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Blend goes up to 10000 (it keeps its minimum of 1, below After Effects' 5) and Jitter up to 500 %, After Effects' recorded valid ranges in the same units. Defaults and sliders are unchanged. The CPU and GPU renderers capped Jitter's dither at 100 %, so higher values would be stored but render as 100. Both now take it from one function, four_color_jitter, which keeps the dither linear up to 500 %. Blend 10000 is a finite softening (Blend squared) at the same cost. Jitter was written as "percent" in keyframe text because its range was 0..100; a UNITS row keeps that unit.