EffectCraft writes its own templates as `media/<item id>/<file>` entries, and
extraction trusted both halves. `base_name` splits on `/` and `\`, but the item
id was taken with `split('/')` alone, and it is pasted in front of a base name
another item already used. So a second `media/..\..\..\Startup\x/clip.mp4`
entry became `<dir>/..\..\..\Startup\x-clip.mp4`, which on Windows is three
folders up, with the attacker choosing how the name ends.
The id is now used only when it is one, and the name goes through
`safe_file_name`: separators, drive colons and NUL become `_`, and `.` / `..`
become `footage`. Reached from `templates.create` with `path`, from File ▸ New
from Template, and from a template dropped in the user Templates folder.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A Layer is now a callable function with its own prototype, which costs
more to make than the plain object it was. __layer(c, l) makes each
layer once per evaluation (kept in __S, which __begin resets), so an
expression naming the same layer many times builds it once. That covers
thisComp.layer(...) in a loop, .parent, a Layer Control's value and
thisLayer.
The checks for a layer (the result, thisComp.layer(layer, offset), the
property proxy) read __isLayer only on functions. Numbers and other
primitives are no longer boxed to look the property up.
Timing (release, Windows, medians of 2000 evaluations, PR vs main):
- one evaluation building one layer: about 22 vs 16 us;
- thisLayer.transform.opacity: about 200 vs 170 us;
- 20000 thisComp.layer(1) lookups in one evaluation: 95 vs 138 ms.
In After Effects a layer is a property group: thisLayer("transform"),
thisComp.layer("Other")("effects")("Blur"), thisLayer(1). In
EffectCraft's expression runtime a Layer was a plain object, so those
failed with "TypeError: not a callable function", including the
references the pick whip writes with Compact English off
(thisComp.layer("Other")("effects")("ec.noise.fractal")(...)).
A Layer is now callable like a property group (built as __mkGroup
builds groups), looking up its own properties by match name, name or
index, and keeps its methods, name and index. The places that took a
layer for a plain object (the result reading as the layer's index,
thisComp.layer(layer, offset), a Layer Control's value handed through
the property proxy) accept it.
Test: layers_are_callable_property_groups (fails before).
`file.createProxy` builds a Render Queue item exactly as `renderQueue.add`
does, with `[compName]_proxy.[fileExtension]` as its output, so an unsaved
project sent it to the home folder too.
Its `path` / `output` had to join `WRITES` for this: the confinement only
knows an output was named through that table, and it was reading them as a
read before, so a proxy could be written into a read-only root (part of the
F-11 audit in #2131).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The CLI installed no logger, so GPU warnings (a declined frame, out of
memory, fallback to the CPU) were dropped and an export silently rendered
on the CPU. Install the engine logger with a `warn` default (RUST_LOG
still overrides). Split out of #1415.
`script.run` and the Scripts menu are refused while file access is confined,
but a ScriptUI panel's script was not: `window.scriptPanel` runs it to build
the panel, `window.restoreScriptPanels` runs every remembered one,
`scriptui.click` / `set` / `mouse` / `close` dispatch events to its handlers,
and `script.runTasks` runs its `app.scheduleTask` tasks. A script reads and
writes files and reaches the network, so none of that may start while confined.
`prefs.set` is refused for the `scripting.*` settings for the same reason: the
engine already stops a script from granting itself the access the user withheld
(`Scripting::same_permissions`), and a confined agent writing it to the settings
file would hand it to every script run afterwards, long after the session.
`prefs.get` and the read-only `scriptui.list` / `scriptui.get` are untouched.
This is the "Running code" part of the F-11 audit; the other parts of #2131
are separate.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`renderQueue.add` and `render.preRender` without an `output` take the default
from where the project sits, which for a project that has never been saved is
the home folder — outside every `--automation-read-root` / `--automation-write-root`.
The item was queued anyway, and only `renderQueue.render` refused it, so an agent
learned about it one command too late and with a queue it had to clean up.
Both commands now look the project up first (`Lookup::DefaultOutput`) and are
refused on an unsaved project, naming `output` as the way through. A project
saved inside the roots keeps its old behaviour: the default goes beside its file
and what it writes is checked when the queue is rendered.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Upstream split lib.rs files into modules and moved engine commands/ to cmd/; this branch's change merges without textual conflicts.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Opening the editor keeps the keyframe and mask-vertex selection as well as the property one,
and Duplicate cleared only the properties. With the copy selected, Clear then deleted a key or
vertex of the original instead of the copy. During an edit the copies now take the selection the
way a click on them does: layer.select's rule, moved into one helper both use. With no edit
open, Duplicate's selection is unchanged.
H.264 and ProRes exports of a 60-frame comp (several render batches, a
rotating stroked ring, a fading solid at a fractional position, a
Screen-mode shape, 8 bpc) must keep the exact bytes main wrote before the
two previous commits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Much of a layer buffer is often transparent (a stroked ring, a glow-padded
text layer, a precomp canvas), yet every destination pixel sampled it
bilinearly, and 8/16 bpc comps then re-quantised the layer's whole rotated
bounding box.
- Bilinear warps skip 16x16 source tiles whose pixels (and a one-pixel
apron) all have zero alpha: their samples are transparent and were never
drawn.
- The fast affine warp reports the rectangle it changed and, given the
comp's levels, quantises each pixel as it blends it, so draw_comp has
nothing left to re-quantise for that layer. quantize_px moves to
effectcraft-raster for this.
- quantize_rect skips runs of four all-zero (+0.0) pixels, which quantise
to themselves.
- to_rgba8 / to_rgba8_over convert row by row instead of per 4-byte item.
Every pixel stays bit-identical: tests compare the warp against the
reference path, fused quantising against quantising after blending, and
the zero-run skip against per-pixel quantising.
With the previous commit, demo comp to H.264 (`cargo xtask bench --scenario
demo --format h264 --frames 300`, 11 interleaved runs on a 16-thread Ryzen):
wall 9.26 s -> 6.97 s median (-24.8%), 8.55 s -> 6.55 s min (-23.3%); CPU
time -23%. Output byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Movie exports (H.264, HEVC, AV1, ProRes, uncompressed) rendered a batch of
frames on every core, then encoded it frame by frame while the render
threads waited. Each batch now encodes on a pool shared by all exports while the
next batch renders (Cx::frames_beside). With deferred GPU readbacks, or
where no thread can be started (wasm without threads), the two still take
turns. A panicking encoder becomes an export error.
H.264 frames are converted to 4:2:0 on the render threads, per frame, instead
of on the encoder's critical path. The conversion reads 8-bit levels from a
table and rounds without a libm call; both give the same values as before
(tested against the previous formula).
Demo comp (1920x1080, 300 frames) to H.264 on a 16-thread Ryzen, export
wall time -6% (median of 7 interleaved runs); output byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The engine's text-edit tests repeated one layer-count closure in five places; they now use
the layer_count helper the 3D tests already had. The doc of forwardable_during_text_edit and
of the Type-tool test helper still spoke of Deselect All alone, though the editor now forwards
Duplicate too.
Duplicate passes over the property selection an open edit kept and copies the edited layer,
but left that selection in place on the original. With the copy selected, the next Duplicate
copied the original's effect, shape item or text animator, and Clear would have removed it.
Ending the edit through Duplicate now clears that property selection along with it.
Opening the editor keeps the property selection, so Cmd+D while typing duplicated an
effect, shape item or text animator selected before and left the edit open. An open edit
now comes first, as it does for Clear: Duplicate ends it and copies the edited layer. With
no edit open, selected effects and items keep their precedence, and the command's
description says so.