Commit Graph
3708 Commits
Author SHA1 Message Date
Dylan M. Taylor 4020edb8cd PDF fonts and fax: bound charstring work, ToUnicode ranges and reference search (#2964)
* PDF fonts and fax: bound charstring work, ToUnicode ranges and reference search

Type 1 and CFF charstrings bounded subroutine depth but not total work:
subroutines that call each other several times multiplied a small font into
unbounded instructions and geometry. Each glyph now has a shared budget of
100,000 instructions. The Type 1 Subrs parser looked up /CharStrings again
for every entry; it is found once. A ToUnicode bfrange expanded a long
destination string for each of up to 65,536 codes; destinations past 256
bytes are skipped and a CMap keeps at most 2^20 mappings. CCITT 2-D decoding
scanned the reference row from its start for every code; it bisects.

* address review: cap bfchar and array bfrange unicode mappings

* address review: seac components share the glyph instruction budget (CFF and Type 1)
2026-11-10 17:57:27 -05:00
Dylan M. Taylor 684c53f1b1 Segment checkpoints: charge memo copies and string bytes; refuse impossible zip sizes; bounded inflate errors (#3006)
* Segment checkpoints: charge memo copies and string bytes; refuse impossible zip sizes; bounded inflate errors

The pickle reader charged memo reads but not memo writes, and counted a
string as one object whatever its length, so memoizing one long string
many times kept unbounded copies; writes are charged too and strings count
one node per 64 bytes. A zip entry stating more than deflate can expand
its data to is refused before inflating, and inflate errors keep only the
status, not the partial output.

* address review: charge every owned field of Global, Storage and Tensor to the pickle clone budget
2026-11-10 17:56:41 -05:00
Dylan M. Taylor 48694df715 Lottie export: embed only files that are PNG, JPEG, GIF or WebP images (#3008)
* fix(lottie): export embeds only files that are PNG, JPEG, GIF or WebP images

* address review: match full PNG and GIF signatures
2026-11-10 17:56:16 -05:00
Dylan M. Taylor f541597d51 fix(export): encode WebM audio packets in place instead of draining each from the front (#2982) 2026-11-10 17:55:32 -05:00
FredApps f85f18e0b4 Merge pull request #3401 from nazar-gavrylyk/fix/first-playback-lag
Preview: smoother first playback of uncached comps
2026-11-10 18:36:23 +01:00
FredApps 9eb9ac003b Preview: end the small-RAM-preview pacing test with a newline (cargo fmt) 2026-11-10 17:56:26 +01:00
FredApps 114fbaed63 Preview: the pace measures its lead over no more frames than the RAM preview holds
The pace counted cached frames among the next ahead x 2, but the prefetch never requests more than the RAM preview holds (offsets 0..fit-1 from the current frame). With room for only a few frames the lead could never fill, so a preview that rendered every frame at once was slowed to a fraction of its frame rate, with Lower Resolution When Playback Can't Keep Up off (the default). The lead is now counted over at most the frames the prefetch keeps after the current one, and with none of those (room for at most two frames) the clock runs in real time as before pacing.
2026-11-10 17:22:44 +01:00
nazar-gavrylyk e356e4adf5 Preview: a stall after playing at full rate still steps down a resolution
The step-down was skipped while the achieved frame rate read as keeping up, and that rate comes from the frames shown in the last second they were shown: through a stall it kept the rate from before it, so a preview that played a cached stretch and then stalled never stepped down. A rate whose last frame is more than a second old no longer counts.
2026-11-10 15:58:42 +01:00
ash b23bbf927f Merge pull request #3412 from arnav-hiwarkar/fix/1828-timeline-layer-snapping
Timeline: Shift-dragging a layer bar snaps to layer ends, the current time, markers and keys (#1828)
2026-11-10 20:10:39 +05:30
FredApps 9143393ce5 #945: play preview audio at the selected frame rate (#3416) 2026-11-10 15:26:21 +01:00
nazar-gavrylyk a10c7fa2cd Footage: note that 8-bit and float frames of one movie decode apart
In an 8 bpc comp, a movie used by both a plain and a masked layer has an 8-bit and a float entry in the media pool, decoded separately. Rare and only a speed cost, so it is noted where the 8-bit path starts rather than changed.
2026-11-10 15:10:35 +01:00
nazar-gavrylyk 513d5eaea7 Preview: Lower Resolution When Playback Can't Keep Up is off by default
It never steps back up during a play, so a looping preview kept playing at a quarter of its resolution after its first loop. Without it the paced first loop caches the viewer's resolution and the next loops play in real time, as in After Effects. The setting stays for whoever prefers a lower first pass.
2026-11-10 15:10:24 +01:00
nazar-gavrylyk b18bf9186a Preview: GPU admission's reasoning holds for lanes four threads wide
Only a lane's drain thread waits for a GPU slot. A lane runs one drain at a time (it is idle, and started again, only once its drain found no job), and its other threads only help with that frame's parallel work, as Rayon helpers that never wait. The comments said lanes had one thread; the test now runs on a lane LANE_WIDTH wide and checks that its other threads decline while the drain thread waits.
2026-11-10 15:09:40 +01:00
nazar-gavrylyk db21c733b4 Auto: a frame's ticket ends it on every exit
AutoPick::ticket chooses a side and reports the frame's time once; dropped without one it ends the frame unmeasured. The viewer's frames, the renderer's top-level frames and frames rendered in passes use it, so an Auto CPU frame turned away by GPU admission (#3028), a cancelled export frame or any later exit no longer leaves its frame counted as running. The frame server keeps its choice across calls and still ends a replaced frame itself.
2026-11-10 15:07:57 +01:00
nazar-gavrylyk e8b94271c4 Footage: the 8-bit levels test checks the movie is in the frame's files
The test source notes its file while a read is recorded, as the media pool does, and the test checks the render's read log lists it.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk 21d54b2a1a Gaussian Blur: the bit-identity test covers tiles past the first
A 300-pixel-wide case runs the row-by-row pass over tiles at x 128 and 256 and a partial last tile.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk e4c49f9bc0 Disk cache: queued layer writes hold at most 1 GB
Layer jobs keep their float buffer until the writer compresses it, so the 64-job limit could hold ~8.5 GB of evicted 4K buffers. Layer and matte writes now also have a byte budget, like frames; a single bigger buffer is still taken when nothing else is queued.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk bbc5f9889d Preview: a cached end of a preview that doesn't loop plays in real time
The paced clock counted the cached lead out of twice the prefetch depth even when fewer frames were left before the end, so a fully cached preview that doesn't loop slowed down over its last frames, and one shorter than that depth played slow throughout (and could step down). The lead now counts out of the frames left.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk dd1aff17e5 Footage: 8-bit levels are read while the render records its reads
footage_buf8 asked for a movie's 8-bit levels outside Renderer::read, so the media pool noted the movie in no recording: a layer buffer made of it listed no files and was still marked complete, and could be served stale after the movie changed on disk.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk 396495dfa0 Auto: frames that end without a time stop counting as running
A GPU frame that failed or failed its health check, and a remote frame replaced before it finished, stayed counted as running on its side, so every later frame there was timed as one of several side by side and that side looked cheaper. AutoPick::abandoned releases them.
2026-11-10 15:04:01 +01:00
nazar-gavrylyk b3000aac70 Preview: playback runs at the pace frames arrive when it can't keep up 2026-11-10 15:03:10 +01:00
nazar-gavrylyk 3709cccedf Preview: frame lanes are four threads wide, and cache_bench measures the cadence 2026-11-10 15:03:10 +01:00
nazar-gavrylyk 893d9a0b04 Preview: playback steps down a resolution when it can't keep up
Settings > Previews > Lower Resolution When Playback Can't Keep Up (on by
default): a preview at Resolution Auto that stalls on uncached frames and
shows under 80 % of its frame rate for two seconds plays on at half the
scale, and two seconds later at a quarter if still slow, no lower than the
Adaptive Resolution Limit. Stopping goes back to the viewer's resolution
and Cache Frames When Idle fills it in. An explicit Resolution, the comp's
or the Preview panel's, is kept as set.

First playback of a 1080p comp with a blur (cache_bench --play): 9.0 to
22.1 frames/s on the CPU (about 27 once at Half), 4.1 to 16.1 with Mercury
Auto on an integrated GPU; plain clips that keep up stay at Full.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk cc4f834a94 cache_bench: --play measures a first playback in the app
--play SECS runs the app headless (egui_kittest) on the bench comp, with
the viewer at 100 %, Resolution Auto, nothing cached and Cache Frames When
Idle off, presses play and steps it for SECS seconds of wall time. It
prints the frames shown per second, the time the clock stalled on uncached
frames, the frame reached and the share of passes at each viewer scale.
--gpu composites on the GPU (Mercury Auto) as the desktop app does;
--res N sets the comp's Resolution to every N-th pixel.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 76e4008151 Footage: 8 bpc renders keep plain movie frames as 8-bit levels
An 8 bpc render at Full quantises plain footage straight away, so the
media pool now keeps those movie frames as the 8-bit levels it is
quantised to (a quarter of the memory) and the renderer expands them
into the layer buffer: the same pixels to the bit. Other depths,
reduced renders, masks, colour profiles, fields, frame blending,
Cineon, Invert Alpha, linear light and 10/12-bit or float movies keep
the float path.

First playback of plain 1080p clips at Full caches ~43% faster on the
CPU, and the footage cache holds 4x the frames.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 50a889737e Auto: frames rendered side by side no longer all warm up the GPU
A preview renders up to 12 frames at once, and Auto only learns a frame's
time when it is done. A starting preview sent every lane to the GPU for
its warm-up, and on an integrated GPU 2–4× slower than the CPU each first
playback stalled. Now at most one GPU warm-up frame (and one re-probe frame
per side) runs at once, a frame's time counts per frame running on its side
at once, and the warm-up starts on the CPU, so the frames on screen come
first. Iris Xe, 1080p: Auto went from 13–34% slower than CPU only to 0–17%.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 6bb52b1cb1 cache_bench: --gpu measures the GPU compositor
--gpu renders on a headless GPU of its own and reads the frames back, as the
desktop viewer does; --backend cpu|gpu|auto picks the compositor (default
auto, the viewer's Mercury GPU Acceleration). With auto the bench prints
Auto's per-comp timing history: how many frames each side rendered and how
long they took.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk b3dc49a0cf Render: plain footage is copied, converted and quantised in one pass
A footage layer's frame was copied from the footage cache, converted from
its colour profile, then quantised to the project depth in masked_source:
three passes over a 33 MB 1080p float frame. Footage without masks now
comes quantised from one fused pass (Pipe::copy_converted); other source()
callers still get unquantised pixels. Bit-identical (tested at 8/16/32 bpc).
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 42989edd8e Gaussian Blur: the exact kernel for small blurs runs row by row
The sampled Gaussian (sigma < 3) read every tap through a bounds-checked
get, and its vertical pass walked a column per pixel. Taps inside a row are
now one slice, and the vertical pass adds whole input rows in 128-pixel
tiles. Same f64 sums in the same order: bit-identical output (tested
against the per-pixel kernel). Each pass is 15–25% faster.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 87bfaa8f1c Preview: Cache Frames When Idle is on by default, as in After Effects
A comp left alone for a second fills its RAM preview from the current time,
so the first playback is cached instead of rendering frame by frame. Saved
settings keep their value. Two UI tests that assumed the old default set it
explicitly.
2026-11-10 15:03:10 +01:00
nazar-gavrylyk 38dffd4aea Disk cache: frames and layer buffers are compressed on the writer thread
A render thread handed each frame to the disk cache already copied pixel by
pixel and LZ4-compressed (~9 ms per 1080p frame) before it could start the
next one, and layer buffers were encoded even when the queue then dropped
them. The queue now holds raw RGBA (one memcpy via ColorImage::as_raw) and
Arc<Buf>s; the writer thread encodes them. Every frame of a 120-frame bench
run now reaches disk (113–119 before). cache_bench prints the flush time.
2026-11-10 15:03:10 +01:00
13470ca161 Add affected CI and replayable crash repros (#1224)
* AG4: xtask ci --affected

cargo xtask ci --affected [--base REV] [--dry-run] runs fmt, clippy, tests (nextest + doctests when available), layers, assets (only on asset changes) and wasm (only for affected L0-L4/web crates) for the packages a change can affect: changed files map to the owning package and to packages whose sources read them via ../ paths, expanded to reverse dependents. Workspace-wide inputs (root Cargo.toml, Cargo.lock, .cargo/, xtask/, toolchain, clippy.toml) fall back to full CI. Documented in docs/testing.md, AGENTS.md and CLAUDE.md.

(cherry picked from commit f3ca84fc2ee3948582cbc94e4c99ee510e829540)

(cherry picked from commit 8a2cdcadf447eafa57ab14016beae4420f002af0)
(cherry picked from commit d8a4301bc1)

(cherry picked from commit 36402c61ac2f7e29ecd76a6cfc89365cc2572e0a)

* AO1: fast CI profile, looser timing tests

- [profile.ci] (release without LTO, 16 codegen units); `xtask ci` runs clippy
  and tests with --profile ci instead of --release.
- Wall-clock asserts in engine memory_tick, gpu OpenGL decline and script
  socket tests keep their intent with bounds that survive a loaded machine.
- docs/testing.md and CONTRIBUTING.md mention the profile.

(cherry picked from commit b45c8a379351ebdfda0d7076ad4b740baf6f2087)

(cherry picked from commit fa1ea6a107c4c1936cde89b518a05adc73f2b4b0)
(cherry picked from commit e5d5ed80e9)

(cherry picked from commit d2c67660c70764f9c56880a642ad7f0d004a7f92)

* AG6: journal replay repros

Bug reports become replay scripts and crash regression tests become data files:
- engine::replay: a JSON-lines repro format (start line, command steps with
  expect_error, expect queries with JSON pointer + equals, expect_no_error),
  a never-panicking runner that reports per-step ok/error and the first failure,
  and journal export (from the last project open; saves left out; size-capped).
- journal.export {path?} and help.exportRepro {path?} (not journaled).
- Crash capture: when the last-resort guard catches a panic in the outermost
  command, the journal plus that command is saved to Repros/crash-*.jsonl in the
  settings store (newest 20 kept) and the error names the file.
- Commands run by a journaled command (script steps) are no longer journaled twice.
- effectcraft-cli replay SCRIPT.jsonl [--json] [--keep-going]: exits 1 on a failed
  step, unmet expectation or panic.
- crates/host/tests/repros.rs replays every tests/repros/*.jsonl; three samples
  from past crash fixes (zero frame rate, Layer Settings with no selection,
  New Comp from Selection with hostile overlap).
- Docs: docs/agents.md "Repro scripts"; AGENTS.md: crash fix regression test =
  a .jsonl in tests/repros.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

(cherry picked from commit c38509d7dafe507856c48c78db65e00b94b0cebc)

(cherry picked from commit e55b56dbf76716adfcbfe4cc773df19a74edc419)
(cherry picked from commit 96a63855a9)

(cherry picked from commit c59351ab3bd697f0868e41230dd883960d94a540)

* xtask: ci and ci --affected run cargo test and nextest with --no-fail-fast

One run now lists every failing crate instead of stopping at the first.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019qXL3GPNnY9BSFF2XoU2Yu

(cherry picked from commit e46c7debe738eca62b35bf7392ab77637f6a33ae)

* Agents: confinement write-checks journal.export, help.exportRepro and file.exportTimeline

Review on #859 (split into this PR): their output paths were only read-checked (relative ones
not at all). Test: confinement_covers_every_command_that_writes_a_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014d65YdNxQmjRkbXRtP2NwH

* #1224: handle bin-only CI targets and BOM repros without weakening timing tests

* #1224: run the full gate when nextest policy changes

---------

Co-authored-by: Elias <hakifx91@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: FredApps <FredApps@users.noreply.github.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-10 14:57:32 +01:00
arnav-hiwarkarandClaude Opus 5.5 d0eb89904c Timeline: note that a snapped bar edge off the frame grid lands within half a frame (#1828)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 19:26:51 +05:30
arnav-hiwarkarandClaude Opus 5.5 3c6abe3606 Timeline: a Shift-drag on an unselected bar moves the whole selection (#1828)
A Shift-press on an unselected bar adds it to the selection, so the drag now moves that
selection and its layers are no snap targets. Tests cover the selection drag and that a
moved layer's own marker is no target.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 18:44:24 +05:30
FredApps f88e7980ae Merge pull request #2162 from MarekSpodBiedry/issue-2104
Make the audio preview follow mute changes made during playback (#2104)
2026-11-10 14:10:00 +01:00
FredApps 8b9f9e6943 Capture observed process and GPU failure evidence (#3409)
* #3357: retain process, memory and typed GPU failure evidence

* #3357: tighten reporter protocol regression cases
2026-11-10 14:05:57 +01:00
FredApps d047d89b9a #2104: document audio comparison and regression contracts 2026-11-10 13:36:17 +01:00
arnav-hiwarkarandClaude Opus 5.5 3f3031d941 Timeline: Shift-dragging a layer bar snaps to layer ends, the current time, markers and keys (#1828)
Moving a layer bar or dragging its In / Out end with Shift held snaps the moved edge, within
8 px of the pointer, to the current time, comp and layer markers, visible keys, the work area,
the comp's start and end, and other layers' In / Out points, as in After Effects. The edited
layers' own ends are no targets (nor, when moving, their markers and keys). Targets are
gathered once per drag; snapping is measured from the pointer, so dragging on lets go.
Without Shift a drag moves by the whole frames the pointer covered, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 17:54:46 +05:30
FredApps 31da676415 #2104: bound audio comparisons across reused precomps 2026-11-10 13:10:10 +01:00
FredApps 9d504f6722 #2104: synchronize live audio edits and restore silent previews
Merge current main while preserving continuous audio and prefetch behavior. Fix sibling method visibility, audio-only unmute, queue/cursor handoff, end-of-span replay, and expression-driven audio invalidation. Add mixer and preview-output regression coverage. Formatting checked; builds and tests run in hosted CI.
2026-11-10 13:07:43 +01:00
ashandClaude Opus 5.5 d9fde92d83 Viewer: a click selects the topmost layer over a selected one (#3389) (#3405)
* #3389: a viewer click selects the topmost layer over a selected one

Clicks in the viewer went through pick(), which prefers a selected layer
under the pointer so a covered layer can be dragged (#230). A large
selected layer lower in the stack therefore captured every click inside
its bounds, and the layers in front of it could not be selected there
(#1535, #3389).

Add click_pick(), the same hit test without that preference: the
topmost layer, keeping the selection when it is already selected. The
left click (Selection and fallback tools, Roto Brush), the double-click
and the right-click menu use it; drag starts keep pick(), so dragging a
covered selected layer works as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* #3389: rustfmt the viewer's shapes imports

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* #3389: test the right-click where both layers cover the pointer

The right-click check ran after the drag had moved the layer behind out
from under the pointer, so the old pick() passed it too. It now runs
before the drag with the layer behind selected, then closes the menu.
pick()'s doc names the Puppet tool's pin placement as a click that uses it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* #3389: a click on a covered path of the selected layer keeps that layer

With clicks going to the topmost layer, a click on a mask or shape path
of the selected layer where a layer in front covers it selected the
layer in front. Its paths went away, so a double-click there could no
longer free-transform the path. A plain click on a shown path now stays
on its layer, as pick() did; Shift-click still toggles the topmost one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* #3389: a right-click on a covered path of the selected layer keeps it

The context menu picked as a left click did before the path fix, so a
right-click on the selected layer's path, under a layer in front,
selected the layer in front. It now keeps the path's layer like a left
click. pick() and click_pick() docs describe the Puppet and path
exceptions exactly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 17:31:34 +05:30
nnaannoo f31463abfe Build: take craft-libs at e11f9d9a so its workspace loads with current Cargo (#3351)
Moves the six craft-libs 92d392c pins to e11f9d9a so cargo vendor (and the Nix flake) can load the craft-libs workspace. Refs #3291.
2026-11-10 15:12:55 +05:30
ash bb908a6ae3 Merge pull request #3393 from arnav-hiwarkar/fix/keyframe-marquee-scroll
Timeline: keep marquee selection anchored while scrolling
2026-11-10 11:53:07 +05:30
arnav-hiwarkarandClaude Opus 5.5 58a1f3df17 #2859: test the real marquee selection path
The unit test re-implemented Marquee::selection's box/outline split, so it
only covered `targets`. Move the anchor math into `Anchor::press` /
`Anchor::selection` over a plain `View`, call it from the test, and add a
scrolled-drag case that fails with a screen-fixed anchor.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 11:01:42 +05:30
arnav-hiwarkar 384184a12b #2859: document marquee gesture contracts and regression cases 2026-11-10 09:40:22 +05:30
arnav-hiwarkar eec3c51296 #3103: doc comments for the touched import and prompt functions 2026-11-10 09:35:56 +05:30
arnav-hiwarkar 51ef332c05 #2859: keep timeline marquee anchored while scrolling 2026-11-10 09:23:04 +05:30
arnav-hiwarkar 9e58108288 #3103: import dropped and picked After Effects projects; name the project imports alike
Dropping an .aep or .aepx on the window, or picking one in File > Import > File...
or Multiple Files... (also from the Home screen and the Project panel), imports it
as File > Import > Adobe After Effects Project... does, instead of failing as
unsupported footage: the losses prompt first when parts cannot come over, its
items in a folder named after the file, its first composition open.

- Several projects are asked about one at a time: the others wait in the
  prompt's queue, and Cancel skips only the one it asks about. A prompt another
  dialog replaced (Save changes?) strands nothing: its projects are tried with
  the next import or queued behind the next prompt.
- The other files of a drop or pick import as footage, into the Project panel
  only when a project is in the drop. While the prompt shows, a Photoshop file
  or image sequence imports with its defaults instead of replacing the prompt,
  an Interpret Footage question leaves a note instead, and a dropped .ecproj is
  skipped with a note. While Save changes? waits for a dropped .ecproj, the rest
  of the drop is skipped with a note instead of landing in the replaced project.
- Errors of every picked project reach the status line on both the blocking and
  the non-blocking file dialog.
- The Import File dialogs list .aep, .aepx, .ecproj and .ecprojx; Replace
  Footage offers footage only.
- For scripts and agents, file.import hands After Effects projects to
  file.importAep; a refusal (new EngineError::Refused) names the menu entry and
  `file.importAep` with `allowLosses`.
- File > Import / Export name the entry Adobe After Effects Project..., as
  Adobe Premiere Pro Project...; File > Import keeps After Effects' order with
  the project imports together and the formats only EffectCraft imports after a
  separator. All 13 menu catalogs and the losses dialog title are updated.
- Docs: aep-import, aep-export, footage, file-format-parity, agents.

Supersedes #3312.
2026-11-10 08:49:26 +05:30
FredApps 308a906043 Merge pull request #3047 from MarekSpodBiedry/issue-3028
Preview: render at most two frames on the GPU at once so video memory stays flat (#3028)
2026-11-09 23:22:54 +01:00
FredApps 5909f9cf76 Merge remote-tracking branch 'origin/main' into maintainer/1956-raster-20261109 2026-11-09 22:54:41 +01:00