Files
effectcraft/crates/render/src/tests.rs
T
Brandon Thomas e12bf5ca7d Merge pull request #289 from storytold/fix/227-shape-effect-points
Effects: effect points on shape layers start at the layer centre (#227)

# Conflicts:
#	crates/ui-egui/src/panels/puppet_tool.rs
#	crates/ui-egui/src/panels/viewer.rs
2026-10-09 09:32:13 -04:00

544 lines
25 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
use effectcraft_color::{BlendMode, Label};
use effectcraft_keyframe::{Keyframe, ShapePath, TextDoc, Value};
use effectcraft_project::build::{self, Ids};
use effectcraft_project::{Comp, ItemId, ItemKind, LayerSource, MaskMode, MatteKind, Project, Solid, TrackMatte};
use effectcraft_time::{FrameRate, Tick};
use crate::render_frame;
fn setup() -> (Project, ItemId, Comp) {
let mut p = Project::default();
// Exact float maths; 8/16 bpc quantisation has its own tests (tests_color).
p.settings.bit_depth = effectcraft_project::BitDepth::Bpc32;
let comp = Comp::new(200, 100, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
let cid = p.add_item("Comp", Label::Sandstone, None, ItemKind::Comp(comp.clone().into()));
(p, cid, comp)
}
fn solid(p: &mut Project, comp: &Comp, color: [f32; 3], w: u32, h: u32) -> effectcraft_project::Layer {
let sid = p.add_item("Solid", Label::Red, None, ItemKind::Solid(Solid { color, width: w, height: h, pixel_aspect: 1.0 }));
build::layer(p, comp, "Solid", LayerSource::Solid { item: sid }, (w, h), None)
}
#[test]
fn solid_fills_comp() {
let (mut p, cid, comp) = setup();
let l = solid(&mut p, &comp, [1.0, 0.0, 0.0], 200, 100);
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
assert_eq!(img.get(10, 10), [1.0, 0.0, 0.0, 1.0]);
assert_eq!(img.get(199, 99), [1.0, 0.0, 0.0, 1.0]);
}
#[test]
fn position_keyframes_move_layer() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [0.0, 1.0, 0.0], 20, 20);
let pos = l.props.prop_mut("transform/position").unwrap();
pos.keys = vec![Keyframe::new(Tick::ZERO, Value::Vec3([20.0, 50.0, 0.0])), Keyframe::new(Tick::from_seconds_f64(1.0), Value::Vec3([180.0, 50.0, 0.0]))];
p.comp_mut(cid).unwrap().layers.push(l);
let a = render_frame(&p, cid, Tick::ZERO, 1.0);
assert!(a.get(20, 50)[3] > 0.99 && a.get(100, 50)[3] < 0.01);
let b = render_frame(&p, cid, Tick::from_seconds_f64(0.5), 1.0);
assert!(b.get(100, 50)[3] > 0.99 && b.get(20, 50)[3] < 0.01);
}
#[test]
fn opacity_and_blend_modes() {
let (mut p, cid, comp) = setup();
let bottom = solid(&mut p, &comp, [0.5, 0.5, 0.5], 200, 100);
let mut top = solid(&mut p, &comp, [0.5, 0.5, 0.5], 200, 100);
top.blend_mode = BlendMode::Multiply;
let c = p.comp_mut(cid).unwrap();
c.layers.push(top);
c.layers.push(bottom);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
assert!((img.get(50, 50)[0] - 0.25).abs() < 1e-4);
}
#[test]
fn half_resolution() {
let (mut p, cid, comp) = setup();
let l = solid(&mut p, &comp, [1.0, 1.0, 1.0], 200, 100);
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 0.5);
assert_eq!((img.width, img.height), (100, 50));
assert!((img.get(50, 25)[3] - 1.0).abs() < 1e-4);
}
#[test]
fn mask_cuts_layer() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [1.0, 1.0, 1.0], 200, 100);
let mut next = p.next_id;
let m = build::mask(&mut Ids(&mut next), "Mask 1", ShapePath::rect([50.0, 50.0], 40.0, 40.0), MaskMode::Add, [255, 255, 0]);
p.next_id = next;
l.props.sub_mut("masks").unwrap().children.push(m.into());
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
assert!(img.get(50, 50)[3] > 0.99);
assert!(img.get(150, 50)[3] < 0.01);
}
#[test]
fn track_matte_alpha() {
let (mut p, cid, comp) = setup();
let mut matte = solid(&mut p, &comp, [1.0, 1.0, 1.0], 50, 50);
matte.props.prop_mut("transform/position").unwrap().value = Value::Vec3([50.0, 50.0, 0.0]);
matte.switches.video = false;
let mut fill = solid(&mut p, &comp, [0.0, 0.0, 1.0], 200, 100);
fill.track_matte = Some(TrackMatte { layer: matte.id, kind: MatteKind::Alpha });
let c = p.comp_mut(cid).unwrap();
c.layers.push(matte);
c.layers.push(fill);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
assert!(img.get(50, 50)[2] > 0.99);
assert!(img.get(150, 50)[3] < 0.01);
}
#[test]
fn shape_layer_draws_fill_and_stroke() {
let (mut p, cid, comp) = setup();
let mut l = build::layer(&mut p, &comp, "Shape Layer 1", LayerSource::Shape, (200, 100), None);
let mut next = p.next_id;
let mut ids = Ids(&mut next);
let rect = build::shape_rect(&mut ids, [40.0, 40.0], [0.0, 0.0], 0.0);
let fill = build::shape_fill(&mut ids, [1.0, 0.0, 0.0, 1.0]);
let stroke = build::shape_stroke(&mut ids, [1.0, 1.0, 1.0, 1.0], 4.0);
let g = build::shape_group(&mut ids, "Rectangle 1", vec![rect, stroke, fill]);
p.next_id = next;
l.props.sub_mut("contents").unwrap().children.push(g.into());
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
let centre = img.get(100, 50);
assert!(centre[0] > 0.99 && centre[1] < 0.01, "{centre:?}");
let edge = img.get(80, 50);
assert!(edge[1] > 0.5, "stroke on top {edge:?}");
}
#[test]
fn text_layer_renders_glyphs() {
let (mut p, cid, comp) = setup();
let mut l = build::layer(&mut p, &comp, "Text", LayerSource::Text, (200, 100), None);
l.props.prop_mut("text/sourceText").unwrap().value = Value::Text(Box::new(TextDoc { text: "HI".into(), size: 60.0, ..Default::default() }));
l.props.prop_mut("transform/position").unwrap().value = Value::Vec3([60.0, 80.0, 0.0]);
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
let covered = img.data.iter().filter(|px| px[3] > 0.5).count();
assert!(covered > 300, "{covered}");
}
#[test]
fn precomp_and_3d_render() {
let (mut p, cid, comp) = setup();
let inner = Comp::new(100, 100, FrameRate::FPS_30, Tick::from_seconds_f64(2.0));
let iid = p.add_item("Inner", Label::Sandstone, None, ItemKind::Comp(inner.clone().into()));
let s = solid(&mut p, &inner, [1.0, 0.5, 0.0], 100, 100);
p.comp_mut(iid).unwrap().layers.push(s);
let mut pre = build::layer(&mut p, &comp, "Inner", LayerSource::Comp { item: iid }, (100, 100), None);
pre.switches.three_d = true;
p.comp_mut(cid).unwrap().layers.push(pre);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
// A 3D layer at z = 0 with the default camera looks exactly like 2D.
let c = img.get(100, 50);
assert!((c[0] - 1.0).abs() < 1e-3 && (c[1] - 0.5).abs() < 1e-3, "{c:?}");
assert!(img.get(10, 50)[3] < 0.01);
}
#[test]
fn effects_run_in_pipeline() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [1.0, 1.0, 1.0], 50, 50);
let spec = effectcraft_effects::find("ec.color.tint").unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), "Tint", [50.0, 50.0]);
p.next_id = next;
if let Some(pr) = g.prop_mut("white") {
pr.value = Value::Color([0.0, 1.0, 0.0, 1.0]);
}
l.props.sub_mut("effects").unwrap().children.push(g.into());
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
let c = img.get(100, 50);
assert!(c[1] > 0.99 && c[0] < 0.01, "{c:?}");
}
/// Card Dance's Comp Camera through the default comp camera reproduces a 2D layer in place.
#[test]
fn card_dance_comp_camera_matches_the_default_view() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [0.2, 0.6, 1.0], 50, 50);
add_effect(&mut p, &mut l, "ec.sim.carddance", [50.0, 50.0], &[("cameraSystem", Value::Enum(2))]);
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
let c = img.get(100, 50);
assert!((c[0] - 0.2).abs() < 0.02 && (c[2] - 1.0).abs() < 0.02 && c[3] > 0.99, "{c:?}");
assert!(img.get(10, 50)[3] < 0.01);
}
// ------------------------------------------------------------------------------ layer cache
fn render_cached(p: &Project, cid: ItemId, t: Tick, cache: Option<&crate::LayerCache>) -> crate::Image {
let mut r = crate::Renderer::new(p, &crate::NoFootage, crate::RenderOpts::default());
r.cache = cache;
r.comp_frame(cid, t)
}
/// [`add_effect`] for a 200×100 layer.
fn add_effect_200(p: &mut Project, l: &mut effectcraft_project::Layer, id: &str, vals: &[(&str, Value)]) {
add_effect(p, l, id, [200.0, 100.0], vals);
}
fn add_effect(p: &mut Project, l: &mut effectcraft_project::Layer, id: &str, size: [f64; 2], vals: &[(&str, Value)]) {
let spec = effectcraft_effects::find(id).unwrap();
let mut next = p.next_id;
let mut g = effectcraft_effects::instantiate(spec, &mut Ids(&mut next), spec.name, size);
p.next_id = next;
for (k, v) in vals {
g.prop_mut(k).unwrap().value = v.clone();
}
l.props.sub_mut("effects").unwrap().children.push(g.into());
}
/// A comp with a static effected solid, an animated-trim shape, a moving text layer with a blur.
fn cache_scene() -> (Project, ItemId) {
let (mut p, cid, comp) = setup();
let mut bg = solid(&mut p, &comp, [0.2, 0.3, 0.4], 200, 100);
add_effect_200(&mut p, &mut bg, "ec.color.tint", &[("white", Value::Color([1.0, 0.5, 0.0, 1.0]))]);
let mut shape = build::layer(&mut p, &comp, "Shape", LayerSource::Shape, (200, 100), None);
let mut next = p.next_id;
{
let mut ids = Ids(&mut next);
let e = build::shape_ellipse(&mut ids, [60.0, 60.0], [0.0, 0.0]);
let tr = build::shape_trim(&mut ids, 0.0, 0.0, 0.0);
let s = build::shape_stroke(&mut ids, [1.0, 1.0, 1.0, 1.0], 4.0);
let g = build::shape_group(&mut ids, "Ring", vec![e, tr, s]);
shape.props.sub_mut("contents").unwrap().children.push(g.into());
}
p.next_id = next;
shape.props.prop_mut("contents/group#1/contents/trim/end").unwrap().keys =
vec![Keyframe::new(Tick::ZERO, Value::Scalar(10.0)), Keyframe::new(Tick::from_seconds_f64(1.0), Value::Scalar(100.0))];
let mut text = build::layer(&mut p, &comp, "Text", LayerSource::Text, (200, 100), None);
text.props.prop_mut("text/sourceText").unwrap().value = Value::Text(Box::new(TextDoc { text: "AB".into(), size: 40.0, ..Default::default() }));
text.props.prop_mut("transform/position").unwrap().keys =
vec![Keyframe::new(Tick::ZERO, Value::Vec3([20.0, 70.0, 0.0])), Keyframe::new(Tick::from_seconds_f64(1.0), Value::Vec3([120.0, 70.0, 0.0]))];
add_effect_200(&mut p, &mut text, "ec.blur.gaussian", &[("blurriness", Value::Scalar(6.0))]);
let c = p.comp_mut(cid).unwrap();
c.layers = vec![text, shape, bg];
(p, cid)
}
fn assert_same(a: &crate::Image, b: &crate::Image, what: &str) {
assert_eq!((a.width, a.height), (b.width, b.height), "{what}");
for (i, (p, q)) in a.data.iter().zip(&b.data).enumerate() {
for c in 0..4 {
assert!((p[c] - q[c]).abs() < 1e-6, "{what}: pixel {i}: {p:?} vs {q:?}");
}
}
}
#[test]
fn cached_frames_match_uncached() {
let (p, cid) = cache_scene();
let cache = crate::LayerCache::default();
for f in [0.0, 0.25, 0.5, 0.5, 1.2, 1.5, 0.25] {
let t = Tick::from_seconds_f64(f);
assert_same(&render_cached(&p, cid, t, Some(&cache)), &render_cached(&p, cid, t, None), &format!("t={f}"));
}
// bg is static, text only moves (transform), the shape is static after 1 s: lots of reuse.
let st = cache.stats();
assert!(st.hits >= 10, "{st:?}");
}
#[test]
fn static_and_transform_only_layers_are_reused() {
let (p, cid) = cache_scene();
let cache = crate::LayerCache::default();
render_cached(&p, cid, Tick::from_seconds_f64(0.2), Some(&cache));
let before = cache.stats();
render_cached(&p, cid, Tick::from_seconds_f64(0.4), Some(&cache));
let after = cache.stats();
// bg (static) + text (only its position animates) hit; the shape's trim animates: miss.
assert_eq!(after.hits - before.hits, 2, "{before:?} {after:?}");
assert_eq!(after.misses - before.misses, 1, "{before:?} {after:?}");
}
type Edit = Box<dyn Fn(&mut Project, ItemId)>;
/// Every kind of edit re-renders the affected layer: the cached render of the edited project
/// equals a fresh uncached render, and differs from the unedited frame.
#[test]
fn edits_invalidate_cached_layers() {
let (p, cid) = cache_scene();
let t = Tick::from_seconds_f64(0.5);
let edits: Vec<(&str, Edit)> = vec![
(
"effect param value",
Box::new(|p, cid| p.comp_mut(cid).unwrap().layers[2].props.prop_mut("effects/#1/white").unwrap().value = Value::Color([0.0, 1.0, 0.0, 1.0])),
),
(
"effect param keyframes",
Box::new(|p, cid| {
p.comp_mut(cid).unwrap().layers[0].props.prop_mut("effects/#1/blurriness").unwrap().keys =
vec![Keyframe::new(Tick::ZERO, Value::Scalar(0.0)), Keyframe::new(Tick::from_seconds_f64(1.0), Value::Scalar(30.0))]
}),
),
("effect disabled", Box::new(|p, cid| p.comp_mut(cid).unwrap().layers[2].props.group_mut("effects/#1").unwrap().enabled = false)),
("effects switch off", Box::new(|p, cid| p.comp_mut(cid).unwrap().layers[0].switches.effects = false)),
(
"effect added",
Box::new(|p, cid| {
let mut l = p.comp_mut(cid).unwrap().layers[2].clone();
add_effect_200(p, &mut l, "ec.channel.invert", &[]);
p.comp_mut(cid).unwrap().layers[2] = l;
}),
),
(
"shape keyframe moved",
Box::new(|p, cid| {
p.comp_mut(cid).unwrap().layers[1].props.prop_mut("contents/group#1/contents/trim/end").unwrap().keys[1].time = Tick::from_seconds_f64(2.0)
}),
),
(
"text changed",
Box::new(|p, cid| {
p.comp_mut(cid).unwrap().layers[0].props.prop_mut("text/sourceText").unwrap().value =
Value::Text(Box::new(TextDoc { text: "XYZ".into(), size: 40.0, ..Default::default() }))
}),
),
(
"solid colour",
Box::new(|p, cid| {
let LayerSource::Solid { item } = p.comp(cid).unwrap().layers[2].source else { panic!("not a solid layer") };
if let ItemKind::Solid(s) = &mut p.item_mut(item).unwrap().kind {
s.color = [0.9, 0.1, 0.1];
}
p.comp_mut(cid).unwrap().layers[2].props.group_mut("effects/#1").unwrap().enabled = false;
}),
),
(
"mask added",
Box::new(|p, cid| {
let mut next = p.next_id;
let m = build::mask(&mut Ids(&mut next), "Mask 1", ShapePath::rect([50.0, 50.0], 40.0, 40.0), MaskMode::Add, [255, 255, 0]);
p.next_id = next;
p.comp_mut(cid).unwrap().layers[2].props.sub_mut("masks").unwrap().children.push(m.into());
}),
),
("layer time shifted", Box::new(|p, cid| p.comp_mut(cid).unwrap().layers[1].start_time = Tick::from_seconds_f64(0.3))),
];
for (what, edit) in edits {
let cache = crate::LayerCache::default();
let orig = render_cached(&p, cid, t, Some(&cache));
let mut q = p.clone();
edit(&mut q, cid);
let cached = render_cached(&q, cid, t, Some(&cache));
let fresh = render_cached(&q, cid, t, None);
assert_same(&cached, &fresh, what);
assert!(orig.data.iter().zip(&fresh.data).any(|(a, b)| (a[0] - b[0]).abs() + (a[3] - b[3]).abs() > 1e-3), "{what}: edit had no visible effect");
}
}
#[test]
fn time_dependent_effects_rerender_every_frame() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [0.5, 0.5, 0.5], 200, 100);
add_effect_200(&mut p, &mut l, "ec.noise.noise", &[("amount", Value::Scalar(50.0))]);
p.comp_mut(cid).unwrap().layers.push(l);
let cache = crate::LayerCache::default();
let a = render_cached(&p, cid, Tick::from_seconds_f64(0.1), Some(&cache));
let b = render_cached(&p, cid, Tick::from_seconds_f64(0.2), Some(&cache));
assert_same(&b, &render_cached(&p, cid, Tick::from_seconds_f64(0.2), None), "noise at 0.2");
assert!(a != b, "noise must animate");
}
#[test]
fn effects_see_layer_masks() {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [0.0, 0.0, 0.0], 200, 100);
let mut next = p.next_id;
let m = build::mask(&mut Ids(&mut next), "Mask 1", ShapePath::rect([50.0, 50.0], 40.0, 40.0), MaskMode::None, [255, 255, 0]);
p.next_id = next;
l.props.sub_mut("masks").unwrap().children.push(m.into());
add_effect(&mut p, &mut l, "ec.generate.stroke", [200.0, 100.0], &[("brushSize", Value::Scalar(6.0))]);
p.comp_mut(cid).unwrap().layers.push(l);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
assert!(img.get(30, 50)[0] > 0.5, "stroke on the mask edge: {:?}", img.get(30, 50));
assert!(img.get(50, 50)[0] < 0.01, "inside untouched");
assert!(img.get(150, 50)[3] > 0.99, "mode None mask does not cut the layer");
}
/// An open mask (the Pen still drawing it) leaves the layer whole; closed, it masks (#290).
#[test]
fn open_masks_make_no_transparency() {
let render = |closed: bool| {
let (mut p, cid, comp) = setup();
let mut l = solid(&mut p, &comp, [1.0, 0.0, 0.0], 200, 100);
let path = ShapePath { closed, ..ShapePath::rect([50.0, 50.0], 40.0, 40.0) };
let mut next = p.next_id;
let m = build::mask(&mut Ids(&mut next), "Mask 1", path, MaskMode::Add, [255, 255, 0]);
p.next_id = next;
l.props.sub_mut("masks").unwrap().children.push(m.into());
p.comp_mut(cid).unwrap().layers.push(l);
render_frame(&p, cid, Tick::ZERO, 1.0)
};
let open = render(false);
assert!(open.get(50, 50)[3] > 0.99 && open.get(150, 50)[3] > 0.99, "the open mask cut the layer");
let closed = render(true);
assert!(closed.get(50, 50)[3] > 0.99 && closed.get(150, 50)[3] < 0.01, "the closed mask masks");
}
#[test]
fn effects_read_layer_params() {
let (mut p, cid, comp) = setup();
let mut src = solid(&mut p, &comp, [0.0, 0.0, 1.0], 200, 100);
src.switches.video = false;
let src_id = src.id.0;
let mut top = solid(&mut p, &comp, [1.0, 0.0, 0.0], 200, 100);
add_effect(&mut p, &mut top, "ec.channel.blend", [200.0, 100.0], &[("blendWithLayer", Value::Layer(Some(src_id)))]);
let c = p.comp_mut(cid).unwrap();
c.layers.push(top);
c.layers.push(src);
let img = render_frame(&p, cid, Tick::ZERO, 1.0);
let px = img.get(100, 50);
assert!(px[2] > 0.99 && px[0] < 0.01, "{px:?}");
}
/// Records whether the GPU compositor was asked to draw a frame.
struct ProbeAccel(std::sync::atomic::AtomicBool);
impl crate::Accelerator for ProbeAccel {
fn name(&self) -> String {
"probe".into()
}
fn comp_frame(&self, _r: &crate::Renderer, _comp: ItemId, _t: Tick) -> Option<crate::Image> {
self.0.store(true, std::sync::atomic::Ordering::SeqCst);
None // fall back to the CPU result
}
fn supports_effect(&self, _id: &str) -> bool {
false
}
fn effects(&self, _chain: &[crate::FxStep], _buf: &crate::Buf, _levels: Option<f32>) -> Option<crate::Buf> {
None
}
}
#[test]
fn auto_backend_sends_2d_and_3d_comps_to_the_gpu() {
let (mut p, cid, comp) = setup();
p.settings.gpu_acceleration = true;
let l = solid(&mut p, &comp, [1.0, 0.0, 0.0], 50, 50);
p.comp_mut(cid).unwrap().layers.push(l);
let asked = |p: &Project, backend: crate::Backend| {
let probe = ProbeAccel(Default::default());
let mut r = crate::Renderer::new(p, &crate::NoFootage, crate::RenderOpts { backend, ..Default::default() });
r.accel = Some(&probe);
let _ = r.comp_frame(cid, Tick::ZERO);
probe.0.load(std::sync::atomic::Ordering::SeqCst)
};
// 2D comp: Auto uses the GPU compositor.
assert!(asked(&p, crate::Backend::Auto));
// A 3D layer: Classic 3D runs on the GPU too (M12.7), so Auto still asks it.
p.comp_mut(cid).unwrap().layers[0].switches.three_d = true;
assert!(asked(&p, crate::Backend::Auto));
assert!(asked(&p, crate::Backend::Gpu));
// Software Only: never.
p.settings.gpu_acceleration = false;
assert!(!asked(&p, crate::Backend::Auto));
}
/// #227: a shape layer's content surrounds its origin, so edge pinning (Turbulent Displace's
/// default Pin All, Wave Warp's All Edges) must measure from comp-sized bounds centred on it;
/// bounds starting at the origin pinned all but the bottom-right quadrant.
#[test]
fn edge_pinning_displaces_all_of_a_centred_shape_layer() {
for (id, vals) in [("ec.distort.turbulentdisplace", vec![]), ("ec.distort.wavewarp", vec![("pinning", Value::Enum(1))])] {
let (mut p, cid, comp) = setup();
let mut l = build::layer(&mut p, &comp, "Shape Layer 1", LayerSource::Shape, (200, 100), None);
let mut next = p.next_id;
let mut ids = Ids(&mut next);
let rect = build::shape_rect(&mut ids, [180.0, 80.0], [0.0, 0.0], 0.0);
let fill = build::shape_fill(&mut ids, [1.0, 0.0, 0.0, 1.0]);
let g = build::shape_group(&mut ids, "Rectangle 1", vec![rect, fill]);
p.next_id = next;
l.props.sub_mut("contents").unwrap().children.push(g.into());
p.comp_mut(cid).unwrap().layers.push(l.clone());
let plain = render_frame(&p, cid, Tick::ZERO, 1.0);
add_effect_200(&mut p, &mut l, id, &vals);
p.comp_mut(cid).unwrap().layers = vec![l];
let warped = render_frame(&p, cid, Tick::ZERO, 1.0);
// Alpha change per comp quadrant (TL, TR, BL, BR): the rectangle's edges move in each.
let mut q = [0.0f32; 4];
for y in 0..100 {
for x in 0..200 {
q[(x >= 100) as usize + 2 * (y >= 50) as usize] += (plain.get(x, y)[3] - warped.get(x, y)[3]).abs();
}
}
assert!(q.iter().all(|&d| d > 20.0), "{id}: per-quadrant change {q:?}");
}
}
/// Effect points on a shape layer are measured from the top-left of its comp-sized bounds
/// (#227), so the default "layer centre" is where the content's origin is. Measured from the
/// origin they sat at the comp's bottom-right corner: Twirl changed nothing and Bulge only
/// the bottom-right quadrant.
#[test]
fn default_effect_points_sit_at_the_centre_of_a_shape_layer() {
let cases: [(&str, Vec<(&str, Value)>); 2] =
[("ec.distort.twirl", vec![("angle", Value::Scalar(90.0))]), ("ec.distort.bulge", vec![("height", Value::Scalar(2.0))])];
for (id, vals) in cases {
let (mut p, cid, comp) = setup();
let mut l = build::layer(&mut p, &comp, "Shape Layer 1", LayerSource::Shape, (200, 100), None);
let mut next = p.next_id;
let mut ids = Ids(&mut next);
let rect = build::shape_rect(&mut ids, [180.0, 80.0], [0.0, 0.0], 0.0);
let fill = build::shape_fill(&mut ids, [1.0, 0.0, 0.0, 1.0]);
let g = build::shape_group(&mut ids, "Rectangle 1", vec![rect, fill]);
p.next_id = next;
l.props.sub_mut("contents").unwrap().children.push(g.into());
p.comp_mut(cid).unwrap().layers.push(l.clone());
let plain = render_frame(&p, cid, Tick::ZERO, 1.0);
add_effect_200(&mut p, &mut l, id, &vals);
p.comp_mut(cid).unwrap().layers = vec![l];
let warped = render_frame(&p, cid, Tick::ZERO, 1.0);
// Alpha change per comp quadrant (TL, TR, BL, BR): the top and bottom edges move in each.
let mut q = [0.0f32; 4];
for y in 0..100 {
for x in 0..200 {
q[(x >= 100) as usize + 2 * (y >= 50) as usize] += (plain.get(x, y)[3] - warped.get(x, y)[3]).abs();
}
}
assert!(q.iter().all(|&d| d > 5.0), "{id}: per-quadrant change {q:?}");
// Symmetric about the centre: opposite quadrants change alike.
assert!((q[0] - q[3]).abs() < 0.05 * q[0].max(q[3]) && (q[1] - q[2]).abs() < 0.05 * q[1].max(q[2]), "{id}: {q:?}");
}
}
/// A layer parameter pointing at a shape layer sees all of it (in its effect space), and the
/// effect's own masks are in effect space too: Set Matte with a centred shape layer as the
/// matte keeps the centre of a full-comp solid (#227).
#[test]
fn layer_parameters_see_a_whole_shape_layer() {
let (mut p, cid, comp) = setup();
let mut shape = build::layer(&mut p, &comp, "Matte", LayerSource::Shape, (200, 100), None);
let mut next = p.next_id;
let mut ids = Ids(&mut next);
let rect = build::shape_rect(&mut ids, [100.0, 50.0], [0.0, 0.0], 0.0);
let fill = build::shape_fill(&mut ids, [1.0, 1.0, 1.0, 1.0]);
let g = build::shape_group(&mut ids, "Rectangle 1", vec![rect, fill]);
p.next_id = next;
shape.props.sub_mut("contents").unwrap().children.push(g.into());
shape.switches.video = false;
let matte_id = shape.id;
let mut s = solid(&mut p, &comp, [0.0, 0.0, 1.0], 200, 100);
add_effect_200(&mut p, &mut s, "ec.channel.setmatte", &[("takeMatteFromLayer", Value::Layer(Some(matte_id.0)))]);
p.comp_mut(cid).unwrap().layers = vec![s, shape];
let f = render_frame(&p, cid, Tick::ZERO, 1.0);
// The matte covers x 50..150, y 25..75: kept inside (all four quadrants), gone outside.
for (x, y) in [(60, 30), (140, 30), (60, 70), (140, 70)] {
assert!(f.get(x, y)[3] > 0.99, "inside at ({x}, {y}): {:?}", f.get(x, y));
}
for (x, y) in [(20, 10), (180, 90), (190, 50)] {
assert!(f.get(x, y)[3] < 0.01, "outside at ({x}, {y}): {:?}", f.get(x, y));
}
}