header.rs, render_queue.rs: main's drag-toggle checkboxes report `.changed()`; the
Snapping, Notify and per-item Render check boxes keep this PR's AccessKit names and use
`.changed()`, the per-item one inside main's `add_enabled_ui`. The Render button keeps its
name with main's translated label.
effects_presets.rs: kept this PR's row_focus/nav_click and main's rows_before_presets;
main's reveal of Animation Presets with this PR's folder_row (nav, level), and the nav's
offset follows the scroll it moves; the search field keeps its name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).
Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.
- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
round-trip as a plain list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
Conflicts resolved in crates/ui-egui/src/panels:
- effects_presets.rs: main split the options menu into contents_menu();
the search field's text-input role and the hamburger's menu-button role
now live in show() / contents_menu() on top of main's structure.
- render_queue.rs: main split the panel into helpers (current_render_strip,
footer, row_menu, log_dropdown, output_to, delete_selected). The progress
bar role, the row focus ring, combo-box roles with keyboard focus return,
the output template text-input and file button roles and the row
keyboard navigation are re-applied on those helpers. The keyboard block
moved into list_keys(), and status/render-time/started cells into small
helpers, to stay under the new cognitive-complexity and argument limits.
- menus/shortcuts.rs: the Enter-owning panel check moved into
panel_owns_enter() to keep handle_shortcuts_impl under the new limit.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Conflicts: crates/ui-egui/src/menus.rs (upstream split it into menus/{bar,commands,entries,frontend,invoke,shortcuts,tests}.rs) and panels/settings.rs (ComboBox is now craft_ui::ComboBox).
- menus.rs: took upstream's slim module; re-applied the branch's two hunks in the new locations: nudge() now also skips Effects & Presets and Render Queue (menus/invoke.rs), and Enter is left to those panels in handle_shortcuts (menus/shortcuts.rs).
- panels/settings.rs: kept the branch's accessibility lines (shown_name, value_text) on top of craft_ui::ComboBox.
The accessibility audit BASELINE still matches the measured findings.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Resolve conflicts for the egui 0.37 migration: Id::unique ids, kept the
accessibility names and roles; stop giving unnamed check boxes, twirls and
toggles a role so the kittest accessibility check passes; refresh the audit
baseline.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Reconcile main 991904888a and preserve the reviewed lifecycle, IME, rendering and lockfile changes.
Formatting, strict lint, layers, assets and WASM passed. Full CI retained 3,961 passes, 14 baseline-matching GPU failures and 31 ignored executions. The local review commit has explicit approval to retain these documented failures; native/browser acceptance and paired app performance remain open.
settings.rs: keep upstream's measured page-list width, text_fit and
translated page titles, and the PR's per-page ids, list-item roles,
keyboard focus and focus ring.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Timeline drew a layer-valued property (an Environment light's Source, a
Displacement Map's layer parameter) as read-only text holding the raw layer
id, so a light's Source could not be chosen in the UI at all - only through
prop.set from the command line, scripting or MCP. Effect Controls already
had a working drop-down for exactly these values: extract it into one shared
widgets::layer_picker (the current entry, "None" first, then "N. name" for
every layer of the comp, the list built only while the popup is open) and
draw it from both panels.
In the Timeline the pick writes through the same set closure as every other
value arm - an undoable prop.set (layer id, or null for None) - and
registers timeline.prop.<uid>.value like its neighbours, so the row names
the layer instead of exposing its id. Effect Controls keeps its rect,
automation id and write; its closed dropdown's "None", previously a
hardcoded literal, now follows the interface language. The dead "Layer {n}"
id text leaves the i18n catalogs with it.
ui_layer_source_picker drives both panels headlessly (open, pick, undo,
dismiss, current-entry highlight, translated None, picking None to clear a
set value), and an ignored wgpu snapshot test keeps the visual record
reproducible.
Resting the pointer in an 18 pt band at a menu's bottom edge crawls the list after a short delay and speeds up the longer it stays there, so long menus stay reachable without letting go of the press-and-hold gesture. Context menus do not crawl.
ui_accessibility_audit walks the AccessKit tree and counts unnamed or roleless controls per panel (zero required for Project, Effects & Presets, Settings and the Render Queue; a ratchet for the rest). Rows are named tree items with selected / open state, the page list is a list with positions, controls carry label and value, the lists take the arrow keys, Home / End, Enter and Space, popup lists take the focus when they open. ui_contrast checks the theme tokens against WCAG 2.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Picking Alpha / Alpha Inverted / Luma / Luma Inverted in a layer's Timeline
Track Matte menu only dispatched a command when the layer already had a
matte layer, so with "No Track Matte" the click closed the menu and did
nothing. The mode items now run layer.trackMatte (Layer > Track Matte),
which keeps an existing matte and otherwise takes the layer above, or
reports that the top layer has none. The menu ticks the current mode and
the cell's tooltip names the matte layer and the mode (the 104 px cell
has no room for both).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The app's item spacing left 4 px between two menu entries where neither
highlighted and a click did nothing. Menus (context menus, the menu bar,
menu buttons and their submenus) now use a menu style with no row gap and
rows taller by that gap, so they keep their size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Problem: After Effects 26.2 spreads a Ctrl+Alt (Cmd+Opt) hot-text scrub
over the selected layers by selection order (first unchanged, last the
whole change, the ones between even shares). Our multi-layer scrub
(#491) always moved every selected layer by the same change.
Fix: prop.set takes `proportional` (with `selected` + `offset`); each
participating layer, the scrubbed one included, gets index/(n-1) of the
change in selection order, in one undo step; the first layer is left
alone (no key added). The Timeline value editor sends it while Ctrl+Alt
(Cmd+Opt) is held; that chord no longer fine-scrubs or unlinks Scale.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve legacy selection repair, modifier routing, viewer lifecycle and workspace persistence through the shared docking integration. Qualify the complete workspace gate by refreshing the 18 stale Audio Spectrum hashes for the existing linear renderer, with an independent synthetic-tone regression.
widgets::keep_focus (Project panel rename and comment, Render Queue, Essential
Graphics and Timeline fields) selected the whole text whenever it saw its field
without the keyboard focus, not just on the frame the editor opened. Anything
that took the focus for a frame (an input method, another handler) then
re-selected the name, so the arrow keys seemed to do nothing and Backspace erased
the whole name, as reported on Linux. The editor now remembers the pass it was
last shown: it selects all only when it opens and otherwise just takes the
keyboard back with the caret where it was.
The harness does not reproduce the report's Linux behaviour itself (arrows reach
the field there); the tests cover the path that did: a unit test drops the focus
for a frame and checks the caret survives (and that reopening selects all), and a
kittest renames a Project item and a Timeline layer with Left / Right / Up /
Down / End and Backspace, editing part of each name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
A Scale property added to Essential Graphics fell into the generic Point
control: two independent fields with no link, so dragging one value
distorted the layer, unlike After Effects, whose Scale control keeps the
chain link. It now draws the link (on by default) with one field per
axis; linked, an edit scales the others in proportion (Alt edits one),
using the Timeline's constrained() (moved to widgets). The link state is
the property's own, shared with the Timeline's chain link.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QiAJeFttZp83Fh7YuzAR5f
Every colour input opens one picker laid out like After Effects' Color
Picker: a square and slider for the channel chosen with H / S / B /
R / G / B, the new colour over the original, HSB and RGB fields, a hex
field (#RRGGBB, RRGGBB, #RGB) and OK / Cancel. Changes apply live;
Cancel, Escape and the original swatch restore the starting colour.
The 3D light dialog, Essential Graphics and Layer Styles passed sRGB
values to egui's color_edit_button_rgb(a), which reads them as linear,
so picked colours were stored darker (#808080 became #373737). They and
the other dialogs now use the shared sRGB colour button.
The picker and colour helpers live in color_picker.rs; widgets
re-exports them.
Tests: ui_color_hex.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tab in a value being typed (hot text) dropped the keyboard: egui moved
the focus to the next widget, and the inline editors asked for the
focus again every frame, which also reset what keys a field keeps for
itself.
As in After Effects, Tab now commits the value and types in the next
value field of the same panel (the next dimension, then the next
property's), Shift+Tab the previous one. The hot-text fields of each
panel register in drawing order; the dock tags each panel's Ui so the
order stays within it. `keep_focus` asks for the focus only when the
field doesn't have it.
Tests: tab_commits_a_value_and_moves_to_the_next (ui_inline_edit:
Timeline and Effect Controls).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#402 made Effect Controls' rows compact and aligned, as After Effects
draws them, and also added thin separator lines between parameter rows
in Effect Controls and the Timeline, with a Settings > Appearance > Show
Parameter Row Separators preference. After Effects has neither, so the
lines, the preference and the Tokens field go; the compact rows, the
alignment and the automation ids stay.
Saved settings with the old key load as before (unknown keys are
ignored).
Test: ui_parameter_spacing keeps the row geometry, hit target and
nesting tests; the separator tests go with the feature.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The in-window menu bar now works from the keyboard as After Effects' does on
Windows: Alt pressed and released on its own focuses the bar, Left / Right move
between its menus and Down, Enter or Space opens one. In an open menu Up / Down
move the highlight (skipping disabled entries, wrapping around), Right opens the
highlighted submenu and Left closes it (on a plain entry they open the next /
previous menu), Enter or Space chooses the entry and Escape closes the menus.
Hovering an entry moves the highlight there, and a highlighted entry scrolls
into view in long menus.
While a menu, context menu or popup list is open, or the bar has the keyboard,
keys go to the menus only: the app's shortcuts don't run (Space started the
preview behind an open menu) and the panels don't see the keys (Enter on an
entry no longer reaches the Project panel's rename).
Tall menus already scroll inside the window since #277 (ui_scrolling's
a_menu_taller_than_the_window_scrolls). F10 stays View > Switch 3D View > Front,
as in After Effects.
Test: ui_menus (shortcuts_wait_while_a_menu_is_open,
arrow_keys_drive_the_menu_bar, enter_chooses_the_highlighted_entry).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The label menus listed the labels' names only, so a label couldn't be
picked by its colour. Every place a label is chosen now shows its
colour swatch before its name, as After Effects does: the Timeline's
label swatch (which now opens its menu on a click too, not only a
right-click), the Project panel's label swatch and a new Label submenu
in its item menu, Edit > Label, keyframe Label menus and the marker
dialog. One shared widget (widgets::label_entry / label_popup) draws
them; keyframe labels now show the names set in Settings > Labels.
Tests: label_swatch_opens_the_label_menu (ui_project_rows),
the_label_swatch_menu_shows_the_label_colours (ui_timeline_switches),
edit_label_menu_shows_the_label_colours (ui_panels).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Most panels lay out their own rows and scrolled only with the mouse wheel: Effect Controls,
Effects & Presets, the Media Browser, Ease Presets and the Timeline's layer rows had no scroll
bar, Properties and Preview a thin indicator that couldn't be dragged, and Render Queue, History,
Markers, Character, Paragraph and Info didn't scroll at all, so a panel shorter than its content
cut it off. Without a wheel or a working touchpad there was no way down. The Project panel had
the only real scroll bars, hand-rolled, and its vertical one was hit-tested under the rows, so it
only dragged where no row was.
- widgets::scroll_bar: the Project panel's bars generalised (horizontal or vertical, drag the
thumb or press the track to move it there, automation id with "scroll/max"); the Project
panel's two bars and the Timeline's column bar use it, drawn over the rows.
- widgets::PanelScroll: the wheel offset, its clamping and the bar for a panel's own rows, used by
Effect Controls, Properties, Effects & Presets, Media Browser, Ease Presets, Preview, Render
Queue, History (which still follows the current state), Markers, Character, Paragraph and Info.
The Timeline's layer rows get a bar on the right edge.
- Effect Controls: an animated vector's values (a puppet pin's Position) ran under the keyframe
navigator in a narrow panel. They now end before it, moving left over the name, which is cut
short.
Test: ui_scrolling panels_taller_than_their_space_have_a_scroll_bar_to_drag (eleven panels in a
short window: a press on the track and a thumb drag scroll them),
effect_values_stay_clear_of_the_keyframe_navigator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>