Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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DesignCraft — instructions for agents
DesignCraft is a clean-room, open-source, Rust-native page-layout application targeting Adobe InDesign parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows and Linux, and on the web via WASM. Siblings with the same conventions: ../vectorcraft (Illustrator-class), ../photocraft (Photoshop), ../pdfcraft (Acrobat), ../filmcraft (Premiere), ../lightcraft (Lightroom).
Start every session here
- Read
plan/STATUS.md(current milestone, next task), then the task inplan/execution-plan.mdand the relevantplan/architecture.mdsection. Behaviour reference:plan/indesign/*.md(11-observed-ui.mdholds measured observations of the running app). - Follow the autonomous operation protocol (
plan/execution-plan.md§7). Don't stop to ask unless §7 lists the decision as the user's.
plan/ is gitignored (local only).
Never crash
People trust DesignCraft with their layouts; a crash loses their work. This outranks feature work: never ship a feature through a panic path, and fix a crash before building on top of it. Standard: craftrules/standards/never-crash.md.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). The one exception is a provably infallible literal (a constant regex,write!to aString):#[allow(clippy::expect_used)]+.expect("why it cannot fail"). - Errors are
Result<T, E>through the crate's error type and?(ok_or(..)?,let … else,if let,map_errfor context). An unfinished feature returns an "unsupported" error. Don'tunwrap_or_default()where a silent default would corrupt a document; return an error. - Input-derived numbers are hostile (files, commands, MCP/control params, settings):
get()instead of[i]/[a..b], slice strings at char boundaries, checked/saturating arithmetic for lengths and offsets, no division by zero or NaN casts, cap input-sized allocations. - Bound recursion (seen-sets or depth limits for nested or cyclic documents). Locks:
lock().unwrap_or_else(PoisonError::into_inner)or an error; thread joins areResults. - Last-resort guard: escaped panics during command execution and file import/export become an error, never a lost document. It's a safety net, not a licence.
- Prove it: every crash fix lands with a small synthetic regression test that panicked before the fix.
- Clean crates carry
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]; new crates start with it. Tests mayunwrap(clippy.toml).
Non-negotiables
- Clean-room. InDesign is installed on the dev machine and may be observed black-box: run it, use its UI with synthetic documents, take screenshots (by window id) stored only under
plan/indesign/screenshots/(never committed). Never read, disassemble or copy anything inside the InDesign bundle (names/listings only), never copy Adobe icons, artwork, presets or wording beyond feature names, never commit files produced by InDesign. Never copy GPL/AGPL/LGPL code (Scribus, LibreOffice, Ghostscript…). - Assets: no Adobe iconography or images — ever. Every asset is original / OSI / CC0 / redistributable CC (except the ArtCraft trademarks in
docs/brand/, underdocs/brand/LICENSE-brand.txt) and has a row inASSETS.md(cargo xtask assetsenforces it). Prefer art generated in code. - Fonts live in
storytold/craft-fonts, never in this repo: don't commit new font files (the Latin UI/document fonts already inassets/fonts/stay). It is an optional build input, never aCargo.tomldependency:CRAFT_FONTS_DIR=/abs/path/to/craft-fonts cargo buildmakescrates/fonts/build.rsembed its fonts asdesigncraft_fonts::CRAFT_FONTS(Japanese: BIZ UDPGothic for the UI, Mincho first for document text; web builds embed BIZ UDPGothic Regular only). Unset,CRAFT_FONTSis empty and the app uses its bundled and system fonts; code and tests must work that way (tests on its glyphs skip). Releases build with it. Standard: craftrulesstandards/fonts.md. - Shared test corpora. Real-file test oracles (Photoshop-authored PSDs, etc.) live in
storytold/photocraft-corpus, explained in craftrulesstandards/test-corpora.md. Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified, as PhotoCraft does withcargo xtask corpus. - Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(id, label, menu path, shortcut, params doc,enabled,run) + tests. Tools emit commands (Begin/Preview/Commit). UI-only commands live incrates/ui-egui/src/menus.rs(UI_COMMANDS). The control channel and MCP reach all of them. - Layering is enforced by
cargo xtask layers. Nothing below L6 depends on egui/eframe/winit/rfd. The UI crate is swappable. - The UI is thin: panels read engine state and act through
app.run(id, params). Colours come fromtheme::Tokens. - Rust only (no handwritten JS/TS). Never break wasm (
cargo xtask wasm). - Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, assets, layers, wasm). One task id per commit (M2.1: type tool caret navigation).
Running and looking at the app
cargo run --release -p designcraft -- --sample --control 7979(sample magazine + control channel).- Drive it: JSON lines on
127.0.0.1:7979, e.g.{"id":1,"method":"engine.execute","params":{"command":"frame.create","params":{"rect":[36,36,300,200],"content":"text"}}}then{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}. Methods:crates/ui-egui/src/control.rs, docs:docs/control-protocol.md. - For UI work, look at the result (take
ui.screenshot, read the PNG) and compare withplan/indesign/02-ui-ux.md/11-observed-ui.md. If no frame is presented (screen locked) useui.renderordesigncraft-cli run --sample --all-pages DIR. - Headless:
designcraft-cli run --sample --cmd 'frame.create={"rect":[0,0,100,100]}' --export out.png. - Shell gotcha:
mv/cpare aliased interactive here — use/bin/mv -f//bin/cp -f. - Parallel agents: separate
CARGO_TARGET_DIRper agent; edit only the crates you own; delete your target dir when done (disk).
Roadmap
ROADMAP.md (committed) is the one-page summary: stage, headline numbers, dimensions, languages, progress log. It follows craftrules' standards/progress-docs.md. Details: docs/target-app-parity.md (assessment), docs/gaps.md (ranked work list: pick from the top), docs/roadmap.md (milestones, current focus), docs/parity-checklist.md (presence checklist, cargo xtask parity), and the typography, file-format, UI, hardware and localization parity docs in docs/. When work lands, update the affected docs and their status lines, delete or shrink the closed gap, and add a progress-log line to ROADMAP.md.
Contributor credits (About window)
- About ▸ Contributors/Models are compiled into the binary from
contributors/contributors.json(commit stats; generated, never hand-edit) andcontributors/people.toml(names people chose for themselves). Seedocs/contributors.md. - Agents working for a contributor: when you prepare a PR, check whether your human's GitHub
username has a
[people.<username>]entry incontributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file, or runpython3 ../../craftrules/scripts/contributors.py --add-me . --real-name "…" --sync-github-name) and include it in their PR, committed as them. If no, change nothing: they are credited as@usernameanyway. - Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or
GitHub profiles). Never hand-edit
contributors.json. - Maintainers refresh the stats with
python3 ../../craftrules/scripts/contributors.py .(it also re-verifies who wrote eachpeople.tomlentry;--checkonly verifies).