File > Dependencies > Find Missing Fonts listed a text layer whenever
its font matched no family name, while text layout finds a font by its
family, PostScript or full name (effectcraft_text::resolve). For a
layer set to the PostScript name Inter-Bold, EffectCraft draws the text
in Inter Bold, and text.fontFeatures reports the layer's font as not
missing. Find Missing Fonts listed that layer and a layer set to the
full name Inter SemiBold.
find_missing now lists a layer when effectcraft_text::resolve, which
text layout uses for each run, reports the layer's font as missing.
fonts_named_by_their_postscript_or_full_name_are_not_missing adds text
layers in Noto Serif, Inter-Bold, Inter SemiBold and a font that no face
has, and checks that Find Missing Fonts lists only the last one.
Upstream's #1167 fix and this branch both stop marker edits from invalidating
cached frames. Kept this branch's shared Project::reads_markers/same_pixels_with/
pixel_form_with (viewer frames, disk cache, nested comps) and folded upstream's
rules into them: any expression counts as reading markers, protected time
markers with a duration still change the frames.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- Cryptomatte (#1183): planes shorter than the image read as empty instead of panicking.
- layer.addMarker (#1180): a comp marker no longer replaces one at the same time.
- Desktop (#1005): ignore macOS's -psn_ argument instead of refusing to launch.
- Doc comments put back on their own items (#1153, #1037).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The six PSD PRs merged one by one leave #1131's test calling samples()/to_rgb(), which #1139
replaced; vangel76's integration draft #1149 has the adapted version.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A single selected_layers list kept ids from every comp, so the active comp looked selected whenever another comp was. Opening a comp and running a script against a different comp now park and restore that selection.
sanitize_state dropped every selected layer not in the active comp at the
end of each script run, so a layer selected by script in a comp that was not
open was gone by the next script call. Every comp keeps its own selection as
in After Effects; only ids gone from every comp are dropped now. UI and
engine lookups resolve selections per comp and tolerate foreign ids.
Under a tilted parent, the converted keys alone give a different path between them, since Euler
angles are blended. Keys are now added wherever the blend drifts more than 0.05 degrees from the
exact rotation (halving each segment, at most 10 times and 4096 keys). The segments become straight
blends with the original easing baked in; hold segments are kept.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Euler angles are blended between keys, so re-expressing only the key values cannot keep the motion
between them under a tilted parent. Keyed Orientation is now re-expressed only for a Z-only
correction, which shifts Z exactly at every time; static Orientation is unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
addProperty("ADBE Text Tracking Amount") returned the first property added to the animator, which is
the Tracking Type companion, so the script changed the wrong value. The engine now reports the
requested property's position in the Properties group, and the script returns that property. An
animator's Properties group also finds its properties by their After Effects names, such as
ADBE Text Tracking Amount, which the name table already had in the other direction. A regression
test checks the property returned, its value, and the lookup by name.
Not covered: the Advanced and Wiggly selector children and the Expression amount, which still keep
their own names.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
uniform_parent_pose took the Y angle from asin, which loses precision within about 1e-6 degrees of
+-90. The Y angle now comes from atan2 on cos(Y), as the X and Z angles already do. The gimbal
branch and the principal-range output are unchanged.
A new test parents a static Orientation with Y 1e-6 degrees off gimbal lock under a uniform
parent. Its largest corner displacement was 3.3e-8 px before this change and 1.5e-14 px after.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
keys.quickOffset and keys.move stored the drag's new total before the
edit ran. When the edit refused the step (keys.quickOffset with a key
landing past the end of time), the project stayed as it was but the
total kept the refused delta, and with incremental steps (merge without
fromStart) the next step moved by it too.
The drag state is now stored only after the edit applies.
Test: a_refused_step_does_not_count_towards_the_drag (+1 s, a refused
step, -1 s: the keys end where they started; fails before: the last key
ends near the end of time).
keys.move and the nudges snapped each key's destination to the nearest
frame, so moving keys a Quick Offset had staggered onto subframes put
them back on frames: four keys at 0, 1/3, 2/3 and 1 frame, moved one
frame, came out at 1, 1, 2 and 2. Layer bars kept theirs, because
layer.timing snaps the move, not the times.
The move is now rounded to whole frames and every key translated by it.
layer_shift turns a comp-time move into a layer-time move through the
layer's start and stretch (reversed too) without a round trip through
comp time; keys.quickOffset uses it as well.
Test: moving_staggered_keys_keeps_their_subframe_spacing (Quick Offset,
then keys.move and keys.nudgeForward; fails before: 1/3 frame lands on
a frame).