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read_aepx, read_aepx_with_limits and parse_any build the owned chunk tree element by element again, as before the .aepx index, instead of converting the index (which held the decoded buffer and the owned tree at the same time). Import keeps the index reader. The tests now compare the two production readers.
65 lines
2.8 KiB
Rust
65 lines
2.8 KiB
Rust
//! After Effects project (`.aep`) container reader and writer.
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//!
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//! An `.aep` is a `RIFX` container (big-endian RIFF) with form type `Egg!`. This crate reads it
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//! into a lossless chunk tree ([`AepFile`]) and writes it back byte for byte. The XML form of a
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//! project (`.aepx`) is read into the same tree by [`read_aepx`]; [`parse_any`] picks the reader
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//! by content. See
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//! `docs/aep-format.md` for the observed format and how it was established (clean room: only
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//! files we generated ourselves, one change per file).
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//!
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//! [`Project::new`] opens a typed, read-only view over the tree: items, compositions
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//! ([`CompHeader`]), layers ([`LayerHeader`], [`Transform`], effects, masks, text documents,
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//! markers), properties, keyframes and footage. Only fields whose layout was verified against the
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//! values the test files were made with are decoded; every accessor returns `None` (or an empty
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//! list) on damaged data instead of failing.
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mod aepx;
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mod arbitrary;
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mod bytes;
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mod camera;
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mod chunk;
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pub mod effect_map;
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mod effects;
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mod error;
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mod footage;
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mod header;
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pub mod index;
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mod keys;
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mod masks;
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mod matte;
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mod read;
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mod settings;
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mod shapes;
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pub mod style_map;
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mod textdoc;
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mod typed;
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mod values;
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mod version;
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mod write;
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pub(crate) use aepx::{AepxDrafts, index_aepx};
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pub use aepx::{is_aepx, parse_any, read_aepx, read_aepx_with_limits};
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pub use arbitrary::{
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CURVE_IDENTITY, CryptomatteData, CurvesData, ExtractorChannels, HueSaturationData, LevelsData, MeshData, curve_lut, identifier_channel_type,
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};
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pub use camera::{CameraPosition, DEFAULT_CAMERA_ZOOM};
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pub use chunk::{AepFile, Body, Chunk, LIST, NESTED_IDS, Walk};
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pub use effects::{DefinitionSource, Effect, EffectDefinitions, EffectParam, LayerRef, ParamKind, ParamValue};
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pub use error::AepError;
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pub use footage::{Footage, SequenceInfo};
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pub use header::{BlendMode, CompHeader, LayerHeader, LayerType, LightType, Quality, Rational, Renderer};
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pub use index::{Node, NodeWalk, Nodes, TreeIndex};
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pub use keys::{ExpressionFlags, Interpolation, KeyEase, KeyframeKind, SpatialKey};
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pub use masks::{Mask, MaskAtom, MaskMode, PathVertex, ShapePath};
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pub use matte::{MatteMode, TrackMatte};
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pub use read::{Limits, parse, parse_with_limits};
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pub use settings::{ProjectSettings, TimeDisplay, WorkingSpace};
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pub use shapes::{GradientType, PolystarType, ShapeDetail, ShapeGroup, ShapeItem, Stroke, StrokeCap, StrokeJoin};
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pub use textdoc::{
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AutoKern, Caps, CueType, FontBaseline, Justification, KernRun, Marker, ParagraphRun, StyleRun, TextBox, TextDocument, TextValue, parse_text_dict,
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};
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pub use typed::{Comp, Item, ItemKind, KeyLayout, KeyList, Keyframe, Layer, ListHeader, Project, PropEntry, PropGroup, PropNode, Property, TimeBase};
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pub use values::{Orientation, OrientationKey, TimeRemap, TimeRemapKey, Tracked, Transform, ValueSource};
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pub use version::AeVersion;
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pub use write::{write, write_to};
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