Commit Graph
908 Commits
Author SHA1 Message Date
dotCooCoo b8f90cb9e5 Merge #2309: Interpret Footage: the params docs list every key the commands read 2026-10-25 20:17:13 -07:00
dotCooCoo 8ebacda419 Shapes: Wiggle Paths has Spatial Phase, which slides its wiggle along the path
Wiggle Paths had Size, Detail, Points, Wiggles/Second, Correlation,
Temporal Phase and Random Seed, but no Spatial Phase, which After
Effects lists among its properties (ADBE Vector Spatial Phase). Spatial
Phase now moves each point's own displacement along its subpath: 360
degrees is once around, and a fraction of a point is interpolated
between neighbors. At 0 degrees a path draws as before.

A project saved without the property gets it at 0 degrees, after
Temporal Phase, when it opens. Scripts can read and set every Wiggle
Paths property by its match name.
2026-10-25 16:06:28 -07:00
skylartaylor f842a58a4f M14: clarify text selection and footage playback contracts 2026-10-25 22:25:40 +01:00
Dylan M. Taylor e821feeec4 Merge pull request #2274 from storytold/sonar/rust-s4325-s1612
sonar: method paths instead of closures (rust:S1612)
2026-10-25 16:36:06 -04:00
skylar taylor-barrick 47bf08a15e M-egui037: document migration behavior and guard atomic batch rollback 2026-10-25 19:56:09 +01:00
tylerjenningsw 9b57090b00 Merge main into enhance/batch-parent-matte 2026-10-25 14:54:57 -04:00
tylerjenningsw 653a63c0b1 Merge main into enhance/pickwhip-index-refs 2026-10-25 14:26:30 -04:00
tylerjenningsw 86907e9a3a Merge main into enhance/keyframe-text-clipboard 2026-10-25 14:09:38 -04:00
Dylan M. Taylor e88feff569 engine.batch: drop the events a rolled-back atomic batch queued
A failing atomic batch restored the project, history and state but left the
events its steps had already published, so the UI could open the comp the
rollback had just undone. Snapshot the event count with the other snapshots and
truncate before the rollback bumps.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
2026-10-25 13:14:28 -04:00
Kushagra Kumar 59b564326e fix(engine): default transparent to true in queue_frame 2026-10-25 19:51:06 +05:30
Kushagra Kumar 5d25346547 fix(engine): propagate transparency setting to queued frame saves 2026-10-25 19:31:46 +05:30
Minher0 b50e74f295 layer.create: every instance3d copy in one undo step
The op ran Session::edit once per selected layer, so each copy was a history
step of its own: undoing removed them one at a time. Collect the eligible
models first and create all the copies in a single edit — one undo (or redo)
removes (or restores) them all, and each copy keeps a name of its own.
2026-10-25 13:22:14 +00:00
Minher0 601a15bc1f render: a 3D layer read outside its in/out range is transparent
solo_3d passed the layer to the 3D pipelines whatever the comp time, so an
instance (CC Composite referencing a model layer) rendered before the source
layer's in-point or after its out-point. Like any other layer reference, there
is nothing to read outside the range: return the transparent canvas.
2026-10-25 13:21:57 +00:00
Kushagra Kumar 77e2cf0554 fix(engine): expose transparent param in comp.saveFrameAs schema and test execute_checked 2026-10-25 18:44:35 +05:30
Minher0 82cebba68f layer.create: the instance3d op - a 2D copy of a 3D model layer (#2100)
Layer > Create > Create 3D Layer Instance, as After Effects (public docs):
3D model layers take no masks or effects, so the command puts a comp-sized
solid at the top of the layer stack with CC Composite referencing the
selected model, and switches the model off (back on to keep its shadow) -
a 2D copy of its render, through the comp's camera, that 2D effects can be
applied to.

- CC Composite (ec.channel.cccomposite) gains an optional Layer parameter:
  with a layer chosen it takes the original's place; In Front replaces the
  solid's pixels, alpha included, the other Composite Original modes blend
  with them. The GPU compositor runs such an instance on the CPU.
- FxHost serves a referenced model or primitive layer as After Effects
  does - the layer rendered on its own through the comp's camera
  (Renderer::solo_3d); the owner keeps no cache entry for it (it moves with
  the camera and lights, without a trace in its own properties).
- layer.create {op: instance3d} skips layers that are not 3D model or
  primitive layers (the ones that take no effects); one undo step, the copy
  selected, the model's video off.

Tests: tests_instance3d.rs (behaviour, pixels, undo/redo, serde, 2D effects
on the copy), a CC Composite layer-parameter unit test; docs/effects.md
regenerated (3033 parameters).
2026-10-25 12:46:58 +00:00
skylar taylor-barrick dec327b98a egui037: Preserve text ownership across unrelated history changes 2026-10-25 13:03:14 +01:00
skylar taylor-barrick 18206c1014 Fix text ownership after composition removal and simplify playback helpers 2026-10-25 11:40:05 +01:00
skylar taylor-barrick 57220d4d6a Fix egui 0.37 text ownership and simplify UI lifecycle handlers 2026-10-25 10:18:26 +01:00
skylartaylor 9ee853715d M0.37: migrate EffectCraft to egui 0.37
Reconcile main 991904888a and preserve the reviewed lifecycle, IME, rendering and lockfile changes.

Formatting, strict lint, layers, assets and WASM passed. Full CI retained 3,961 passes, 14 baseline-matching GPU failures and 31 ignored executions. The local review commit has explicit approval to retain these documented failures; native/browser acceptance and paired app performance remain open.
2026-10-25 02:01:16 +01:00
dotCooCoo d8e756dec5 Proxies: a composition proxy draws with Separate Fields, Invert Alpha, linear light and Frame Blending
For a precomp layer whose composition had a proxy, the renderer
decoded the proxy file with frame_with and drew it as decoded.
Interpret Footage > Proxy's Invert Alpha, Interpret As Linear Light
and Separate Fields had no effect on the render, and neither did the
layer's Frame Blending. A footage item's proxy already goes through
footage_frame and gets all of them.

The composition proxy now goes through footage_frame too, so it is
decoded the way a footage proxy is.
2026-10-24 15:20:57 -07:00
vangel76 3f41f5c026 Reuse the validated Warp Stabilizer plan on first render
Prepare the default plan through the effects cache after analysis instead of discarding it. Plan from the serialized analysis so the first rendered frame retains identical floating-point inputs and output. Test bitwise render equality and cache reuse.

Part of #2322
2026-10-25 00:14:57 +02:00
dotCooCoo 0cb05a601b Animation presets: effects saved by an earlier version are upgraded on apply, as in a project
Opening a project runs migrate::upgrade_instance on every effect, so an
instance saved before a parameter was renamed, moved into a twirl-down
group, added or had its popup reordered takes the current shape.
Apply Animation Preset added a preset's effects as saved, without that
upgrade. A Change to Color saved with its single Tolerance applied
with that old property and without the Tolerance group, so the effect
did not read the saved tolerance.

apply_preset now upgrades each preset effect before adding it, sized by
the target layer's effect bounds as upgrade_effects does. A lone effect
property saved at a renamed or moved parameter id
(effects/ec.color.changetocolor/tolerance) is rewritten to the current
id through migrate::current_param_id, so it is applied instead of being
listed in skipped.
2026-10-24 13:46:12 -07:00
vangel76andClaude Opus 5.5 c8dc0fca8c Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:11:09 +02:00
vangel76andClaude Opus 5.5 5289b2e853 Merge upstream/main into fix-1083-beat-marker-audio-pause
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:02:37 +02:00
dotCooCoo 557c13b9cd Interpret Footage: the params docs list every key the commands read
execute_checked refuses any key a command's params doc does not list, so
MCP, the CLI and the control channel could not pass preserveRgb,
overrideStart, startTimecode or guessAlpha to file.interpretProxy. The
command reads all four, and the shared Interpret Footage form sends
preserveRgb for every proxy, and overrideStart and startTimecode for a
movie or sequence proxy. file.interpretProxy's doc now lists them. The
docs of file.interpretProxy and file.interpretFootage list premulColor
beside matteColor, which both commands read as the matte color. The
docs of file.interpretFootage, file.applyInterpretation and
file.reloadFootage list `item` beside `items`, which the three commands
already read.
2026-10-24 10:01:40 -07:00
onlykshitijandClaude Opus 5.5 6e7cc34c9e Scripts: window.scriptPanel opens only ScriptUI panels
It fell back to any script, so a script outside the ScriptUI Panels folder opened as a panel and
was remembered, then reported missing and forgotten at the next launch (restore looks only for
panels). Review feedback from CodeRabbit on #2289.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:45:29 +05:30
dotCooCoo c2011fb11d Scripts: Recent Script Files keeps a script's full path, and same-named entries show their paths
A script run from a relative path is stored with its absolute path, so
choosing it again runs the same file after the working directory changes.
The web build keeps its file keys as they are (Services::full_path).

Two recent scripts, projects, footage files or presets with the same file
name are listed with their paths instead of the name alone.
2026-10-24 08:03:16 -07:00
onlykshitijandClaude Opus 5.5 de88e084e6 Scripts: doc comments for the functions this change touches
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:32:47 +05:30
onlykshitijandClaude Opus 5.5 c7dda713d9 Scripts: uninstall never deletes through a subfolder
A subfolder of a Scripts folder can be a link to another folder (an extension's own checkout).
`file.uninstallScript {"name": "Motion Kit/Animate.jsx"}` then deleted Animate.jsx in that
folder, outside the settings folder. Uninstall now refuses `Folder/File.jsx` names and removes
only scripts at the top of the Scripts folders, where Install puts them; listing and running
through a linked folder still work.

Regression test: uninstall_never_deletes_through_a_linked_subfolder (failed before the fix).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:46:37 +05:30
dotCooCoo eb2a4820e8 Scripts: Recent Script Files lists the last ten scripts and Cmd+Alt+Shift+D reruns the newest
File ▸ Scripts gets a Recent Script Files submenu with the ten scripts run
last, newest first: script files run with Run Script File… or a command, and
the installed and bundled scripts of File ▸ Scripts. ScriptUI panels are not
listed. The list is kept in the settings. Each entry runs its script again
through `file.runScript {"recent": i}`, and Cmd+Alt+Shift+D runs the most
recent one; the key can be changed in Edit ▸ Keyboard Shortcuts. An entry
records whether it ran a file or an installed script, so a file named like a
bundled script runs again as that file.
2026-10-24 06:08:26 -07:00
onlykshitijandClaude Opus 5.5 bdcd2dc051 Scripts: subfolders of the Scripts and ScriptUI Panels folders become submenus
An extension that ships several panels no longer adds one Window menu entry per panel:
`Scripts/ScriptUI Panels/Motion Kit/Animate.jsx` shows as Window > Motion Kit > Animate.jsx,
and a subfolder of `Scripts/` is a submenu of File > Scripts. Top-level scripts are unchanged.

- Script names may be `Folder/File.jsx`: exactly one folder, each part a bare name (no `..`,
  `\`, NUL or empty part), never `ScriptUI Panels/...` under `Scripts/`.
- window.scriptPanel, file.runScript, file.uninstallScript, file.scripts.list and
  scriptui_panels.json take such names; a panel's tab is titled after its file.
- ConfigStore::list_dirs (DirConfig, MemoryConfig) lists the subfolders.
- menus::dynamic_nodes groups a folder's entries into a MenuNode::Submenu; the egui and native
  menus draw it with their submenu code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:05:59 +05:30
Dylan M. TaylorandClaude Sonnet 5.5 4e9fa51f12 sonar: method paths instead of closures (rust:S1612)
Poison recovery, OsStr::to_str and char predicates only; S4325 casts are
f64 to f32 and stay.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-24 08:17:16 +00:00
aiongg 9a9574baaa Merge #2016: Settings: list the languages alphabetically by their own name (@nikolainyegaard) 2026-10-24 02:12:11 +00:00
aiongg 0db7ddb089 Merge #2228: End an open text edit when Deselect All runs (#2096) (@ChristopherLinnett) 2026-10-24 02:10:16 +00:00
aiongg ad2f3a5e96 Merge #2184: Reload a numbered still as its own file (#2074) (@HEOJUNFO) 2026-10-24 01:12:00 +00:00
aiongg 34e2facd54 Merge #2177: engine: deleting a layer clears the references to it (#2153) (@Anubhav-Rai) 2026-10-24 01:11:56 +00:00
aiongg cce71f69fc Merge #1946: #1926: an edit no longer stamps every image-sequence frame for the disk cache (@ded-achtung) 2026-10-24 01:10:55 +00:00
aiongg 46302da794 Merge #2178: Reject malformed thumbnail text without crashing (#2135) (@Maokus) 2026-10-24 01:10:42 +00:00
aiongg b6c1cff444 Merge #1833: Tests: serialise disk-cache-opening tests with the roto tests (@iannitram) 2026-10-24 00:13:55 +00:00
aiongg d664e403ae Merge #2185: Project Settings: Frame Count, Start at 0 or Start at 1 (@marcoarnulfo) 2026-10-24 00:13:55 +00:00
Christopher Linnett a661f2ed60 Merge main into fix/issue-2096-deselect-during-text-edit
main moved crates/ui-egui/tests/ui_text_edit.rs to tests/it/ (one test binary per crate); this branch's test changes follow the move.
2026-10-24 07:59:29 +08:00
aiongg ac5fc076df Merge #2050: 3D: add a New 3D Primitive dialog to Layer > New (@tylerjenningsw) 2026-10-23 23:33:19 +00:00
aiongg bae27ebbe7 Merge #1841: Cryptomatte: pick the ID under a point into the Selection (effect.pickCryptomatte) (@MatejKozlovsky) 2026-10-23 23:33:10 +00:00
aiongg b7f8eb9019 Merge #2106: engine: a keyframe on the out point no longer warns (#2084) (@gmrmad1) 2026-10-23 23:21:33 +00:00
aiongg 4db5e01f69 Merge #2108: engine: resolve effect match-name paths in prop_ref (#2064) (@gmrmad1) 2026-10-23 23:21:33 +00:00
aiongg fefe4b8a91 Merge #1843: i18n: Georgian (ka) interface language (@devius) 2026-10-23 21:45:52 +00:00
aiongg 295d104e19 Merge #1699: Preview: replaced browser media gets a new disk-cache key (#1253) (@vbasky) 2026-10-23 21:36:58 +00:00
aiongg ce73d42c42 Merge #1929: Layer: replace a layer's source with Alt-drag and Ctrl+Alt+/ (#991) (@ki2pixel) 2026-10-23 21:26:51 +00:00
aiongg d0675be78b Merge #1850: Timeline: layer switches, labels and modes act on the whole selection (#1849) (@ki2pixel) 2026-10-23 21:26:33 +00:00
aiongg 52a0c6626d Merge #1931: Layer: Reveal Layer Source in Project from the context menus (#1809) (@ki2pixel) 2026-10-23 21:26:24 +00:00