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* Expressions, Scripting: a layer's property numbers follow After Effects
In After Effects a layer's top-level number reaches the same group on every layer of a kind:
Marker is 1, and slots the layer has not used yet (Time Remap, Motion Trackers, Layer Styles,
Data, Sets...) keep their place. EffectCraft numbered only the groups a layer holds, without
Marker, so `layer(n)` and `layer.property(n)` reached a different group, and the numbers moved
as groups were added. Rigs that read a palette by number, such as
`comp("Palette").layer(1)(4)(n)(1)` on a shape layer, read Transform instead of Effects; their
`try` fell back to the stored value and every linked colour rendered near-black, with no
expression error.
`effectcraft_project::ae_order` holds After Effects' slot order per layer kind, observed in
After Effects 26.3 from a script (`layer.property(i).matchName`) and from an expression
(`thisComp.layer(..)(i).name`) on new layers of each kind. The expression host and the
scripting model resolve a layer's numbers through it: 1 is the markers, a used slot is its
group, an unused one is an empty group (never null, so loops over `numProperties` are safe).
`numProperties` at layer level and `propertyIndex` of top-level groups are After Effects'
numbers too. 3D model and primitive layers keep EffectCraft's own numbers.
* Expressions: a layer's top-level groups by After Effects match name
`thisLayer("ADBE Effect Parade")`, as scripts such as Karton write their expressions, reaches the
group through the same table as the layer's numbers: Effects, or an empty group for a slot the
layer has not used, and `("ADBE Marker")` the markers.
* Expressions, Scripting: review follow-ups for After Effects layer numbers
- An enabled Time Remap (a top-level property) reports After Effects' number 2 as its propertyIndex.
- In scripting, an unused slot resolves to the same empty group by match name
(`property("ADBE Layer Styles")`) as by number (`property(7)`).
- The empty group is callable like any group: `layer.property(7)(1)` is null, not a TypeError.
76 lines
2.7 KiB
Rust
76 lines
2.7 KiB
Rust
//! The EffectCraft document model.
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//!
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//! `Project` → items (folders, compositions, footage, solids) → `Comp` → `Layer` → property tree
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//! ([`props`]). Compositions, and each layer within them ([`Layers`]), sit behind `Arc` so undo
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//! snapshots share everything that did not change.
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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pub mod ae_order;
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pub mod build;
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pub mod essential;
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mod file_check;
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pub mod limits;
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pub mod props;
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pub mod render_queue;
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pub mod render_templates;
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pub mod sequence;
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pub mod styles;
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pub mod tracking;
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use std::collections::BTreeMap;
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use std::sync::Arc;
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pub use effectcraft_color::ColorSpace;
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use effectcraft_color::{BlendMode, Label};
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use effectcraft_time::{FrameRate, Tick};
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pub use props::{Expression, FeatherFalloff, GroupKind, MaskMode, MaskMotionBlur, Node, ParamUi, PropGroup, Property, Uid, parse_path};
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use serde::{Deserialize, Serialize};
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pub use effectcraft_keyframe as keyframe;
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pub use effectcraft_keyframe::{Keyframe, Value};
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mod comp;
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mod dirty;
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mod footage;
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mod item;
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mod layer;
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mod layers;
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mod reach;
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mod settings;
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pub use comp::{Comp, Guide, Renderer, Resolution};
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pub use footage::{AlphaMode, CineonSettings, CineonUnits, FieldOrder, Footage, FootageKind, Proxy, Solid, SourceLayer, VIDEO_EXTENSIONS, cineon_log_to_lin};
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pub use item::NO_LAYER;
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pub use item::{Heard, Item, ItemId, ItemKind, LayerId};
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pub use layer::{
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AutoOrient, FrameBlend, Layer, LayerSource, LightKind, MatteKind, PrimitiveKind, Quality, Sampling, Switches, TrackMatte, is_audio_effect,
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reads_other_frames, text_layer_name,
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};
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pub use layers::Layers;
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pub use reach::{ExprReach, PixelReach, expression_reach};
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pub use settings::{
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APP_VERSION, BitDepth, ColorEngine, CuePoint, HdrMode, Marker, ProjectError, ProjectSettings, SCHEMA_EFFECT_SPACE, SCHEMA_VERSION, SavedView,
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TimeDisplayStyle, is_newer_version, saved_by, saved_view,
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};
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Project {
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pub schema: u32,
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pub settings: ProjectSettings,
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pub items: BTreeMap<ItemId, Item>,
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pub next_id: u64,
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/// The Render Queue (Composition ▸ Add to Render Queue).
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub render_queue: Vec<render_queue::RenderQueueItem>,
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/// Render Settings / Output Module templates and their defaults.
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#[serde(default, skip_serializing_if = "render_templates::RenderTemplates::is_default")]
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pub render_templates: render_templates::RenderTemplates,
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/// Render Queue preferences (Notify, storage overflow folders).
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#[serde(default, skip_serializing_if = "render_queue::RenderQueuePrefs::is_default")]
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pub render_prefs: render_queue::RenderQueuePrefs,
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}
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#[cfg(test)]
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mod tests;
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