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The dialog shows the first selected object's corners and sent all four, so other objects lost corners nobody touched. object.cornerOptions now takes null for a corner (each object keeps its own), and the dialog sends only the corners edited: changed from the first object's, or set by a linked edit (all four). A shape the dialog doesn't offer is an error that keeps it open, instead of another shape taking its place. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>