Every transition and Effect Option was built in PowerPoint (COM), exported as
video and compared frame by frame with DeckCraft at the same progress
(mean abs diff over 150 variants 35.7 -> 15.0, 0-255).
- anim: transition_frame(kind, option, t, aspect) with measured curves
(smoothstep fades, ease-in-out moves, Cover/Uncover/Pan curves), directions
and option meanings, soft edges as per-corner opacity, 3-D effects as
perspective-projected cards, Dynamic Content moving slide contents over
cross-fading backgrounds (Source::OldBack/NewBack/OldContent/NewContent);
layer_mesh subdivides perspective quads so textures stay straight.
- New options: Page Curl Single, Glitter Hexagons, Shred In/Out, Zoom and
Rotate; PowerPoint-style Effect Options labels.
- render: composite_transition (CPU twin of the show), render_slide_part,
render_transition; deckcraft-cli render-transition FILE --slide N --t T.
- show: per-vertex opacity meshes, slide parts rendered once per transition.
- pptx: PowerPoint's elements and defaults (p:strips diagonal wipes, p14:warp
and p:newsflash for Zoom, p:zoom for Shape In/Out, glitter pattern, shred
rectangle/dir, prstTrans invX per preset, pageCurlSingle, defaults for
randomBar/doors/window/pan/zoom); PowerPoint reopens DeckCraft's files with
the same effects.
- Tests: measured curves, probes of which slide shows where at t, option
coverage, per-frame triangle budget, PowerPoint XML and defaults round trip.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Morph: shapes move, resize and blend in the slide show
Morph used to fall back to a plain crossfade in the show: morph_pairs and
morph_xfrm existed, but nothing rendered frames with them.
- anim: morph_frame builds a frame from two slides. Paired shapes move along
morph_xfrm (eased); a pure fill colour change blends, other content changes
cross-fade on the same moving box. Unpaired shapes fade out/in, shapes with
entrance animations or hidden media stay out of the frame.
- render: render_blend draws such a frame in one pass: both backdrops
(background, master and layout graphics) cross-fade, every shape resolves
against the slide it comes from, so placeholders keep their own layout.
Renderer::slide is split into canvas/fields/backdrop to share the code.
- ui-egui: the show renders morph frames with these, crossfade otherwise.
generated with Claude Code
* Contributors: add my own entry (alexanderalber)
generated with Claude Code
* Morph: Words and Characters options morph text token by token
The transition option (objects/words/characters) was stored and round-tripped
but ignored by the show. With Words or Characters, paired shapes whose text
differs now morph their text instead of cross-fading it:
- text: GlyphRun records per glyph the paragraph character it draws, so
glyphs can be grouped into words or characters.
- anim: morph_frame reads the option and lists such pairs in MorphFrame::text.
- render: morph_text draws them. Shared words (or characters) travel from their
place in the old text to their place in the new one and grow or shrink to the
new size; a different look cross-fades on the way. The remaining tokens fade
while following a scale and shift fitted to the shared ones, so a line moves
and rearranges as one. Rotated text falls back to a cross-fade.
draw_layout_with's glyph drawing moved into draw_glyph for reuse.
- ui-egui: the show passes the pairs to render_blend.
generated with Claude Code
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>