Add 308 Traditional Chinese effect names and 21 category labels, written from the English source with Taiwan creative-software terms. Update the completeness tests to require the zh-hant table and recount the localization docs.
effects-parity.md and gaps.md: the Selection is picked in the viewer. control-protocol.md: the
viewer.cryptoPick element ids. footage.md: a paragraph on the eyedropper.
Review follow-ups:
- Files in use are never dropped from the channel cache: planes an effect
holds, the files of the last 4 pictures made of their planes until their
effects ask for the channels, and decodes in progress, which now count
the planes they will allocate (from the header) against the budget. With
4 frames at once over a budget of one file, each file decodes once (test).
- A decode that panics removes its entry instead of leaving it decoding.
- One decode allocates at most 8 GiB of planes (512 MiB on 32-bit and
wasm); a header asking for more is refused with the reason.
- A shared picture whose file has no cached channels (a failed read, a
broken part it doesn't use) is decoded from its own channels.
- Comment why waiting on a decode may block a rayon worker; drop the
subsampling check and test (the exr crate refuses subsampled files).
- Docs: the cache is a soft bound; a single-part file still decompresses
every channel; the first frame and the image crate's route decode twice.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The channel cache decodes a file once however many callers ask for it at
the same time (the others wait for that decode), and is bounded by the
bytes of its planes (1 GiB, least recently used out first, a file counting
as used when its decode finishes, the newest file always kept) instead of
four files of any size.
- Once an effect has read a footage item's channels, its pictures are made
of the cached planes, also for files with an unnamed RGB layer (bit for
bit what the image crate shows, which still decodes the files the planes
can't stand in for); footage alone decodes only its picture's channels
(a multi-layer file's were all decoded and cached for every frame).
- Channels are decoded straight into their display-window planes, and the
picture is converted from the planes without two interleaved copies.
Measured on a 30-frame 2560x1440 sequence of 32 channels (DWAA), one frame
at a time: footage alone 0.185 -> 0.073 s per frame and 4.4 -> 1.8 GB peak;
with an unnamed RGB layer plus Cryptomatte 0.244 -> 0.159 s; multi-part
plus EXtractoR 0.194 -> 0.127 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SAM 2's instance now reads wgpu's environment variables, as the render context's does, so a driver such as
Mesa's Dozen (WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER=1) is visible to it, and WGPU_POWER_PREF applies.
An adapter without compute shaders is refused before a device is made on it, so the CPU takes over with one
line instead of a validation error per kernel. The refused adapter is kept for the life of the process, as
the device on it was: dropping it crashed the tests on WSL2's GL driver. Gpu::shared no longer repeats
"SAM 2 compute:" in its errors.
A run reads the project, edits it and writes the whole file back, so two
at once silently dropped the edits of whichever saved first. A run that
saves over the file it opened (--save, or --save-as the same file) now
holds an OS lock on `.<name>.lock` next to the project from before its
read until it exits. The next run says so on stderr, waits, then edits
what the first one saved. Ported from filmcraft-cli
(storytold/filmcraft#3926).
The OS drops the lock however the process ends, so a crash leaves nothing
stale. If the lock can't be taken the run warns and saves as it did
before. A missing project stops the run before it opens anything, with
the same error opening gives, so a project created in between is never
saved without the lock. The desktop app and `mcp` don't take this lock.
camera.solveStatus said `solved: true` for any stored solve, but the solver
keeps the frames it cannot resect as unsolved and interpolates the camera
there. `solved` now needs every frame, the same check camera.exportBlender
makes, and `partial` marks a solve with gaps, next to `solvedFrames`.
Offset Paths' Amount, Line Join, Miter Limit, Copies and Copy Offset,
and Zig Zag's Size, Ridges per segment and Points reported their
internal ids as matchName, so property("ADBE Vector Offset Amount") and
the other documented names returned null. They now report and resolve
by ADBE Vector Offset Amount, Line Join, Miter Limit, Copies and Copy
Offset, and ADBE Vector Zigzag Size, Detail and Points. Lookups by
display name and internal id still work.
The command checks look at the paths an agent gives, but a project it opens or
imports from a read root names its own footage, which was read wherever it is
when the project rendered: render_frame returned its pixels.
Backend::confine now wraps a headless session's footage and services:
ConfinedFootage reads frames, audio, aux channels, models and vector frames
only for footage inside the read roots (problem() says why the rest shows
nothing), and ConfinedServices checks read_file, exists, stamp, list_dir and
is_dir the same way. Writes are left to the command checks.
Test: automation_roots_confine_the_footage_a_project_names covers an absolute
path, `../`, a linked file and a linked folder, each opened and imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A shortcut belongs to the application, a panel or a context (editing text, a paint or
camera tool active, a mask selected). The narrowest active scope runs a chord: an active
context, the focused panel, the panel sharing its shortcuts (Timeline and Composition),
the application. A context's shortcuts never run outside it.
- shortcuts.rs: scope table for engine commands and menu entries, scope_rank,
scope_label; UiCommand can state its scope.
- Conflicts: the same chord in two scopes is an override (both keep working), reported
with overrides: true; shortcuts.conflicts lists same-scope pairs only.
- Scoped now, keys unchanged: Remember / Apply Interpretation and Delete Without
Confirmation (Project), Duplicate Render Item (Render Queue).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Swedish (Svenska) as an interface language in the menu, panel and
effect catalogs, written from the English source. The effect rows are
partial like Japanese and Georgian: an effect without a Swedish row draws
its English name, so a new effect does not block other PRs (#2244).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
bench --roto per size: no larger size tracked better on the synthetic clips and
Large lost the object after it re-entered; the hints say what was measured.
The bar shows the current object's stroke count and can remove its strokes.
An env-gated test runs the in-app download of a size.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>