Problem: effect colour labels (26.5) were drawn only on the Effect Controls header; the Timeline's effect rows looked unlabelled.
Fix: an effect group row in the Timeline paints the label colour as a 4 px bar on its left edge (same look as the Effect Controls header) and registers `timeline.group.<uid>.label` with the label's name for agents. Docs: gaps.md row 21 and ui-parity.md updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds Georgian (ქართული, code ka) to Settings > General > Language, with
Match System for ka / ka-GE / ka_GE.UTF-8 locales:
- i18n.rs: the menu catalog, the same 628 (command, English label) keys as
the other languages, plus the Undo/Redo entries, the workspace and 3D
view shortcut submenus, the Reveal labels on Windows and Linux and the
macOS Services items.
- i18n/ui.rs: GEORGIAN, every row of the Chinese panel catalogs (687), and
GEORGIAN_PANELS, 195 rows for text the panels send through tr() that no
catalog has yet (form dialogs, drop messages, screen-reader names,
context menus, Project and Timeline column headers). The tests hold
them to the same rules (unique, same placeholders, used by a converted
panel) and keep them from shadowing a Chinese row; prefs_live.rs joins
the converted files.
- i18n/effects.rs: Georgian names for all 307 effects and 21 categories;
the CC series and brand names stay in English.
- Properties > Text Animation: the Add Animator and Presets buttons grow
with their translated labels (English keeps 116 / 84 px).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Match System (the default) stayed English in the browser build, which has
no system-locale probe (#229). The page now passes ?lang= from the address,
then navigator.languages, and Match System takes the first of them with a
catalog (an English tag counts), else English. A language chosen in
Settings still wins; native builds are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
(cherry picked from commit 73c064e3858068ed19fbfafbdd0b3c8cc229a42e)
Follow up on #1210: remove the fixed menu index from automation and click handling, and move the preset-folder documentation into the Effects & Presets section.
In After Effects, holding Alt while dropping the expression pick whip
refers to an effect's property by its index, effect("Color Control")(1),
instead of its name, ("Color").
prop.pickWhip takes byIndex: the effect keeps its name and each
property inside it is selected by its one-based place among its group's
children (nested groups too), which is what an expression's (1) reads.
Other properties, dimensions ([1]), insertion at the cursor and match
names (Compact English off) are as before. An index still reads a
renamed property, but another one if properties are reordered.
Tests: pick_whip_by_index_selects_effect_properties_by_their_index
(engine, the references); effectcraft-host pick_whip (by index and by
name read the same values, nested and per dimension).
ui_accessibility_audit walks the AccessKit tree and counts unnamed or roleless controls per panel (zero required for Project, Effects & Presets, Settings and the Render Queue; a ratchet for the rest). Rows are named tree items with selected / open state, the page list is a list with positions, controls carry label and value, the lists take the arrow keys, Home / End, Enter and Space, popup lists take the focus when they open. ui_contrast checks the theme tokens against WCAG 2.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
In After Effects solo is not time-dependent: while any AV layer is soloed,
non-soloed layers are excluded at every time. The renderer, nested/collapsed
3D paths, engine viewer helpers and viewer hit tests only counted solo layers
active at the current time, so outside the soloed layer's in-out range the
whole comp reappeared. Drop the time condition (audio already ignored it).
Update the #66 viewer regression test to the AE behaviour and add a render
test for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every layer gets the Video switch (eye) in the Timeline (nulls, cameras and lights
were excluded by an is_av() check). A selected layer whose eye is off no longer
draws its box, handles, anchor or paths in the viewer. Alt-click on an eye and
Layer > Switches > Hide Other Video now take nulls along.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' Liquify shows Distortion ▸ Offset (x, y), and the renderer
already applied distortionMeshOffset — sampling the mesh at layer
coordinates minus the offset — but the parameter was declared hidden, so
users could neither see nor edit it, and #1194 read as 'the effect does
not work and the Offset option is missing'.
It is now a visible 2D Point control (still defaulting to 0,0, still
scriptable by its old path). Regression test: the spec exposes it as a
Point, a [20,0] offset moves the displaced-region centroid right by the
offset (the render differs, and the left of the shifted mesh is back to
untouched pixels), docs/effects.md refreshed via UPDATE_DOCS.
On a selected layer's row, the Parent menu and pick whip and the Track
Matte menu now set every selected layer's parent or matte, as moving a
selected layer's bar moves them all; on an unselected row they set that
layer's alone. Each is one undo step. A selected layer chosen as the
parent or the matte is left out of the layers it links, and parenting
that would make a loop is refused as a whole.
A new matte layer keeps each layer's mode (layer.setTrackMatte with
kind: preserve); a mode and No Track Matte apply to all of them.
The Track Matte column gets a pick whip, like the parent's
(timeline.layer.<id>.trackMattePickWhip, with a translated tooltip):
dropped on an audio-video layer's row, it makes that layer the matte.
The layers a parent or matte pick whip links are taken when its drag
starts.
Tests (ui_batch_links): the Parent menu and pick whip, and the Track
Matte menu, mode, No Track Matte and pick whip, with real clicks and
drags: selected layers change together and unselected ones don't, modes
are kept, one undo puts links, compensated transforms and the matte's
visibility back, and a refused cycle changes nothing. Both fail on main.
- verified: 0.9.2 on every page, checked against the v0.9.2 tag and release assets
- install, price-and-platforms: Windows x86 builds, riscv64 deb/rpm, macOS CLI zip
- gpu-not-used: GPU Information now names the adapter or why the GPU is off;
OpenGL means CPU compositing; #613 still open
- import-footage: TGA, HDR, DPX, Cineon sequences; dropped PSDs ask; drop on
an empty viewer makes a comp
- render-a-video: QuickTime (Uncompressed) format
- make-a-composition: Layer > New > Text starts typing; save and delete presets
- CLAUDE.md: regular file instead of a symlink
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Japanese data point in #821 (zitann2020) offered to write its rows against whatever mechanism
this PR lands, so both languages share one catalog instead of inventing two. This makes adding a
language a data change and reserves `ja`:
- `Catalog` holds a language's effect rows and its category labels, and `catalog()` resolves a
language code to one; adding a language is two tables and one arm, with no change to the lookups
or to any panel.
- `JAPANESE_EFFECTS` and `JAPANESE_CATEGORIES` are declared, keyed by the same effect ids and by
the registry's English category names, and `ja` resolves to them. Both are empty, so a Japanese
interface draws exactly what it drew before — the slot changes no behaviour on its own.
- `a_pending_language_only_uses_known_ids` guards the pending tables (Japanese and Traditional
Chinese) as rows arrive: an id Simplified Chinese does not know, a different English name for one
of them, an empty translation or a repeated id fails. `languages_without_rows_draw_the_registry_name`
asserts each pending language has an arm in `catalog()` (a table with no arm would leave a
translator's rows dead) and is still row-less, so the day one gets rows the test says where its
coverage moved.
- `only_the_brand_names_stay_in_english` now documents that it pins *Simplified Chinese's* five
brand names and is deliberately not shared: AE's Japanese interface keeps the whole `CC`, `VR`
and `OCIO` sets in English while its Chinese one translates them, so repeating the English name
is a language's choice and not an unfinished row. The row check reflects that (a repeated English
name is accepted, an empty one is not).
docs/localization-parity.md records the two empty tables and that each language decides for itself
which names stay in English.
Refs #821
The interface below the menu bar is localized (618 fixed menu entries, ~490 panel rows) but an
effect's name still rendered in English everywhere it appeared: the generated Effect menu, Effect
Controls, the Timeline and Effects & Presets.
The registry's English name is the effect's identity: `effect.list`, `effect.apply {"effect": …}`,
scripts, expressions and the property tree's group name all match on it. Only the drawing changes.
`crates/ui-egui/src/i18n/effects.rs` keys the names by effect **id** rather than by the English
string — a repeat is stored as `Gaussian Blur 2` (an English key would miss it) and upstream
renames a display name now and then, while the id is stable. It carries 306 rows for Simplified
Chinese, one per effect in the registry, taken from the installed After Effects 2026 (26.5.0.89)
Simplified Chinese interface, with the `CC` series following Adobe's Chinese documentation (which
names 68 of the 69 that its interface leaves in English). `Cryptomatte`, `EXtractoR`, `IDentifier`,
`Key Light` and `Unmult` stay in English as brand names; `Face Measurements` and `Face Track
Points` are EffectCraft's own effects. The 21 category folder names are in the same file, worded
after the effect names (channel → 通道, noise → 杂色, matte → 遮罩 …).
What draws the catalog now:
- **Effect menu:** the entries and the category submenus. The command and its `{"effect": <id>}`
params are untouched, so the menu still applies by id.
- **Effect Controls:** the header, its Rename field, the accessible name and the About popup.
- **Timeline:** effect group rows, and the search (a Chinese interface is searchable in Chinese).
- **Effects & Presets:** the rows, the drag ghost, the folder rows and the search.
Kept as they are: the effect id, the property tree's `PropGroup.name`, every automation id and
label, `effect.list`'s `name`/`category`, and the undo label (`Apply Gaussian Blur`). A name the
user typed in Effect Controls stays verbatim, and a repeated instance keeps the index the engine
appends (`Gaussian Blur 2` → `高斯模糊 2`). No other language has rows yet, Traditional Chinese
included, so those draw the registry's English name.
Tests: nine unit tests under `cargo test -p effectcraft-ui-egui --lib i18n` cover the data (every
effect has a row, the row still carries the registry's English name, ids are unique, only the five
brand names repeat their English name, every category has a row, a row names an effect the registry
knows) and the behaviour (the instance index, user renames, English and untranslated languages,
search) plus a scan pinning the drawing sites. `crates/ui-egui/tests/ui_effect_names.rs` checks the
Effect Controls header, the generated Effect menu and that the ids, automation labels and
`effect.list` stay English.
`docs/localization-parity.md` and `docs/gaps.md` no longer record effect names as deliberately
English; effect *parameter* names are still untranslated and stay the next piece.
Refs #821