diff --git a/docs/fidelity/README.md b/docs/fidelity/README.md index db579e257..b2992749d 100644 --- a/docs/fidelity/README.md +++ b/docs/fidelity/README.md @@ -98,8 +98,8 @@ characters at 80 px and at 40 px, half before and half after each), and a Subtra over characters the first selector leaves out keeps them at 0 instead of tracking them negatively. With both, the EXPORTER's t8 layer D (Tracking 30 on characters 2–4 by index, a Subtract selector over the last 20 %) puts every glyph where AE does (it ended 88 px short). The "Tracking In" text -preset now animates 40 → 0 px (was 400 → 0 thousandths of an em); Lottie export writes a style run's -tracking as pixels. Regression tests: `animator_tracking_is_in_pixels_as_in_after_effects`, +preset now animates 40 → 0 px (was 400 → 0 thousandths of an em). Lottie export is unchanged (not +checked against a player). Regression tests: `animator_tracking_is_in_pixels_as_in_after_effects`, `modes_combine`. ## Per-character 3D rotation order