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Hue, Lightness and Saturation go up to 1000 % and Grain Size down to 0 (it keeps its wider maximum, 100), After Effects' recorded valid ranges in the same units. Noise HLS Auto shares the controls and widens with them. Defaults and sliders are unchanged. The renderers need no change: hue wraps, lightness and saturation clamp per pixel after the noise is added, and Grain Size is floored at 0.1 px on the CPU and the GPU, so the new values cost the same and stay finite. The amounts were written as "percent" in keyframe text because their range was 0..100, and Grain Size would become "percent" at 0..100; UNITS rows keep the units they had.