Commit Graph
5 Commits
Author SHA1 Message Date
gmrmad1andFredApps 389894e69b gpu: run Content-Aware Fill's PatchMatch and flow on the GPU (#1856)
* gpu: run Content-Aware Fill's PatchMatch on the device

Content-Aware Fill's synthesis is the stage that makes the tool slow: at
1920×1080 with a 300×200 hole, PatchMatch costs ≈ 1.1 s per frame on the CPU,
and it is what Object, Surface and every refining frame spend their time in.

Add a `FillBackend` trait to `effectcraft-raster` whose stages (the membrane
solve, the flow fields, PatchMatch) default to the CPU reference, and
`Accelerator::inpaint()` on the compositor, which is how the engine asks for a
device backend. `effectcraft_gpu::inpaint` implements PatchMatch: the
multi-scale pyramid, the EM rounds, the propagation (a two-pass checkerboard
instead of the CPU's scan order), the random search, the SSD, the
histogram-based σ² and the weighted vote, as compute kernels in
`shaders/inpaint.wgsl`.

The fill's frames are read back to the CPU before it runs (analyses composite
on the CPU by design), so the backend is about the fill's own work; the
orchestration, the flow-guided propagation and the per-frame flow control stay
on the CPU. Only the hole's bounds cross back to the CPU, which is what makes
the offload pay.

Measured on an Intel Arc (MTL) iGPU, 1920×1080, 300×200 hole:

  CPU 1087 ms   GPU 397 ms   (2.7×, 41.0 dB PSNR against the CPU's synthesis)

The membrane (harmonic) solve deliberately stays on the CPU: the same
measurement has it at ≈ 90 ms on the device against ≈ 55 ms on the CPU,
because a fill's full-frame data movement (upload, the known pyramid, a copy)
does not shrink with the hole, while the relaxation does. The device takes only
the stage where its parallel search pays; `membrane_tex` still runs on the
device inside PatchMatch, where it is the coarsest level's start and never
crosses back.

Closes #1839.

* gpu: fix the fill's vote histogram and run its flow on the device

Review follow-ups on the Content-Aware Fill GPU port, plus the fill's flow.

Fixes:

* imp_hist kept about one sample in 256: each of the 256 threads scanned a
  strided subset of the pixels and retained only those whose bin selected it,
  so the vote's sigma² came from a sample correlated with the pixel index (and
  a small hole usually fell back to 1.0, making the weights near-uniform). One
  workgroup now accumulates the whole population through shared atomic bins,
  with a test that pins the sample count.
* imp_pm_prop and imp_pm_rand were dispatched over grow(near, 1) but with
  near's origin, so the ring's left column and top row were never written
  (NaN under test, stale pooled data in production) while a strip past it was.
  `over` now derives the shader's origin from the box it sizes the dispatch
  from, so a dispatch's region and its origin can no longer disagree.
* Gpu::inpaint() requires its kernels to have built. Otherwise every stage
  paid an upload and a failed dispatch to fall back to the CPU, while the fill
  still reported the GPU path.
* imp_rnd's XOR chain parenthesises its multiplicative terms: WGSL's grammar
  makes each XOR operand a unary expression, so `a * b ^ c * d` is rejected
  by spec-compliant parsers (naga accepts it).
* FillBackend documents that its stages may be called concurrently.
* The coarsest membrane's sweep count (64, against the CPU's 200) is now
  justified: matching 200 measured ~6% slower over the fill with no change in
  the result.

And the flow: Gpu::flow runs block_flow's coarse-to-fine search, sub-pixel fit
and vector median on the device. The luma is the CPU's (flow::luma_pair), so
the field matches block_flow's to a float rounding and the propagation sees
the same motion; the hole completion stays on the CPU with the membrane. A
four-frame 1920x1080 fill goes from 1.27x to 1.42x against the CPU, and the
device path is covered for holes from 16x16 to 300x200.

* gpu: keep the fill vote's histogram range on HDR input

imp_hist binned every distance at a fixed 256 bins per unit and clamped to
1023, so the vote's sigma2 topped out at 3.998. A 32-bpc frame's channels can
exceed 1, and masked_frame forwards them unclamped: a patch distance of 1600
then reported sigma2 ~ 4, exp(-1600/(2*sigma2)) rounded to zero in f32, and
imp_pm_vote kept the prior image instead of synthesising.

The histogram now reports the largest finite distance it saw (atomicMax on the
float bits, carried in bin 0's unused .g channel). SDR input keeps the fixed
0..4 range with identical bins; HDR input is re-binned over the observed range
and percentile() maps the bin centre back through it. Nothing clamps the input.

Also group over/sweeps/pm_level's arguments into small structs: the workspace
denies too_many_arguments and the lint policy (#2496) does not allow new
#[allow]s. No behaviour change on those paths.

* engine: don't report Edge Blend fills as device fills

Edge Blend calls only the membrane, which the GPU backend leaves to the CPU
reference, so run_plan's "Filling (GPU)" status was wrong for it whenever a
backend was present. Object and Surface still run the flow and PatchMatch on
the device and keep the label.

CodeRabbit's #1856 finding.

* gpu: run the fill's device stages inside error scopes

An allocation or validation failure inside patch_image/flow_image left an
invalid texture whose later use raised an uncaptured error, retiring the
shared compositor instead of falling back to the CPU for that frame. Wrap both
stages in Gpu::within_memory, whose scopes are native thread-local, so the
fill's rayon workers do not share them.

---------

Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-03 22:24:42 +01:00
pravdomilandClaude Opus 5.5 caedb0727a Viewer trackpad gestures: two-finger scroll pans, pinch zooms
The Composition and Layer viewers took every scroll as a zoom, so a trackpad
could not pan. A trackpad's two-finger scroll now pans; a pinch,
Ctrl/Cmd+scroll, a mouse wheel and Alt + a trackpad scroll zoom around the
pointer.

Where the platform names the device (egui's MouseWheelSource, macOS), that
decides. Elsewhere browsers and some high-resolution wheels report a mouse
wheel in points, as a trackpad does, so the unit alone doesn't decide. A
scroll in points pans only once it has shown it is a trackpad: a touch phase,
movement on both axes at once, or a pinch. That holds until a wheel scrolls
in lines. Until then the vertical part zooms and the horizontal part pans.

ui.scroll gains unit (point|line), source (wheel|trackpad) and pinch so
agents can drive both gestures.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 20:21:10 +01:00
vangel76andClaude Sonnet 5.5 19e4fc7c60 docs: re-audit gaps.md and parity docs against main (2026-10-12)
Open-issue count, crash list, closed-issue references, localization
catalog counts, export formats and #include status checked against
upstream/main 470ea7a3. Rows 7, 14 and 21 of gaps.md untouched (pending
in PRs #1102, #792, #1098).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:36:26 +02:00
vangel76andClaude Opus 5.5 e7ada5bd16 #486: move a panel into its own native window (multiple monitors)
Problem: floating panels lived inside the main window only, so on a
two-screen setup no panel could go onto the second monitor (#486).

Fix: panel menu > Move Panel to New Window (and the agent/control command
`window.panelWindow {panel, window?}`) undocks the panel if needed and shows
its floating group in a native egui viewport the user can drag to any screen;
Move Panel to Main Window or closing the window brings it back. The window's
place and size are kept in the workspace (sanitised against hostile values)
and restored on the next start. Browser and test builds, which embed
viewports, show it as an in-app window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:10:12 +02:00
Brandon ThomasandClaude Opus 5.5 1e61b4e04b Progress docs: target-app parity, gaps, alpha gate, readiness by audience (#617)
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:09:10 -04:00