The blocks come from craft-contrib at dde09ea31e2e457f5b4653a6e76f7cdf55944bdf. CLAUDE.md imports AGENTS.md. The house-rules workflow checks the copy.
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House rules
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy.
- A person is accountable. Whoever runs an agent answers for what it opens and for its review comments.
- Check, then claim. Before writing code, read the issue comments, search pull requests for
#Nand the keywords, and check recent commits onmain. Comment on the issue first. Release a claim you will not finish. - Verify, don't guess. Open a definition before using it. Confirm the cause in the code, even when someone names a location.
- Keep fixes narrow and tested. Fix what the issue describes, where the bug is. Add a test that fails without the fix.
- Review the diff before opening a pull request. Identifiers exist as used, the test fails without the fix, nothing unrelated changed, and the description is true.
- Look for a better pull request. If another fixes the same thing, close yours when it is better or equal, and say why.
- Report only what ran. Say what you tested and what you could not run. Without a local build or test, say so and rely on CI before marking ready.
mainchanges through a pull request. Do not push to it. Branch protection enforces this. There is no exception.- Stop and ask only about licensing outside the allowlist, publishing, releases, a new remote, secrets, spending money, destructive git, and anything else hard to undo. Otherwise keep working.
plan/is a gitignored notebook, not rules. Without it, do not ask for it and do not stop. - Keep secrets and personal details out of the repository, logs and requests.
- CI stays shared. Workflows call
storytold/craft-common-actions. Do not change CI in a feature or fix pull request. If CI cannot cover a change, open an issue there. - Guards say why. A check that looks removable says what it prevents. Read that before changing it.
- Instructions must be readable by everyone. No notes about one machine, and no links to files a reader cannot open.
craftrulesis retired. Do not link to it. - Keep pull requests moving. Concurrent pull requests are fine; unanswered actionable feedback is not. Respond in 7 days, a reminder at 14, closure eligible at 30, from when an actionable request waits on the author. Suggestions and unconfirmed bot findings do not start the clock. A fix, explanation or agreed plan resets it; unrelated activity does not. Waiting on a reviewer or maintainer pauses it and does not count against the author. A maintainer decides closure; it is never automatic. Reuse search results, do not poll, and stop at a rate limit.
- No agent attribution. A pull request does not say an agent wrote it. A repository rule may not require that.
Rust Craft repositories
These apply to native Craft apps and to shared Rust libraries. Select them by repository type. A repository that merely contains some Rust does not take this block. Rules later in a repository's file may be stricter, but not weaker. The source is standards/house-rules-rust.md in storytold/craft-contrib.
- Never crash. Non-test code does not panic and has no
unsafe, except where the repository file names an exception. Return errors, treat input as hostile, and bound recursion and allocations. New production crate roots copy thedenyattribute from an existing crate:clippy::unwrap_used,clippy::expect_used,clippy::panic,clippy::unimplemented,clippy::todo,clippy::unreachable. Every crash fix comes with a test that panicked before the fix. - Clean room. Learn from observed behaviour and public specifications. Do not copy another product's code, assets, strings or artwork. Check a dependency's licence before adding it.
- Assets and fonts. Every asset is original or suitably licensed, and is recorded in
ATTRIBUTION.mdin the same change. Font files live in storytold/craft-fonts, not in the app repository. - Rust only for native Craft apps. No handwritten JavaScript or TypeScript, and no Tauri, Electron or webview shell, in those apps. Shared tooling follows its documented technical scope and maintainer-approved exceptions. Craft PR Review's existing Tauri and TypeScript UI is one such exception. It does not relax this rule for native apps. Preserve any existing web build.
- Time goes through
chrono. Do not hand-roll calendar conversion. For dates beyond whatchronocan represent, follow standards/time.md. - Contributor credits. Add or edit only your own person's entry in
contributors/people.toml, and only after asking them. Never guess a name or hand-editcontributors.json.
Licence allowlist
Dependencies and assets use SPDX identifiers. An expression is allowed when every identifier is in this list. A repository may name a shorter list. It may not add an identifier here by editing its own copy of these rules.
ISCMITBSD-2-ClauseBSD-3-ClauseApache-2.0OFL-1.1Ubuntu-font-1.0Bitstream-VeraCC0-1.0CC-BY-4.0CC-BY-SA-4.0LicenseRef-Public-Domain
LicenseRef-Storyteller-Trademark is not in this list. It covers Storyteller brand marks only, where a repository already says so.
EffectCraft — rules for agents and contributors
These rules apply to every human and AI contributor. CLAUDE.md holds the working instructions; this
file holds the rules that must never be broken. When the two disagree, this file wins.
Never crash
People trust EffectCraft with hours of work. A malformed project, PSD, SVG, Lottie or media file, a bad expression or script, a broken plug-in, a bad control-channel or MCP argument, a corrupt preferences file or a full disk must produce an error the user (or agent) can act on, never a crash and never lost work. This rule outranks feature work: don't ship a feature by adding a panic path, and fix a crash before building on top of it.
- Fail with
Result<T, E>through the crate's error type and propagate with?; add context (map_err, an error variant) rather than discarding it. Lenient readers fall back and record the repair. - No panicking shortcuts in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!orunimplemented!. Use?,ok_or(..)?,let … else,if let, orunwrap_or*where a fallback is genuinely correct (never where it would silently corrupt a document). Unfinished features return an "unsupported" error. The only exception is a provably infallible literal, written as#[allow(clippy::expect_used)]+.expect("why this cannot fail"). - No
unsafe(unsafe_code = "forbid"for the workspace). - Every input-derived number is hostile. Use
get()instead of[i]/[a..b]when the position comes from a file, a user, an agent or arithmetic on those; slice strings only at char boundaries; use checked or saturating arithmetic for lengths, offsets and counts; guard division by zero and NaN/inf casts; cap allocations sized by input. - Bound recursion: projects, precomps, expressions and SVG/PSD trees can be cyclic or deeply nested; walk them with seen-sets or depth limits.
- Don't cascade: handle lock poisoning (
lock().unwrap_or_else(PoisonError::into_inner)or an error), and treat worker-thread join results asResults. - Last-resort guard: the app wraps command execution and file import/export in a panic hook /
catch_unwindboundary that turns an escaped panic into an error and keeps the document. It is a safety net, not a substitute for the rules above; keeppanic = "unwind". - Prove it: every crash fix comes with a small synthetic regression test that panicked before the fix.
Tests, benches, fuzz targets and xtask may unwrap(); clippy.toml allows it in tests. Crates that are
clean carry #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]; new crates start with it.
1. Assets: no Adobe artwork, every asset licensed and attributed
This rule is absolute. Breaking it is the most serious mistake a contributor can make on this project.
What counts as an asset: any image, icon, cursor, logo, illustration, screenshot, font, colour LUT,
preset, template, sound, music, video, 3D model, or other non-code media. This covers files in the
repository, bytes embedded in code (include_bytes!, base64, data URIs), and data hard-coded to
reproduce an image (for example, point lists traced from someone else's icon).
- Never use Adobe iconography, images or other Adobe assets, in any form:
- no icons, cursors, logos, splash screens, UI artwork or screenshots from any Adobe product;
- no Adobe fonts, LUTs, presets, templates, sound effects, stock media or sample projects;
- no traced, redrawn, recoloured or "inspired-by" copies of Adobe icons. Our icons may follow generic conventions (a play triangle, a razor blade, a stopwatch), but each must be drawn from scratch without reference to Adobe's artwork.
- Every asset must be open: open-source licensed (MIT, Apache-2.0, BSD, ISC, zlib, SIL OFL…), public domain / CC0, or Creative Commons (CC BY or CC BY-SA; no NC/ND licences), or created by a contributor who owns it and licenses it to the project under the project licence (MIT OR Apache-2.0). If the licence is unknown or unclear, the asset does not go in.
- Every asset needs an attribution sidecar. Next to each asset file
X, addX.attributionwith:Also add one line for the asset toasset: <file name> title: <what it is> author: <creator / copyright holder> source: <URL, or "original work" for contributor-made assets> license: <SPDX id or licence name> license-file: <path to the licence text, if the licence requires shipping it> added: <YYYY-MM-DD> by <contributor> notes: <how it was made or modified; for screenshots, what is shown>ATTRIBUTION.md.cargo xtask assets(part ofcargo xtask ci) fails if any asset lacks a sidecar or index entry. - Screenshots in the repo may show only EffectCraft (or other open projects), with media we generated or media that is itself openly licensed. Never commit screenshots of Adobe products.
- Local reference material stays local. After Effects reference screenshots and notes live only in
plan/aftereffects/(gitignored). They must never be committed, bundled, embedded, traced or shipped. - Code-drawn assets (icons in
crates/ui-egui/src/icons.rs, procedural demo content incrates/engine/src/demo.rs, generators incrates/effects) are original work under the project licence and are listed inATTRIBUTION.md. - When in doubt, leave it out and draw or generate it yourself.
- The one exception: first-party ArtCraft brand marks. The ArtCraft name and logos in
docs/brand/are trademarks of the ArtCraft Team, not open source, usable only unmodified and only in the context of EffectCraft underdocs/brand/LICENSE-brand.txt(forks and modified versions must remove them). They still need a sidecar and anATTRIBUTION.mdrow (licenceLicenseRef-ArtCraft-Trademark). No other non-open asset is allowed, and this exception never covers third-party marks (Adobe, Discord, GitHub and other logos stay out; draw a generic icon instead).
2. Clean-room code
- Never read, disassemble or copy anything inside Adobe application bundles; file names and listings only. Observe behaviour by using the app; never capture its Home screen, recent projects, account info or file browsers.
- Never copy GPL/LGPL/AGPL code (FFmpeg, Natron, Blender, Glaxnimate, Synfig, Friction, Olive, MLT, frei0r, G'MIC…).
- Never read or copy Adobe expression/scripting implementations,
.ffxpresets or effect plug-ins; the public Expression Language Reference and Scripting Guide describe behaviour only. - Implement codecs and formats from public specifications (ITU-T/ISO/IEC standards, IETF RFCs, the VP9 and AV1 bitstream specs, SMPTE documents, published container specs). Do not read the source of reference or third-party decoders/encoders while implementing a format, even permissively licensed ones (libvpx, libopus, libaom, dav1d, openh264…); spec text and conformance vectors only. Record the spec edition used in the crate README.
- ffmpeg/ffprobe may be used only as external test oracles and fixture generators. They are never linked, bundled or shipped.
- Dependencies must use permissive licences: MIT/Apache-2.0/BSD/ISC/Zlib/Unicode/CC0/BSL-1.0, or MPL-2.0 used unmodified.
3. Engineering rules
- Layering (
cargo xtask layers): nothing below L5 depends on egui/eframe/winit/rfd/cpal; L0–L4 build for wasm32. - Exact time:
effectcraft_time::Tick(254 016 000 000/s). Keyframe times are layer time. - Property tree: everything animatable is a
Propertyin the layer'sPropGrouptree, addressed by paths (transform/position,effects/#1/blurriness,@uid). - Everything is a command (
crates/engine): id, label, menu path, shortcut, params, enabled(), run(). UI, CLI, control channel and MCP dispatch by id. - Everything is agent-drivable: every interactive widget registers an automation id; UI state is serde.
- Community links (Help menu, About, header Discord button): https://discord.gg/artcraft, https://getartcraft.com, https://getartcraft.com/apps/effectcraft, https://github.com/storytold/effectcraft.
- Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, layers, assets, wasm). - New workspace crates include
[lints] workspace = trueinCargo.toml. Production crate roots declare the crate-level lint attributes before modules; crate-level//!documentation may precede them. - Commits: one task id per commit (
M6.3: trim paths). Only green states. cargo run -p effectcraft -- --control 9877opens the desktop app with the JSON-lines control server (docs/control-protocol.md). For UI work, look at the result, including the headlesssnapshotexample.plan/is an optional gitignored notebook (plan/aftereffects/may hold reference notes and captures). Do not ask for it, do not stop when it is absent, and never commit those captures.- Read
docs/gaps.mdanddocs/target-app-parity.mdbefore choosing work. Fidelity, reliability and stability (G1–G3) come before new features. - Some workflow files still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task.
Shared real-file test corpora (Photoshop-authored PSDs, etc.) live in
storytold/photocraft-corpus.
Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified,
as PhotoCraft does with cargo xtask corpus.
See also
- ROADMAP.md: stage, headline numbers and what's next
- docs/gaps.md: every known shortfall against After Effects, ranked, and the prioritised workstreams (G1–G9); read it before choosing work
- docs/target-app-parity.md: the parity numbers and how they were measured, with the per-area docs it links (UI, file formats, hardware, localization, effects, scripting)
- CONTRIBUTING.md: setup, gates, commits, how to add things
- docs/architecture.md: layers, data model, commands, pipeline
- docs/testing.md: oracle tests, criteria, benchmarks
- docs/agents.md: driving EffectCraft over MCP / the control channel, and the agent work loop
- docs/control-protocol.md: control-channel method reference
- docs/contributors.md: the About window's contributor and model credits
- ATTRIBUTION.md: asset index
Contributor credits (About window)
- About ▸ Contributors/Models are compiled into the binary from
contributors/contributors.json(commit stats; generated, never hand-edit) andcontributors/people.toml(names people chose for themselves). Seedocs/contributors.md. - Agents working for a contributor: when you prepare a PR, check whether your human's GitHub
username has a
[people.<username>]entry incontributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file) and include it in their PR, committed as them. If no, change nothing: they are credited as@usernameanyway. - Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or
GitHub profiles). Never hand-edit
contributors.json.
CI workflows
- Workflows in
.github/workflows/call the shared workflows instorytold/craft-common-actionsat@main, with their inputs and secrets. No other jobs: if no shared workflow does what's needed, it doesn't go here. - Don't add or change CI in a feature or fix PR. If the existing workflows can't build or test a change, link an existing craft-common-actions issue or PR, or open a new issue, or a PR only for a small fix that is safe for every app and does not increase CI time.
- Some workflow files here still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task, never part of another PR, and the job stays here until a shared workflow runs it.