Files
craft-libs/crates/ui

Craft UI

craft-ui provides small egui components with application-supplied styles. icons prepares embedded SVG catalogs; buttons paints accessible icon buttons; tabs handles tab fitting and interaction; layout provides toolbar fitting, split geometry and resize handles; theme shares widget-state styling. docking supplies transactional panel moves and an optional docking surface. printing supplies printer/job controls and asynchronous feedback used by WordCraft and GridCraft. fonts installs the UI font stack, the same fallback order in every app. localized supplies number fields that write and read the user's region's numbers. The current delivery covers nine creative apps (DesignCraft, VectorCraft, PhotoCraft, FilmCraft, EffectCraft, CADCraft, PDFCraft, LightCraft and SoundCraft); prior basic and office adapters are separate. The suite audit records their scope and acceptance limits. Assets (font files included), complete themes, localization and command handling remain in each application. No icons, fonts or application engines are bundled.

SVG catalogs

use std::sync::OnceLock;
use craft_ui::icons::{SvgIconSet, SvgStyle};

// Supply the application's own attributed assets here.
static ICONS: &[(&str, &[u8])] = &[];

fn icons() -> &'static SvgIconSet {
    static ICONS_SET: OnceLock<SvgIconSet> = OnceLock::new();
    ICONS_SET.get_or_init(|| SvgIconSet::new(
        ICONS,
        SvgStyle { current_color: "#ffffff", stroke_width: Some("1.75") },
        "bytes://my-app/icons/",
        "square",
    ))
}

fn icon(name: &str) -> egui::Image<'static> {
    egui::Image::new(icons().source(name))
}

The application installs egui_extras::install_image_loaders with its svg feature before drawing. It sets tint and size on the returned image. The library does not install loaders or an egui theme.

The catalog is immutable. SVGs are prepared once and held in Arc<[u8]>; lookups share those bytes. The fallback uses the requested name in its URI, matching PhotoCraft and VectorCraft. Missing both the requested name and fallback produces empty bytes for the loader to report as an error, without indexed lookups or a panic. contains and canonical_name inspect only actual catalog entries. PdfCraft resolves an unknown name to square before calling source, preserving its fallback cache key.

Use a different URI prefix for every catalog/style combination used in the same egui context. egui caches by URI; supplying different bytes under one URI would reuse stale content. Apps with their own contexts can retain their current prefixes. Unknown names do not add entries to this catalog, though the egui loader may cache a requested URI.

This is an adapter for trusted, compiled-in monochrome assets, not an SVG sanitizer. It performs literal currentColor and optional stroke-width="2" substitutions, keeps other widths and explicit colors untouched, and uses the existing lossy UTF-8 behavior. General SVG parsing and rasterization remain the responsibility of the existing loader.

Icon buttons

buttons::IconButton accepts a label, size and IconButtonStyle, and returns egui::Response. ButtonVisuals describes fill, border and icon tint for normal, hovered, pressed and selected states. Selection wins over press and hover. pressed: None keeps ordinary hover/normal styling; Some supplies a separate press treatment. egui owns pointer capture and click cancellation.

use craft_ui::buttons::{ButtonVisuals, IconButton, IconButtonStyle};
use egui::{Color32, CornerRadius, Stroke, Vec2};

fn layer_button(ui: &mut egui::Ui, selected: bool) -> egui::Response {
    let normal = ButtonVisuals {
        fill: Color32::TRANSPARENT, stroke: Stroke::NONE, icon: Color32::WHITE,
    };
    let style = IconButtonStyle {
        normal,
        hovered: ButtonVisuals { fill: Color32::DARK_GRAY, ..normal },
        pressed: None,
        selected: ButtonVisuals { fill: Color32::BLUE, ..normal },
        corner_radius: CornerRadius::same(4),
        focus_stroke: Stroke::new(1.0, Color32::LIGHT_BLUE),
    };
    IconButton::new("Layers", Vec2::splat(28.0), &style).selected(selected)
        .show(ui, |ui, rect, tint| {
            // Use the application's SVG catalog or its existing painter icon here.
            ui.painter().circle_filled(rect.center(), 5.0, tint);
        })
}

Use actual theme colors in the style adapter and localized text for the label. The painter receives the full button rectangle and icon tint; the app chooses icon padding/size. Parent disabled state applies to painting, interaction and accessibility. The library reports label and selection to AccessKit and draws the supplied inset focus outline. Mouse, Enter and Space activation come from egui. The caller reads clicked(), runs its command and updates selection; the component neither dispatches nor toggles state. Attach tooltips to the returned response.

Controls previously painted with one egui::Painter::rect can opt into .single_shape_frame(). This keeps their fill/border edge tessellation, especially for translucent disabled borders. The default paints fill and border separately, preserving existing consumers' rendering.

IDs come from the surrounding UI scope/position, independent of the translated label. Use ui.push_id(stable_id, ...) when items reorder. Dimensions must be finite, positive and no larger than 4096 points; other sizes produce an inert zero-size response. Invalid stroke widths are ignored and large strokes are bounded to half the smaller button dimension.

Tabs

tabs::fit(natural_widths, selected, available, minimum, overflow_width) returns visible tab indices and widths, overflow indices, and the actual reserved overflow width. It shrinks wide tabs before hiding them, keeps input order and retains the selected tab. Tiny strips may reduce its width to zero. Negative/non-finite dimensions become zero and large dimensions are bounded. The work is linear in tab count with at most 32 fitting passes; the caller caps its own tab count. Docking tab strips use this policy, with DockStyle::min_tab_width as the minimum.

tabs::fit_whole(natural_widths, selected, available, overflow_width) keeps every shown tab at its natural width and sends the rest to overflow. Tabs are shown in order up to the first that does not fit; the selected tab is always shown in its logical place, taking the place of the last tabs that fit when it lies past them. Only a selected tab wider than the strip minus the overflow button is narrowed.

tabs::Tab registers a tab at a supplied rectangle and invokes the application's painter:

fn tab(ui: &mut egui::Ui, rect: egui::Rect, selected: bool) -> egui::Response {
    craft_ui::tabs::Tab::new(ui.scope_id().with("layers-tab"), "Layers", selected)
        .sense(egui::Sense::click_and_drag())
        .show_at(ui, rect, |ui, response| {
            let fill = if response.hovered() { egui::Color32::GRAY } else { egui::Color32::DARK_GRAY };
            ui.painter().rect_filled(response.rect, 0.0, fill);
        })
}

Supply a stable ID independent of the translated label. The component reports the accessible Tab role, label and selection, handles egui keyboard activation, and paints a focus outline from the caller's theme. The caller keeps selection, labels, overflow menus, painting and drag actions; close buttons and tab context menus stay separate. Dock and floating-panel adapters use the same component without sharing window or workspace state.

Splits and resize handles

layout::split_rect divides a rectangle along SplitAxis::Horizontal (left/right children) or Vertical (top/bottom). SplitSize accepts a ratio, fixed first pane, or fixed second pane in logical points. The result contains first, divider and second rectangles. Gap and minimum are supplied by the application. Tiny areas relax the minimum to half the space available; non-finite or inverted input returns None instead of panicking.

use craft_ui::layout::{split_rect, SplitAxis, SplitSize};

fn two_panes(rect: egui::Rect) -> Option<(egui::Rect, egui::Rect)> {
    let split = split_rect(rect, SplitAxis::Horizontal, SplitSize::Ratio(0.5), 4.0, 20.0)?;
    Some((split.first, split.second))
}

layout::ResizeHandle receives a stable ID, axis, divider rectangle, localized label and ResizeHandleStyle colors. show returns an egui response and a movement delta for that frame. Pointer drags, focused axis-arrow keys and AccessKit increment/decrement actions all produce that delta. value(current, range) adds accessible numeric bounds and SetValue support. Tab continues normal focus traversal. Invalid geometry or numeric parameters make the handle inert.

Apply the delta through SplitLayout::resized(size, delta, minimum) to retain fixed/ratio sizing, or use an application-specific adapter. The library does not persist geometry, dispatch commands or create panes. Apps keep their existing dock trees, stacked panels, layout files, pane contents, cameras, document focus and native windows. Shared controls do not constitute a dock-tree migration.

Panel docking

docking::Layout<P> owns panel placement independently of application content: a tree of split, tab and accordion nodes plus floating tab groups. apply(Action) validates the complete layout, applies a proposed change to a copy and commits only a valid result. Moves, tab insertion/reorder, side splits, detach, activate, close, reveal and resizing use this one transaction path. Panel IDs must be unique, stable values; labels and document state are supplied by the app.

Layout::location captures a panel's placement before hiding it; restore returns it there if the remembered destination still exists. Apps choose an explicit fallback when it does not. Enable the optional serde feature to persist the shared layout, or convert to/from an existing workspace schema. Validate loaded input before rendering or recursively converting it.

DockArea is an optional renderer. It takes a layout snapshot, styles, labels, panel permissions and body callbacks, then returns actions for the app's command handler. Its floating groups stay inside the current egui viewport. Protected document canvases have no tab header. Per-panel size limits constrain geometry without overwriting saved preferred widths when the window shrinks. Applications with established chrome can use the shared transaction model and resolve_drop without changing their renderer. See the docking guide for details.

Toolbar overflow

layout::fit_toolbar(natural_widths, available, spacing, overflow_width) keeps an ordered prefix of indivisible groups at their natural widths. When groups do not fit, it reserves the full overflow-control width and the preceding gap. ToolbarFit contains visible (index, width) pairs, overflow indices and the reserved width. It does not skip wide groups or compress controls.

The application paints an enabled, focusable overflow control and makes every overflow index available in its menu through existing commands. Group identity, labels, selection and command dispatch remain local. An empty input produces an empty fit. Invalid dimensions, more than 4096 groups, or an available width too small for the overflow control return None; the caller must then provide a scrollable row, wrapping or an existing application menu. Never turn that result into silently missing commands. See the API documentation for the accepted numeric bounds.

Theme mechanisms

theme::WidgetPalette applies background colors to egui's five widget states, with a supplied corner radius and foreground stroke. VectorCraft, DesignCraft and LightCraft construct it from their existing local tokens. It updates each state's strong/weak background fill, radius and foreground; borders, expansion and all other visual settings are retained.

use craft_ui::theme::WidgetPalette;
use egui::{Color32, CornerRadius, Stroke};

fn style_widgets(visuals: &mut egui::Visuals, palette: WidgetPalette, text: Color32) {
    palette.apply_to(&mut visuals.widgets, CornerRadius::same(4), Stroke::new(1.0, text));
    // Optional app-specific exceptions belong after the shared operation.
    visuals.widgets.inactive.weak_bg_fill = Color32::TRANSPARENT;
}

This is a mechanism for coloring widgets, not a shared theme schema. Complete palettes, selection colors, shadows, spacing, context storage and preference serialization remain in each application; fonts are installed by fonts, below. See the eight-app comparison for the exact common operation and the differences preserved by the adapters.

UI fonts

egui draws a character only if one of its installed faces has it, so an app's labels, layer names and file names show boxes for any script its faces miss. fonts::UiFonts builds every app's UI font stack in the same order:

  1. the app's own faces for the family (UI face, semibold, mono), or egui's default faces for a family the app has none for;
  2. craft-fonts faces for the UI language;
  3. craft-fonts faces for every other script the app ships, so a Japanese interface still draws Arabic file names;
  4. installed system fonts (see below), set to regular weight so variable fonts don't draw Thin;
  5. emoji faces (system emoji first, then the colour, web and monochrome faces the app embeds) and, behind the app's own faces, egui's default faces.

When the faces of step 1 don't cover the UI language's main script (Arabic, Thai, Georgian), that script's face goes first. egui takes a row's height from a family's first face, so the language's own face sets the row height and its marks aren't clipped. Han, kana and Hangul sit inside the em square and fit a Latin row, so Chinese, Japanese and Korean UIs keep the Latin face first: Latin text draws in the app's face in every language, and CJK characters fall back to the language's face. Rows and widgets keep the same height in every one of these languages as in a Latin UI: CJK faces sit on the first face's baseline inside its row, scaled down only if a glyph would otherwise leave the row (Noto Sans CJK and BIZ UDPGothic at the same size don't need it), with crates.io egui and the suite's patched egui alike. UiFonts::cjk_rows(CjkRows::Grow) opts into the CJK face's taller line instead. The app's theme sets the minimum widget height for rows of its own face; when the UI language's script face leads the stack and has taller rows, install adds the difference to the theme's height, and takes it off again when a later install needs less. The theme's height and padding stay the app's: a theme applied after install is fitted at the start of the next pass, so the result doesn't depend on which comes first. On the suite's patched egui (FontTweak::set_baseline_fallback, which the other craft faces and installed text faces turn on), other fallback glyphs sit on the row's baseline and rows grow to fit them by themselves; emoji and symbol faces (colour glyphs, or "Emoji" or "Symbol" in the name) stay centred. With crates.io egui those fallbacks are centred. Monospace keeps the app's or egui's mono face first. Han characters take the regional face the language needs: zh-TW gets the Traditional (TC) face, then Hong Kong, then Simplified; zh-HK the Hong Kong face first; ja the Japanese face; ko the Korean one.

The app keeps its font files: its build.rs embeds the craft-fonts faces it wants from fonts/manifest.txt with craft-fonts-build, and craft-ui never depends on craft-fonts. A crate below the UI (an app's engine or font crate, without egui) holds the table as craft_fonts_build::EmbeddedFace values (storytold/craft-libs#213), and the UI converts each into a fonts::CraftFace with From. Apps embed with Embed::subset_to(catalogs), which takes the CJK faces as craft-fonts' interface faces (Noto Sans TC UI, BIZ UDPGothic Regular) and cuts them at build time to the characters the translation catalogs use (about 3 MB for all five with FilmCraft's catalogs). A character a cut face lacks, such as one in a file name, comes from another region's interface face that has it, then from the installed system fonts; the build warns when a catalog has characters no embedded face covers. Preferences name the full family (Noto Sans TC) and also apply to its interface face (Noto Sans TC UI).

The app configures its own faces, a preferred face per script, extra named families (a semibold family, a family led by Arabic for the runs it shapes itself), emoji faces, and whether system fonts come before or after the craft faces for other scripts. UiFonts::stack returns a Stack whose chains the app can still edit (insert, replace, remove) before Stack::install. Stack::after_system (a FaceList) holds the faces asked after the system fonts, readable with get and faces; Stack::flat_definitions appends them to each chain, for a context that takes its fonts only through set_fonts.

fonts::I18nScripts reads each language's scripts and Han forms from craft-i18n; an app with its own table implements fonts::LanguageScripts instead.

use craft_fonts_build::EmbeddedFace;
use craft_ui::fonts::{CraftFace, Family, I18nScripts, UiFonts};
use egui::{FontData, FontFamily};

pub static CRAFT_FONTS: &[EmbeddedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));

fn install_fonts(ctx: &egui::Context, ui_language: &str) {
    let craft_faces: Vec<CraftFace> = CRAFT_FONTS.iter().copied().map(CraftFace::from).collect();
    UiFonts::new(&I18nScripts)
        .app_face("ui", FontData::from_static(UI_FONT), &[FontFamily::Proportional])
        .app_face("ui-semibold", FontData::from_static(UI_SEMIBOLD), &[FontFamily::Name("semibold".into())])
        .app_face("mono", FontData::from_static(MONO_FONT), &[FontFamily::Monospace])
        .family(Family::named("semibold").weight(600))
        .craft_faces(&craft_faces)
        .languages(OFFERED_LANGUAGES)
        .ui_language(ui_language)
        .install(ctx);
}

Call install again when the UI language changes.

Web builds

A web build serves the craft-fonts faces beside its wasm instead of embedding them, so the wasm stays small and an English interface never downloads Chinese. craft-fonts-build's Embed::serve copies the faces into a directory and writes a table of fonts::ServedFaces (URL, size, Subresource Integrity hash and the characters the face maps, no bytes); UiFonts::served_faces takes it in place of craft_faces. Each face's characters are its cmap's code point ranges, packed as LEB128 gaps and lengths: about 3 KB for a CJK interface face cut to an app's catalogs, a few hundred bytes for Noto Sans, the symbol faces or an emoji face. The stack orders served faces exactly as embedded ones, and on the web Stack::install fetches them:

  • the UI language's faces at once (Stack::ui_downloads: the best face for each of its scripts the app's faces lack, per family, so a semibold family brings the bold face);
  • for a character no installed face has, the one face that draws it (Stack::downloads_for): the first face in the family's order whose file maps the character and whose scripts fit it. Noto Sans draws Latin, Greek and Cyrillic letters the app's faces lack (Vietnamese ẫ), the symbol faces (Noto Sans Symbols, Symbols 2, Math) keyboard keys, arrows and other text symbols (⌘ ⌥ ⇧ ⎋ ⏎), the emoji faces emoji. A Han character takes the interface face of the UI language's region first (Simplified, Traditional, Hong Kong, Japanese or Korean), then the other offered languages' and the rest in manifest order;
  • a served emoji face (Emoji::served) the first time text needs an emoji.

A character no served face maps, such as a rare Han character none of the cut interface faces has, fetches nothing: egui's web glyph rasterizer draws it with the browser's fonts, or it shows as a missing glyph. A file that fails to download leaves its characters to the next face that draws them and is fetched again after 2 seconds, then after twice as long with each further failure, up to 10 minutes. Each face is added when its file arrives, and the context repaints; text falls back to the faces after it until then. Fetched files stay in memory for later installs, such as a language switch, and the browser's HTTP cache keeps them across page loads. fonts::loading(ctx) is true while the UI language's files are on their way, for an app that would rather draw nothing than Latin fallbacks in its first frames.

build.rs:

fn main() {
    println!("cargo::rerun-if-changed=build.rs");
    // CJK faces as craft-fonts' interface faces, cut to the app's catalogs (`catalogs` as in
    // craft-fonts-build's README; `subset` feature on the build-dependency).
    let fonts = craft_fonts_build::Embed::new().subset_to(catalogs("myapp"));
    let written = if craft_fonts_build::target_is_wasm() {
        // Served by the page as `fonts/`; see Trunk.toml.
        fonts.serve("web/fonts", "fonts/").write("craft_fonts.rs")
    } else {
        fonts.write("craft_fonts.rs")
    };
    if let Err(e) = written {
        println!("cargo::error={e}");
    }
}

The app:

// The embedded table is written as `EmbeddedFace` literals, the served one as `ServedFace`s.
use craft_ui::fonts::{CraftFace as EmbeddedFace, I18nScripts, ServedFace, UiFonts};

#[cfg(not(target_arch = "wasm32"))]
static CRAFT_FONTS: &[EmbeddedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));
#[cfg(target_arch = "wasm32")]
static CRAFT_FONTS: &[ServedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));

fn install_fonts(ctx: &egui::Context, ui_language: &str) {
    let fonts = UiFonts::new(&I18nScripts).app_face("ui", FontData::from_static(UI_FONT), &[FontFamily::Proportional]);
    #[cfg(not(target_arch = "wasm32"))]
    let fonts = fonts.craft_faces(CRAFT_FONTS);
    #[cfg(target_arch = "wasm32")]
    let fonts = fonts.served_faces(CRAFT_FONTS);
    fonts.languages(OFFERED_LANGUAGES).ui_language(ui_language).install(ctx);
}

impl eframe::App for App {
    fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
        if craft_ui::fonts::loading(ui.ctx()) {
            return; // The fetch repaints when it arrives.
        }
        // …
    }
}

Call install_fonts from the eframe::App creator, so the fetches start before the first frame. The served directory has to reach the site next to the wasm; with Trunk, copy it in a hook (Trunk.toml):

[[hooks]]
stage = "post_build"
command = "sh"
command_arguments = ["-c", "cp -R web/fonts \"$TRUNK_STAGING_DIR/fonts\""]

A relative serve directory is under the package whose build.rs runs it; a crate deeper in the workspace can pass concat!(env!("CARGO_MANIFEST_DIR"), "/../../web/fonts") instead. Keep the directory out of version control. A build filters faces for the web as for the desktop (scripts, filter), e.g. to leave out bold faces.

Two features, both off by default, change what every craft-ui user draws, so the app turns them on:

  • system_fonts (desktop): the stack asks the installed fonts, at regular weight, and install replaces the context's font providers, including the one eframe adds. One index of the installed fonts serves every UI language, so a language switch doesn't scan them again. install starts building it on a background thread; until it is ready, text draws with the stack's own faces, and the context repaints when it arrives. Without it, install keeps the providers the context has (eframe's system_fonts, for one) and asks the stack's own faces after them. UiFonts::system_provider supplies a provider either way, and SystemFonts::Off drops system fonts.
  • color_fonts: colour glyphs (COLR, sbix, CBDT), for colour emoji.

egui 0.37's default faces have only a few monochrome emoji and lack symbols such as ⊞ ☰ 🔍. On the web there are no system fonts, so emoji draw as boxes unless the app sets an Emoji face. UiFonts::egui_face puts one of egui's own faces into a family, e.g. Hack in the proportional family for ⇧ and ▸.

Each app tests its coverage with fonts::assert_covers: it checks every shipped translation and a sample of content scripts against the stack without system fonts, and fails naming the language, message key and character that has no glyph. Build the stack with .system_fonts(SystemFonts::Off) in that test, and run it with CRAFT_FONTS_DIR set so it sees the faces a release embeds. For languages the app leaves to installed fonts, fonts::assert_covers_with_system asks the stack's system provider too; fonts::system_font_provider(locale) gives egui's provider (with system_fonts), shared per locale, for UiFonts::system_provider or such a check. At run time, Stack::covers_language(language, with_system) says whether the stack draws a language's scripts, for leaving a language out of the app's menu on a machine that can't show it.

Testing screens in each language

The screen-testing feature adds testing::Screens, for an app's screenshot tests of its key screens in Arabic, Japanese, Traditional Chinese (Taiwan), Korean, Thai and Vietnamese (testing::LANGUAGES). Each language gets an egui_kittest harness with the app's font stack installed for that UI language and system fonts off, so snapshots match on every machine and a character no face draws fails the test. Right-to-left languages lay the screen out from the right. The app's UI closure receives the Locale (language tag and direction) and picks its strings from it.

use craft_ui::testing::{KOREAN, Screens, compose};

let screens = Screens::new("rename").size([320.0, 150.0]).fonts(|fonts| fonts.craft_faces(FACES));
// Compares tests/snapshots/rename-ar.png, rename-ja.png, …; UPDATE_SNAPSHOTS=1 writes them.
screens.snapshots(|ui, locale| rename_dialog(ui, locale));

// IME smoke test: a scripted 2-Set Korean composition into the focused field.
let mut harness = screens.harness_state("ko", |ui, locale, state: &mut Dialog| state.ui(ui, locale), Dialog::default());
harness.get_by_role(egui::accesskit::Role::TextInput).focus();
compose(&mut harness, &KOREAN);
assert_eq!(harness.state().name, "한");

compose sends the preedit and commit events an input method sends (KOREAN, JAPANESE, PINYIN, TELEX), which egui's TextEdit and canvases reading Event::Ime both take. The module documentation has the recipe for a shortcut smoke test on a non-Latin layout through craft-keymap. tests/screens.rs is a complete example. egui's default proportional face has no Vietnamese letters such as ổ, so an app relying on it fails the vi screens until its own face covers them. The per-release manual checks are in language-testing.md.

Print settings and feedback

printing::State holds the transient printer selection, copies, duplex and grayscale settings, plus discovery and submission receivers. Hosts supply Discover and Submit workers; neither the state nor the controls invokes an OS spooler or generates PDF content. Apps map Settings to craft-print::Job and own the Print action, page selection, preview and export behavior.

State::show takes a stable egui::Id and app-localized Labels. It draws the settings only; apps render typed Feedback using their own translations. poll requests occasional repaints while work is pending. Refresh disables submission until the new printer list arrives, preserves a still-present selection, and otherwise chooses the system default or first available printer. An empty or failed discovery cannot leave a stale printer ready to submit.

ready is false while a job is pending. begin refuses replacing an active job receiver; dropping a receiver does not cancel a native job. Apps must test readiness before invoking the host submit callback and keep active work alive when closing a window. Queue-default duplex is represented by None, independently of explicit one-sided, long-edge or short-edge choices. Receipts and backend errors remain unmodified data for the app to display. These controls work on WASM too; browser PDF printing remains an app-owned service.

Localized numbers

localized::LocaleNumbers writes numbers in the region's digits, decimal mark and grouping and reads back any digits. Build it from the app's I18n with .with_catalog(&i18n, lang), so the error tooltips come from the catalog rows keyed by localized::MESSAGES (English where a row is missing). LocalizedDragValue puts it on an egui::DragValue.

NumberField is the panel and dialog field. It reads text on commit and keeps text it can't read, outlined, with the reason in a tooltip.

let label = ui.label(i18n.t(lang, "Width"));
let frame = Recessed { fill: t.input, stroke: Stroke::new(1.0, t.input_border), ..Recessed::from_style(ui.style()) };
let r = ui.add(NumberField::new(&mut width, &numbers).range(0.0..=1e4).step(1.0).unit(Unit::translated(&i18n, lang, "{n} px"))
    .recessed(frame).scrub_label(&label).mixed(widths_differ));
  • .recessed(Recessed) draws the sunken box: fill, border, focus border, radius, height, margin.
  • .scrub_label(&label) names the field and scrubs it when the label is dragged: a step every two points. A click on the label focuses the field, and Escape puts the value back. The response carries the label's drag flags, so the app can make the drag one undo step.
  • Arrow keys, the wheel over the focused field and scrubbing step to the next multiple of step (5.1 up to 6, down to 5); Shift steps ten, Ctrl/Cmd a tenth where the decimals show it.
  • .mixed(true) with .placeholder(text) shows a blank field for values that differ between objects. The value stays until the user enters a number, which is changed() even when equal.
  • localized::focus_first_field(ctx, true) when a dialog opens: the first enabled field drawn takes the focus with its text selected.

Screenshot completion

capture::CaptureSlot is a one-result slot for egui 0.37's one-shot screenshot callback. It is not a capture scheduler: request IDs, output paths, deadlines, settling frames, geometry epochs and the aggregate admission reservation stay in the application. The slot owns strong Context and ViewportId handles only in the live request; the callback holds a weak reference, so closing the request cannot leave a callback-owned context cycle. Keep the slot in the application's request record, outside egui-owned storage: a slot stored in egui::Memory::data or a registered plugin would form a Context → slot → Context cycle.

use craft_ui::capture::{CaptureError, CaptureSlot};
use egui::{Context, ViewportCommand, ViewportId};

fn issue_capture(ctx: &Context, viewport: ViewportId) -> CaptureSlot {
    // A per-image bound, not the application's aggregate admission budget.
    let (slot, callback) = CaptureSlot::new(ctx, viewport, 128 * 1024 * 1024);
    // A pending screenshot command requests the paint that hidden windows need.
    ctx.send_viewport_cmd_to(viewport, ViewportCommand::Screenshot(callback));
    slot
}

fn report_capture(slot: &CaptureSlot) {
    if let Some(result) = slot.take() {
        match result {
            Ok(image) => {
                // Validate the app-owned request/geometry epoch, then encode and reply.
                let _ = image;
            }
            Err(error) => {
                // Report the completion error through the app's request record.
                let _: CaptureError = error;
            }
        }
    }
}

take returns the image or completion error at most once; None means pending, cancelled, already taken or dropped at that moment. The slot cannot distinguish those closed states, so the application's request record owns the pending/closed distinction and the associated timeout or error reply.

Completion checks a non-zero width and height, width * height * size_of::<Color32>() with checked arithmetic, a pixel buffer that matches the reported dimensions, and the per-image byte bound. A zero width or height is MalformedImage; an overflowing pixel or byte count is DimensionsOverflow. CaptureError is #[non_exhaustive], so match the known variants with a wildcard arm. The slot releases its mutex before requesting a repaint, and cancel/Drop replace the state and drop any retained image only after unlocking, so a large image is not freed while another thread is completing. Both accepted images and rejection errors wake the owning viewport so the application can take the result and reply promptly.

Every retry needs a fresh CaptureSlot and a fresh callback from CaptureSlot::new. A callback is one-shot and a slot never accepts a second completion, even after take removed the first result. Issue an explicit screenshot command only once per slot, after the application has settled the frame it wants. The first delivered frame wins; later frames delivered to the same callback are discarded. A completion is published before the wake: a completion racing cancel or Drop may already have published its result, so it can still deliver one harmless extra repaint after cancellation. If the cancellation won, the image is released and a later take returns None; if take won first, the caller already owns the result. A completion that observes the cancelled or taken state stores no image and does not wake. Cancellation and wakeup are therefore not one atomic step, and the helper never blocks a completing thread under its lock.

complete calls Context::request_repaint_of, which takes egui's context lock. Completing from an ordinary Ui closure, an egui 0.37 plugin hook or a renderer/worker thread is fine: these run outside the context lock. Repaint observers and request-repaint callbacks run under that lock, so completing there would deadlock. An observer can take or cancel a slot because those operations only use the slot lock, but further Context access must happen outside the observer.

Correlation is based on callback ownership. The helper cannot detect a callback sent to the wrong viewport if the returned image otherwise fits its bound. The application must route each callback to its recorded viewport and validate its request and geometry; native multi-window tests must verify the actual pixels as well as callback routing.

Text reading areas

text::align_galley_rows positions already shaped rows inside a fixed-width reading area without changing glyphs or logical text. Supply a per-row alignment, for example the paragraph direction from the application shaper. The helper uses stock egui APIs and keeps cached glyph meshes shared. Its logical rectangle is the requested width; ink may overflow, so clip the painter when drawing cards. Use it for read-only painting, keeping the original galley for editable hit testing.

Compatibility and checks

The crate uses egui 0.37 and Rust 1.95 or later. Its production dependency disables egui's default features, so egui's bundled fonts and rendering features remain the application's choice. It has no default features; see UI fonts for color_fonts and system_fonts, and Testing screens in each language for screen-testing; testing adds the headless docking driver docking::testing. See the suite audit for candidates, policies and adoption order.

Validation:

cargo fmt --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
cargo check --target wasm32-unknown-unknown -p craft-ui

The visual regression suite compares the actual controls against independent reference painters, including exact mesh and RGBA checks, and proves that color, spacing and stroke changes fail those comparisons. To retain reviewable PNG pairs:

CRAFT_UI_VISUAL_DIR=/absolute/path/to/visuals cargo test -p craft-ui --test visual_regression