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* Content-Aware Fill: bit-pack holes, spill frames to disk, stream outputs (#2570 phases 2-4) * Content-Aware Fill phases 2-4: bit-pack holes, spill frames, stream outputs (clippy clean) * Address CodeRabbit review: spill safety, streaming correctness, perf, memory guard (#2570) * Address the remaining CodeRabbit review findings on Content-Aware Fill (#2570) A non-streaming fill returned empty frames, progress could jump backwards between the sink and the fill, the memory guard ignored the membrane frames still resident for the flow pass (and wasm's in-RAM copies), and the GPU fill stages ran outside an error scope, so an OOM retired the shared context instead of falling back to the CPU for that frame. 🤖 Generated with Codebuff Co-Authored-By: Codebuff <noreply@codebuff.com> * Content-Aware Fill: sample spilled frames without decoding them, check spill errors (#2570) Tracing sampled spilled frames by decoding whole frames under the shared cache lock, so parallel traces across neighbouring frames evicted each other and mostly paid a full-frame read while every other thread waited. Sample only the 2x2 bilinear support with positioned reads on an open handle instead, and report a failed spill read in the no-hole branch rather than streaming black frames as a successful fill. 🤖 Generated with Codebuff Co-Authored-By: Codebuff <noreply@codebuff.com> * Content-Aware Fill: spill membrane/propagated frames, unquantized input, surface scratch errors (#2570) Flow and propagation now write their intermediate frames to scratch spills beside the output instead of holding the whole range as float RGBA, and the input spill uses 32-bit floats whatever the project depth so the fill sees the same values as the old in-memory path. Spill reads/writes and scratch creation report through a shared error slot that run_plan surfaces instead of masking disk failures as a cancellation. Sampling uses positioned reads; the guard models the packed masks plus per-thread scratch. * Content-Aware Fill: report a membrane-spill write failure instead of cancelling (#2570) * Content-Aware Fill: include the flow fields in the memory guard (#2570) * Content-Aware Fill: scale the memory guard with workers and check scratch space (#2570) The guard's scratch term was a fixed 8 frames, which under-counted a wide machine with Lighting Correction by several times. It now models the sequential synthesis stage plus a few frames per worker (from available parallelism) and takes Lighting Correction into account. Native fills write three f32 copies of the range to scratch beside the output, so a range that cannot fit on that volume is now refused up front with the free space in the message, before any frame is rendered. Tests cover the worker/lighting budget, the scratch formula, a shared error slot between the input and secondary spills, an uncreatable spill folder, and the engine surfacing a spill failure as an error instead of a cancellation. * Content-Aware Fill: resolve a relative output folder for the scratch check (#2570) A bare relative output name has an empty parent, so the walk-up found no existing ancestor and skipped the free-space check. Resolve it against the process directory first, and cover that in the test. * Do not reformat the GPU fill tests in the spill branch (#2570) The file was already not rustfmt-clean upstream, so the formatter only added noise to a file this PR no longer needs to touch: phase 1's call-site changes are already on the base branch. * Content-Aware Fill: measure peak RSS and correct the per-worker scratch model (#2570) The ignored measure_peak_rss_of_a_fill test fills a spilled 640x360 range and reports VmHWM. On this 18-worker machine 90 frames peak at 340-470 MB across runs (35 MB with RAYON_NUM_THREADS=1) and 600 frames at 582 MB, so the scratch slope is ~7 frames a worker, not the 2 the first guard revision assumed. Scaling the summary down showed a clean linear slope at 8 and 4 workers, and Lighting Correction stayed below the flow stage's peak. Budget 8 frames a worker (9 with Lighting Correction), just above the measured top of the range, and adjust the guard test to the real numbers. At 600 frames the measured peak is 582 MB against ~11.1 GB for the old five-copies model, a 19x reduction. * Contributors: credit Madhav Agarwal in the About window Adds the self-chosen real and display name for @gmrmad1. The generated contributors.json picks it up once the PR is merged. * Address CodeRabbit: size the guard from the rayon pool; migrate GPU tests (#2570) fill_workers used available_parallelism, but the parallel fill stages run on the rayon pool, which RAYON_NUM_THREADS can size larger. Use rayon::current_num_threads so the scratch budget follows the threads that actually run; wasm keeps rayon's single-thread fallback. The GPU inpaint tests still used the pre-spill FillInput API. The earlier 'do not reformat' revert dropped their API migration along with the formatting, leaving cargo test -p effectcraft-gpu uncompilable. Restore the Frames::Memory / HoleMask / sink migration and verify the 15 inpaint tests. * Fix gate: flatten the wasm prop lookup and keep the budget wrapper test-only (#2570) * Address CodeRabbit review: spill error check, global-pool preflight, docs (#2570) * Include RAM-backed spill in the preflight and guard streaming reads (#2570) * Resolve relative spill paths, prefer stacked mounts, guard the Edge Blend sink (#2570) * Make the fill spill anonymous and test the streaming claims (#2570) The spill was a named file in the output folder that only Drop removed, so an out-of-memory kill or a force-quit left a multi-gigabyte effectcraft-fill-* file in the user's project folder, and a failed set_len after keep() leaked it too. The spill is now an anonymous temporary file (tempfile_in), which the system reclaims when its last handle closes; every read and write is positioned on that one handle (pwrite/seek_write join the existing pread/seek_read), and the folder is kept only so the propagated frames spill beside the input. Also: - Edge Blend checks for a failed read before handing a frame to the sink, so a black fallback frame never streams. - The propagation workers stop as soon as the spill records an error. - HoleMask::get/set use get()/get_mut(), so a mask whose public words are shorter than len cannot panic. New tests cover the PR's headline claims: a spilled range fills bit-identically to the same frames in RAM (returned and streamed), the sink sees frames strictly in order, a truncated spill fails with a recorded error and streams nothing, a failure mid-stream stops before the next frame, propagation stops after a failure, the spill has no name in its folder, and HoleMask round-trips at word boundaries. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: clean up a stopped fill and count two scratch copies (#2570) - A fill that fails or is cancelled after frames started streaming deletes the PNGs it wrote, and the output folder when the fill made it and it is left empty (OutputFiles, dropped after the spill so Windows can remove the folder). - After a successful fill, run_plan checks that every frame has a file, and apply_plan/add_fill_layer return an error on an empty range or file list (a job worker's reply) instead of indexing [0]. - scratch_need charges two f32 copies (32 B/px): flow_pairs drops the membrane spill before the propagated one is created, so the third copy never coexists. - The spill-creation error carries a stable "spill: cannot make the scratch file" marker; the panel test asserted on the OS wording, which on Windows is "Cannot create a file when that file already exists". Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Content-Aware Fill: a stopped fill leaves files it didn't create (#2570) A fill into a given outputDir that already holds an earlier sequence overwrites its frames as it goes (as before). The cleanup of a failed or stopped fill deleted every path it wrote, including those earlier frames, so a layer still using that sequence lost them. It now deletes only the files the fill created (CodeRabbit on #3079). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Codebuff <noreply@codebuff.com> Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>