#2944 (497a056c) normalises each box-blur mean in f64 and rounds once
(it was rounded to f32 first, then scaled), and counts repeated edge pixels
with one multiply instead of adding them one by one. Its PR states results
change only by float rounding, and it added the focused regression test the
golden-test rule asks for (box_row matches a direct sum). The golden hashes
are only enforced on aarch64 macOS, so Linux PR CI passed, and every
completed macOS CI run on main since #2944 has failed (497a056c's own run
was cancelled by a newer push).
Bisected on an M5: the golden tests pass at ed085bd4 and fail at 497a056c
with the same 52 hashes macOS CI reports. All 52 are 32 bpc frames of
effects that blur through box_plane/gauss_plane (Lightning, Advanced
Lightning, Inner/Outer Key, Caustics, Paint Bucket, Vegas); every 8 bpc frame
is unchanged. All 52 frames differ by at most 4.8e-6 per channel, with no new
non-finite values.
Only the pinned hash values change; LIBM_VARIANTS is untouched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Refraction samples are clamped to the layer rectangle instead of the buffer, so a sample past the
layer's edge in a buffer with transparent padding (a half-resolution preview's, a text or shape
layer's) repeats the layer's edge pixels rather than reaching the pale colour that stands in for
transparent ones. Transparent pixels inside the layer still show it. Same bounds on the GPU path.
Re-pins the four half-resolution CC Bubbles golden hashes (aarch64 macOS); the full-resolution
ones are unchanged. Adds a CPU test and a GPU-vs-CPU parity test on padded buffers.
Near the borders a bubble's refraction (liquid) or reflection (metal) sample
lands outside the layer. sample_bilinear returns transparent there, so the
pale stand-in colour for transparent pixels showed through, a band of washed-out
bubbles along every edge. Sample with edge pixels repeated instead, on the CPU
and in the GPU kernel; the pale colour stays for genuinely transparent pixels.
The CC Bubbles golden hashes are re-pinned (the half-resolution cases pad the
buffer with transparent pixels and are unchanged).
* Dev profile: line tables only for workspace crates, no debug info for dependencies
* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going
* One integration-test binary per crate
* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process
* xtask ci: run every stage and report all failures
* xtask ci: name the stage type (clippy type_complexity)
* xtask ci: run every test pass and report all failures
* cargo fmt
3eb3b99 makes the particles replace their layer as in AE, so their 112 pinned
CPU hashes change intentionally; no other effect changed.
(cherry picked from commit 9900eae773e1cad43a6d1bdcacbadc45a84b063a)
(cherry picked from commit 7aa27c0dd7c24b9f24591bb144a95951dc0ec510)
(cherry picked from commit 73377e8eca5c639715e5f3f623ed53ff329638a0)
(cherry picked from commit f07497dfee)
Preserve legacy selection repair, modifier routing, viewer lifecycle and workspace persistence through the shared docking integration. Qualify the complete workspace gate by refreshing the 18 stale Audio Spectrum hashes for the existing linear renderer, with an independent synthetic-tone regression.
On macOS 27.2 (rustc 1.98) one of the 404 pinned simulation hashes,
CC Mr. Mercury at non-default settings, 32 bpc, t = 2.2 s, came out
different. The reporter rendered every case at the commit that pinned
the hashes and at current main on that machine, and the frames were
byte-identical. So the code didn't change: the platform's libm did
(the hashes are exact f32 bits through sin, cos and powf). The test
now also accepts listed per-case libm variants, with that hash as the
first, and every other case stays exact. Its docs say how to tell a
libm difference from a code change.
Test: libm_variants_are_accepted_for_their_case_only (sim_golden; runs
on every platform).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GPU render passes for CC Particle World / Systems II, Particle Playground,
CC Ball Action, CC Pixel Polly, CC Scatterize and Curl Noise (fx_particles,
chunked multi-pass raster); Shatter wireframe views, Foam extras, Timewarp
with a Matte Layer, strong Warp Fisheye/Twist (CPU f64 inverse map) and
custom .ocio configs no longer fall back to the CPU. CPU refactors pinned by
particle_golden / timewarp_golden / sim_golden hashes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pin exact CPU pixel hashes of the simulation effects refactored into shared
GPU plans in M13.23 (CC Rainfall/Snowfall/Star Burst/Bubbles/Drizzle/Hair/
Mr. Mercury, Caustics, Wave World, Foam, Shatter, Card Dance, Card Wipe):
404 frames over default and non-default settings, four times incl. a seek
backwards, 8 and 32 bpc, full and half resolution. Verified bit-identical
between 7a5a93b (before M13.23) and 808ca70 (after).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>