With Matte Only on, Cryptomatte wrote the matte into all four channels:
a premultiplied white only as opaque as the matte. After Effects'
Cryptomatte plug-in shows Matte Only as an opaque grey picture, the
matte in RGB with alpha 1 (its Matte Only render of 2026-11-05 is opaque
black where nothing is selected). The CPU effect and the GPU shader now
both give (m, m, m, 1).
Projects saved before keep their render: a hidden Matte Only In Alpha
switch (off for new instances, presets and AEP imports) is turned on by
migrate::legacy_default when an older instance is upgraded on open, and
then keeps the matte in every channel on CPU and GPU.
Tests: the CPU path for a partly covered pixel, an unselected one and
outside the aux area, in both forms; the upgrade of a saved instance;
the GPU parity test over every display with Matte Only off, on and on
with the legacy switch; the host pick tests read whole pixels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* plugins: install effect plug-in bundles (wasm + ScriptUI panels) in one go
* plugins: address review - keep listing errors, refuse replacing an installed plug-in
* plugins: report unreadable bundle entries when their metadata cannot be read
* plugins: surface partial install errors in the menu bar, cover the install flow with tests
* plugins: surface partial install errors for async dialog answers too
* plugins: show result errors as compact status text
* plugins: harden installs - confined automation, no panel overwrite, size cap, cleanup errors
* plugins: bound install reads from one handle, detect unreadable panels, clarify install docs
* plugins: drop an unneeded mut in the bounded read
* plugins: saturate the bounded read limit
* plugins: install into the session's Plug-ins folder, refuse hidden single installs and case-variant panels
- Install .wasm files into Session::plugins_dir() (the folder the Plug-in Library
from #2524 uses), not a path rebuilt from the settings folder; the host tests
now point both at their temp folder so they never touch the real settings.
- A single install of a hidden file (".x.wasm") was skipped and reported as a
success that installed nothing: it is now an error.
- Installed names must be bare file names (and not Windows device names on
Windows), as file.installScript requires, so every installed panel is listed
and can be uninstalled.
- A panel whose name differs from an installed one only in case replaced it on
Windows and macOS: compare ignoring case and check the file on disk too.
- The loaded plug-in's source is the installed copy, not the file it came from.
- Document the `bundle` menu parameter, so checked execution accepts it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* plugins: drop needless to_vec in the bundle install test (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* plugins: keep the loader test's byte vectors, drop to_vec in the install test (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: STAR Web Studio <hello.starwebstudio@gmail.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-ins: API 2 (PluginHost, padding, layer_span)
Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.
- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Plug-ins: external effect helpers (crates/helper-host)
Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.
- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
with a message, the frame is left as it was, and the helper restarts for the next render. An
effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
to the settings folder alone can't run code. effect.helpers.scan / load are refused for
confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
with nothing to install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: address review (start failures, frame file mode, nextest listing)
- A helper that can't start (not installed any more, restarting too often, no frame exchange
file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
not Failure::Broken, so it never counts toward turning that effect off. New check in
tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
(fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
/dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
`--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
`helper_protocol --exact` runs the checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step
- Writes to a helper go through a writer thread with the request timeout: a
helper that stops reading its stdin (hung with a large callback answer or
render request pending) no longer blocks the render thread forever while
holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
failing the render while the helper waits (which left the protocol out of
step); a frame that can't be written before the request is sent is not
charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
main() keeps its doc comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again
- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
library's compatibility check use it, so it never installs an API 2 release that
can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
render, charged there), so this render fails without charging its own effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: plug-in effects count as reading other frames (plug-in API 2)
With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* G8: plug-in library
Community Plug-in Library for WebAssembly effect plug-ins (#376): one
reviewed catalog (index.json), install / update / remove from Settings >
Plug-in Library (also Effect > Plug-in Library...), library.* commands,
start-up loading of installed packages with SHA-256 checks. Downloads go
through the system curl (https, GitHub hosts), as trained models do.
Preview before installing (library.preview): the release is downloaded,
checked like an install, and rendered in the sandbox on a built-in sample
frame at default settings (2 s at 12 fps) with a Before/After split, plus
the effect's parameters, "Open on GitHub" and an optional author video
link (catalog field preview.video). Authors need to do nothing for it.
Hardening: a module that fails to load leaves the installed copy alone,
Update All updates every package in one job, minApp also applies to an
explicit version, curl ignores ~/.curlrc and URL globbing, unique temp
files, percent-decoded file URLs. Plug-in effect slots grow from 64 to
256 with a clearer overflow error.
Docs: plugins.md "Plug-in Library", publishing-plugins.md (author guide
from zero to listed), gaps.md; examples/plugin-catalog is the starting
content of the catalog repository (schema, validation workflow).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* contributors: credit iseemhlyfta
* G8: plug-in library: doc comments on the library's functions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: plug-in catalog check: require one object with schema 1 and a packages array
An empty file or several JSON values passed jq empty, and with
SKIP_SCHEMA=1 nothing else checked the catalog's shape.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: plug-in library: one preview texture set; catalog schema requires effects
The preview kept a texture set per package version previewed (about
6 MB each) for the whole session; it now keeps one, replaced when
another package is previewed. Releases in the catalog schema must list
at least one effect id, as the author guide says.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: plug-in catalog schema: effect ids follow the manifest's id rules
Letters, digits, '.', '_' and '-', and not the reserved 'ec.' prefix,
so library.missing can match them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: refuse Plug-in Library jobs while automation file access is confined
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: split the Plug-in Library page into toolbar, card, links and actions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: show Plug-in Library toasts without a Roto job; cache preview frame checks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: log Plug-in Library packages that fail to load at start-up
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: check an update before replacing a loaded package; Update All past failures
- An update to a package that is already loaded is now compiled and its manifest checked
(through the previewer, without registering it) before the new file is written and the old
version's folder deleted. Before, a release with the right SHA-256 that didn't load replaced
the working version and failed at the next start.
- Package ids that differ only in case, or end in a dot, would share one folder on Windows and
macOS: the catalog keeps the first of them, and ids can't end in a dot (schema too).
- Update All: a package that can't be picked or installed no longer stops the others; the
result names what was updated and what wasn't.
- Downloads: at most 5 redirects, and one that ends off GitHub's hosts is refused, as the module
docs say.
- A job that panics no longer leaves the library busy; poisoned status locks are used, not
dropped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* G8: rustfmt the update test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
The worker stores a report and then wakes the interface; the test took
the report as soon as it was there and asserted the wake count right
after, which can run before the wake. `next` now waits for the n-th wake
and then takes the stamps, as the engine tests' `wait_for` does.
Checked with 50 ms between the worker's report and its wake: this test
passes; the previous one fails at `wakes == 1`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.
`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.
Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).
Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.
- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
round-trip as a plain list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
* Dev profile: line tables only for workspace crates, no debug info for dependencies
* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going
* One integration-test binary per crate
* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process
* xtask ci: run every stage and report all failures
* xtask ci: name the stage type (clippy type_complexity)
* xtask ci: run every test pass and report all failures
* cargo fmt
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
The end-to-end test called Update Markers From Source only through the
selection. It now also passes the layer as the bound `layers` parameter (what a
script or the menu binding supplies), checks the markers by name, and checks
that the update is one undo step: undo removes the restored marker again and
redo brings it back.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A WAV's markers were never read, so its audio layer showed none. The importer
now reads the file's cue points (`cue ` chunk named by `LIST/adtl` `labl` and
`note`, sized by `ltxt`) and Adobe's XMP markers (`_PMX` chunk, `xmpDM:markers`
entries as elements or attributes, in frames of the track's `xmpDM:frameRate`).
A marker present in both encodings is listed once. The reader is bounds-checked
and caps the marker count and XMP size.
- `Footage.markers` (optional in the file format) holds them at footage time; a
layer made from the footage starts with them.
- Layer ▸ Markers ▸ Update Markers From Source also works on footage layers.
- Markers from a file have no label colour.
Tests: reader unit tests (cue, note, ltxt, both XMP forms, both encodings,
truncated and hostile files), a probe test, and an end-to-end test through the
fully wired session. Not checked against a WAV written by Adobe's tools.
Claude-Session: https://claude.ai/code/session_013fTnVxnXTv2MBW6uj2PPyU
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
project_dir rebuilt the folder with `/` and dropped a UNC share's leading
`\`, so a project opened from \server\share\Job looked for its moved
footage under the relative path server/share/Job and never found it. It now
keeps the path's own separator and its leading `/` or `\`.
The relink tests built mixed-separator paths (`…\Job/p.ecproj`) and so failed
on Windows; they now use native paths and check the separator is kept.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: the hardware-decoding work (#819) needs a newer FilmCraft than the
pinned 2c5ba7a, and the pin bump should be reviewable apart from it.
Fix: move all filmcraft-* deps to 4e2d0bc2. Adapt to MediaInfo.audio ->
audio_streams and VideoStreamInfo.hdr; ask the pool for a quarter into the
frame because FilmCraft now rounds requests half up; adapt rotation and the
AAC downmix; use Decoder::with_threads(1) in the VP9 tests. No
filmcraft-platform, no hardware setting.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The PDF / Illustrator import dialog now offers Composition - Retain Layer
Sizes. Each file layer's footage is cropped to its artwork bounds (fills,
stroke outlines, images, clips) and positioned to keep its place on the
page. Decoding, continuous rasterisation, shape conversion and reload share
one crop (effectcraft_pdf::layer_doc_with_sizes), so they agree.
Also collapses a match guard in the STL reader for current stable clippy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: the built-in animation preset library had no Behaviors category
(gap 7: 54 presets against After Effects' 621).
Fix: 22 original Behaviors presets in crates/engine/presets/behaviors.json:
Soft Wiggle, Shake, Float, Sway, Orbit, Figure Eight, Bouncing Ball, Drift
Right, Drift Diagonal, Pendulum, Wobble, Spin Slow, Spin Fast, Pulse,
Heartbeat, Breathe, Rubber Band, Jitter Scale, Blink, Strobe, Flicker, Fade
Pulse. Each puts a time-based expression on one transform property or
opacity (no effects), built on the property's own value so it keeps running
for the layer's whole duration. Listed under * Animation Presets > Behaviors.
Sidecar, ATTRIBUTION.md, gaps.md row 7 and parity docs updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>