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effectcraft/AGENTS.md
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FredApps 357c72ea33 Copy the shared house rules into AGENTS.md.
The blocks come from craft-contrib at dde09ea31e2e457f5b4653a6e76f7cdf55944bdf. CLAUDE.md imports AGENTS.md. The house-rules workflow checks the copy.
2026-11-06 11:50:01 +01:00

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House rules

These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy.

  1. A person is accountable. Whoever runs an agent answers for what it opens and for its review comments.
  2. Check, then claim. Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on main. Comment on the issue first. Release a claim you will not finish.
  3. Verify, don't guess. Open a definition before using it. Confirm the cause in the code, even when someone names a location.
  4. Keep fixes narrow and tested. Fix what the issue describes, where the bug is. Add a test that fails without the fix.
  5. Review the diff before opening a pull request. Identifiers exist as used, the test fails without the fix, nothing unrelated changed, and the description is true.
  6. Look for a better pull request. If another fixes the same thing, close yours when it is better or equal, and say why.
  7. Report only what ran. Say what you tested and what you could not run. Without a local build or test, say so and rely on CI before marking ready.
  8. main changes through a pull request. Do not push to it. Branch protection enforces this. There is no exception.
  9. Stop and ask only about licensing outside the allowlist, publishing, releases, a new remote, secrets, spending money, destructive git, and anything else hard to undo. Otherwise keep working. plan/ is a gitignored notebook, not rules. Without it, do not ask for it and do not stop.
  10. Keep secrets and personal details out of the repository, logs and requests.
  11. CI stays shared. Workflows call storytold/craft-common-actions. Do not change CI in a feature or fix pull request. If CI cannot cover a change, open an issue there.
  12. Guards say why. A check that looks removable says what it prevents. Read that before changing it.
  13. Instructions must be readable by everyone. No notes about one machine, and no links to files a reader cannot open. craftrules is retired. Do not link to it.
  14. Keep pull requests moving. Concurrent pull requests are fine; unanswered actionable feedback is not. Respond in 7 days, a reminder at 14, closure eligible at 30, from when an actionable request waits on the author. Suggestions and unconfirmed bot findings do not start the clock. A fix, explanation or agreed plan resets it; unrelated activity does not. Waiting on a reviewer or maintainer pauses it and does not count against the author. A maintainer decides closure; it is never automatic. Reuse search results, do not poll, and stop at a rate limit.
  15. No agent attribution. A pull request does not say an agent wrote it. A repository rule may not require that.

Rust Craft repositories

These apply to native Craft apps and to shared Rust libraries. Select them by repository type. A repository that merely contains some Rust does not take this block. Rules later in a repository's file may be stricter, but not weaker. The source is standards/house-rules-rust.md in storytold/craft-contrib.

  1. Never crash. Non-test code does not panic and has no unsafe, except where the repository file names an exception. Return errors, treat input as hostile, and bound recursion and allocations. New production crate roots copy the deny attribute from an existing crate: clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable. Every crash fix comes with a test that panicked before the fix.
  2. Clean room. Learn from observed behaviour and public specifications. Do not copy another product's code, assets, strings or artwork. Check a dependency's licence before adding it.
  3. Assets and fonts. Every asset is original or suitably licensed, and is recorded in ATTRIBUTION.md in the same change. Font files live in storytold/craft-fonts, not in the app repository.
  4. Rust only for native Craft apps. No handwritten JavaScript or TypeScript, and no Tauri, Electron or webview shell, in those apps. Shared tooling follows its documented technical scope and maintainer-approved exceptions. Craft PR Review's existing Tauri and TypeScript UI is one such exception. It does not relax this rule for native apps. Preserve any existing web build.
  5. Time goes through chrono. Do not hand-roll calendar conversion. For dates beyond what chrono can represent, follow standards/time.md.
  6. Contributor credits. Add or edit only your own person's entry in contributors/people.toml, and only after asking them. Never guess a name or hand-edit contributors.json.

Licence allowlist

Dependencies and assets use SPDX identifiers. An expression is allowed when every identifier is in this list. A repository may name a shorter list. It may not add an identifier here by editing its own copy of these rules.

  • ISC
  • MIT
  • BSD-2-Clause
  • BSD-3-Clause
  • Apache-2.0
  • OFL-1.1
  • Ubuntu-font-1.0
  • Bitstream-Vera
  • CC0-1.0
  • CC-BY-4.0
  • CC-BY-SA-4.0
  • LicenseRef-Public-Domain

LicenseRef-Storyteller-Trademark is not in this list. It covers Storyteller brand marks only, where a repository already says so.

EffectCraft — rules for agents and contributors

These rules apply to every human and AI contributor. CLAUDE.md holds the working instructions; this file holds the rules that must never be broken. When the two disagree, this file wins.

Never crash

People trust EffectCraft with hours of work. A malformed project, PSD, SVG, Lottie or media file, a bad expression or script, a broken plug-in, a bad control-channel or MCP argument, a corrupt preferences file or a full disk must produce an error the user (or agent) can act on, never a crash and never lost work. This rule outranks feature work: don't ship a feature by adding a panic path, and fix a crash before building on top of it.

  • Fail with Result<T, E> through the crate's error type and propagate with ?; add context (map_err, an error variant) rather than discarding it. Lenient readers fall back and record the repair.
  • No panicking shortcuts in non-test code: no unwrap(), expect(), panic!, unreachable!, todo! or unimplemented!. Use ?, ok_or(..)?, let … else, if let, or unwrap_or* where a fallback is genuinely correct (never where it would silently corrupt a document). Unfinished features return an "unsupported" error. The only exception is a provably infallible literal, written as #[allow(clippy::expect_used)] + .expect("why this cannot fail").
  • No unsafe (unsafe_code = "forbid" for the workspace).
  • Every input-derived number is hostile. Use get() instead of [i]/[a..b] when the position comes from a file, a user, an agent or arithmetic on those; slice strings only at char boundaries; use checked or saturating arithmetic for lengths, offsets and counts; guard division by zero and NaN/inf casts; cap allocations sized by input.
  • Bound recursion: projects, precomps, expressions and SVG/PSD trees can be cyclic or deeply nested; walk them with seen-sets or depth limits.
  • Don't cascade: handle lock poisoning (lock().unwrap_or_else(PoisonError::into_inner) or an error), and treat worker-thread join results as Results.
  • Last-resort guard: the app wraps command execution and file import/export in a panic hook / catch_unwind boundary that turns an escaped panic into an error and keeps the document. It is a safety net, not a substitute for the rules above; keep panic = "unwind".
  • Prove it: every crash fix comes with a small synthetic regression test that panicked before the fix.

Tests, benches, fuzz targets and xtask may unwrap(); clippy.toml allows it in tests. Crates that are clean carry #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]; new crates start with it.

1. Assets: no Adobe artwork, every asset licensed and attributed

This rule is absolute. Breaking it is the most serious mistake a contributor can make on this project.

What counts as an asset: any image, icon, cursor, logo, illustration, screenshot, font, colour LUT, preset, template, sound, music, video, 3D model, or other non-code media. This covers files in the repository, bytes embedded in code (include_bytes!, base64, data URIs), and data hard-coded to reproduce an image (for example, point lists traced from someone else's icon).

  1. Never use Adobe iconography, images or other Adobe assets, in any form:
    • no icons, cursors, logos, splash screens, UI artwork or screenshots from any Adobe product;
    • no Adobe fonts, LUTs, presets, templates, sound effects, stock media or sample projects;
    • no traced, redrawn, recoloured or "inspired-by" copies of Adobe icons. Our icons may follow generic conventions (a play triangle, a razor blade, a stopwatch), but each must be drawn from scratch without reference to Adobe's artwork.
  2. Every asset must be open: open-source licensed (MIT, Apache-2.0, BSD, ISC, zlib, SIL OFL…), public domain / CC0, or Creative Commons (CC BY or CC BY-SA; no NC/ND licences), or created by a contributor who owns it and licenses it to the project under the project licence (MIT OR Apache-2.0). If the licence is unknown or unclear, the asset does not go in.
  3. Every asset needs an attribution sidecar. Next to each asset file X, add X.attribution with:
    asset:        <file name>
    title:        <what it is>
    author:       <creator / copyright holder>
    source:       <URL, or "original work" for contributor-made assets>
    license:      <SPDX id or licence name>
    license-file: <path to the licence text, if the licence requires shipping it>
    added:        <YYYY-MM-DD> by <contributor>
    notes:        <how it was made or modified; for screenshots, what is shown>
    
    Also add one line for the asset to ATTRIBUTION.md. cargo xtask assets (part of cargo xtask ci) fails if any asset lacks a sidecar or index entry.
  4. Screenshots in the repo may show only EffectCraft (or other open projects), with media we generated or media that is itself openly licensed. Never commit screenshots of Adobe products.
  5. Local reference material stays local. After Effects reference screenshots and notes live only in plan/aftereffects/ (gitignored). They must never be committed, bundled, embedded, traced or shipped.
  6. Code-drawn assets (icons in crates/ui-egui/src/icons.rs, procedural demo content in crates/engine/src/demo.rs, generators in crates/effects) are original work under the project licence and are listed in ATTRIBUTION.md.
  7. When in doubt, leave it out and draw or generate it yourself.
  8. The one exception: first-party ArtCraft brand marks. The ArtCraft name and logos in docs/brand/ are trademarks of the ArtCraft Team, not open source, usable only unmodified and only in the context of EffectCraft under docs/brand/LICENSE-brand.txt (forks and modified versions must remove them). They still need a sidecar and an ATTRIBUTION.md row (licence LicenseRef-ArtCraft-Trademark). No other non-open asset is allowed, and this exception never covers third-party marks (Adobe, Discord, GitHub and other logos stay out; draw a generic icon instead).

2. Clean-room code

  • Never read, disassemble or copy anything inside Adobe application bundles; file names and listings only. Observe behaviour by using the app; never capture its Home screen, recent projects, account info or file browsers.
  • Never copy GPL/LGPL/AGPL code (FFmpeg, Natron, Blender, Glaxnimate, Synfig, Friction, Olive, MLT, frei0r, G'MIC…).
  • Never read or copy Adobe expression/scripting implementations, .ffx presets or effect plug-ins; the public Expression Language Reference and Scripting Guide describe behaviour only.
  • Implement codecs and formats from public specifications (ITU-T/ISO/IEC standards, IETF RFCs, the VP9 and AV1 bitstream specs, SMPTE documents, published container specs). Do not read the source of reference or third-party decoders/encoders while implementing a format, even permissively licensed ones (libvpx, libopus, libaom, dav1d, openh264…); spec text and conformance vectors only. Record the spec edition used in the crate README.
  • ffmpeg/ffprobe may be used only as external test oracles and fixture generators. They are never linked, bundled or shipped.
  • Dependencies must use permissive licences: MIT/Apache-2.0/BSD/ISC/Zlib/Unicode/CC0/BSL-1.0, or MPL-2.0 used unmodified.

3. Engineering rules

  • Layering (cargo xtask layers): nothing below L5 depends on egui/eframe/winit/rfd/cpal; L0–L4 build for wasm32.
  • Exact time: effectcraft_time::Tick (254 016 000 000/s). Keyframe times are layer time.
  • Property tree: everything animatable is a Property in the layer's PropGroup tree, addressed by paths (transform/position, effects/#1/blurriness, @uid).
  • Everything is a command (crates/engine): id, label, menu path, shortcut, params, enabled(), run(). UI, CLI, control channel and MCP dispatch by id.
  • Everything is agent-drivable: every interactive widget registers an automation id; UI state is serde.
  • Community links (Help menu, About, header Discord button): https://discord.gg/artcraft, https://getartcraft.com, https://getartcraft.com/apps/effectcraft, https://github.com/storytold/effectcraft.
  • Quality gates before every commit: cargo xtask ci (fmt, clippy -D warnings, tests, layers, assets, wasm).
  • New workspace crates include [lints] workspace = true in Cargo.toml. Production crate roots declare the crate-level lint attributes before modules; crate-level //! documentation may precede them.
  • Commits: one task id per commit (M6.3: trim paths). Only green states.
  • cargo run -p effectcraft -- --control 9877 opens the desktop app with the JSON-lines control server (docs/control-protocol.md). For UI work, look at the result, including the headless snapshot example.
  • plan/ is an optional gitignored notebook (plan/aftereffects/ may hold reference notes and captures). Do not ask for it, do not stop when it is absent, and never commit those captures.
  • Read docs/gaps.md and docs/target-app-parity.md before choosing work. Fidelity, reliability and stability (G1–G3) come before new features.
  • Some workflow files still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task.

Shared real-file test corpora (Photoshop-authored PSDs, etc.) live in storytold/photocraft-corpus. Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified, as PhotoCraft does with cargo xtask corpus.

See also

Contributor credits (About window)

  • About ▸ Contributors/Models are compiled into the binary from contributors/contributors.json (commit stats; generated, never hand-edit) and contributors/people.toml (names people chose for themselves). See docs/contributors.md.
  • Agents working for a contributor: when you prepare a PR, check whether your human's GitHub username has a [people.<username>] entry in contributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file) and include it in their PR, committed as them. If no, change nothing: they are credited as @username anyway.
  • Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or GitHub profiles). Never hand-edit contributors.json.

CI workflows

  • Workflows in .github/workflows/ call the shared workflows in storytold/craft-common-actions at @main, with their inputs and secrets. No other jobs: if no shared workflow does what's needed, it doesn't go here.
  • Don't add or change CI in a feature or fix PR. If the existing workflows can't build or test a change, link an existing craft-common-actions issue or PR, or open a new issue, or a PR only for a small fix that is safe for every app and does not increase CI time.
  • Some workflow files here still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task, never part of another PR, and the job stays here until a shared workflow runs it.