The renderer applies every ancestor's transform, so a scaled null above a
camera already carries the camera's children. A Scale key with one shared
ease gets a separate Z ease before its speed is scaled.
Position speeds stretch with the path's direction at each key and Scale's Z
speed with the factor, so the ease keeps its shape. A 3D layer under a 2D
parent scales its own Z only when no 3D ancestor's Scale already carries it.
A 2D parent's Scale carries no depth, so its 3D children scale their own Z.
Percentage guides keep their percent exactly instead of drifting by rounding.
Tests now check the specific errors and cover a layer parented to a camera.
Like After Effects' File > Scripts > Scale Composition.jsx: a factor, or a new
width or height that keeps the aspect ratio, in one undo step. Layers whose
parent has a Scale follow that parent; nested precomps and expressions are
left as they are. No dialog yet.
Refs #2208
The menu only carried Mute, so unmuting meant the timeline's context menu.
Add the second row bound to `keys.setMuted {"muted":false}`, its translation
in the ten catalogs, and a test that runs both rows through Session::execute
with undo and redo.
Add a muted flag to Keyframe. Muted keys stay in the Timeline and Graph Editor (dimmed, selectable and movable) but evaluation skips them, so the active neighbours interpolate as if they were not there; auto-Bezier and eases use the active neighbours. When every key is muted the property falls back to its static value.\n\nkeys.setMuted {muted} mutes or unmutes the selected keys in one undo step. The Timeline context menu offers Mute/Unmute Keyframes and the Animation menu has Mute Keyframes. Muted keys have no Bezier handles and motion-path points are dimmed.\n\nLottie export omits muted keys (with a warning) because Lottie has no mute state; scripting keeps seeing them in numKeys/key().\n\nTests: keyframe evaluation (linear, auto-Bezier spatial, all muted), serialization and value replacement, engine command + undo, Lottie export.
Two engine tests leaned on elapsed time. "It keeps stamping while the
window is in front" slept 300 ms and wanted more than three stamps: a
worker held up on a loaded machine stamps fewer. "Nothing watched,
nothing stamped" slept 60 ms after sending the empty set and then wanted
no stamp at all, but a worker already past its wait with the old set
stamps that round once more, whenever it gets to run.
The first now waits (at most 10 s) until the stamps arrive. The second
checks the invariant instead: after `set_watched(∅)` at most one round of
the old set (one file) can still come, so the count may grow by one and
no more; a worker that ignored the empty set stamps every 20 ms and still
fails it.
Checked with the worker slowed (100 ms after each wait, 50 ms between the
report and the wake): these tests pass; the previous ones fail at
"it keeps stamping while the window is in front".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings ▸ Import ▸ Reload Footage Changed on Disk used to spawn a stat thread every two seconds
from the UI thread, request a repaint 100 ms later to collect it, and request another repaint every
2 s in between, for every project with items, focused or not: the whole interface redrew on a timer
for footage that hadn't changed.
`footage_reload::Watcher` is one long-lived worker: the interface tells it what to watch (recomputed
when the project revision or the preference changes) and whether the window is in front; it stamps
the files every 2 s while the window is in front, every 10 s while another app has the front, at once
on focus regain and on a new set, and hands the stamps over — calling `ctx.request_repaint()` — only
when one differs from its last look. Nothing watched means the thread sleeps. `apply_stamps` and the
reload semantics are unchanged; `start_scan`/`poll_scan`/`Session::footage_scan` are gone. No new
dependencies: the stat loop is also what footage on a network share relies on, where FSEvents would
not report another machine's writes.
Tests: the watcher wakes the interface for the first stamps and for each change and never for an
unchanged file; behind another app it rests until the window is back; nothing watched is nothing
stamped and a new set is reported whole (and dropping it ends the thread); the host test
`the_watcher_notices_a_footage_file_changed_on_disk` saves a PSD from "another app" and sees it
reloaded once.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Text strokes were always drawn with round joins. The document gets a
Line Join (`lineJoin: miter|round|bevel` in layer.setText / newText),
Miter for new text as in After Effects, Round for documents saved before
it so their look is kept. The 2D and Advanced 3D (extruded) text strokes
use it, expressions' style copies carry it, and the Character panel has
Miter / Round / Bevel buttons under the stroke width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>