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--play SECS runs the app headless (egui_kittest) on the bench comp, with the viewer at 100 %, Resolution Auto, nothing cached and Cache Frames When Idle off, presses play and steps it for SECS seconds of wall time. It prints the frames shown per second, the time the clock stalled on uncached frames, the frame reached and the share of passes at each viewer scale. --gpu composites on the GPU (Mercury Auto) as the desktop app does; --res N sets the comp's Resolution to every N-th pixel.