Resolve the two conflicts the panel catalogs and the Composition Settings
rewrite left:
- i18n/ui.rs: keep both sides' rows in the Simplified and Traditional Chinese
catalogs, which grew at the same anchor (the PR's 301 panel/dialog rows, then
main's 43 tool and Preview-panel rows). The tables are grouped by feature, not
sorted by key, so the two blocks sit one after the other. Both sides also added
"Frame Rate" once: keep one row per catalog, main's 影格速率 in Traditional
(matching the table's existing 影格速率:) and 帧速率 in Simplified.
- comp_settings.rs: take main's rewritten tab_body (it returns () and matches on
the tab, and show() measures the tabs) and re-apply the wrapping the old layout
had: the three tab labels go through tr(), as Basic, Advanced and 3D Renderer
already have rows. The old horizontal layout and its out accumulator are gone.
cargo test -p effectcraft-ui-egui --lib: 336 passed, 0 failed, 3 ignored.
Since #2604 a picked numbered still imports as itself unless the import
asks for a sequence, as in After Effects. The compositing and tracking QA
scenarios import a PNG run, so they pass `sequence: true`; docs/agents.md
describes the new default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Composition and Layer viewers took every scroll as a zoom, so a trackpad
could not pan. A trackpad's two-finger scroll now pans; a pinch,
Ctrl/Cmd+scroll, a mouse wheel and Alt + a trackpad scroll zoom around the
pointer.
Where the platform names the device (egui's MouseWheelSource, macOS), that
decides. Elsewhere browsers and some high-resolution wheels report a mouse
wheel in points, as a trackpad does, so the unit alone doesn't decide. A
scroll in points pans only once it has shown it is a trackpad: a touch phase,
movement on both axes at once, or a pinch. That holds until a wheel scrolls
in lines. Until then the vertical part zooms and the horizontal part pans.
ui.scroll gains unit (point|line), source (wheel|trackpad) and pinch so
agents can drive both gestures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings ▸ Project ▸ Project Files ▸ Save Compact Project Files (off by
default) saves .ecproj files as compact JSON: smaller, faster to save and
open. Off, they stay indented, one value per line, so they read and diff
cleanly in version control. XML copies are not affected; auto-saves were
already compact. The project.ecproj inside exported template and Motion
Graphics template packages is written compact.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Main split the panels' value editors into one function per value kind.
The expression colour now comes from Tokens::for_value in each of them:
Effect Controls through PropCx::value_tokens, the Timeline's scalar,
vector and enum editors, and the Properties transform row.
Review of the first commit found three places that still asserted the old cleanup: the UI integration
test (which would have failed CI), docs/agents.md, and the comments on TextEdit::created, layer.newText
and the engine test itself.
Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
Carry property, Font and Media Replacement overrides into the collapsed nested EvalCtx so nested layers render beyond the precomp frame instead of falling back to a clipped, flattened image. Key the layer cache on instance overrides to keep distinct collapsed instances isolated.
An explicit demo startup no longer saves the session, so the demo cannot replace the last visit's project. The config request is aborted after 5 s, stops reading once the body passes the size limit, and is skipped for ?empty and ?demo. The packaged hosting notes link to the published docs.