--clip FRAMES_DIR --truth MASKS_DIR runs the trackers on image sequences with true
mattes (strokes made from the truth; nothing is bundled or copied), tested end to end.
Trackers report the most memory their banks held (peakMB column).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Simulated user paints a foreground stroke through the true object and a background
stroke on the biggest false positive on the first frame under IoU 0.9, up to 6
rounds. SAM 2 needs none on every clip; classical and MobileSAM need more than 6 on
occlusion and re-entry. All trackers now take strokes on any frame.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
--mobilesam FILE; results recorded in docs/roto-brush-sam2.md (re-entry clip:
0.632 classical, 0.499 MobileSAM, 0.975 SAM 2).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
run_tracker follows the object with the model's video tracker on the same
synthetic clips (--sam2 FILE or the installed weights). 12 frames, dev build:
re-entry clip mean IoU 0.632 classical vs 0.975 SAM 2 (0.000 vs 0.967 after
the object returns); the other clips 0.98 vs 0.99.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Synthetic Roto Brush clips with known mattes (movement, lighting change,
occlusion, leaving and re-entering) and a runner that compares the classical
engine with MobileSAM when installed. Needs no weights; SAM 2 plugs in later.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Session::write_output (and refuse_export) is the one place that checks; Save Frame As
(PNG/PSD/EXR), Export Lottie, Save a Copy (+XML), Collect Files, Export Timeline (and its
pre-rendered movies), Export Template, Save Animation Preset, Export Guides and Export
Shortcuts write through it. The control channel's render.frame/ui.screenshot, MCP
render_frame and CLI render-frame --out check first (new query file.checkOutput for the
bridged cases). Save/Save As/auto-save are untouched.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Two queue items that resolve to one output (the same comp added twice, a duplicated item) replaced
each other's file inside one job. Nothing is on disk when the job starts, so no check said anything.
- A default output name (renderQueue.add, render.preRender, comp.saveFrameAs {queue},
file.createProxy) that another item of the queue writes, in any output module or segment, is
numbered like a footage collision: Main.mp4, Main_1.mp4, Main_2.mp4. Sequences are compared by
the frames they write, so two stills of one comp at different times keep their names. Names a
caller gave and names already stored in items are never changed.
- Outputs of one job that still name the same file (explicit names, renderQueue.duplicate, output
modules, segments) refuse the whole render before anything is written, naming both items.
Sequences clash only on frames both write; a later item with Skip Existing Files leaves the
earlier item's frames alone; items refused for footage take no part.
Refusing the whole render, not just the later item: which of two items should keep the file is the
user's to say, and failing only the later one would leave a half-rendered queue found after they
left. renderQueue.duplicate stays a verbatim copy so the clash is reported, not hidden.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RDvxCS8xcR28VArjzn1x7U
craft-update's App gains icon_png here: the updater, the self-update helper and
craft-update's startup prompt all get it through crate::UPDATE_APP. The prompt draws it
once craft-libs includes storytold/craft-libs#434; AppImage menu entries get it now.
Clippy fixes for Rust 1.99 in untouched code (same logic):
- crates/gpu/src/tests/wgsl_grammar.rs
An explicit demo startup no longer saves the session, so the demo cannot replace the last visit's project. The config request is aborted after 5 s, stops reading once the body passes the size limit, and is skipped for ?empty and ?demo. The packaged hosting notes link to the published docs.
A startup key (last, empty or demo) chooses the project the page opens on load. empty restores the last visit's project and otherwise starts blank, never with the demo; demo always opens the demo project; last, or no key, is the current behaviour. ?empty and ?demo still win. The config file is fetched once per page load and the service worker never caches it.
Every undoable edit keeps the previous project for undo, so the comp it touches
is shared and Arc::make_mut deep-copies it: every layer and every keyframe. An
edit therefore costs time in proportion to the comp's size, and a script that
sets many keyframes in a big comp goes quadratic (a 1,600-layer build with
~100k sampled keys took ~45 minutes).
Comp::layers is now a Layers collection backed by Vec<Arc<Layer>>: copying the
stack copies pointers, and only the layer an edit changes is copied. The API
mirrors Vec<Layer>; serialized form is unchanged (a list of layers).
Comp::layer_mut and the iter_mut().filter/find call sites use find_mut /
iter_mut_where so they copy only the layers they actually change.
- prop.addKey in a 400-layer comp: 1.36 ms -> 0.16 ms per key (flat in comp size)
- the 1,600-layer script build: ~45 min -> 47 s, frames pixel-identical
- regression tests: an edit leaves the other layers shared with undo; layers
round-trip as a plain list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VkpGcKfWyCudfSsQNiWAaG
Services::full_path now returns None when the working directory can't be
read, instead of the relative path. file.runScript still runs the script
but does not add it to the list, so a later working directory can't make
the entry open a different file.
The merge of main put craft_quit::on_close_request inside
EffectcraftApp::tick, so the control channel, autosave, screenshots and the
desktop host's file dialogs still ran after it in the same logic callback.
The tick keeps the unsaved-changes check; each desktop host's logic now calls
panels::unsaved::quit_on_close last, after the device-loss close as well.
The CLI installed no logger, so GPU warnings (a declined frame, out of
memory, fallback to the CPU) were dropped and an export silently rendered
on the CPU. Install the engine logger with a `warn` default (RUST_LOG
still overrides). Split out of #1415.
WebConfig had only the empty list_dirs default, so a script stored as Scripts/Tools/Hello.jsx
could be run by name but was not listed in File > Scripts or file.scripts.list. Review feedback
from CodeRabbit on #2289.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>