* Viewer exposure on the full float range of 32 bpc frames (#2797)
32 bpc viewer frames on the desktop are rendered without the HDR step (skip_hdr_step,
#2916) and kept as half floats in the RAM preview. A display pass on egui-wgpu's device
turns each frame into one RGBA8 texture with mips per viewer, in this order: decode,
exposure in linear light, Compand / Tone Map, encode, display colour, Show Channel,
rounding. Before, exposure was an 8-bit lookup applied after tone mapping, clamping and
the display conversion, so -2 EV could not bring values above 1.0 back.
- engine: viewer::DisplayPass describes the pass as data; its pixel() is the CPU
fallback (no device) and the shader's reference. It replaces exposure_lut /
display_transform. FrameEncoding records a frame's curve and the HDR step it still
needs. 32 bpc snapshots are taken without the HDR step; snapshot_rgba8 applies it.
- ui-egui: FrameImage::CpuF16 (half crate, F16C at run time), byte accounting at 8 bytes
a pixel in the cache and the prefetch estimates; display_gpu.rs + display_gpu.wgsl;
main viewer, snapshot and passive viewers draw through the pass; the 8-bit image other
panels read is made on demand with the HDR step; the Info panel shows float values.
- Half-float frames are not written to the disk cache yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer display pass: f16 disk cache entries, window-device gating, review fixes
- Disk cache: half-float frame entries (format byte in the entry header, byte planes +
LZ4); 8-bit entries keep format 0 and stay valid. 32 bpc viewer frames are written and
read again, and the timeline's disk bar sees them. A damaged half-float entry is
deleted.
- The display pass runs on the window's egui-wgpu device, with or without the GPU
compositor (still building, failed, GL fallback). Its pipelines are made inside error
scopes; a backend that rejects them gets the CPU pass instead of a blank viewer.
- A new LUT of the same size (another ICC profile, Preserve RGB, another display) runs
the pass again.
- f32 to f16: one pass per L1-sized block, the NaN / infinity fix-up on the bits, no
fill of the buffer (4K: 4.7 ms, as the 8-bit conversion).
- Mips of odd-sized levels include the last column / row; the snapshot's half floats
and texture go with the snapshot; no placeholder texture ids; u64 size checks.
- Tests: LUT profiles and negative values against the shader, Bake reruns, the passive
viewer's colour, f16 disk round trips; exact comparisons allow 1 LSB on software
rasterizers. Docs: the display pass and the f16 disk entries in architecture.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewer f16 disk-cache test: temp dir removed on failure too, wait for the queued disk write
Review points: the test's directory was only removed by its last statement
(now tempfile::TempDir), and the frame is released before its disk write is
queued, so flush() could return early (now waits for the entry).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: oversized half-float frames use the CPU display pass, so exposure/HDR come before the averaging down
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Viewer: fmt and a debug assert for the half-float upload path
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Disk cache: persist_missing also writes half-float frames
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Passive viewer: oversized half-float frames take the CPU display pass instead of leaving a stale texture
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* #293: use conformant ProRes alpha run termination
Pin the direct ProRes encoder to FilmCraft e4be1577 while preserving all other codec pins. Add a full MOV export regression for final alpha runs across both 4444 profiles, alpha modes and blur settings.
* #293: document ProRes alpha export regression
* export: repin FilmCraft to the merged ProRes alpha fix and move the round-trip regression into roundtrip.rs
All FilmCraft deps pinned to d5ead4ba (squash merge of filmcraft #2991). H.264 pinned movie bytes move 104341 -> 104342: only the encoder version string in the SEI (0.8.0 -> 0.12.0) and five size fields change.
* Plug-ins: API 2 (PluginHost, padding, layer_span)
Split out of the OpenFX work so it can be reviewed on its own. Additive; the WebAssembly ABI
stays at 1.
- point3 / layer / text / hidden parameters, integer sliders, parameter groups.
- EffectPlugin::padding (transparent pixels around the buffer, at most 4096 per side).
- EffectPlugin::render_v2 with a PluginHost: the input at other times, other layers, parameters
at other times, frame rate, per-instance key, the layer's source range.
- EffectEnv::layer_span from the renderer; MAX_PLUGINS 1024.
- plugin_error: a plug-in effect's last render error, for the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Plug-ins: external effect helpers (crates/helper-host)
Native plug-in formats run in separate helper programs, never in EffectCraft's process
(docs/adr/0001-external-effect-helpers.md). New safe-Rust crate effectcraft-helper-host (L3,
native only, unsafe forbidden): it finds helper programs, starts each as a child process and
registers its effects through plug-in API 2, so the UI and command surface need nothing new.
- Protocol v1 (docs/external-helpers.md): JSON lines over stdin / stdout (helper replies are
prefixed so plug-in chatter is ignored); pixels go through a frame exchange file (/dev/shm on
Linux), never through the pipe. Render-time callbacks for the input at other times, other layers
and parameters at other times, with nested renders through the same helper.
- A helper that exits, hangs past its timeout or breaks the protocol is stopped. The render fails
with a message, the frame is left as it was, and the helper restarts for the next render. An
effect that stops its helper 3 times is turned off (helper_blocklist.txt).
- Opt-in: nothing starts helpers unless the user asks (Effect > Scan for Effect Helpers), or opts
in to starting them at launch with EFFECTCRAFT_HELPERS=1, an environment variable, so writing
to the settings folder alone can't run code. effect.helpers.scan / load are refused for
confined agent sessions (confine.rs), like file.executeFile.
- Discovery: helpers/ next to the app (Contents/Helpers on macOS), helpers/ in the settings
folder, EFFECTCRAFT_HELPER_PATH.
- Commands effect.helpers.list / scan / load; Effect menu entries (translated); the last render
error of an effect shows as a warning sign after its name in Effect Controls.
- serve(): the helper side for Rust helpers. tests/it/main.rs runs the whole protocol (render,
padding, callbacks, nesting, threads, crash, restart, block list, hang) against a fake helper,
with nothing to install.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: address review (start failures, frame file mode, nextest listing)
- A helper that can't start (not installed any more, restarting too often, no frame exchange
file) is reported but no longer charged to the effect being rendered: it is Failure::Refused,
not Failure::Broken, so it never counts toward turning that effect off. New check in
tests/it: once the helper is out of restarts, renders of an effect fail without blocking it
(fails without the fix: the effect was turned off after 3 such renders).
- The frame exchange file is created owner-only (0o600) on Unix: it holds the user's frames and
/dev/shm is shared. Asserted in the frames unit test.
- tests/it (harness = false) speaks the libtest listing protocol cargo-nextest uses:
`--list --format terse` prints `helper_protocol: test` (nothing with `--ignored`), and
`helper_protocol --exact` runs the checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KxacwTpUwqyfpcLgKW8yjS
* Effect helpers: bound writes to a helper, drain stderr, keep callbacks in step
- Writes to a helper go through a writer thread with the request timeout: a
helper that stops reading its stdin (hung with a large callback answer or
render request pending) no longer blocks the render thread forever while
holding the helper.
- stderr is drained as bytes (lossy, in 64 KiB pieces) to the end: output that
isn't UTF-8 stopped the reader, closing the pipe under the helper (EPIPE /
SIGPIPE on its next write); lines were unbounded.
- Callback images that can't be written are answered with `null` instead of
failing the render while the helper waits (which left the protocol out of
step); a frame that can't be written before the request is sent is not
charged to the effect.
- Mid-render calls use the render's own process: no respawn or heartbeat ping
while the helper is waiting for an answer.
- Waiting for a busy helper is bounded (load timeout) instead of forever;
status() no longer blocks on a running render.
- Reap the child when start-up fails after spawning; cap the block list read.
- Scripts start helpers only with Allow Scripts to Write Files and Access
Network on (they run native code), as for File.execute().
- helper-host declares the workspace's no-panic crate lints; the desktop
main() keeps its doc comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Effect helpers: rustfmt the fake provider, build the test session in its initializer (clippy)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Plug-in Library: offer WebAssembly API 1 releases only; a helper already stopped mid-render isn't charged again
- WasmPlugin loads only modules at the WebAssembly ABI version, which stays 1 while
PLUGIN_API_VERSION is 2: share it as effects::plugin::WASM_API_VERSION and have the
library's compatibility check use it, so it never installs an API 2 release that
can't load.
- with_running: a process that is already gone was stopped by what broke it (a nested
render, charged there), so this render fails without charging its own effect.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* frames: plug-in effects count as reading other frames (plug-in API 2)
With main's narrowed frame invalidation (#2795), an edit inside a precomp under an
effect that reads its layer at other times must reach the layer's whole span.
Plug-in API 2 gives every plug-in effect the input at other times, so any effect
outside ec. counts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* About: credits tables with resizable columns that fit without side-scrolling
Contributors and Models were egui Grids inside a two-way scroll area, so the
table opened wider than the dialog and scrolled sideways, and Company and
Model sat almost touching. Both are now egui_extras tables: each column
opens at its header and widest cell, the spare width goes to the text
columns (Name; Company and Model), and every column edge can be dragged.
Widening a column grows the table like a spreadsheet, and only then does it
scroll sideways; the header stays put while the rows scroll. Counts and
dates are right-aligned and every cell is vertically centred.
The sorted column stays highlighted, with its direction on the toolbar's
arrow button, so headers no longer reserve room for an arrow. The About
dialog is 820 points wide (modals still shrink to the window) so every
column fits at its natural width. egui_extras comes from the pinned egui
fork without default features; it adds enum-map.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* About: credits column widths come from a tested fit_widths
The opening widths of the credits tables are a pure function now, with unit
tests that a fitted table fills its room exactly (no side-scrolling, no
gap), that spare width goes to the growing columns, and that too little room
shrinks only those.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Let every credits column be dragged, and refit changed tables
The last column was egui's remainder column, which has no drag handle, so
it could only be resized from the edge before it. It is now an ordinary
column with its own handle.
A table keeps its column widths, so switching to a longer name left the
Name column at its old width and clipped the text. The table now goes
back to the opening fit whenever that fit changes: a longer widest cell
or a resized window. Dragged widths are dropped at that point.
fit_widths could overflow the room when one column hit the minimum,
because the other columns did not take up its share. Columns now give
way in proportion to their width above the minimum.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Refit credits tables on what they measure, not the fitted widths
Comparing the fitted widths missed the case it was meant for. Name is the
only growing column, so a longer name takes its extra width from the
spare room and the fit comes out the same: a dragged Name width stayed,
clipping the longer name.
It could also drop dragged widths by accident. The fit comes from the
available width inside the scroll area, which scrolling can nudge, so
scrolling a widened table could reset it.
The table now compares the natural widths and the clip rect's width,
which scrolling does not move.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add After Effects project import with bounded parsing, explicit loss reports, and regression coverage.
Fetch the cleaned external test corpus at commit 97262276f625afdeeb61787e4cbb74b3f17af510 and verify each fixture against the pinned SHA-256 manifest.
The PR pinned the head of a fork branch, not in craft-libs history; the crate
source is byte-identical at both revs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The craft-ecproj-format pin moves to storytold/craft-libs#409's new
head, where Head::read is the one reader and saved_by() is removed.
effectcraft-project's saved_by reads savedBy with Head::read, and from
ReadError::TooNew for a project with a newer schema.
saved_by now returns None for text that is not a JSON object with a u32
schema. EffectCraft calls it only on files Project::from_json opened,
so opening and importing projects are unchanged.
effectcraft-project writes and checks the envelope of .ecproj files with
craft-ecproj-format from craft-libs: File (savedBy, then the saved view
and the project) with to_json and to_json_compact for Save Compact
Project Files, check_schema and its message, SCHEMA_VERSION and
saved_by, which stay re-exported under their names. Project, SavedView
and the schema 1 conversion stay here.
Saved files are byte-identical. saved_by now reads only a JSON object,
so a project written as a JSON array no longer reports a savedBy.
UPDATE_APP gains our accent (#e0368f, our colour in ArtCraft Launcher). The prompt draws it
on the UPDATE chip, the buttons and the What's new underline, and says "by ArtCraft"
(craft-update's default developer); #2646 gave it our icon.
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
The gains of an AAC source now come from the configuration FilmCraft decodes
it with, read from MP4/MOV (esds), Matroska (CodecPrivate) and LATM in MPEG
TS/PS (its first StreamMuxConfig). Channel configurations 3 to 6, 11 and 12
arrive reordered to WAVE order, 4 as L R C Cs, 7 in element order. A program
config element goes by its element positions, except the six structures in
which ffmpeg's encoder fills its own channel order across them (an LFE in a
side SCE, a back centre in a side pair), recognised by its "Lavc" comment.
ADTS can only signal configurations 1 to 7 that FilmCraft decodes, which the
channel count tells apart. A decode of fewer channels than the layout keeps
its first ones (7 of configuration 7's 8 in MPEG-TS LATM).
The dev profile keeps line tables only, which keeps builds fast and test binaries small; panics and backtraces still name file and line. Debugger sessions still need local variables and column breakpoints, so add 'dev-full': the same settings plus full debug info. The fast profile remains the default.
* fix(ui-egui): craft_ui::ComboBox for every combo box, so open menus grow back (egui#5225)
Repins craft-libs to aiongg/craft-libs 60d60d48 (storytold main with the shared
dropdown) and bans egui::ComboBox in clippy.toml.
* fix(ui-egui): font menu under the font field is a craft_ui combo menu that grows back
The filter row is the menu's header and only the font list scrolls, so a search
that matched nothing grows the menu back when it is cleared.
* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)
* chore(deps): craft-libs 92d392cf (#387 merged)
* chore(xtask): pdf-deps expects craft-libs 92d392cf
Pin craft-libs crates to 3723e32a, which adds the group extra-tabs hook.
The comp tabs follow the panel tabs directly, with no drag bar between
them, and the group header holds only the lock and the panel menu.
craft-libs crates move to one rev, 37c907d2 (contains main's craft-update and craft-docpath pins).
Docs: native floating windows are Windows, macOS and X11 only; the UI estimate drops the
multi-monitor panel work that is done.
Picks up the update prompt fix that draws its close mark and version pill
without glyphs a font may lack, so the prompt no longer takes the app down
when a bundled face has no ✕ or →.
Part of tracking issue storytold/craft-libs#319🤖 Generated with Codebuff
Co-authored-by: Codebuff <noreply@codebuff.com>
Picks up the fix that keeps the close request pending while the app holds unsaved work, the executable-name check in the Windows update helper, and the zip 9 / dirs-free build.
Part of tracking issue storytold/craft-libs#319
Startup check is opt-in for the desktop app, the Windows update helper is dispatched before argument parsing, and a successful update closes through the app's own close path.
Integrate `craft-update` pinned to storytold/craft-libs fe61243 to check for
updates on startup, display the standard suite update modal with changelog notes,
and support one-click in-app updating and restart.
Ref: storytold/craft-libs#319