN on one side only (e.g. a kernel that skipped pixels of a NaN-poisoned scratch
// image) is the largest difference.
let m = (0..4)
.map(|c| match (a[c].is_nan(), b[c].is_nan()) {
(true, true) => 0.0,
(false, false) => (a[c] - b[c]).abs() / a[c].abs().max(1.0),
_ => f32::INFINITY,
})
.fold(0.0f32, f32::max);
if m > tol {
d.over += 1;
}
if m > d.max {
d.max = m;
d.worst = (i as u32 % cpu.width, i as u32 / cpu.width, *a, *b);
}
}
d
}
pub(crate) fn tolerance(depth: BitDepth) -> f32 {
match depth {
BitDepth::Bpc8 => 1.0 / 255.0 + 1e-6,
_ => 1e-3,
}
}
/// Render on the CPU and the GPU; `Some(diff)` (None without an adapter).
pub(crate) fn compare_at(s: &Scene, opts: RenderOpts, t: Tick) -> Option<Diff> {
let g = gpu()?;
let cpu = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Cpu, ..opts }).comp_frame_cpu(s.cid, t);
let mut r = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Gpu, ..opts });
r.accel = Some(g);
let img = g.render(&r, s.cid, t).expect("the GPU renders the frame");
let mut d = diff(&cpu, &img, tolerance(s.p.settings.bit_depth));
d.quantized = s.p.settings.bit_depth != BitDepth::Bpc32;
Some(d)
}
pub(crate) fn opts() -> RenderOpts {
RenderOpts { motion_blur: true, ..Default::default() }
}
/// Assert agreement; `allow` = fraction of pixels allowed over the tolerance.
pub(crate) fn check(label: &str, d: Option<Diff>, allow: f64) {
let Some(d) = d else { return };
let frac = d.over as f64 / d.total as f64;
// Quantised depths: rounding-boundary flips (see the module docs).
let (allow, cap) = if d.quantized && allow == 0.0 { (0.003, 4.0 / 255.0 + 1e-6) } else { (allow, f32::INFINITY) };
assert!(frac <= allow && d.max <= cap, "{label}: {} of {} pixels over tolerance (max {:.6}); worst {:?}", d.over, d.total, d.max, d.worst);
if d.over > 0 {
eprintln!("{label}: {} of {} pixels over tolerance (max {:.6})", d.over, d.total, d.max);
}
}
fn discontinuous(m: BlendMode) -> bool {
matches!(m, BlendMode::HardMix | BlendMode::Dissolve | BlendMode::DancingDissolve | BlendMode::DarkerColor | BlendMode::LighterColor)
}
/// Background, an Add layer (over-range values in 32 bpc) and a rotated, scaled top layer in
/// `mode` at 70 % opacity.
fn blend_scene(depth: BitDepth, mode: BlendMode) -> Scene {
let mut s = Scene::new(depth);
let bg = s.footage(97, 61);
s.push(bg);
let mut add = s.footage(80, 50);
add.blend_mode = BlendMode::Add;
set(&mut add, "transform/opacity", Value::Scalar(50.0));
s.push(add);
let mut top = s.footage(64, 48);
top.blend_mode = mode;
set(&mut top, "transform/opacity", Value::Scalar(70.0));
set(&mut top, "transform/rotation", Value::Scalar(17.0));
set(&mut top, "transform/scale", Value::Vec3([115.0, 90.0, 100.0]));
set(&mut top, "transform/position", v3(52.3, 29.6));
s.push(top);
s
}
#[test]
fn all_blend_modes_at_every_bit_depth() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc16, BitDepth::Bpc32] {
for mode in BlendMode::ALL {
let s = blend_scene(depth, mode);
let allow = if discontinuous(mode) { 0.005 } else { 0.0 };
check(&format!("{mode:?} {depth:?}"), compare_at(&s, opts(), Tick::ZERO), allow);
}
}
}
#[test]
fn transforms_sampling_and_resolution() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
for (i, (sampling, quality, scale, rot, sc)) in [
(Sampling::Bilinear, Quality::Best, 1.0, 0.0, 100.0),
(Sampling::Bilinear, Quality::Best, 1.0, 33.0, 140.0),
(Sampling::Bicubic, Quality::Best, 1.0, -21.0, 160.0),
(Sampling::Bilinear, Quality::Best, 1.0, 12.0, 30.0),
(Sampling::Bicubic, Quality::Best, 0.5, 45.0, 80.0),
(Sampling::Bilinear, Quality::Draft, 1.0, 0.0, 200.0),
(Sampling::Bilinear, Quality::Best, 0.25, 5.0, 100.0),
]
.into_iter()
.enumerate()
{
let mut s = Scene::new(depth);
let bg = s.solid([0.1, 0.2, 0.3], 97, 61);
s.push(bg);
let mut l = s.footage(90, 70);
l.switches.sampling = sampling;
l.switches.quality = quality;
set(&mut l, "transform/rotation", Value::Scalar(rot));
set(&mut l, "transform/scale", Value::Vec3([sc, sc * 0.9, 100.0]));
set(&mut l, "transform/position", v3(47.25, 31.5));
s.push(l);
check(&format!("transform #{i} {depth:?}"), compare_at(&s, RenderOpts { scale, ..opts() }, Tick::ZERO), 0.0);
}
}
}
#[test]
fn masks_mattes_and_preserve_transparency() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
for kind in [MatteKind::Alpha, MatteKind::AlphaInverted, MatteKind::Luma, MatteKind::LumaInverted] {
let mut s = Scene::new(depth);
let bg = s.footage(97, 61);
s.push(bg);
let mut matte = s.footage(60, 40);
matte.switches.video = false;
set(&mut matte, "transform/rotation", Value::Scalar(-12.0));
let mut next = s.p.next_id;
let m = build::mask(&mut Ids(&mut next), "Mask 1", ShapePath::ellipse([30.0, 20.0], 50.0, 34.0), MaskMode::Add, [255, 255, 0]);
s.p.next_id = next;
matte.props.sub_mut("masks").unwrap().children.push(m.into());
let mid = s.push(matte);
let mut fill = s.footage(97, 61);
fill.track_matte = Some(TrackMatte { layer: mid, kind });
fill.blend_mode = BlendMode::Screen;
s.push(fill);
let mut pt = s.solid([0.9, 0.4, 0.1], 50, 30);
pt.preserve_transparency = true;
set(&mut pt, "transform/opacity", Value::Scalar(60.0));
s.push(pt);
check(&format!("matte {kind:?} {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
}
}
}
#[test]
fn motion_blur_accumulates_like_the_cpu() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
let mut s = Scene::new(depth);
s.p.comp_mut(s.cid).unwrap().enable_motion_blur = true;
s.comp.enable_motion_blur = true;
let bg = s.solid([0.05, 0.05, 0.1], 97, 61);
s.push(bg);
let mut l = s.footage(30, 30);
l.switches.motion_blur = true;
l.blend_mode = BlendMode::Add;
let pos = l.props.prop_mut("transform/position").unwrap();
pos.keys = vec![Keyframe::new(Tick::ZERO, v3(10.0, 20.0)), Keyframe::new(Tick::from_seconds_f64(0.5), v3(90.0, 45.0))];
let rot = l.props.prop_mut("transform/rotation").unwrap();
rot.keys = vec![Keyframe::new(Tick::ZERO, Value::Scalar(0.0)), Keyframe::new(Tick::from_seconds_f64(0.5), Value::Scalar(180.0))];
s.push(l);
check(&format!("motion blur {depth:?}"), compare_at(&s, opts(), Tick::from_seconds_f64(0.2)), 0.0);
}
}
#[test]
fn colour_management_and_linear_blending() {
for (ws, linearize, blend_linear) in
[(None, false, true), (Some(ColorSpace::Rec2020), false, false), (Some(ColorSpace::Srgb), true, false), (Some(ColorSpace::Rec709), false, true)]
{
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
let mut s = blend_scene(depth, BlendMode::Overlay);
s.p.settings.working_space = ws;
s.p.settings.linearize = linearize;
s.p.settings.blend_linear = blend_linear;
check(&format!("colour {ws:?} {linearize} {blend_linear} {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
}
}
}
#[test]
fn layer_styles_collapsed_precomps_and_cpu_fallbacks() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
// Layer styles (drop shadow pass + stroke body).
let mut s = Scene::new(depth);
let bg = s.footage(97, 61);
s.push(bg);
let mut l = s.solid([0.8, 0.3, 0.2], 40, 30);
let mut next = s.p.next_id;
effectcraft_project::styles::add_style(&mut l, &mut Ids(&mut next), "dropShadow", &s.comp.global_light, true).unwrap();
effectcraft_project::styles::add_style(&mut l, &mut Ids(&mut next), "stroke", &s.comp.global_light, true).unwrap();
s.p.next_id = next;
l.blend_mode = BlendMode::Multiply;
set(&mut l, "transform/rotation", Value::Scalar(10.0));
s.push(l);
check(&format!("styles {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
// A collapsed precomp (nested blend modes act on the parent) and an adjustment layer
// (CPU fallback between GPU steps).
let mut s = Scene::new(depth);
let inner = Comp::new(60, 40, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
let inner_id = s.p.add_item("Inner", Label::Sandstone, None, ItemKind::Comp(inner.clone().into()));
let (a, b) = {
let mut a = s.footage(60, 40);
a.blend_mode = BlendMode::Normal;
let mut b = s.solid([0.2, 0.7, 0.4], 30, 20);
b.blend_mode = BlendMode::Difference;
(a, b)
};
s.p.comp_mut(inner_id).unwrap().layers = vec![b, a];
let bg = s.footage(97, 61);
s.push(bg);
let mut pre = build::layer(&mut s.p, &s.comp, "Inner", LayerSource::Comp { item: inner_id }, (60, 40), None);
pre.switches.collapse = true;
set(&mut pre, "transform/rotation", Value::Scalar(25.0));
set(&mut pre, "transform/opacity", Value::Scalar(80.0));
s.push(pre);
let mut adj = s.solid([1.0, 1.0, 1.0], 50, 61);
adj.switches.adjustment = true;
s.effect(&mut adj, "ec.channel.invert", &[]);
s.push(adj);
check(&format!("collapse + adjustment {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
}
}
/// The effect alone on a buffer: GPU kernels vs the CPU effect (32-bit float), including the
/// buffer geometry (padding, offset).
pub(crate) fn effect_direct(id: &str, vals: &[(&str, Value)], adjustment: bool) {
let Some(g) = gpu() else { return };
let spec = effectcraft_effects::find(id).unwrap();
let size = [70.0, 44.0];
let mut params =
effectcraft_effects::Params { values: spec.params.iter().map(|ps| (ps.id.to_string(), effectcraft_effects::default_value(ps, size))).collect() };
for (k, v) in vals {
params.values.insert(k.to_string(), v.clone());
}
for scale in [1.0, 0.5] {
let img = pattern(7, (size[0] * scale) as u32, (size[1] * scale) as u32);
let buf = effectcraft_effects::Buf { img, offset: [0.0, 0.0], scale };
let ctx = || effectcraft_effects::EffectCtx { params: &params, time: 0.25, layer_size: size, seed: 11, adjustment, env: Default::default() };
let cpu = (spec.render)(&ctx(), buf.clone());
let out = effectcraft_render::Accelerator::effects(g, &[effectcraft_render::FxStep { spec, ctx: ctx() }], &buf, None).expect("the GPU runs the effect");
assert_eq!((out.offset, out.scale), (cpu.offset, cpu.scale), "{id}: geometry");
let d = diff(&cpu.img, &out.img, 1e-3);
assert!(d.over == 0, "{id} {vals:?} adj {adjustment} scale {scale}: {} of {} pixels over 1e-3 (max {}); worst {:?}", d.over, d.total, d.max, d.worst);
}
}
/// One footage layer with `fx` applied, composited over a background, at 8 and 32 bpc.
pub(crate) fn effect_case(id: &str, vals: &[(&str, Value)]) {
effect_direct(id, vals, false);
effect_direct(id, vals, true);
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
let mut s = Scene::new(depth);
let bg = s.solid([0.15, 0.1, 0.2], 97, 61);
s.push(bg);
let mut l = s.footage(70, 44);
s.effect(&mut l, id, vals);
set(&mut l, "transform/rotation", Value::Scalar(8.0));
s.push(l);
check(&format!("{id} {vals:?} {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
check(&format!("{id} {vals:?} {depth:?} half"), compare_at(&s, RenderOpts { scale: 0.5, ..opts() }, Tick::ZERO), 0.0);
}
}
pub(crate) fn n(v: f64) -> Value {
Value::Scalar(v)
}
pub(crate) fn c(r: f64, g: f64, b: f64) -> Value {
Value::Color([r, g, b, 1.0])
}
#[test]
fn gpu_effects_match_cpu() {
effect_case("ec.blur.gaussian", &[("blurriness", n(9.0))]);
effect_case("ec.blur.gaussian", &[("blurriness", n(4.0)), ("dimensions", Value::Enum(1)), ("repeatEdge", Value::Bool(true))]);
effect_case("ec.blur.fastbox", &[("radius", n(5.0)), ("iterations", n(2.0))]);
effect_case("ec.blur.fastbox", &[("radius", n(3.0)), ("dimensions", Value::Enum(2)), ("repeatEdge", Value::Bool(true))]);
effect_case("ec.blur.directional", &[("direction", n(30.0)), ("length", n(12.0))]);
effect_case("ec.stylize.glow", &[("threshold", n(40.0)), ("radius", n(14.0)), ("intensity", n(1.5))]);
effect_case("ec.stylize.glow", &[("colors", Value::Enum(1)), ("operation", Value::Enum(1)), ("colorA", c(1.0, 0.8, 0.1))]);
effect_case(
"ec.stylize.glow",
&[
("colors", Value::Enum(1)),
("colorLooping", Value::Enum(3)),
("colorLoops", n(2.5)),
("colorPhase", n(40.0)),
("abMidpoint", n(30.0)),
("glowDimensions", Value::Enum(1)),
],
);
effect_case("ec.stylize.glow", &[("based", Value::Enum(0)), ("operation", Value::Enum(2)), ("threshold", n(20.0))]);
effect_case("ec.color.levels", &[("inBlack", n(0.1)), ("inWhite", n(0.8)), ("gamma", n(1.6)), ("outBlack", n(0.05))]);
effect_case("ec.color.levels", &[("inWhite", n(0.5)), ("noClip", Value::Bool(true))]);
effect_case("ec.color.levels", &[("inBlack", n(0.2)), ("inWhite", n(0.6)), ("clipToOutputBlack", Value::Enum(0))]);
effect_case("ec.color.levels", &[("inBlack", n(0.2)), ("inWhite", n(0.6)), ("clipToOutputWhite", Value::Enum(0))]);
effect_case(
"ec.color.curves",
&[("rgb", Value::Str("0,0 0.3,0.45 1,1".into())), ("red", Value::Str("0,0.1 1,0.9".into())), ("alpha", Value::Str("0,0 0.5,0.7 1,1".into()))],
);
effect_case("ec.color.huesaturation", &[("hue", n(70.0)), ("saturation", n(40.0)), ("lightness", n(-20.0))]);
effect_case("ec.color.huesaturation", &[("colorize", Value::Bool(true)), ("colorizeHue", n(200.0)), ("colorizeLightness", n(15.0))]);
effect_case("ec.color.tint", &[("black", c(0.1, 0.0, 0.3)), ("white", c(1.0, 0.9, 0.5)), ("amount", n(80.0))]);
effect_case("ec.generate.fill", &[("color", c(0.2, 0.6, 1.0)), ("opacity", n(70.0))]);
effect_case("ec.generate.fill", &[("invert", Value::Bool(true))]);
effect_case("ec.generate.gradientramp", &[("start", Value::Vec2([5.0, 3.0])), ("end", Value::Vec2([60.0, 40.0])), ("blend", n(25.0))]);
effect_case("ec.generate.gradientramp", &[("shape", Value::Enum(1)), ("scatter", n(40.0))]);
effect_case("ec.noise.fractal", &[]);
effect_case(
"ec.noise.fractal",
&[
("fractalType", Value::Enum(1)),
("complexity", n(4.5)),
("transform/rotation", n(30.0)),
("evolution", n(90.0)),
("transform/scale", n(40.0)),
("blend", n(30.0)),
],
);
effect_case(
"ec.noise.fractal",
&[
("fractalType", Value::Enum(2)),
("overflow", Value::Enum(1)),
("contrast", n(250.0)),
("transform/uniformScaling", Value::Bool(false)),
("transform/scaleWidth", n(60.0)),
("transform/scaleHeight", n(25.0)),
("subSettings/subInfluence", n(40.0)),
("subSettings/subScaling", n(70.0)),
("opacity", n(60.0)),
],
);
effect_case("ec.noise.fractal", &[("overflow", Value::Enum(2)), ("contrast", n(300.0)), ("blendingMode", Value::Enum(0)), ("opacity", n(50.0))]);
effect_case("ec.perspective.dropshadow", &[("distance", n(6.0)), ("softness", n(8.0)), ("opacity", n(80.0))]);
effect_case("ec.perspective.dropshadow", &[("shadowOnly", Value::Bool(true)), ("color", c(0.0, 0.2, 0.6))]);
effect_case("ec.color.brightnesscontrast", &[("brightness", n(20.0)), ("contrast", n(35.0))]);
effect_case("ec.color.brightnesscontrast", &[("brightness", n(-10.0)), ("contrast", n(-40.0))]);
effect_case("ec.color.brightnesscontrast", &[("brightness", n(20.0)), ("contrast", n(35.0)), ("useLegacy", Value::Bool(true))]);
effect_case("ec.color.exposure", &[("master/exposure", n(1.3)), ("master/offset", n(0.02)), ("master/gamma", n(1.2))]);
effect_case("ec.color.exposure", &[("channels", Value::Enum(1)), ("red/redExposure", n(0.8)), ("green/greenOffset", n(-0.05)), ("blue/blueGamma", n(1.6))]);
effect_case("ec.color.exposure", &[("master/exposure", n(0.5)), ("master/offset", n(-0.03)), ("bypassLinearLight", Value::Bool(true))]);
effect_case("ec.channel.invert", &[]);
effect_case("ec.channel.invert", &[("channel", Value::Enum(effectcraft_effects::INVERT_ALPHA)), ("blend", n(30.0))]);
effect_case("ec.channel.invert", &[("channel", Value::Enum(2))]);
effect_case("ec.distort.transform", &[("rotation", n(20.0)), ("scaleHeight", n(80.0)), ("skew", n(10.0)), ("opacity", n(70.0))]);
}
/// A chain of GPU effects (one upload, quantised between steps) and a non-GPU effect in the
/// middle (split into two GPU chains around the CPU effect).
#[test]
fn effect_chains_and_mixed_stacks() {
for depth in [BitDepth::Bpc8, BitDepth::Bpc32] {
let mut s = Scene::new(depth);
let mut l = s.footage(80, 50);
s.effect(&mut l, "ec.color.exposure", &[("master/exposure", n(0.7))]);
s.effect(&mut l, "ec.blur.gaussian", &[("blurriness", n(5.0))]);
s.effect(&mut l, "ec.stylize.ccplastic", &[]);
s.effect(&mut l, "ec.stylize.glow", &[]);
s.effect(&mut l, "ec.channel.invert", &[("blend", n(50.0))]);
s.push(l);
check(&format!("chain {depth:?}"), compare_at(&s, opts(), Tick::ZERO), 0.0);
}
}
#[test]
fn registry_badges_match_the_gpu_implementation() {
for s in effectcraft_effects::registry() {
let implemented = crate::effects::supports(s.id);
assert_eq!(s.gpu, implemented, "{}: registry gpu = {}, GPU implementation = {implemented}", s.id, s.gpu);
}
}
#[test]
fn backend_selection_and_display_frames() {
let Some(g) = gpu() else { return };
let s = blend_scene(BitDepth::Bpc8, BlendMode::Screen);
// Auto follows the project's Mercury GPU / Software Only setting; Cpu never uses the GPU.
let mut r = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Auto, ..opts() });
r.accel = Some(g);
assert!(r.active_accel().is_some());
let mut p2 = s.p.clone();
p2.settings.gpu_acceleration = false;
let mut r2 = Renderer::new(&p2, &Pattern, RenderOpts { backend: Backend::Auto, ..opts() });
r2.accel = Some(g);
assert!(r2.active_accel().is_none());
let mut r3 = Renderer::new(&s.p, &Pattern, RenderOpts { backend: Backend::Cpu, ..opts() });
r3.accel = Some(g);
assert!(r3.active_accel().is_none());
// The display texture holds what the CPU viewer path shows (8-bit premultiplied).
let f = g.render_display(&r, s.cid, Tick::ZERO).expect("display frame");
let bytes = g.read_display(&f).expect("readback");
let cpu = Renderer::new(&s.p, &Pattern, opts()).comp_frame_cpu(s.cid, Tick::ZERO);
for (p, q) in cpu.data.iter().zip(bytes.chunks_exact(4)) {
let a = p[3].clamp(0.0, 1.0);
let want = [p[0].clamp(0.0, a), p[1].clamp(0.0, a), p[2].clamp(0.0, a), a].map(|v| (v * 255.0 + 0.5) as u8);
for k in 0..4 {
assert!((want[k] as i32 - q[k] as i32).abs() <= 1, "{want:?} vs {q:?}");
}
}
}
/// Browsers' WGSL compilers reject an f32 literal whose exact decimal value lies outside the f32
/// range (`3.40282347e38` rounds to f32::MAX in Rust but exceeds it), which invalidates the whole
/// module (every kernel); naga accepts it, so native runs can't catch it. Every float literal
/// with an exponent must be within the f32 range exactly.
#[test]
fn wgsl_float_literals_fit_f32() {
let dir = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("src/shaders");
let mut checked = 0;
for entry in std::fs::read_dir(&dir).unwrap() {
let path = entry.unwrap().path();
let src = std::fs::read_to_string(&path).unwrap();
for (n, line) in src.lines().enumerate() {
let code = line.split("//").next().unwrap_or("");
let bytes = code.as_bytes();
let mut i = 0;
while i < bytes.len() {
let starts = bytes[i].is_ascii_digit() && (i == 0 || !(bytes[i - 1].is_ascii_alphanumeric() || bytes[i - 1] == b'_' || bytes[i - 1] == b'.'));
if !starts {
i += 1;
continue;
}
let mut j = i;
while j < bytes.len()
&& (bytes[j].is_ascii_alphanumeric() || bytes[j] == b'.' || ((bytes[j] == b'-' || bytes[j] == b'+') && matches!(bytes[j - 1], b'e' | b'E')))
{
j += 1;
}
let lit = code[i..j].trim_end_matches('f');
if !lit.starts_with("0x")
&& lit.contains(['e', 'E'])
&& let Ok(v) = lit.parse::<f64>()
{
checked += 1;
assert!(v.abs() <= f32::MAX as f64, "{}:{}: {lit} is outside the f32 range", path.display(), n + 1);
}
i = j;
}
}
}
assert!(checked > 0);
}