* #3389: a viewer click selects the topmost layer over a selected one
Clicks in the viewer went through pick(), which prefers a selected layer
under the pointer so a covered layer can be dragged (#230). A large
selected layer lower in the stack therefore captured every click inside
its bounds, and the layers in front of it could not be selected there
(#1535, #3389).
Add click_pick(), the same hit test without that preference: the
topmost layer, keeping the selection when it is already selected. The
left click (Selection and fallback tools, Roto Brush), the double-click
and the right-click menu use it; drag starts keep pick(), so dragging a
covered selected layer works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* #3389: rustfmt the viewer's shapes imports
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* #3389: test the right-click where both layers cover the pointer
The right-click check ran after the drag had moved the layer behind out
from under the pointer, so the old pick() passed it too. It now runs
before the drag with the layer behind selected, then closes the menu.
pick()'s doc names the Puppet tool's pin placement as a click that uses it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* #3389: a click on a covered path of the selected layer keeps that layer
With clicks going to the topmost layer, a click on a mask or shape path
of the selected layer where a layer in front covers it selected the
layer in front. Its paths went away, so a double-click there could no
longer free-transform the path. A plain click on a shown path now stays
on its layer, as pick() did; Shift-click still toggles the topmost one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* #3389: a right-click on a covered path of the selected layer keeps it
The context menu picked as a left click did before the path fix, so a
right-click on the selected layer's path, under a layer in front,
selected the layer in front. It now keeps the path's layer like a left
click. pick() and click_pick() docs describe the Puppet and path
exceptions exactly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Removes the unused egui_demo_lib, egui_inspection and egui_system_font_provider patches and adds cargo xtask lock-patches to cargo xtask ci. Fixes#3403.
The unit test re-implemented Marquee::selection's box/outline split, so it
only covered `targets`. Move the anchor math into `Anchor::press` /
`Anchor::selection` over a plain `View`, call it from the test, and add a
scrolled-drag case that fails with a screen-fixed anchor.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dropping an .aep or .aepx on the window, or picking one in File > Import > File...
or Multiple Files... (also from the Home screen and the Project panel), imports it
as File > Import > Adobe After Effects Project... does, instead of failing as
unsupported footage: the losses prompt first when parts cannot come over, its
items in a folder named after the file, its first composition open.
- Several projects are asked about one at a time: the others wait in the
prompt's queue, and Cancel skips only the one it asks about. A prompt another
dialog replaced (Save changes?) strands nothing: its projects are tried with
the next import or queued behind the next prompt.
- The other files of a drop or pick import as footage, into the Project panel
only when a project is in the drop. While the prompt shows, a Photoshop file
or image sequence imports with its defaults instead of replacing the prompt,
an Interpret Footage question leaves a note instead, and a dropped .ecproj is
skipped with a note. While Save changes? waits for a dropped .ecproj, the rest
of the drop is skipped with a note instead of landing in the replaced project.
- Errors of every picked project reach the status line on both the blocking and
the non-blocking file dialog.
- The Import File dialogs list .aep, .aepx, .ecproj and .ecprojx; Replace
Footage offers footage only.
- For scripts and agents, file.import hands After Effects projects to
file.importAep; a refusal (new EngineError::Refused) names the menu entry and
`file.importAep` with `allowLosses`.
- File > Import / Export name the entry Adobe After Effects Project..., as
Adobe Premiere Pro Project...; File > Import keeps After Effects' order with
the project imports together and the formats only EffectCraft imports after a
separator. All 13 menu catalogs and the losses dialog title are updated.
- Docs: aep-import, aep-export, footage, file-format-parity, agents.
Supersedes #3312.
Since #595 (v0.19.0) a playing preview and Cache Frames When Idle render one frame per
lane, a lane per core, each recording, submitting and reading back a whole frame on the
GPU the window draws with. On a GPU that can't keep up, the window froze for hundreds of
milliseconds to seconds and the playhead jumped ahead when it came back.
Lanes now take a GPU frame only while fewer than a limit of them composite. The limit
starts at one lane and adapts to the window's frame gaps while a preview plays: a stall
(>100 ms) with lanes compositing halves it, half a second of smooth frames (<50 ms) with
every allowed lane busy adds one, up to every lane; a limit that stalled is tried again
only after 10 s. Frames on the CPU (Software Only, no or retired GPU, GPU memory
pressure) and disk-cache hits use every lane; the pool and the viewer's frame are not
limited, and frames ahead of the playhead still start first.
* WebAssembly ABI 2: neighbouring frames for effect plug-ins (#2773)
A wasm plug-in can export ec_api_version 2 and ec_render2 to receive the layer's previous and next frames, their layer times and validity flags. Neighbours come from PluginHost::input_at, are resampled onto the current grid, and are zeroed when absent. ABI 1 modules (ec_render) load and render unchanged; the manifest api stays independent. A layer with an ABI 2 plug-in keys the render cache on layer time; the Plug-in Library accepts ABI 1-2 releases. Docs, help text and tests updated.
* Fix ABI 2 neighbour times on NTSC frame boundaries
ime * fps is often a few ulps off an integer at rates such as 24000/1001. The old boundary test then took the bracket branch and passed the current frame back as prev (or
ext). Treat a near-integer as a frame boundary within 1e-6 frames, and test 2400 frames at 24000/1001: every boundary must get the frames either side. Also document the loader helpers for the docstring coverage check.
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Co-authored-by: justanshh <294019246+justanshh@users.noreply.github.com>
* #3099: placed .ai pages fill the size After Effects stored; null anchors default to the corner
Footage of an .aep keeps the size After Effects stored for a placed PDF / Illustrator / EPS
file (the ArtBox, rounded up), and masks and anchors are measured against it. The page was
drawn as a PDF viewer frames it (CropBox, /Rotate) at its own size, scaled by the width ratio
at full resolution and stretched to the stored aspect below 3/4: masks too large, art off
centre, squeezed at half resolution.
- effectcraft-pdf: Framing::Placed / parse_page_framed (ArtBox clipped to the CropBox,
/Rotate ignored); boxes with a non-finite corner or span are not used
- Footage::placed_page (set by the .aep importer, serialized only when true): the page is
framed so and filled into the stored size (effectcraft_render::vector_fit), decoded,
continuously rasterised and in Create Shapes from Vector Layer; Reload keeps the size;
the frame cache keys it by size and framing
- .aep import/export: a null's absent Anchor Point is [0, 0], as After Effects reads it
- fixture ai-mask-3099.aep (own synthetic files, scrubbed, profiles stubbed) and tests
against After Effects 2026's read-back
* #3099: placed-page framing only for .ai and .pdf, EPS as before; doc comments
After Effects' sizing was measured with PDFs named .ai only; an EPS from an .aep keeps its
bounding box at its own size (listed as not measured in docs/gaps.md and docs/aep-import.md).
Doc comments on the touched functions.
* #3099: shapes from a placed page keep its frame (track matte)
Create Shapes from Vector Layer converted every path of a placed page, so bleed, art past the
artboard or the page's background showed where the footage's raster hides them. The layers it
makes from a placed page now take a hidden "<layer> Frame" shape layer (the footage's
width x height) as their Alpha track matte: drawn at the comp's resolution, its edge is the
raster's on shape and image layers alike. The command returns the frame layer's id too.
Related to #1365. Display labels only; effect, command, parameter, panel and serialized ids and the AEP/script match-name tables are unchanged.
- 69 Cycore CC effects, Key Light, Mocha shape, Lumetri Color/Scopes and the Mercury renderer labels get descriptive names; the old names stay case-insensitive lookup and search aliases.
- Backend::parse accepts the new renderer labels, so reported settings round-trip.
- Display names are unique per language in every effect catalog (new test).
- Warp Stabilizer and Roto Brush keep their names until RFC-0029 settles.
- Mapping in docs/feature-naming.md.