Files
effectcraft/crates/gpu/src/context.rs
T
Brandon ThomasandClaude Opus 5.5 0bee1ab2da M15.2: web app depth (WEB-1): browser storage, Web Audio, worker renders, WebGPU viewer, PWA
- Persistence: settings, shortcuts, recent projects, imported media, saved projects and
  auto-saves live in OPFS (IndexedDB fallback) through an in-memory mirror flushed in the
  background (apps/effectcraft-web/src/store.rs, persist.rs); ConfigStore gains FileOps so
  auto-save / recovery work in the browser store; the session snapshot restores the last
  project + editor state on reload; File > Open Recent works from storage.
- Audio: Web Audio output (AudioWorklet, ScriptProcessor fallback) fed by AudioPlayback::pump
  on wasm32; A/V sync from AudioContext.currentTime; meters; unlock on first gesture.
- Background jobs: engine::offload (WorkerRequest/WorkerReply protocol, Offload trait,
  run_request); Render Queue, tracker, mask tracker, Warp Stabilizer and Roto Freeze run in Web
  Workers (a second engine instance on the shared compiled module), progress streamed back;
  cancel terminates the worker.
- GPU: WebGPU viewer frames drawn straight from the compositor's texture (gpu_display on
  wasm32 when the viewer draws plainly); async readback (Gpu::read_display_async) for pixels.
- PWA: manifest, service worker precaching the build (xtask fills list/version), icons copied
  from assets/app-icon; COOP/COEP kept from cached responses; offline reload works.
- window.effectcraft: saveToBrowser, listStored, removeStored, flush; info() reports storage,
  audio, gpu, workers.
- Tests: native store + protocol + offload (render, track, cancel) tests; smoke.mjs extended
  (GPU path, worker render responsiveness, audio gesture + playback, reload persistence,
  Open Recent, offline reload).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:42:00 -04:00

567 lines
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//! Device, pipelines, textures, uploads and readback.
use std::collections::HashMap;
use std::sync::{Arc, Mutex, Weak};
use effectcraft_effects::Buf;
use effectcraft_raster::Image;
use wgpu::util::DeviceExt;
/// Compute entry points in `kernels.wgsl` (one pipeline each).
const ENTRIES: &[&str] = &[
"warp_blend",
"blend_full",
"matte",
"preserve",
"knockout",
"channel_mix",
"quantize",
"convert",
"half",
"box_h",
"box_v",
"directional",
"glow_bright",
"glow_combine",
"shadow_make",
"shadow_combine",
"pointwise",
];
/// Pixel format of every working texture: premultiplied RGBA, 32-bit float (32 bpc headroom;
/// 8/16 bpc are emulated by clamping and quantising, as on the CPU).
pub const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba32Float;
/// Uploaded layer buffers kept on the GPU (bytes).
const UPLOAD_BUDGET: usize = 1536 << 20;
/// A GPU image: premultiplied RGBA f32 in a texture (cheap to clone; immutable once written).
#[derive(Clone, Debug)]
pub struct GpuImage {
pub texture: wgpu::Texture,
pub width: u32,
pub height: u32,
}
/// Uniform parameter block shared by every kernel (see `shaders/common.wgsl`).
#[derive(Clone, Copy, Debug, Default)]
pub(crate) struct Params {
pub u: [[u32; 4]; 4],
pub f: [[f32; 4]; 12],
}
impl Params {
fn bytes(&self) -> Vec<u8> {
let mut v = Vec::with_capacity(256);
for r in &self.u {
for x in r {
v.extend_from_slice(&x.to_le_bytes());
}
}
for r in &self.f {
for x in r {
v.extend_from_slice(&x.to_le_bytes());
}
}
v
}
}
struct Upload {
buf: Weak<Buf>,
img: GpuImage,
bytes: usize,
last_use: u64,
}
#[derive(Default)]
struct Uploads {
map: HashMap<usize, Upload>,
bytes: usize,
clock: u64,
}
/// The device and everything compiled for it.
pub struct GpuContext {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub(crate) name: String,
pub(crate) max_dim: u32,
bgl: wgpu::BindGroupLayout,
pipelines: HashMap<&'static str, wgpu::ComputePipeline>,
display_bgl: wgpu::BindGroupLayout,
display: wgpu::ComputePipeline,
dummy_tex: wgpu::TextureView,
dummy_buf: wgpu::Buffer,
uploads: Mutex<Uploads>,
/// Advanced 3D render pipelines (built on first use).
pub(crate) adv3d: std::sync::OnceLock<crate::adv3d::Pipes>,
}
fn tex_entry(binding: u32) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: false },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
}
}
fn storage_tex_entry(binding: u32, format: wgpu::TextureFormat) -> wgpu::BindGroupLayoutEntry {
wgpu::BindGroupLayoutEntry {
binding,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture { access: wgpu::StorageTextureAccess::WriteOnly, format, view_dimension: wgpu::TextureViewDimension::D2 },
count: None,
}
}
impl GpuContext {
/// Build on an existing device (the desktop app shares egui-wgpu's). `Err` when the
/// adapter cannot run the compositor (no compute shaders, e.g. WebGL2; no float storage
/// textures).
pub fn new(adapter: &wgpu::Adapter, device: wgpu::Device, queue: wgpu::Queue) -> Result<GpuContext, String> {
let info = adapter.get_info();
if !adapter.get_downlevel_capabilities().flags.contains(wgpu::DownlevelFlags::COMPUTE_SHADERS) {
return Err(format!("{} ({:?}): no compute shaders", info.name, info.backend));
}
for f in [FORMAT, wgpu::TextureFormat::Rgba8Unorm] {
if !adapter.get_texture_format_features(f).allowed_usages.contains(wgpu::TextureUsages::STORAGE_BINDING) {
return Err(format!("{} ({:?}): {f:?} storage textures unsupported", info.name, info.backend));
}
}
let name = format!("{} ({:?})", info.name, info.backend);
let src = [include_str!("shaders/common.wgsl"), include_str!("shaders/kernels.wgsl")].concat();
let module =
device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("effectcraft kernels"), source: wgpu::ShaderSource::Wgsl(src.into()) });
let bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("effectcraft kernels"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None },
count: None,
},
tex_entry(1),
tex_entry(2),
storage_tex_entry(3, FORMAT),
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("effectcraft kernels"),
bind_group_layouts: &[Some(&bgl)],
immediate_size: 0,
});
let pipelines = ENTRIES
.iter()
.map(|e| {
let p = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some(e),
layout: Some(&layout),
module: &module,
entry_point: Some(e),
compilation_options: Default::default(),
cache: None,
});
(*e, p)
})
.collect();
let dmodule = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("effectcraft display"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/display.wgsl").into()),
});
let display_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("effectcraft display"),
entries: &[tex_entry(1), storage_tex_entry(3, wgpu::TextureFormat::Rgba8Unorm)],
});
let dlayout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("effectcraft display"),
bind_group_layouts: &[Some(&display_bgl)],
immediate_size: 0,
});
let display = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("display"),
layout: Some(&dlayout),
module: &dmodule,
entry_point: Some("display"),
compilation_options: Default::default(),
cache: None,
});
let dummy = device.create_texture(&wgpu::TextureDescriptor {
label: Some("dummy"),
size: wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FORMAT,
usage: wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let dummy_buf =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("dummy"), contents: &[0u8; 16], usage: wgpu::BufferUsages::STORAGE });
let max_dim = device.limits().max_texture_dimension_2d;
Ok(GpuContext {
device,
queue,
name,
max_dim,
bgl,
pipelines,
display_bgl,
display,
dummy_tex: dummy.create_view(&Default::default()),
dummy_buf,
uploads: Mutex::new(Uploads::default()),
adv3d: std::sync::OnceLock::new(),
})
}
/// A device of its own on the best adapter (CLI, tests, benchmarks). `None` when no
/// adapter qualifies.
#[cfg(not(target_arch = "wasm32"))]
pub fn headless() -> Option<GpuContext> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let adapter = pollster::block_on(
instance.request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::HighPerformance, ..Default::default() }),
)
.ok()?;
let limits = adapter.limits();
let required_limits = wgpu::Limits {
max_texture_dimension_2d: limits.max_texture_dimension_2d.min(16384),
max_buffer_size: limits.max_buffer_size,
..wgpu::Limits::default()
};
let (device, queue) =
pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor { label: Some("effectcraft gpu"), required_limits, ..Default::default() }))
.ok()?;
device.on_uncaptured_error(Arc::new(|e| log::error!("wgpu: {e}")));
GpuContext::new(&adapter, device, queue).map_err(|e| log::info!("gpu: {e}")).ok()
}
/// Readback (GPU → CPU) waits for the device; impossible on the browser's main thread.
pub fn can_readback(&self) -> bool {
cfg!(not(target_arch = "wasm32"))
}
pub(crate) fn fits(&self, w: u32, h: u32) -> bool {
w > 0 && h > 0 && w <= self.max_dim && h <= self.max_dim
}
/// A new (zeroed) working texture.
pub(crate) fn image(&self, w: u32, h: u32) -> GpuImage {
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d { width: w.max(1), height: h.max(1), depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FORMAT,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
GpuImage { texture, width: w, height: h }
}
/// Upload a CPU image (`None` when it does not fit the device).
pub fn upload_image(&self, img: &Image) -> Option<GpuImage> {
if !self.fits(img.width, img.height) {
return None;
}
let g = self.image(img.width, img.height);
self.queue.write_texture(
wgpu::TexelCopyTextureInfo { texture: &g.texture, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
bytemuck::cast_slice(&img.data),
wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(img.width * 16), rows_per_image: Some(img.height) },
wgpu::Extent3d { width: img.width, height: img.height, depth_or_array_layers: 1 },
);
Some(g)
}
/// Upload a (layer cache) buffer, reusing the texture while the same `Arc` is alive: static
/// layers upload once, not every frame.
pub(crate) fn upload_buf(&self, buf: &Arc<Buf>) -> Option<GpuImage> {
let key = Arc::as_ptr(buf) as usize;
if let Ok(mut u) = self.uploads.lock() {
u.clock += 1;
let now = u.clock;
if let Some(e) = u.map.get_mut(&key)
&& e.buf.upgrade().is_some_and(|b| Arc::ptr_eq(&b, buf))
{
e.last_use = now;
return Some(e.img.clone());
}
}
let img = self.upload_image(&buf.img)?;
if let Ok(mut u) = self.uploads.lock() {
let bytes = buf.img.data.len() * 16;
let now = u.clock;
if let Some(old) = u.map.insert(key, Upload { buf: Arc::downgrade(buf), img: img.clone(), bytes, last_use: now }) {
u.bytes -= old.bytes;
}
u.bytes += bytes;
// Drop textures of freed buffers, then the least recently used over budget.
if u.bytes > UPLOAD_BUDGET {
let dead: Vec<usize> = u.map.iter().filter(|(_, e)| e.buf.strong_count() == 0).map(|(k, _)| *k).collect();
for k in dead {
if let Some(e) = u.map.remove(&k) {
u.bytes -= e.bytes;
}
}
}
while u.bytes > UPLOAD_BUDGET {
let Some(k) = u.map.iter().min_by_key(|(_, e)| e.last_use).map(|(k, _)| *k) else { break };
if let Some(e) = u.map.remove(&k) {
u.bytes -= e.bytes;
}
}
}
Some(img)
}
/// Forget uploaded layer textures.
pub fn clear_uploads(&self) {
if let Ok(mut u) = self.uploads.lock() {
u.map.clear();
u.bytes = 0;
}
}
}
/// Records GPU work for one render (a command encoder submitted at readback or the end).
pub(crate) struct Enc<'g> {
pub g: &'g GpuContext,
enc: Option<wgpu::CommandEncoder>,
pending: usize,
}
impl<'g> Enc<'g> {
pub fn new(g: &'g GpuContext) -> Enc<'g> {
Enc { g, enc: None, pending: 0 }
}
fn encoder(&mut self) -> &mut wgpu::CommandEncoder {
let g = self.g;
self.enc.get_or_insert_with(|| g.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("effectcraft") }))
}
/// A new zeroed image.
pub fn image(&self, w: u32, h: u32) -> GpuImage {
self.g.image(w, h)
}
/// Run kernel `entry` writing `out` (dispatched over `groups` workgroups).
pub fn dispatch(
&mut self,
entry: &str,
p: &Params,
src: &GpuImage,
aux: Option<&GpuImage>,
out: &GpuImage,
data: Option<&wgpu::Buffer>,
groups: (u32, u32),
) {
let g = self.g;
let Some(pipe) = g.pipelines.get(entry) else {
log::error!("gpu: no kernel {entry}");
return;
};
let ub = g.device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: None, contents: &p.bytes(), usage: wgpu::BufferUsages::UNIFORM });
let sv = src.texture.create_view(&Default::default());
let av = aux.map(|a| a.texture.create_view(&Default::default()));
let ov = out.texture.create_view(&Default::default());
let bg = g.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &g.bgl,
entries: &[
wgpu::BindGroupEntry { binding: 0, resource: ub.as_entire_binding() },
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&sv) },
wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::TextureView(av.as_ref().unwrap_or(&g.dummy_tex)) },
wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::TextureView(&ov) },
wgpu::BindGroupEntry { binding: 4, resource: data.unwrap_or(&g.dummy_buf).as_entire_binding() },
],
});
let enc = self.encoder();
{
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some(entry), timestamp_writes: None });
pass.set_pipeline(pipe);
pass.set_bind_group(0, &bg, &[]);
pass.dispatch_workgroups(groups.0.max(1), groups.1.max(1), 1);
}
self.pending += 1;
// Keep command buffers (and the transient textures they hold) bounded.
if self.pending >= 256 {
self.submit();
}
}
/// Per-pixel kernel over `out`'s size (16×16 workgroups).
pub fn pixels(&mut self, entry: &str, p: &Params, src: &GpuImage, aux: Option<&GpuImage>, out: &GpuImage, data: Option<&wgpu::Buffer>) {
let groups = (out.width.div_ceil(16), out.height.div_ceil(16));
self.dispatch(entry, p, src, aux, out, data, groups);
}
/// Copy `src` into a larger zeroed image at (`x`, `y`) (Buf::pad).
pub fn copy_into(&mut self, src: &GpuImage, dst: &GpuImage, x: u32, y: u32) {
let enc = self.encoder();
enc.copy_texture_to_texture(
wgpu::TexelCopyTextureInfo { texture: &src.texture, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
wgpu::TexelCopyTextureInfo { texture: &dst.texture, mip_level: 0, origin: wgpu::Origin3d { x, y, z: 0 }, aspect: wgpu::TextureAspect::All },
wgpu::Extent3d { width: src.width, height: src.height, depth_or_array_layers: 1 },
);
}
/// Submit recorded work.
pub fn submit(&mut self) {
if let Some(enc) = self.enc.take() {
self.g.queue.submit([enc.finish()]);
}
self.pending = 0;
}
/// Read an image back to the CPU (submits and waits). `None` where readback is impossible.
pub fn download(&mut self, img: &GpuImage) -> Option<Image> {
let bytes = self.read_texture(&img.texture, img.width, img.height, 16)?;
let mut out = Image::new(img.width, img.height);
for (p, c) in out.data.iter_mut().zip(bytes.chunks_exact(16)) {
for (k, v) in p.iter_mut().enumerate() {
*v = f32::from_le_bytes([c[4 * k], c[4 * k + 1], c[4 * k + 2], c[4 * k + 3]]);
}
}
Some(out)
}
/// Tightly packed texel bytes of a texture (`bpp` bytes per pixel).
pub fn read_texture(&mut self, texture: &wgpu::Texture, w: u32, h: u32, bpp: u32) -> Option<Vec<u8>> {
if !self.g.can_readback() {
return None;
}
let row = w * bpp;
let padded = row.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT) * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let size = padded as u64 * h as u64;
let buf = self.g.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.encoder().copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo { texture, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded), rows_per_image: Some(h) } },
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
);
self.submit();
let (tx, rx) = std::sync::mpsc::channel();
buf.map_async(wgpu::MapMode::Read, .., move |r| {
let _ = tx.send(r);
});
if let Err(e) = self.g.device.poll(wgpu::PollType::wait_indefinitely()) {
log::error!("gpu: poll: {e}");
return None;
}
rx.recv().ok()?.ok()?;
let view = buf.get_mapped_range(..).ok()?;
let mut out = Vec::with_capacity((row * h) as usize);
for y in 0..h as usize {
out.extend_from_slice(&view[y * padded as usize..y * padded as usize + row as usize]);
}
drop(view);
buf.unmap();
Some(out)
}
/// [`Enc::read_texture`] without waiting for the GPU (the browser's main thread can't): `done`
/// gets the bytes once the copy is mapped (from the browser's event loop on the web; from
/// a later device poll natively).
pub fn read_texture_async(&mut self, texture: &wgpu::Texture, w: u32, h: u32, bpp: u32, done: impl FnOnce(Option<Vec<u8>>) + wgpu::WasmNotSend + 'static) {
let row = w * bpp;
let padded = row.div_ceil(wgpu::COPY_BYTES_PER_ROW_ALIGNMENT) * wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let buf = self.g.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback-async"),
size: padded as u64 * h as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
self.encoder().copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo { texture, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All },
wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded), rows_per_image: Some(h) } },
wgpu::Extent3d { width: w, height: h, depth_or_array_layers: 1 },
);
self.submit();
let b = buf.clone();
buf.map_async(wgpu::MapMode::Read, .., move |r| {
let out = r.ok().and_then(|_| {
let view = b.get_mapped_range(..).ok()?;
let mut out = Vec::with_capacity((row * h) as usize);
for y in 0..h as usize {
out.extend_from_slice(&view[y * padded as usize..y * padded as usize + row as usize]);
}
Some(out)
});
b.unmap();
done(out);
});
#[cfg(not(target_arch = "wasm32"))]
let _ = self.g.device.poll(wgpu::PollType::Poll);
}
/// A data buffer for kernels that read tables (curves).
pub fn data(&self, v: &[f32]) -> wgpu::Buffer {
let mut bytes = Vec::with_capacity(v.len().max(4) * 4);
for x in v {
bytes.extend_from_slice(&x.to_le_bytes());
}
while bytes.len() < 16 {
bytes.push(0);
}
self.g.device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("data"), contents: &bytes, usage: wgpu::BufferUsages::STORAGE })
}
/// Convert to the viewer's premultiplied RGBA8 texture (egui-wgpu's native texture format).
pub fn display(&mut self, img: &GpuImage) -> wgpu::Texture {
let g = self.g;
let tex = g.device.create_texture(&wgpu::TextureDescriptor {
label: Some("viewer frame"),
size: wgpu::Extent3d { width: img.width, height: img.height, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let sv = img.texture.create_view(&Default::default());
let ov = tex.create_view(&Default::default());
let bg = g.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &g.display_bgl,
entries: &[
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&sv) },
wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::TextureView(&ov) },
],
});
let enc = self.encoder();
{
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some("display"), timestamp_writes: None });
pass.set_pipeline(&g.display);
pass.set_bind_group(0, &bg, &[]);
pass.dispatch_workgroups(img.width.div_ceil(16), img.height.div_ceil(16), 1);
}
tex
}
}