* Image sequences: a gap in the numbering holds the previous frame, as After Effects
Split out of #1876 (originally 7850cbf4), because it reverses the colour bars
documented in #297 and needs its own discussion.
After Effects 2026 shows the last existing file across a gap in a sequence's
numbering (files 1, 2, 4, 5 show frame 2 at frame 3; read back from After
Effects). EffectCraft drew colour bars there. The media pool now holds the
previous file (Footage::sequence_file_held); colour bars remain only where no
file precedes the frame. Missing-frame reports on import are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: hold the first file of the preceding number across a gap; fix the import warning
A gap now holds the file sequence_file picks for the preceding number, so
files sharing a number do not switch at the gap. The Report Missing Frames
warning says the previous frame is held instead of "shown as placeholders".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: Interpret Footage says a gap holds the previous frame
The Interpret Footage note for a numbered sequence with gaps still said the
missing frames are shown as colour bars; the media pool holds the previous
frame there now. The note, its comment and two test doc comments say so,
and a forms test checks the note's wording.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* 3D: Orientation and X/Y/Z Rotation turn Z first, keyed Orientation slerps, as After Effects
After Effects composes a 3D layer's (and a camera's) Orientation and its X/Y/Z
Rotation as Rx * Ry * Rz each, Orientation before the axis rotations; EffectCraft
used Rz * Ry * Rx. Measured on synthetic AE 2026 cases: Orientation [10,20,30]
(488) was 5.2 % of the frame off and now matches to the anti-aliased edge (0.03 %);
X/Y/Z Rotation 10/20/30 (800), Orientation + X Rotation (801) and one-node
cameras (804, 805) likewise.
Keyed Orientation moves along the shortest arc between the keys (quaternion
slerp, eased in time, angles written in [0, 360)): keys [0,0,0] -> [10,20,30]
read back [6.2643, 9.3531, 15.2190] half-way where EffectCraft gave [5,10,15];
[0,0,0] -> [60,80,40] linear and eased match AE's read-backs within 0.002 deg.
lookAt() returns AE's angles (z axis on the target, x axis level; two AE
read-backs within 1e-3 deg). The camera tracker, VR editor, Look At and orbit
commands use the new decomposition.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keyframes: a linear side next to an eased side has 16.67 % influence, as After Effects
In a segment that is Bezier on one side and linear on the other, the linear
side keeps the segment's average speed, but with the 16.67 % influence After
Effects shows for linear keys in the Keyframe Velocity dialog (and reports to
scripts), not 33.3 %. Measured on an After Effects 2026 time-remap render (a
square at x = 50 + 455 * remap): out of a key at 2 s (3.5, speed 0, influence
50 %) into a linear key at 4 s (0.5), AE plays 3.290 at 2.5 s and 2.657 at
3 s; EffectCraft played 3.308 and 2.629 (8 and 13 px off), now the same
square positions to the pixel.
LINEAR_SIDE_INFLUENCE is used by evaluation (scalar, per-dimension, paths and
spatial), side_ease (Graph Editor, velocity dialog, keyIn/OutTemporalEase) and
the Lottie export, so exported easing plays as EffectCraft does. Segments
linear on both sides stay straight lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Timewarp: retime the layer's source without the effects above it, as After Effects
After Effects' Timewarp reads the layer's source (with its masks) at the
retimed times and ignores the effects applied before it: a red solid with a
Gradient Ramp and then Timewarp (Speed 25) renders as the red solid in AE
2026 (EXPORTER e2 read-back). EffectCraft retimed the layer with its
effects (mean difference 127.5/255 over the comp), now identical (0, CPU and
GPU). Echo, Posterize Time and the other time effects keep reading the
effects before them, as measured before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image sequences: a gap in the numbering holds the previous frame, as After Effects
After Effects 2026 shows the last existing file across a gap in a sequence's
numbering (case 860: files 1, 2, 4, 5 show frame 2 at frame 3; VERIFY
read-back). EffectCraft drew colour bars there. The media pool now holds the
previous file (Footage::sequence_file_held); colour bars remain only where no
file precedes the frame. Missing-frame reports on import are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Review: keyed Orientation uses LINEAR_SIDE_INFLUENCE for linear sides; real NaN assert
evaluate_orientation still gave a linear side (and the unreachable missing-key fallback)
1/3 influence while segment_value, side_ease and the Lottie export use
LINEAR_SIDE_INFLUENCE (1/6), so a keyed Orientation next to an eased key moved on a
different curve than every other property (CodeRabbit on #1876). New test:
orientation_linear_side_next_to_an_eased_side_matches_a_scalar (both directions).
The always-true NaN assert in keyed_orientation_slerps_as_after_effects now checks that
a non-finite key comes back as given; Property::value_at says why the match_id
"orientation" routing is safe.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Format keyframe orientation test (cargo fmt)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move the image-sequence gap change out of this branch
The gap change (hold the previous file instead of colour bars) reverses
#297's documented behaviour and goes to its own PR, as requested in review.
pool.rs, sequence.rs, the footage test and docs/footage.md / docs/agents.md
are back to main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* Plug-ins: API 2 (PluginHost, padding, layer_span)
Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.
- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Plug-ins: external effect helpers (crates/helper-host)
Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.
- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
with a message, the frame is left as it was, and the helper restarts for the next render. An
effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
to the settings folder alone can't run code. effect.helpers.scan / load are refused for
confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
with nothing to install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: address review (start failures, frame file mode, nextest listing)
- A helper that can't start (not installed any more, restarting too often, no frame exchange
file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
not Failure::Broken, so it never counts toward turning that effect off. New check in
tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
(fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
/dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
`--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
`helper_protocol --exact` runs the checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step
- Writes to a helper go through a writer thread with the request timeout: a
helper that stops reading its stdin (hung with a large callback answer or
render request pending) no longer blocks the render thread forever while
holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
failing the render while the helper waits (which left the protocol out of
step); a frame that can't be written before the request is sent is not
charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
main() keeps its doc comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again
- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
library's compatibility check use it, so it never installs an API 2 release that
can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
render, charged there), so this render fails without charging its own effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: plug-in effects count as reading other frames (plug-in API 2)
With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* frames: keep cached frames an edit can't reach
Nudging, trimming or splitting a layer re-rendered the whole comp. The RAM
preview now carries every frame whose stack of active layers is unchanged
to the new comp identity; only the segments an edit touches re-render.
* disk cache: never drop frame writes; save frames kept after edits
Frames get their own write lane (bounded by bytes, written before layer
buffers), so a burst of layer writes no longer drops frames and leaves gaps
in the blue bar after reopening. Frames an edit kept in RAM are written to
disk under the comp's new content key when idle.
* frames: music and hidden layers keep the caches
Layers that can't change pixels (audio-only footage, AV layers with Video
off, when nothing reads them and there are no expressions) no longer count
for the RAM preview's dirty segments or the disk cache's comp and footage
keys. Adding, trimming or moving music keeps both caches.
RENDER_VERSION bumps to effectcraft-render-3 for the new key formula.
* ui-egui: background caching benchmark
cache_bench fills a comp's RAM preview the way idle caching does and
prints frames/s with decoder, footage-cache and disk-cache counters.
* frames: soloed music and hidden layers aren't silent
Solo hides every other layer, so soloing a music track or a layer with
Video off changes the picture. silent_layers no longer drops soloed
layers, so the RAM preview and the disk cache see Solo toggles.
* disk cache: audio files a layer reads stay in the layer salt
Audio-only footage left the disk layer salt so importing music keeps the
keys, but Audio Spectrum and Audio Waveform draw from an audio layer.
Footage another layer reads (or any, when a read layer is a precomp)
counts again, so overwriting that file doesn't reuse stale buffers.
* disk cache: retry frame writes the queue refused
put_frame reports whether the frame is on disk or queued. persist_missing
forgets the key of a refused write, so a full frame lane no longer leaves
RAM frames that are never written.
* ui-egui: cache_bench measures idle caching; checks --comp and --slots
Frames go through request_background with one slot per frame thread, as
Cache Frames When Idle does. An unknown --comp is an error (the active
comp is used only without --comp), --slots is at least 1, and the disk
report flushes queued writes instead of sleeping.
* disk cache: RENDER_VERSION effectcraft-render-6
This branch changes the cache-key formula (silent layers, Solo, read
audio in the footage salt), and upstream #2759 already took render-5
for the clip-clock change, so entries from either must not be reused.
* frames: rewrite RAM frames the disk cache evicted
persist_missing kept every disk key it ever queued, so a frame the disk
cache evicted later was never written back. The disk cache now tracks
frame writes still queued or in progress (frame_pending), and
persist_missing only remembers keys while it converts them.
* frames: idle passes continue while RAM frames wait for disk
persist_missing reports whether there may be more to write (a content key
being computed, frames being converted). Cache Frames When Idle then
schedules another pass, so a refused write is retried without waiting for
a UI event, and the passes stop once every frame is on disk or queued.
* frames: rewrite an evicted frame once, not on every idle pass
A disk cache smaller than the RAM preview, or a frame too large for it,
made idle passes write, evict and rewrite the same frames every 500 ms.
Each disk key is now written at most twice under one disk limit (the
write and one rewrite after an eviction); a new limit resets the count.
The persist test waits for the conversion to forget its keys before
checking that no work is left.
* frames: the work area doesn't change pixels
Setting the work area (B, N) cleared every cached frame, in RAM and on
disk: it was compared with the comp's pixel settings and hashed into the
disk key. It is a preview and render range only, like the Resolution, so
it no longer counts.
* frames: audio edits keep frames unless something draws the audio
Changing a clip's Audio Levels, its audio effects or its Audio switch
cleared the clip's cached frames, and the comp's disk cache, although
nothing drew that audio. The audio now counts only for the layers whose
audio is heard (Project::heard_layers): those a layer picks in an effect
(an Audio Waveform or Spectrum, even on itself), the layers of a picked
precomp, and every layer while an expression (which can read Audio
Levels) exists. Music in a precomp that a waveform in the outer comp
picks is no longer treated as silent either.
* frames: an expression only reaches the frames of its own layer
One expression anywhere in the project made every edit clear the
comp's whole cache, and so did editing a layer another layer reads
(its parent, matte, or a layer it picks). Expressions can read
anything, but they only draw in their own layer: an edit now re-renders
the frames where it changed something, plus those of the layers with an
expression and of the layers that read a reached layer. With
expressions, an edit elsewhere (another comp, an item's name, a marker,
music) reaches only the expression layers' frames.
* frames: an edit inside a precomp re-renders only where the precomp shows it
Editing anything inside a precomp cleared every cached frame of the
comps that nest it, even a music level in it. Project::dirty_spans now
follows precomps: it takes the spans their comp changed in, shifts and
scales them by the precomp layer's start and stretch (its whole span
under a time remap or Responsive Design timing), and keeps the outer
comp's other frames. Layers that read a changed precomp (a matte, a
waveform) re-render where they are active.
* disk cache: keep the frames an edit can't reach
The disk cache keys frames on a hash of the whole comp, so every edit
lost the frames that were only on disk (the blue bar), even a rename;
only those still in RAM were written again under the new key. When an
edit keeps RAM frames, it now also queues a disk carry: on the frame
pool, each kept frame of every disk series in use for that comp is hard
linked (or copied) to its new key with DiskCache::link_frame, oldest
edit first. The old entries stay, so undo finds them too.
* frames: a keyframe edit re-renders only around the keys it changed
Changing one keyframe (its value, interpolation or ease, in the
Timeline or the Graph Editor) re-rendered the layer's whole length, so
a key on a full-length layer cleared the whole cache. A layer that
differs only in keyframes of its Transform properties now re-renders
from two keys before the first changed key to two after the last
(auto-Bezier and continuous tangents reach the neighbouring segments),
to its in or out point past the first or last key. Static values,
expressions, roving keys, time remap and time effects still reach the
whole layer; effect keyframes do too for now (simulations and time
effects read other frames).
* frames: music volume keeps frames while no expression reads audio
Any expression in the project (a wiggle on another layer, even a
disabled one) made every layer's audio count as read, so changing a
music layer's Audio Levels re-rendered every expression layer and
changed the comp's disk key. Audio now counts for expressions only when
one may read it (Heard::audio_exprs): its text names audio or walks
properties by index. An audio-only change nothing reads no longer counts
as a change elsewhere in dirty_spans either.
* frames: a keyframe edit with few keys or beside a self-contained expression keeps the other frames
Changing a Scale key of a layer with two or three keys re-rendered the
layer's whole length: with fewer than two keys before (or after) the
changed one, the span fell back to the in (or out) point instead of the
first (or last) key, past which the value holds. And any layer with an
expression re-rendered on every edit, so a wiggle on a full-length layer
cleared the whole cache. An expression layer is now reached by edits
elsewhere only when its text may read outside its layer (it names a
comp, layer, footage, the project or its source); its parent and the
layers it picks are still read through referenced_layers.
* viewer: the caching chip stays up between uncached frames, with a spinner
The "Caching frames…" chip showed only while playback waited for a
frame, so during caching it flickered on and off with every frame that
arrived. It now stays up 0.6 s after the last wait (and hides at once
when playback stops). It is also smaller and quieter: a spinner, then
"Caching frames" without the ellipsis in dimmed smaller text, on a
fainter chip sized to its text.
* preview: the Preview panel's cache bar counts the preview's Resolution
With a preview Resolution set (Half, Third…), the frames a preview
plays are cached at that scale, but the Preview panel's bar counted the
series the viewer shows. When playback stopped, the viewer went back to
the comp's Resolution and the bar dropped from full to the frames cached
there. It now counts the preview's own series (Auto still follows the
viewer). The viewer and the Timeline's cache bar are unchanged.
* Contributors: add nazar-gavrylyk's name
* frames: an expression reading its own layer's markers or audio re-renders that layer
With expressions in the project, a layer's markers count when comparing it, and its audio counts
when an expression may read audio, so a marker or volume edit re-renders the edited layer over
its own span. Comp markers still count only through layers whose expressions name thisComp.
* frames: a keyframe edit on a layer with an expression re-renders the layer
An expression on the keyed layer can read the keyed property at other times (Rotation reading
Position with valueAtTime), so the frames past the changed keys may change too.
* cache_bench: read decoder counters through effectcraft-media
Only crates/media, crates/export and crates/interchange may depend on the FilmCraft crates.
* cache_bench: clips end where the next one starts
* frames: write-back uses the worker's disk keys while a Roto Brush model is active
persist_missing keyed disk frames on FrameKey::opts, which also carries the Roto Brush model
stamp; the worker and disk_frames key on the render opts' hash alone. With a model active every
RAM frame looked missing, was written again under keys nobody reads, and recorded a second disk
series.
* frames: an edit two precomps down reaches the outer comp
A precomp layer whose comp Arc didn't change was skipped, but the comps nested in it may have
(an edit in Inner leaves Mid's Arc as it was), so Outer kept every frame. Every nested comp is
walked now, each once per edit.
* cache_bench: stop when the disk cache can't be cleared
* frames: one disk carry job at a time
carry_disk runs on every timeline paint and idle pass, and spawned a pool job whenever carries
were queued; during a drag the extra jobs waited on the carry lock and held frame-pool threads
from the viewer. A scheduled flag keeps one job, which drains the queue in order until it's
empty.
* frames: a panicking disk carry is skipped, not left holding the job
The carry job clears carry_scheduled only on its normal exit; a panic in a carry would have left
it set for the session, so no later carry ran. Each carry is caught like the content key's
hashing, so the job always reaches its exit.
* frames: an expression reading its own in point or index re-renders its layer
A trim or rename kept the layer's frames outside the cut when the layer
drew the same apart from its span, but an expression on it can read its
own inPoint, outPoint or name (a fade from inPoint), so every frame of
the layer changes. Such a layer is no longer treated as only respanned.
An expression reading `index` reads the layers above it too: a layer
added or removed there shifts it, so `index` now counts as reading
outside the layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit of a comp reaches the expressions of the precomps it nests
An expression in a precomp can read the comp that nests it
(`comp("Main").layer("Controls")`), but the walk into nested comps only
counted changes outside the edited top comp. Editing a hidden Controls
layer there (or any layer, when the precomp is time-shifted or reads it
at other times) kept every precomp frame in RAM and linked them all on
disk under the new key. Nested comps now see an edit of the comp above
them as an edit elsewhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: an edit in a precomp under a time effect reaches its whole layer
A precomp layer running Echo, Posterize Time, Time Displacement or
another effect that reads the layer at other times shows a nested change
far from where it maps, but only the mapped span (a nested frame either
side) re-rendered. Such a layer now gives its whole span, like a time
remap. `reads_other_frames` lists those effects (every `ec.time.` and
`ec.sim.` effect and the others that call `self_at`); keyframe spans use
it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: a keyframe edit beside muted keys re-renders the whole layer
Muted keys are skipped when a property is evaluated, so the keys that
play around an edited key can be any distance away, but the span counted
two stored keys either side. A segment from an earlier playing key kept
its stale frames. Muted keys now give the layer's whole span, like
roving keys.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: one echo in the precomp time-effect test (three saturate alike), rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add After Effects project import with bounded parsing, explicit loss reports, and regression coverage.
Fetch the cleaned external test corpus at commit 97262276f625afdeeb61787e4cbb74b3f17af510 and verify each fixture against the pinned SHA-256 manifest.
B44 and B44A pack only half floats, so at 32-bit float the menu and the
render log say the samples stay uncompressed. Half-float frames hold samples
above 65 504 at that limit instead of writing infinity. The EXR parameters
move into their own helper; exr_out is public for other writers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpenEXR sequence output modules get two settings, exrCompression (none,
rle, zips, zip, piz, pxr24, b44, b44a, dwaa, dwab; scan lines in each
method's own block height) and exrBitDepth (half or float). The defaults
are ZIP and 32-bit float, so existing projects render the same bytes as
before. They go through the project file, Output Module templates, the
renderQueue commands and renderQueue.formats, the CLI (--exr-compression,
--exr-depth), the Output Module menu (lossy methods are marked) and the
render log. Half rounds each sample to the nearest half float.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comp::unique_layer_name and Project::numbered_item_name each stripped
every trailing digit before numbering. Both use one helper now,
numbered_name, which replaces a trailing number only when a space sets
it off (Red Solid 1 -> Red Solid 2); digits that end a word stay.
FilmCraft's EDL reader keeps source timecodes as media time and leaves the
rebase to the caller after probing. The probe now keeps the file's start
timecode (Footage::file_timecode), and an EDL import rebases each found
file's clips with filmcraft_interchange::rebase_source_timecode before the
layers are made, as FilmCraft's own import does.
The craft-ecproj-format pin moves to storytold/craft-libs#409's new
head, where Head::read is the one reader and saved_by() is removed.
effectcraft-project's saved_by reads savedBy with Head::read, and from
ReadError::TooNew for a project with a newer schema.
saved_by now returns None for text that is not a JSON object with a u32
schema. EffectCraft calls it only on files Project::from_json opened,
so opening and importing projects are unchanged.
effectcraft-project writes and checks the envelope of .ecproj files with
craft-ecproj-format from craft-libs: File (savedBy, then the saved view
and the project) with to_json and to_json_compact for Save Compact
Project Files, check_schema and its message, SCHEMA_VERSION and
saved_by, which stay re-exported under their names. Project, SavedView
and the schema 1 conversion stay here.
Saved files are byte-identical. saved_by now reads only a JSON object,
so a project written as a JSON array no longer reports a savedBy.
Files named only by number (0001.png …) gave every sequence the same
name, [0001-0250].png, so five imported folders all read alike. Such a
sequence now takes its folder's name in front, plate [0001-0250].png;
named frames keep After Effects' shot_[0001-0250].png.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add Per-Corner Roundness to Rectangle Path: a checkbox (off by default) and four Pixels properties (top-left, top-right, bottom-right, bottom-left). New rectangles initialise the four values from their Roundness, so ticking the box keeps the shape; the radii are animatable and expression-driven.\n\nrect_radii() builds the path clockwise from the top-left with kappa quarter-circle arcs. Overlapping radii scale down like CSS border-radius; negative and non-finite radii are square; rect() delegates to it, so uniform roundness clamps to half the shorter side as before.\n\nLottie rc has one r: four equal static radii export as that value; mixed or animated radii export roundness 0 with a warning. Import puts r into the four per-corner values so ticking the box on an imported rectangle keeps the shape.\n\nTests: path geometry and clamping, rendered per-corner pixels, Lottie equal/mixed/checkbox-off export.
Conflicts:
- viewer.rs: the undecodable-footage notice moved into phase_scene on main; it now
collects its layers in footage_problems, which keeps the proxy and collapsed-precomp
rules of #1701.
- project.rs: main's row layout, with the problem marker going by item_problem.
- movie_bytes.rs: the H.264 pin is FilmCraft 09aaf9b's bytes plus main's 19-byte
BT.709 colr box (104_322 + 19 = 104_341).
render/footage.rs imports ItemKind now that main names its imports.
Settings ▸ Project ▸ Project Files ▸ Save Compact Project Files (off by
default) saves .ecproj files as compact JSON: smaller, faster to save and
open. Off, they stay indented, one value per line, so they read and diff
cleanly in version control. XML copies are not affected; auto-saves were
already compact. The project.ecproj inside exported template and Motion
Graphics template packages is written compact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>