Files
effectcraft/crates/render/src/cache.rs
T
Brandon ThomasandClaude Opus 5.5 bfa21e3222 M4.3: frame blending
Frame Mix and Pixel Motion for footage and precomp layers when the layer's
Frame Blending switch and the comp's Enable Frame Blending are on and the
source time falls between source frames (rate conform, time stretch, time
remap). Exact frame positions from tick arithmetic. Pixel Motion is a
hierarchical block-matching optical flow (SAD search, sub-pixel parabola
fit, vector median) with a bidirectional warp-blend (raster::flow). Blended
footage frames are cached.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:05:52 -04:00

361 lines
13 KiB
Rust

//! Layer render cache.
//!
//! The processed pixels of a layer (source → masks → effects, in layer space) depend only on the
//! layer's own non-transform properties, its source item and the render options — not on its
//! transform, opacity, blend mode or anything below it. [`LayerCache`] keeps those buffers keyed
//! by a content hash of exactly those inputs, *evaluated at the frame time*, so:
//!
//! * a static layer (or one whose only animation is in Transform) renders once and is reused on
//! every frame while scrubbing or playing;
//! * editing one layer re-renders only that layer — every other layer's cached pixels stay valid
//! because their keys do not change;
//! * any change to a property value, keyframe, expression result, effect, mask, switch or source
//! item changes the key, so stale pixels are never returned.
//!
//! Layers whose pixels depend on time in ways the property values do not capture (time-based
//! effects such as Noise or Wave Warp, Wiggle Paths, footage, precomps) either fold the layer
//! time into the key or are not cached.
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use std::sync::{Arc, Mutex};
use effectcraft_effects::Buf;
use effectcraft_project::{ItemKind, Layer, LayerSource, Node, PropGroup};
use crate::eval::EvalCtx;
/// Thread-safe, memory-budgeted cache of processed layer buffers.
pub struct LayerCache {
inner: Mutex<Inner>,
}
struct Entry {
buf: Arc<Buf>,
bytes: usize,
last_use: u64,
}
struct Inner {
map: HashMap<u64, Entry>,
bytes: usize,
budget: usize,
clock: u64,
hits: u64,
misses: u64,
}
/// Hit/miss counters and memory use (for perf readouts and tests).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub struct CacheStats {
pub entries: usize,
pub bytes: usize,
pub hits: u64,
pub misses: u64,
}
impl Default for LayerCache {
fn default() -> Self {
LayerCache::new(1 << 30)
}
}
impl LayerCache {
/// A cache holding at most `budget` bytes of pixels.
pub fn new(budget: usize) -> LayerCache {
LayerCache { inner: Mutex::new(Inner { map: HashMap::new(), bytes: 0, budget, clock: 0, hits: 0, misses: 0 }) }
}
pub fn get(&self, key: u64) -> Option<Arc<Buf>> {
let mut g = self.inner.lock().ok()?;
g.clock += 1;
let now = g.clock;
match g.map.get_mut(&key) {
Some(e) => {
e.last_use = now;
let b = e.buf.clone();
g.hits += 1;
Some(b)
}
None => {
g.misses += 1;
None
}
}
}
pub fn insert(&self, key: u64, buf: Arc<Buf>) {
let bytes = buf.img.data.len() * std::mem::size_of::<effectcraft_raster::Px>();
let Ok(mut g) = self.inner.lock() else { return };
if bytes > g.budget / 4 {
return;
}
g.clock += 1;
let now = g.clock;
if let Some(old) = g.map.insert(key, Entry { buf, bytes, last_use: now }) {
g.bytes -= old.bytes;
}
g.bytes += bytes;
if g.bytes > g.budget {
// Evict least-recently used entries down to 3/4 of the budget.
let target = g.budget / 4 * 3;
let mut by_age: Vec<(u64, u64)> = g.map.iter().map(|(k, e)| (e.last_use, *k)).collect();
by_age.sort_unstable();
for (_, k) in by_age {
if g.bytes <= target {
break;
}
if let Some(e) = g.map.remove(&k) {
g.bytes -= e.bytes;
}
}
}
}
/// The memory budget in bytes.
pub fn budget(&self) -> usize {
self.inner.lock().map(|g| g.budget).unwrap_or(0)
}
/// Change the memory budget (evicts least-recently used entries when shrinking).
pub fn set_budget(&self, budget: usize) {
let Ok(mut g) = self.inner.lock() else { return };
g.budget = budget;
if g.bytes > budget {
let mut by_age: Vec<(u64, u64)> = g.map.iter().map(|(k, e)| (e.last_use, *k)).collect();
by_age.sort_unstable();
for (_, k) in by_age {
if g.bytes <= budget {
break;
}
if let Some(e) = g.map.remove(&k) {
g.bytes -= e.bytes;
}
}
}
}
pub fn clear(&self) {
if let Ok(mut g) = self.inner.lock() {
g.map.clear();
g.bytes = 0;
}
}
pub fn stats(&self) -> CacheStats {
self.inner.lock().map(|g| CacheStats { entries: g.map.len(), bytes: g.bytes, hits: g.hits, misses: g.misses }).unwrap_or_default()
}
}
/// FNV-1a style 64-bit hasher fed by `Debug` output (exact float formatting) and raw values.
struct KeyHasher(u64);
impl Hasher for KeyHasher {
fn finish(&self) -> u64 {
self.0
}
fn write(&mut self, bytes: &[u8]) {
for &b in bytes {
self.0 ^= b as u64;
self.0 = self.0.wrapping_mul(0x0100_0000_01b3);
}
}
}
impl std::fmt::Write for KeyHasher {
fn write_str(&mut self, s: &str) -> std::fmt::Result {
Hasher::write(self, s.as_bytes());
Ok(())
}
}
fn hash_debug(h: &mut KeyHasher, v: &impl std::fmt::Debug) {
use std::fmt::Write;
let _ = write!(h, "{v:?}");
Hasher::write_u8(h, 0xff);
}
/// Time-based layer content: does any part of the source/effects read the clock directly
/// (rather than through property values)?
fn time_dependent(layer: &Layer) -> bool {
if layer.switches.effects
&& let Some(fx) = layer.effects()
{
for g in fx.groups() {
if let effectcraft_project::GroupKind::Effect { effect } = &g.kind
&& g.enabled
&& effectcraft_effects::is_time_dependent(effect)
{
return true;
}
// Clone strokes reading another layer or another time.
if g.enabled && effectcraft_effects::paint::is_paint(g) && effectcraft_effects::paint::cache_key(g, 0.0).1 {
return true;
}
}
}
if matches!(layer.source, LayerSource::Shape)
&& let Some(c) = layer.props.sub("contents")
{
return group_has(c, "wiggle");
}
// Wiggly selectors move with time; Expression selectors evaluate per character (their
// property value alone doesn't capture the result).
if matches!(layer.source, LayerSource::Text)
&& let Some(t) = layer.props.sub("text")
{
return group_has(t, "wigglySelector") || group_has(t, "expressionSelector");
}
false
}
fn group_has(g: &PropGroup, match_id: &str) -> bool {
g.children.iter().any(|c| match c {
Node::Group(sub) => sub.match_id == match_id || group_has(sub, match_id),
Node::Prop(_) => false,
})
}
/// Feed every property of `g` that can change over time (keyframes or expression) as its value
/// at the context time. The static structure is hashed separately.
fn hash_values(h: &mut KeyHasher, ctx: &EvalCtx, layer: &Layer, g: &PropGroup) {
for c in &g.children {
match c {
Node::Prop(p) => {
if !p.keys.is_empty() || p.has_expression() {
p.uid.hash(h);
hash_debug(h, &ctx.value(layer, p));
}
}
Node::Group(sub) => hash_values(h, ctx, layer, sub),
}
}
}
/// Cache key for the processed (source → masks → effects) buffer of `layer` at the context
/// time, or `None` when the layer must not be cached (footage, precomps, cameras, adjustment
/// layers…).
pub fn layer_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool) -> Option<u64> {
// Time effects see property values at other times. Keyframes are part of the hashed
// structure (and the layer time is folded in), but expressions may read other layers at
// those times, which the key cannot see: such layers are not cached.
if reads_other_times(layer) && layer.props.children.iter().any(|c| matches!(c, Node::Group(g) if g.match_id != "transform" && has_expression(g))) {
return None;
}
key_with(ctx, layer, scale, draft, false)
}
/// Cache key for a layer's *input* at the context time: source → masks → its first `effects`
/// effects (see `Renderer::layer_input`). Unlike [`layer_key`], footage layers are cached here
/// (keyed by item and source time), since Time effects read many neighbouring frames.
pub fn input_key(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, effects: usize) -> Option<u64> {
let base = key_with(ctx, layer, scale, draft, true)?;
let mut h = KeyHasher(base ^ 0x5bd1_e995_7a3c_11d3);
effects.hash(&mut h);
Some(h.finish())
}
/// Does the layer run an effect that reads the layer at other times (Echo, Timewarp…)?
fn reads_other_times(layer: &Layer) -> bool {
layer.switches.effects
&& layer.effects().is_some_and(|fx| {
fx.groups().any(|g| g.enabled && matches!(&g.kind, effectcraft_project::GroupKind::Effect { effect } if effect.starts_with("ec.time.")))
})
}
fn has_expression(g: &PropGroup) -> bool {
g.children.iter().any(|c| match c {
Node::Prop(p) => p.has_expression(),
Node::Group(sub) => has_expression(sub),
})
}
fn key_with(ctx: &EvalCtx, layer: &Layer, scale: f64, draft: bool, footage: bool) -> Option<u64> {
if layer.switches.adjustment {
return None;
}
let mut h = KeyHasher(0xcbf2_9ce4_8422_2325);
match &layer.source {
LayerSource::Solid { item } => {
let it = ctx.project.item(*item)?;
let ItemKind::Solid(s) = &it.kind else { return None };
hash_debug(&mut h, s);
}
LayerSource::Text | LayerSource::Shape => {}
LayerSource::Footage { item } if footage => {
let it = ctx.project.item(*item)?;
let ItemKind::Footage(f) = &it.kind else { return None };
hash_debug(&mut h, f);
item.hash(&mut h);
ctx.source_time(layer).0.hash(&mut h);
// Frame blending mixes neighbouring source frames.
ctx.comp.enable_frame_blending.hash(&mut h);
}
_ => return None,
}
// Bit depth and colour management change the pixels.
crate::color::Pipe::of(&ctx.project.settings).key().hash(&mut h);
ctx.comp_id.hash(&mut h);
ctx.comp.width.hash(&mut h);
ctx.comp.height.hash(&mut h);
scale.to_bits().hash(&mut h);
draft.hash(&mut h);
layer.id.hash(&mut h);
hash_debug(&mut h, &layer.source);
hash_debug(&mut h, &layer.switches);
// Mask motion blur samples the comp's shutter.
if layer.masks().is_some_and(|m| !m.children.is_empty()) {
ctx.comp.enable_motion_blur.hash(&mut h);
ctx.comp.shutter_angle.to_bits().hash(&mut h);
ctx.comp.shutter_phase.to_bits().hash(&mut h);
}
for c in &layer.props.children {
// Transform is applied later; Layer Styles are keyed separately (see [`styles_key`]).
if let Node::Group(g) = c
&& (g.match_id == "transform" || g.match_id == effectcraft_project::styles::GROUP)
{
continue;
}
// Static structure: values, keyframes, expressions, enabled flags, effect ids, modes.
hash_debug(&mut h, c);
if let Node::Group(g) = c {
hash_values(&mut h, ctx, layer, g);
}
}
// Paint strokes appear and disappear with their Duration spans (not property values).
if layer.switches.effects
&& let Some(fx) = layer.effects()
{
let lt = layer.layer_time(ctx.time).seconds();
for g in fx.groups().filter(|g| g.enabled && effectcraft_effects::paint::is_paint(g)) {
effectcraft_effects::paint::cache_key(g, lt).0.hash(&mut h);
}
}
if time_dependent(layer) {
layer.layer_time(ctx.time).0.hash(&mut h);
// Effects also see the layer's time mapping.
layer.start_time.0.hash(&mut h);
layer.stretch.to_bits().hash(&mut h);
}
Some(h.finish())
}
/// Cache key for the styled layer (content key + the Layer Styles group: structure, eye
/// switches, values, keyframes, expressions and their values at the context time — Global Light
/// included, as every layer mirrors it in its Blending Options).
pub fn styles_key(ctx: &EvalCtx, layer: &Layer, content_key: u64) -> u64 {
let mut h = KeyHasher(content_key ^ 0x9e37_79b9_7f4a_7c15);
if let Some(g) = layer.layer_styles() {
hash_debug(&mut h, g);
hash_values(&mut h, ctx, layer, g);
}
h.finish()
}
/// A sub-key of `key` (styled layer passes, flattened buffer).
pub fn derive(key: u64, i: u64) -> u64 {
let mut h = KeyHasher(key);
i.hash(&mut h);
h.finish()
}