Files
effectcraft/crates/engine/src/cmd/layer/timing.rs
T
Claude a5e0da657e Pre-compose: layers left behind drop links to moved layers, default names are numbered
Unselected layers parented to, or track-matted by, a layer that moved into the
new composition kept ids that no longer exist in the outer comp. The command's
default name was always "Pre-comp 1"; it now picks the lowest unused number.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
2026-11-03 13:58:54 +00:00

310 lines
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Rust
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use super::{
EngineError, ItemKind, Label, Layer, LayerId, LayerSource, Result, Session, Tick, Value, b_p, bad, build, f_p, json, layer_mut, layers_p, merge_p,
resolve_layer, str_p, unlocked, with,
};
pub(super) fn timing(s: &mut Session, p: &Value) -> Result<Value> {
let (cid, ids) = layers_p(s, p)?;
let t = s.time();
let op = str_p(p, "op").unwrap_or("set").to_string();
// Layer times stay on frame boundaries of the comp (as in AE).
let fr = s.project.comp(cid).ok_or(EngineError::NoComp)?.frame_rate;
let snap = |k: &str| f_p(p, k).map(|v| fr.snap_nearest(Tick::from_seconds_f64(v)));
let (delta, start, inp, outp) = (snap("delta"), snap("start"), snap("in"), snap("out"));
// Relative trims: each layer moves its own in/out point by the same amount, so dragging an
// edge of several selected layers trims them all together (as in AE).
let (in_delta, out_delta) = (snap("inDelta"), snap("outDelta"));
s.edit("Layer Timing", merge_p(p), |proj, _| {
let comp = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
let fd = comp.frame_duration();
let comp_dur = comp.duration;
for l in comp.layers.iter_mut_where(|l| ids.contains(&l.id)) {
let shift = |l: &mut Layer, d: Tick| {
l.start_time += d;
l.in_point += d;
l.out_point += d;
};
match op.as_str() {
"moveInToTime" => {
let d = t - l.in_point;
shift(l, d);
}
"moveOutToTime" => {
let d = t - l.out_point;
shift(l, d);
}
"moveInToStart" => {
let d = Tick::ZERO - l.in_point;
shift(l, d);
}
"moveOutToEnd" => {
let d = comp_dur - l.out_point;
shift(l, d);
}
"trimInToTime" => l.in_point = t.min(l.out_point - fd),
// Alt+]: the Out edge lands one frame after the playhead, so its frame stays the
// layer's last visible one (as in After Effects), never before the In point.
"trimOutToTime" => l.out_point = t.max(l.in_point) + fd,
_ => {
if let Some(d) = delta {
shift(l, d);
}
if let Some(st) = start {
let d = st - l.start_time;
shift(l, d);
}
if let Some(i) = inp {
l.in_point = i.min(l.out_point - fd);
}
if let Some(o) = outp {
l.out_point = o.max(l.in_point + fd);
}
// Stops at the comp start/end (a point already past it doesn't jump onto
// it), keeping at least one frame of layer.
if let Some(d) = in_delta {
l.in_point = (l.in_point + d).max(Tick::ZERO.min(l.in_point)).min(l.out_point - fd);
}
if let Some(d) = out_delta {
l.out_point = (l.out_point + d).min(comp_dur.max(l.out_point)).max(l.in_point + fd);
}
}
}
}
Ok(())
})?;
Ok(Value::Null)
}
/// Move the layers `frames` frames in time (Alt+Page Up / Page Down, with Shift ten frames).
pub(super) fn move_frames(s: &mut Session, p: &Value, frames: i64) -> Result<Value> {
let (cid, _) = layers_p(s, p)?;
let delta = s.project.comp(cid).ok_or(EngineError::NoComp)?.frame_rate.tick_of(frames).seconds();
timing(s, &with(p, "delta", json!(delta)))
}
/// Slip edit: move a layer's source (footage or precomp) under its fixed in and out points, like
/// dragging the source-duration bar in After Effects. `delta` in seconds or `frames`; positive
/// moves the source later. Clamped so the source still covers the in–out span: the result gives
/// the `requested` shift and, per layer, the `delta` applied and whether it was `clamped` (#2371).
/// Keyframes and layer markers are in layer time, so they travel with the source.
pub(super) fn slip(s: &mut Session, p: &Value) -> Result<Value> {
let (cid, ids) = layers_p(s, p)?;
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
let fr = comp.frame_rate;
let delta = match (p.get("frames").and_then(Value::as_i64), f_p(p, "delta")) {
(Some(f), _) => fr.tick_of(f),
(None, Some(d)) => fr.snap_nearest(Tick::from_seconds_f64(d)),
_ => return Err(bad("layer.slip", "delta (seconds) or frames required")),
};
// Allowed shift per layer: the source span [lo, hi] in comp time must keep covering in..out.
let mut shifts: Vec<(LayerId, Tick)> = Vec::new();
for l in comp.layers.iter().filter(|l| ids.contains(&l.id)) {
if l.props.get("timeRemap").is_some() {
continue;
}
let dur = match &l.source {
LayerSource::Footage { item } => match s.project.item(*item).map(|i| &i.kind) {
Some(ItemKind::Footage(f)) if f.kind != effectcraft_project::FootageKind::Still => Some(f.looped_duration()),
_ => None,
},
LayerSource::Comp { item } => s.project.comp(*item).map(|c| c.duration),
_ => None,
};
let Some(dur) = dur else { continue };
let (a, b) = (l.comp_time(Tick::ZERO), l.comp_time(dur));
let (lo, hi) = (a.min(b), a.max(b));
let (min_d, max_d) = (l.out_point - hi, l.in_point - lo);
if min_d > max_d {
continue;
}
shifts.push((l.id, delta.max(min_d).min(max_d)));
}
if shifts.is_empty() {
return Err(bad("layer.slip", "select a footage or precomp layer (without time remapping)"));
}
s.edit("Slip Edit", merge_p(p), |proj, _| {
let comp = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
for (id, d) in &shifts {
if let Some(l) = comp.layer_mut(*id) {
l.start_time += *d;
}
}
Ok(())
})?;
Ok(json!({
"requested": delta.seconds(),
"slipped": shifts.iter().map(|(id, d)| json!({"layer": id.0, "delta": d.seconds(), "clamped": *d != delta})).collect::<Vec<_>>(),
}))
}
pub(super) fn arrange(s: &mut Session, p: &Value) -> Result<Value> {
let (cid, ids) = layers_p(s, p)?;
let ids = unlocked(s, cid, ids, "layer.arrange")?;
let how = str_p(p, "to").unwrap_or("front").to_string();
let index = p.get("index").and_then(Value::as_u64).map(|i| i as usize);
// `above`: put the layers right above that one (the timeline's drag to reorder).
let above = match p.get("above") {
Some(v) => {
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?;
let a = resolve_layer(comp, v).ok_or_else(|| bad("layer.arrange", "no such layer for `above`"))?;
if ids.contains(&a) {
return Err(bad("layer.arrange", "`above` must be a layer that isn't being moved"));
}
Some(a)
}
None => None,
};
s.edit("Arrange Layers", None, |proj, _| {
let comp = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
// Bring Forward / Send Backward move each layer one step past the next layer that isn't
// moving (a run of selected layers moves as one; one already at the end stays).
if above.is_none() && index.is_none() && matches!(how.as_str(), "forward" | "backward") {
let picked = |l: &Layer| ids.contains(&l.id);
let n = comp.layers.len();
if how == "forward" {
for i in 1..n {
if picked(&comp.layers[i]) && !picked(&comp.layers[i - 1]) {
let run_end = (i..n).find(|j| !picked(&comp.layers[*j])).unwrap_or(n);
comp.layers.rotate_range_left(i - 1..run_end, 1);
}
}
} else {
for i in (0..n.saturating_sub(1)).rev() {
if picked(&comp.layers[i]) && !picked(&comp.layers[i + 1]) {
let run_start = (0..=i).rev().find(|j| !picked(&comp.layers[*j])).map_or(0, |j| j + 1);
comp.layers.rotate_range_right(run_start..=i + 1, 1);
}
}
}
return Ok(());
}
let mut picked: Vec<Layer> = Vec::new();
comp.layers.retain(|l| {
if ids.contains(&l.id) {
picked.push(l.clone());
false
} else {
true
}
});
let at = match (how.as_str(), index) {
_ if above.is_some() => comp.layers.iter().position(|l| Some(l.id) == above).unwrap_or(comp.layers.len()),
(_, Some(i)) => i.saturating_sub(1).min(comp.layers.len()),
("back", _) => comp.layers.len(),
_ => 0,
};
for (k, l) in picked.into_iter().enumerate() {
comp.layers.insert((at + k).min(comp.layers.len()), l);
}
Ok(())
})?;
Ok(Value::Null)
}
/// "Pre-comp N" with the lowest N no item already uses.
fn unused_precomp_name(proj: &effectcraft_project::Project) -> String {
(1u32..).map(|n| format!("Pre-comp {n}")).find(|n| !proj.items.values().any(|i| &i.name == n)).unwrap_or_else(|| "Pre-comp".to_string())
}
/// Layer ▸ Pre-compose. `mode: move` (default; "Move all attributes into the new composition")
/// nests the selected layers as they are; `mode: leave` ("Leave all attributes in", one footage,
/// solid or precomp layer) nests only the layer's source, sized to it, and keeps the layer's
/// transform, masks, effects and timing in the current comp. `adjustDuration` (move) trims the
/// new comp to the selected layers' span; `open` opens the new comp.
pub(super) fn precompose(s: &mut Session, p: &Value) -> Result<Value> {
let c = "layer.precompose";
let (cid, ids) = layers_p(s, p)?;
if ids.is_empty() {
return Err(bad(c, "no layers"));
}
let name = match str_p(p, "name") {
Some(n) => n.to_string(),
None => unused_precomp_name(&s.project),
};
let comp = s.project.comp(cid).ok_or(EngineError::NoComp)?.clone();
let leave = match str_p(p, "mode").unwrap_or("move") {
"move" => false,
"leave" => true,
x => return Err(bad(c, format!("mode: move|leave, got `{x}`"))),
};
let adjust = b_p(p, "adjustDuration").unwrap_or(false);
if leave {
let [lid] = ids[..] else { return Err(bad(c, "\"Leave all attributes\" needs exactly one layer")) };
let layer = comp.layer(lid).ok_or(EngineError::NoComp)?.clone();
let Some(src_item) = layer.source.item() else {
return Err(bad(c, "\"Leave all attributes\" is available for footage, solid and precomp layers only"));
};
let (w, h) = effectcraft_render::source_size(&s.project, &layer);
let (w, h) = if w == 0 || h == 0 { (comp.width, comp.height) } else { (w, h) };
let dur = match s.project.item(src_item).map(|i| &i.kind) {
Some(ItemKind::Comp(nc)) => nc.duration,
Some(ItemKind::Footage(f)) if f.duration > Tick(0) => f.duration,
_ => comp.duration,
};
let new = s.edit("Pre-compose", None, |proj, st| {
let mut inner = comp.nested_like(w, h, dur);
let mut il = build::layer(proj, &inner, &layer.name, layer.source.clone(), (w, h), Some(dur));
il.name = layer.name.clone();
inner.layers.push(il);
let iid = proj.add_item(&name, Label::Sandstone, None, ItemKind::Comp(inner.into()));
let l = layer_mut(proj, cid, lid)?;
l.source = LayerSource::Comp { item: iid };
l.name = name.clone();
st.selected_layers = vec![lid];
Ok((iid, lid))
})?;
if b_p(p, "open").unwrap_or(false) {
s.open_comp(new.0);
}
return Ok(json!({"comp": new.0.0, "layer": new.1.0}));
}
let span = {
let sel: Vec<&effectcraft_project::Layer> = comp.layers.iter().filter(|l| ids.contains(&l.id)).collect();
let a = sel.iter().map(|l| l.in_point).min().unwrap_or(Tick(0)).max(Tick(0));
let b = sel.iter().map(|l| l.out_point).max().unwrap_or(comp.duration).min(comp.duration);
(a, b)
};
let (offset, dur) = if adjust && span.1 > span.0 { (span.0, span.1 - span.0) } else { (Tick(0), comp.duration) };
let new = s.edit("Pre-compose", None, |proj, st| {
let mut inner = comp.nested_like(comp.width, comp.height, dur);
inner.layers = comp.layers.iter().filter(|l| ids.contains(&l.id)).cloned().collect();
for l in &mut inner.layers {
if l.parent.is_some_and(|p| !ids.contains(&p)) {
l.parent = None;
}
if l.track_matte.is_some_and(|m| !ids.contains(&m.layer)) {
l.track_matte = None;
}
l.start_time -= offset;
l.in_point -= offset;
l.out_point -= offset;
}
let iid = proj.add_item(&name, Label::Sandstone, None, ItemKind::Comp(inner.into()));
let mut l = build::layer(proj, &comp, &name, LayerSource::Comp { item: iid }, (comp.width, comp.height), Some(dur));
l.name = name.clone();
l.start_time = offset;
l.in_point = offset;
l.out_point = offset + dur;
let c = proj.comp_mut(cid).ok_or(EngineError::NoComp)?;
let at = c.layers.iter().position(|l| ids.contains(&l.id)).unwrap_or(0);
c.layers.retain(|l| !ids.contains(&l.id));
// Layers left behind must not keep pointing at layers that moved into the new comp.
for l in &mut c.layers {
if l.parent.is_some_and(|p| ids.contains(&p)) {
l.parent = None;
}
if l.track_matte.as_ref().is_some_and(|m| ids.contains(&m.layer)) {
l.track_matte = None;
}
}
let lid = l.id;
c.layers.insert(at.min(c.layers.len()), l);
st.selected_layers = vec![lid];
Ok((iid, lid))
})?;
if b_p(p, "open").unwrap_or(false) {
s.open_comp(new.0);
}
Ok(json!({"comp": new.0.0, "layer": new.1.0}))
}