* Content-Aware Fill: bit-pack holes, spill frames to disk, stream outputs (#2570 phases 2-4)
* Content-Aware Fill phases 2-4: bit-pack holes, spill frames, stream outputs (clippy clean)
* Address CodeRabbit review: spill safety, streaming correctness, perf, memory guard (#2570)
* Address the remaining CodeRabbit review findings on Content-Aware Fill (#2570)
A non-streaming fill returned empty frames, progress could jump backwards between
the sink and the fill, the memory guard ignored the membrane frames still resident
for the flow pass (and wasm's in-RAM copies), and the GPU fill stages ran outside
an error scope, so an OOM retired the shared context instead of falling back to
the CPU for that frame.
🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
* Content-Aware Fill: sample spilled frames without decoding them, check spill errors (#2570)
Tracing sampled spilled frames by decoding whole frames under the shared cache lock, so
parallel traces across neighbouring frames evicted each other and mostly paid a full-frame
read while every other thread waited. Sample only the 2x2 bilinear support with positioned
reads on an open handle instead, and report a failed spill read in the no-hole branch
rather than streaming black frames as a successful fill.
🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
* Content-Aware Fill: spill membrane/propagated frames, unquantized input, surface scratch errors (#2570)
Flow and propagation now write their intermediate frames to scratch spills beside
the output instead of holding the whole range as float RGBA, and the input spill
uses 32-bit floats whatever the project depth so the fill sees the same values as
the old in-memory path. Spill reads/writes and scratch creation report through a
shared error slot that run_plan surfaces instead of masking disk failures as a
cancellation. Sampling uses positioned reads; the guard models the packed masks
plus per-thread scratch.
* Content-Aware Fill: report a membrane-spill write failure instead of cancelling (#2570)
* Content-Aware Fill: include the flow fields in the memory guard (#2570)
* Content-Aware Fill: scale the memory guard with workers and check scratch space (#2570)
The guard's scratch term was a fixed 8 frames, which under-counted a wide
machine with Lighting Correction by several times. It now models the sequential
synthesis stage plus a few frames per worker (from available parallelism) and
takes Lighting Correction into account.
Native fills write three f32 copies of the range to scratch beside the output,
so a range that cannot fit on that volume is now refused up front with the
free space in the message, before any frame is rendered.
Tests cover the worker/lighting budget, the scratch formula, a shared error slot
between the input and secondary spills, an uncreatable spill folder, and the
engine surfacing a spill failure as an error instead of a cancellation.
* Content-Aware Fill: resolve a relative output folder for the scratch check (#2570)
A bare relative output name has an empty parent, so the walk-up found no
existing ancestor and skipped the free-space check. Resolve it against the
process directory first, and cover that in the test.
* Do not reformat the GPU fill tests in the spill branch (#2570)
The file was already not rustfmt-clean upstream, so the formatter only added
noise to a file this PR no longer needs to touch: phase 1's call-site changes
are already on the base branch.
* Content-Aware Fill: measure peak RSS and correct the per-worker scratch model (#2570)
The ignored measure_peak_rss_of_a_fill test fills a spilled 640x360 range and
reports VmHWM. On this 18-worker machine 90 frames peak at 340-470 MB across
runs (35 MB with RAYON_NUM_THREADS=1) and 600 frames at 582 MB, so the scratch
slope is ~7 frames a worker, not the 2 the first guard revision assumed.
Scaling the summary down showed a clean linear slope at 8 and 4 workers, and
Lighting Correction stayed below the flow stage's peak.
Budget 8 frames a worker (9 with Lighting Correction), just above the measured
top of the range, and adjust the guard test to the real numbers. At 600 frames
the measured peak is 582 MB against ~11.1 GB for the old five-copies model, a
19x reduction.
* Contributors: credit Madhav Agarwal in the About window
Adds the self-chosen real and display name for @gmrmad1. The generated
contributors.json picks it up once the PR is merged.
* Address CodeRabbit: size the guard from the rayon pool; migrate GPU tests (#2570)
fill_workers used available_parallelism, but the parallel fill stages run on
the rayon pool, which RAYON_NUM_THREADS can size larger. Use
rayon::current_num_threads so the scratch budget follows the threads that
actually run; wasm keeps rayon's single-thread fallback.
The GPU inpaint tests still used the pre-spill FillInput API. The earlier
'do not reformat' revert dropped their API migration along with the
formatting, leaving cargo test -p effectcraft-gpu uncompilable. Restore the
Frames::Memory / HoleMask / sink migration and verify the 15 inpaint tests.
* Fix gate: flatten the wasm prop lookup and keep the budget wrapper test-only (#2570)
* Address CodeRabbit review: spill error check, global-pool preflight, docs (#2570)
* Include RAM-backed spill in the preflight and guard streaming reads (#2570)
* Resolve relative spill paths, prefer stacked mounts, guard the Edge Blend sink (#2570)
* Make the fill spill anonymous and test the streaming claims (#2570)
The spill was a named file in the output folder that only Drop removed, so
an out-of-memory kill or a force-quit left a multi-gigabyte
effectcraft-fill-* file in the user's project folder, and a failed set_len
after keep() leaked it too. The spill is now an anonymous temporary file
(tempfile_in), which the system reclaims when its last handle closes; every
read and write is positioned on that one handle (pwrite/seek_write join the
existing pread/seek_read), and the folder is kept only so the propagated
frames spill beside the input.
Also:
- Edge Blend checks for a failed read before handing a frame to the sink,
so a black fallback frame never streams.
- The propagation workers stop as soon as the spill records an error.
- HoleMask::get/set use get()/get_mut(), so a mask whose public words are
shorter than len cannot panic.
New tests cover the PR's headline claims: a spilled range fills
bit-identically to the same frames in RAM (returned and streamed), the sink
sees frames strictly in order, a truncated spill fails with a recorded
error and streams nothing, a failure mid-stream stops before the next frame,
propagation stops after a failure, the spill has no name in its folder, and
HoleMask round-trips at word boundaries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: clean up a stopped fill and count two scratch copies (#2570)
- A fill that fails or is cancelled after frames started streaming deletes
the PNGs it wrote, and the output folder when the fill made it and it is
left empty (OutputFiles, dropped after the spill so Windows can remove
the folder).
- After a successful fill, run_plan checks that every frame has a file, and
apply_plan/add_fill_layer return an error on an empty range or file list
(a job worker's reply) instead of indexing [0].
- scratch_need charges two f32 copies (32 B/px): flow_pairs drops the
membrane spill before the propagated one is created, so the third copy
never coexists.
- The spill-creation error carries a stable "spill: cannot make the scratch
file" marker; the panel test asserted on the OS wording, which on Windows
is "Cannot create a file when that file already exists".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Content-Aware Fill: a stopped fill leaves files it didn't create (#2570)
A fill into a given outputDir that already holds an earlier sequence
overwrites its frames as it goes (as before). The cleanup of a failed or
stopped fill deleted every path it wrote, including those earlier frames, so
a layer still using that sequence lost them. It now deletes only the files
the fill created (CodeRabbit on #3079).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Codebuff <noreply@codebuff.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* #293: use conformant ProRes alpha run termination
Pin the direct ProRes encoder to FilmCraft e4be1577 while preserving all other codec pins. Add a full MOV export regression for final alpha runs across both 4444 profiles, alpha modes and blur settings.
* #293: document ProRes alpha export regression
* export: repin FilmCraft to the merged ProRes alpha fix and move the round-trip regression into roundtrip.rs
All FilmCraft deps pinned to d5ead4ba (squash merge of filmcraft #2991). H.264 pinned movie bytes move 104341 -> 104342: only the encoder version string in the SEI (0.8.0 -> 0.12.0) and five size fields change.
* plugins: install effect plug-in bundles (wasm + ScriptUI panels) in one go
* plugins: address review - keep listing errors, refuse replacing an installed plug-in
* plugins: report unreadable bundle entries when their metadata cannot be read
* plugins: surface partial install errors in the menu bar, cover the install flow with tests
* plugins: surface partial install errors for async dialog answers too
* plugins: show result errors as compact status text
* plugins: harden installs - confined automation, no panel overwrite, size cap, cleanup errors
* plugins: bound install reads from one handle, detect unreadable panels, clarify install docs
* plugins: drop an unneeded mut in the bounded read
* plugins: saturate the bounded read limit
* plugins: install into the session's Plug-ins folder, refuse hidden single installs and case-variant panels
- Install .wasm files into Session::plugins_dir() (the folder the Plug-in Library
from #2524 uses), not a path rebuilt from the settings folder; the host tests
now point both at their temp folder so they never touch the real settings.
- A single install of a hidden file (".x.wasm") was skipped and reported as a
success that installed nothing: it is now an error.
- Installed names must be bare file names (and not Windows device names on
Windows), as file.installScript requires, so every installed panel is listed
and can be uninstalled.
- A panel whose name differs from an installed one only in case replaced it on
Windows and macOS: compare ignoring case and check the file on disk too.
- The loaded plug-in's source is the installed copy, not the file it came from.
- Document the `bundle` menu parameter, so checked execution accepts it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* plugins: drop needless to_vec in the bundle install test (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* plugins: keep the loader test's byte vectors, drop to_vec in the install test (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: STAR Web Studio <hello.starwebstudio@gmail.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-ins: API 2 (PluginHost, padding, layer_span)
Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.
- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Plug-ins: external effect helpers (crates/helper-host)
Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.
- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
with a message, the frame is left as it was, and the helper restarts for the next render. An
effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
to the settings folder alone can't run code. effect.helpers.scan / load are refused for
confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
with nothing to install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: address review (start failures, frame file mode, nextest listing)
- A helper that can't start (not installed any more, restarting too often, no frame exchange
file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
not Failure::Broken, so it never counts toward turning that effect off. New check in
tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
(fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
/dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
`--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
`helper_protocol --exact` runs the checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step
- Writes to a helper go through a writer thread with the request timeout: a
helper that stops reading its stdin (hung with a large callback answer or
render request pending) no longer blocks the render thread forever while
holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
failing the render while the helper waits (which left the protocol out of
step); a frame that can't be written before the request is sent is not
charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
main() keeps its doc comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again
- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
library's compatibility check use it, so it never installs an API 2 release that
can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
render, charged there), so this render fails without charging its own effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: plug-in effects count as reading other frames (plug-in API 2)
With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* frames: keep cached frames an edit can't reach
Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.
* disk cache: never drop frame writes; save frames kept after edits
Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.
* frames: music and hidden layers keep the caches
Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.
* ui-egui: background caching benchmark
cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.
* frames: soloed music and hidden layers aren't silent
Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.
* disk cache: audio files a layer reads stay in the layer salt
Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.
* disk cache: retry frame writes the queue refused
put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.
* ui-egui: cache_bench measures idle caching; checks --comp and --slots
Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.
* disk cache: RENDER_VERSION effectcraft-render-6
This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.
* frames: rewrite RAM frames the disk cache evicted
persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.
* frames: idle passes continue while RAM frames wait for disk
persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.
* frames: rewrite an evicted frame once, not on every idle pass
A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.
* frames: the work area doesn't change pixels
Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.
* frames: audio edits keep frames unless something draws the audio
Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.
* frames: an expression only reaches the frames of its own layer
One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.
* frames: an edit inside a precomp re-renders only where the precomp shows it
Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.
* disk cache: keep the frames an edit can't reach
The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.
* frames: a keyframe edit re-renders only around the keys it changed
Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).
* frames: music volume keeps frames while no expression reads audio
Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.
* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames
Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.
* viewer: the caching chip stays up between uncached frames, with a spinner
The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.
* preview: the Preview panel's cache bar counts the preview's Resolution
With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.
* Contributors: add nazar-gavrylyk's name
* frames: an expression reading its own layer's markers or audio re-renders that layer
With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.
* frames: a keyframe edit on a layer with an expression re-renders the layer
An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.
* cache_bench: read decoder counters through effectcraft-media
Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.
* cache_bench: clips end where the next one starts
* frames: write-back uses the worker's disk keys while a Roto Brush model is active
persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.
* frames: an edit two precomps down reaches the outer comp
A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.
* cache_bench: stop when the disk cache can't be cleared
* frames: one disk carry job at a time
carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.
* frames: a panicking disk carry is skipped, not left holding the job
The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.
* frames: an expression reading its own in point or index re-renders its layer
A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.
An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit of a comp reaches the expressions of the precomps it nests
An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit in a precomp under a time effect reaches its whole layer
A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: a keyframe edit beside muted keys re-renders the whole layer
Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* About: credits tables with resizable columns that fit without side-scrolling
Contributors and Models were egui Grids inside a two-way scroll area, so the
table opened wider than the dialog and scrolled sideways, and Company and
Model sat almost touching. Both are now egui_extras tables: each column
opens at its header and widest cell, the spare width goes to the text
columns (Name; Company and Model), and every column edge can be dragged.
Widening a column grows the table like a spreadsheet, and only then does it
scroll sideways; the header stays put while the rows scroll. Counts and
dates are right-aligned and every cell is vertically centred.
The sorted column stays highlighted, with its direction on the toolbar's
arrow button, so headers no longer reserve room for an arrow. The About
dialog is 820 points wide (modals still shrink to the window) so every
column fits at its natural width. egui_extras comes from the pinned egui
fork without default features; it adds enum-map.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* About: credits column widths come from a tested fit_widths
The opening widths of the credits tables are a pure function now, with unit
tests that a fitted table fills its room exactly (no side-scrolling, no
gap), that spare width goes to the growing columns, and that too little room
shrinks only those.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Let every credits column be dragged, and refit changed tables
The last column was egui's remainder column, which has no drag handle, so
it could only be resized from the edge before it. It is now an ordinary
column with its own handle.
A table keeps its column widths, so switching to a longer name left the
Name column at its old width and clipped the text. The table now goes
back to the opening fit whenever that fit changes: a longer widest cell
or a resized window. Dragged widths are dropped at that point.
fit_widths could overflow the room when one column hit the minimum,
because the other columns did not take up its share. Columns now give
way in proportion to their width above the minimum.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Refit credits tables on what they measure, not the fitted widths
Comparing the fitted widths missed the case it was meant for. Name is the
only growing column, so a longer name takes its extra width from the
spare room and the fit comes out the same: a dragged Name width stayed,
clipping the longer name.
It could also drop dragged widths by accident. The fit comes from the
available width inside the scroll area, which scrolling can nudge, so
scrolling a widened table could reset it.
The table now compares the natural widths and the clip rect's width,
which scrolling does not move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add After Effects project import with bounded parsing, explicit loss reports, and regression coverage.
Fetch the cleaned external test corpus at commit 97262276f625afdeeb61787e4cbb74b3f17af510 and verify each fixture against the pinned SHA-256 manifest.
image's OpenEXR encoder writes 64x64 RLE tiles, which FilmCraft and other
scan-line readers refuse. Write the frames with the exr crate in scan lines
with ZIP, like comp.saveFrameAsExr.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The PR pinned the head of a fork branch, not in craft-libs history; the crate
source is byte-identical at both revs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The craft-ecproj-format pin moves to storytold/craft-libs#409's new
head, where Head::read is the one reader and saved_by() is removed.
effectcraft-project's saved_by reads savedBy with Head::read, and from
ReadError::TooNew for a project with a newer schema.
saved_by now returns None for text that is not a JSON object with a u32
schema. EffectCraft calls it only on files Project::from_json opened,
so opening and importing projects are unchanged.
effectcraft-project writes and checks the envelope of .ecproj files with
craft-ecproj-format from craft-libs: File (savedBy, then the saved view
and the project) with to_json and to_json_compact for Save Compact
Project Files, check_schema and its message, SCHEMA_VERSION and
saved_by, which stay re-exported under their names. Project, SavedView
and the schema 1 conversion stay here.
Saved files are byte-identical. saved_by now reads only a JSON object,
so a project written as a JSON array no longer reports a savedBy.
The command checks look at the paths an agent gives, but a project it opens or
imports from a read root names its own footage, which was read wherever it is
when the project rendered: render_frame returned its pixels.
Backend::confine now wraps a headless session's footage and services:
ConfinedFootage reads frames, audio, aux channels, models and vector frames
only for footage inside the read roots (problem() says why the rest shows
nothing), and ConfinedServices checks read_file, exists, stamp, list_dir and
is_dir the same way. Writes are left to the command checks.
Test: automation_roots_confine_the_footage_a_project_names covers an absolute
path, `../`, a linked file and a linked folder, each opened and imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Halves the weight memory (Large: about 900 MB to 450 MB). Off by default: the
video logit error grows from about 0.003 to 0.06-0.12 (masks unchanged) for a
speed gain of under 10 percent.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
egui_kittest test: a scripted tracker (sure, doubtful, unsure, absent, sure again)
tracks a layer and the Layer panel is rendered; the strip's pixels are green, amber,
red, slate and green at the right frames. ROTO_SPAN_SNAPSHOT saves the panel image.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Strided batched matmul with bias, GELU/ReLU and residual in the epilogue, layer
norm, softmax, window partition, pooling, patch embedding, RoPE and neck kernels
(WGSL, all tested against CPU definitions). GpuEncoder keeps activations on the
GPU and returns the 64x64 level and the decoder's skip features. On the RX 7900
GRE one frame encodes in 0.29 s (debug build) against 2.1 s on the CPU in release;
errors 6.8e-6 vs PyTorch, 1.2e-5 vs the CPU path.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Candle adds a bias on one thread; the Linear layers now add it (and apply GELU
for the MLP in) in one parallel pass. Encode 2.4 s -> 2.1 s, memory attention
2.4 -> 2.3 s; reference tests unchanged. gpu_matmul example: a tiled WGSL
matmul on the RX 7900 GRE reaches 1.9-3.6 TFLOPS against 0.16-0.47 for the CPU.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Candle's gelu_erf runs on one thread and was a third of the Hiera block time.
A rayon CustomOp1 calls the same erf per element (bit-identical, tested). All
reference tests unchanged. op_bench example times the block's operations.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
run_tracker follows the object with the model's video tracker on the same
synthetic clips (--sam2 FILE or the installed weights). 12 frames, dev build:
re-entry clip mean IoU 0.632 classical vs 0.975 SAM 2 (0.000 vs 0.967 after
the object returns); the other clips 0.98 vs 0.99.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Sam2Mask wraps the image path behind the Roto Brush's MaskModel interface
(cached frame encoding, bilinear mask resize). The engine loads the verified
weights natively (not on wasm). Checked with the real file: install, notice,
load, use by Roto Brush 3.0, deselect.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Weights loader with shape/finite validation (S2.10), patch embed, bicubic
positional embedding, window/global attention, query pooling. Reference test
(skips without weights): max abs error 2.6e-5 over all 12 blocks.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Synthetic Roto Brush clips with known mattes (movement, lighting change,
occlusion, leaving and re-entering) and a runner that compares the classical
engine with MobileSAM when installed. Needs no weights; SAM 2 plugs in later.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
UPDATE_APP gains our accent (#e0368f, our colour in ArtCraft Launcher). The prompt draws it
on the UPDATE chip, the buttons and the What's new underline, and says "by ArtCraft"
(craft-update's default developer); #2646 gave it our icon.
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
- `roxmltree`: 0.21.1 → 0.21.2
- `zip`: 9.1.0 → 9.1.3
Lockfile only. `symphonia` deliberately stays 0.5.5: effectcraft names it only to enable AIFF in filmcraft-codecs' symphonia, which is 0.5.5 at the pinned filmcraft rev. Moving to 0.6 waits for that pin to move.
The gains of an AAC source now come from the configuration FilmCraft decodes
it with, read from MP4/MOV (esds), Matroska (CodecPrivate) and LATM in MPEG
TS/PS (its first StreamMuxConfig). Channel configurations 3 to 6, 11 and 12
arrive reordered to WAVE order, 4 as L R C Cs, 7 in element order. A program
config element goes by its element positions, except the six structures in
which ffmpeg's encoder fills its own channel order across them (an LFE in a
side SCE, a back centre in a side pair), recognised by its "Lavc" comment.
ADTS can only signal configurations 1 to 7 that FilmCraft decodes, which the
channel count tells apart. A decode of fewer channels than the layout keeps
its first ones (7 of configuration 7's 8 in MPEG-TS LATM).
FilmCraft reorders AAC configurations 3 to 6, 11 and 12 to WAVE/SMPTE order
and leaves configuration 7 and program config elements as coded, so the
channel count alone can't say which order arrives: ffmpeg writes 7.1 as
configuration 7 (C L R first) and 6.1 as a PCE it fills in its own order
(L R C LFE Cs Ls Rs), while FilmCraft's encoder writes a centre-first PCE.
The order is now read from an MP4/MOV's AudioSpecificConfig when the source
opens; other containers keep a channel-count guess.
The ffmpeg oracle test gains configuration 12 (ffmpeg's 7.1 relabelled) and
skips PCE files ffmpeg 4.2 marks as stereo, which FilmCraft reads as two
channels.
CodeRabbit and FredApps both flagged that the preflight probed only the plain
PKG_CONFIG variable, while the pkg-config crate alsa-sys pins resolves the
target-scoped variants first and falls back pkg-config -> pkgconf; on a host
with only pkgconf the ci stage failed a build that would succeed. The probe
now goes through the same crate (0.3.34, already pinned via alsa-sys), so the
semantics match by construction, and a probe that ran but said no stays
distinct from one that could not run.
Also from review: audio_backend_hint is gated to Linux (bflatastic: dead code
on Windows/macOS under -D warnings), the fake-tool regression runs the real
xtask audio-backend task in a child process with a controlled environment
(pkgconf-only host, a probe that says no, one that cannot run, a HOST_PKG_CONFIG
override), the rerun-if-env lines stay out of the ci log, and CONTRIBUTING.md
asks for a usable alsa.pc and runtime library rather than development headers.