Craft UI
craft-ui provides small egui components with application-supplied styles. icons prepares
embedded SVG catalogs; buttons paints accessible icon buttons; tabs handles tab fitting and
interaction; layout provides toolbar fitting, split geometry and resize handles; theme shares widget-state styling.
docking supplies transactional panel moves and an optional docking surface.
printing supplies printer/job controls and asynchronous feedback used by WordCraft and GridCraft.
fonts installs the UI font stack, the same fallback order in every app.
localized supplies number fields that write and read the user's region's numbers.
The current delivery covers nine creative apps (DesignCraft, VectorCraft, PhotoCraft, FilmCraft, EffectCraft, CADCraft, PDFCraft, LightCraft and SoundCraft); prior basic and office adapters are separate. The suite audit
records their scope and acceptance limits. Assets (font files included), complete themes, localization
and command handling remain in each application. No icons, fonts or application engines are bundled.
SVG catalogs
use std::sync::OnceLock;
use craft_ui::icons::{SvgIconSet, SvgStyle};
// Supply the application's own attributed assets here.
static ICONS: &[(&str, &[u8])] = &[];
fn icons() -> &'static SvgIconSet {
static ICONS_SET: OnceLock<SvgIconSet> = OnceLock::new();
ICONS_SET.get_or_init(|| SvgIconSet::new(
ICONS,
SvgStyle { current_color: "#ffffff", stroke_width: Some("1.75") },
"bytes://my-app/icons/",
"square",
))
}
fn icon(name: &str) -> egui::Image<'static> {
egui::Image::new(icons().source(name))
}
The application installs egui_extras::install_image_loaders with its svg feature before drawing.
It sets tint and size on the returned image.
The library does not install loaders or an egui theme.
The catalog is immutable. SVGs are prepared once and held in Arc<[u8]>; lookups share those bytes.
The fallback uses the requested name in its URI, matching PhotoCraft and VectorCraft. Missing both
the requested name and fallback produces empty bytes for the loader to report as an error, without
indexed lookups or a panic. contains and canonical_name inspect only actual catalog entries. PdfCraft resolves an unknown
name to square before calling source, preserving its fallback cache key.
Use a different URI prefix for every catalog/style combination used in the same egui context. egui caches by URI; supplying different bytes under one URI would reuse stale content. Apps with their own contexts can retain their current prefixes. Unknown names do not add entries to this catalog, though the egui loader may cache a requested URI.
This is an adapter for trusted, compiled-in monochrome assets, not an SVG sanitizer. It performs
literal currentColor and optional stroke-width="2" substitutions, keeps other widths and explicit
colors untouched, and uses the existing lossy UTF-8 behavior. General SVG parsing and rasterization
remain the responsibility of the existing loader.
Icon buttons
buttons::IconButton accepts a label, size and IconButtonStyle, and returns egui::Response.
ButtonVisuals describes fill, border and icon tint for normal, hovered, pressed and selected
states. Selection wins over press and hover. pressed: None keeps ordinary hover/normal styling;
Some supplies a separate press treatment. egui owns pointer capture and click cancellation.
use craft_ui::buttons::{ButtonVisuals, IconButton, IconButtonStyle};
use egui::{Color32, CornerRadius, Stroke, Vec2};
fn layer_button(ui: &mut egui::Ui, selected: bool) -> egui::Response {
let normal = ButtonVisuals {
fill: Color32::TRANSPARENT, stroke: Stroke::NONE, icon: Color32::WHITE,
};
let style = IconButtonStyle {
normal,
hovered: ButtonVisuals { fill: Color32::DARK_GRAY, ..normal },
pressed: None,
selected: ButtonVisuals { fill: Color32::BLUE, ..normal },
corner_radius: CornerRadius::same(4),
focus_stroke: Stroke::new(1.0, Color32::LIGHT_BLUE),
};
IconButton::new("Layers", Vec2::splat(28.0), &style).selected(selected)
.show(ui, |ui, rect, tint| {
// Use the application's SVG catalog or its existing painter icon here.
ui.painter().circle_filled(rect.center(), 5.0, tint);
})
}
Use actual theme colors in the style adapter and localized text for the label. The painter receives
the full button rectangle and icon tint; the app chooses icon padding/size. Parent disabled state
applies to painting, interaction and accessibility. The library reports label and selection to
AccessKit and draws the supplied inset focus outline. Mouse, Enter and Space activation come from
egui. The caller reads clicked(), runs its command and updates selection; the component neither
dispatches nor toggles state. Attach tooltips to the returned response.
Controls previously painted with one egui::Painter::rect can opt into .single_shape_frame().
This keeps their fill/border edge tessellation, especially for translucent disabled borders.
The default paints fill and border separately, preserving existing consumers' rendering.
IDs come from the surrounding UI scope/position, independent of the translated label. Use
ui.push_id(stable_id, ...) when items reorder. Dimensions must be finite, positive and no larger
than 4096 points; other sizes produce an inert zero-size response. Invalid stroke widths are
ignored and large strokes are bounded to half the smaller button dimension.
Tabs
tabs::fit(natural_widths, selected, available, minimum, overflow_width) returns visible tab
indices and widths, overflow indices, and the actual reserved overflow width. It shrinks wide
tabs before hiding them, keeps input order and retains the selected tab. Tiny strips may reduce
its width to zero. Negative/non-finite dimensions become zero and large dimensions are bounded.
The work is linear in tab count with at most 32 fitting passes; the caller caps its own tab count.
Docking tab strips use this policy, with DockStyle::min_tab_width as the minimum.
tabs::fit_whole(natural_widths, selected, available, overflow_width) keeps every shown tab at its
natural width and sends the rest to overflow. Tabs are shown in order up to the first that does not
fit; the selected tab is always shown in its logical place, taking the place of the last tabs that
fit when it lies past them. Only a selected tab wider than the strip minus the overflow button is
narrowed.
tabs::Tab registers a tab at a supplied rectangle and invokes the application's painter:
fn tab(ui: &mut egui::Ui, rect: egui::Rect, selected: bool) -> egui::Response {
craft_ui::tabs::Tab::new(ui.scope_id().with("layers-tab"), "Layers", selected)
.sense(egui::Sense::click_and_drag())
.show_at(ui, rect, |ui, response| {
let fill = if response.hovered() { egui::Color32::GRAY } else { egui::Color32::DARK_GRAY };
ui.painter().rect_filled(response.rect, 0.0, fill);
})
}
Supply a stable ID independent of the translated label. The component reports the accessible Tab role, label and selection, handles egui keyboard activation, and paints a focus outline from the caller's theme. The caller keeps selection, labels, overflow menus, painting and drag actions; close buttons and tab context menus stay separate. Dock and floating-panel adapters use the same component without sharing window or workspace state.
Splits and resize handles
layout::split_rect divides a rectangle along SplitAxis::Horizontal (left/right children) or
Vertical (top/bottom). SplitSize accepts a ratio, fixed first pane, or fixed second pane in
logical points. The result contains first, divider and second rectangles. Gap and minimum
are supplied by the application. Tiny areas relax the minimum to half the space available;
non-finite or inverted input returns None instead of panicking.
use craft_ui::layout::{split_rect, SplitAxis, SplitSize};
fn two_panes(rect: egui::Rect) -> Option<(egui::Rect, egui::Rect)> {
let split = split_rect(rect, SplitAxis::Horizontal, SplitSize::Ratio(0.5), 4.0, 20.0)?;
Some((split.first, split.second))
}
layout::ResizeHandle receives a stable ID, axis, divider rectangle, localized label and
ResizeHandleStyle colors. show returns an egui response and a movement delta for that frame.
Pointer drags, focused axis-arrow keys and AccessKit increment/decrement actions all produce
that delta. value(current, range) adds accessible numeric bounds and SetValue support. Tab
continues normal focus traversal. Invalid geometry or numeric parameters make the handle inert.
Apply the delta through SplitLayout::resized(size, delta, minimum) to retain fixed/ratio sizing,
or use an application-specific adapter. The library does not persist geometry, dispatch commands
or create panes. Apps keep their existing dock trees, stacked panels, layout files, pane contents,
cameras, document focus and native windows. Shared controls do not constitute a dock-tree migration.
Panel docking
docking::Layout<P> owns panel placement independently of application content: a tree of split,
tab and accordion nodes plus floating tab groups. apply(Action) validates the complete layout,
applies a proposed change to a copy and commits only a valid result. Moves, tab insertion/reorder,
side splits, detach, activate, close, reveal and resizing use this one transaction path. Panel IDs
must be unique, stable values; labels and document state are supplied by the app.
Layout::location captures a panel's placement before hiding it; restore returns it there if
the remembered destination still exists. Apps choose an explicit fallback when it does not.
Enable the optional serde feature to persist the shared layout, or convert to/from an existing
workspace schema. Validate loaded input before rendering or recursively converting it.
DockArea is an optional renderer. It takes a layout snapshot, styles, labels, panel permissions
and body callbacks, then returns actions for the app's command handler. Its floating groups stay
inside the current egui viewport. Protected document canvases have no tab header. Per-panel size
limits constrain geometry without overwriting saved preferred widths when the window shrinks.
Applications with established chrome can use the shared transaction model and resolve_drop
without changing their renderer. See the docking guide for details.
Toolbar overflow
layout::fit_toolbar(natural_widths, available, spacing, overflow_width) keeps an ordered
prefix of indivisible groups at their natural widths. When groups do not fit, it reserves the
full overflow-control width and the preceding gap. ToolbarFit contains visible (index, width)
pairs, overflow indices and the reserved width. It does not skip wide groups or compress controls.
The application paints an enabled, focusable overflow control and makes every overflow index
available in its menu through existing commands. Group identity, labels, selection and command
dispatch remain local. An empty input produces an empty fit. Invalid dimensions, more than 4096
groups, or an available width too small for the overflow control return None; the caller must
then provide a scrollable row, wrapping or an existing application menu. Never turn that result
into silently missing commands. See the API documentation for the accepted numeric bounds.
Theme mechanisms
theme::WidgetPalette applies background colors to egui's five widget states, with a supplied
corner radius and foreground stroke. VectorCraft, DesignCraft and LightCraft construct it from their existing
local tokens. It updates each state's strong/weak background fill, radius and foreground; borders,
expansion and all other visual settings are retained.
use craft_ui::theme::WidgetPalette;
use egui::{Color32, CornerRadius, Stroke};
fn style_widgets(visuals: &mut egui::Visuals, palette: WidgetPalette, text: Color32) {
palette.apply_to(&mut visuals.widgets, CornerRadius::same(4), Stroke::new(1.0, text));
// Optional app-specific exceptions belong after the shared operation.
visuals.widgets.inactive.weak_bg_fill = Color32::TRANSPARENT;
}
This is a mechanism for coloring widgets, not a shared theme schema. Complete palettes,
selection colors, shadows, spacing, context storage and preference serialization remain in each
application; fonts are installed by fonts, below. See the
eight-app comparison for the exact common operation and the
differences preserved by the adapters.
UI fonts
egui draws a character only if one of its installed faces has it, so an app's labels, layer names
and file names show boxes for any script its faces miss. fonts::UiFonts builds every app's UI
font stack in the same order:
- the app's own faces for the family (UI face, semibold, mono), or egui's default faces for a family the app has none for;
- craft-fonts faces for the UI language;
- craft-fonts faces for every other script the app ships, so a Japanese interface still draws Arabic file names;
- installed system fonts (see below), set to regular weight so variable fonts don't draw Thin;
- emoji faces (system emoji first, then the colour, web and monochrome faces the app embeds) and, behind the app's own faces, egui's default faces.
When the faces of step 1 don't cover the UI language's main script (Arabic, Thai, Georgian), that
script's face goes first. egui takes a row's height from a family's first face, so the language's
own face sets the row height and its marks aren't clipped. Han, kana and Hangul sit inside the em
square and fit a Latin row, so Chinese, Japanese and Korean UIs keep the Latin face first: Latin
text draws in the app's face in every language, and CJK characters fall back to the language's
face. Rows and widgets keep the same height in every one of these languages as in a Latin UI:
CJK faces sit on the first face's baseline inside its row, scaled down only if a glyph would
otherwise leave the row (Noto Sans CJK and BIZ UDPGothic at the same size don't need it), with
crates.io egui and the suite's patched egui alike. UiFonts::cjk_rows(CjkRows::Grow) opts into
the CJK face's taller line instead. The app's theme sets the minimum widget height for rows of its
own face; when the UI language's script face leads the stack and has taller rows, install adds
the difference to the theme's height, and takes it off again when a later install needs less. The
theme's height and padding stay the app's: a theme applied after install is fitted at the start
of the next pass, so the result doesn't depend on which comes first. On the suite's patched egui
(FontTweak::set_baseline_fallback, which the other craft faces and installed text faces turn
on), other fallback glyphs sit on the row's baseline and rows grow to fit them by themselves; emoji
and symbol faces (colour glyphs, or "Emoji" or "Symbol" in the name) stay centred. With crates.io
egui those fallbacks are centred. Monospace keeps the app's or egui's mono face first. Han characters take the regional face the language needs: zh-TW gets the
Traditional (TC) face, then Hong Kong, then Simplified; zh-HK the Hong Kong face first; ja the
Japanese face; ko the Korean one.
The app keeps its font files: its build.rs embeds the craft-fonts faces it wants from
fonts/manifest.txt with craft-fonts-build, and craft-ui never depends on craft-fonts. A crate
below the UI (an app's engine or font crate, without egui) holds the table as
craft_fonts_build::EmbeddedFace values (storytold/craft-libs#213), and the UI converts each into
a fonts::CraftFace with From. Apps embed with Embed::subset_to(catalogs), which takes the
CJK faces as craft-fonts' interface faces (Noto Sans TC UI, BIZ UDPGothic Regular) and cuts them
at build time to the characters the translation catalogs use (about 3 MB for all five with
FilmCraft's catalogs). A character a cut face lacks, such as one in a file name, comes from
another region's interface face that has it, then from the installed system fonts; the build
warns when a catalog has characters no embedded face covers. Preferences name the full family
(Noto Sans TC) and also apply to its interface face (Noto Sans TC UI).
The app configures its own faces, a preferred face per script, extra named families (a semibold
family, a family led by Arabic for the runs it shapes itself), emoji faces, and whether system
fonts come before or after the craft faces for other scripts. UiFonts::stack returns a Stack
whose chains the app can still edit (insert, replace, remove) before Stack::install.
Stack::after_system (a FaceList) holds the faces asked after the system fonts, readable with
get and faces; Stack::flat_definitions appends them to each chain, for a context that takes
its fonts only through set_fonts.
fonts::I18nScripts reads each language's scripts and Han forms from craft-i18n; an app with its
own table implements fonts::LanguageScripts instead.
use craft_fonts_build::EmbeddedFace;
use craft_ui::fonts::{CraftFace, Family, I18nScripts, UiFonts};
use egui::{FontData, FontFamily};
pub static CRAFT_FONTS: &[EmbeddedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));
fn install_fonts(ctx: &egui::Context, ui_language: &str) {
let craft_faces: Vec<CraftFace> = CRAFT_FONTS.iter().copied().map(CraftFace::from).collect();
UiFonts::new(&I18nScripts)
.app_face("ui", FontData::from_static(UI_FONT), &[FontFamily::Proportional])
.app_face("ui-semibold", FontData::from_static(UI_SEMIBOLD), &[FontFamily::Name("semibold".into())])
.app_face("mono", FontData::from_static(MONO_FONT), &[FontFamily::Monospace])
.family(Family::named("semibold").weight(600))
.craft_faces(&craft_faces)
.languages(OFFERED_LANGUAGES)
.ui_language(ui_language)
.install(ctx);
}
Call install again when the UI language changes.
Web builds
A web build serves the craft-fonts faces beside its wasm instead of embedding them, so the wasm
stays small and an English interface never downloads Chinese. craft-fonts-build's
Embed::serve copies the faces into a directory and writes a table of fonts::ServedFaces (URL,
size, Subresource Integrity hash and the characters the face maps, no bytes);
UiFonts::served_faces takes it in place of craft_faces. Each face's characters are its
cmap's code point ranges, packed as LEB128 gaps and lengths: about 3 KB for a CJK interface face
cut to an app's catalogs, a few hundred bytes for Noto Sans, the symbol faces or an emoji face. The
stack orders served faces exactly as embedded ones, and on the web Stack::install fetches them:
- the UI language's faces at once (
Stack::ui_downloads: the best face for each of its scripts the app's faces lack, per family, so a semibold family brings the bold face); - for a character no installed face has, the one face that draws it (
Stack::downloads_for): the first face in the family's order whose file maps the character and whose scripts fit it. Noto Sans draws Latin, Greek and Cyrillic letters the app's faces lack (Vietnamese ẫ), the symbol faces (Noto Sans Symbols, Symbols 2, Math) keyboard keys, arrows and other text symbols (⌘ ⌥ ⇧ ⎋ ⏎), the emoji faces emoji. A Han character takes the interface face of the UI language's region first (Simplified, Traditional, Hong Kong, Japanese or Korean), then the other offered languages' and the rest in manifest order; - a served emoji face (
Emoji::served) the first time text needs an emoji.
A character no served face maps, such as a rare Han character none of the cut interface faces
has, fetches nothing: egui's web glyph rasterizer draws it with the browser's fonts, or it shows
as a missing glyph. A file that
fails to download leaves its characters to the next face that draws them and is fetched again
after 2 seconds, then after twice as long with each further failure, up to 10 minutes. Each face is
added when its file arrives, and the context repaints; text falls back to the faces after it until
then. Fetched files stay in memory for later installs, such as a language switch, and the
browser's HTTP cache keeps them across page loads. fonts::loading(ctx) is true while the UI
language's files are on their way, for an app that would rather draw nothing than Latin fallbacks
in its first frames.
build.rs:
fn main() {
println!("cargo::rerun-if-changed=build.rs");
// CJK faces as craft-fonts' interface faces, cut to the app's catalogs (`catalogs` as in
// craft-fonts-build's README; `subset` feature on the build-dependency).
let fonts = craft_fonts_build::Embed::new().subset_to(catalogs("myapp"));
let written = if craft_fonts_build::target_is_wasm() {
// Served by the page as `fonts/`; see Trunk.toml.
fonts.serve("web/fonts", "fonts/").write("craft_fonts.rs")
} else {
fonts.write("craft_fonts.rs")
};
if let Err(e) = written {
println!("cargo::error={e}");
}
}
The app:
// The embedded table is written as `EmbeddedFace` literals, the served one as `ServedFace`s.
use craft_ui::fonts::{CraftFace as EmbeddedFace, I18nScripts, ServedFace, UiFonts};
#[cfg(not(target_arch = "wasm32"))]
static CRAFT_FONTS: &[EmbeddedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));
#[cfg(target_arch = "wasm32")]
static CRAFT_FONTS: &[ServedFace] = include!(concat!(env!("OUT_DIR"), "/craft_fonts.rs"));
fn install_fonts(ctx: &egui::Context, ui_language: &str) {
let fonts = UiFonts::new(&I18nScripts).app_face("ui", FontData::from_static(UI_FONT), &[FontFamily::Proportional]);
#[cfg(not(target_arch = "wasm32"))]
let fonts = fonts.craft_faces(CRAFT_FONTS);
#[cfg(target_arch = "wasm32")]
let fonts = fonts.served_faces(CRAFT_FONTS);
fonts.languages(OFFERED_LANGUAGES).ui_language(ui_language).install(ctx);
}
impl eframe::App for App {
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
if craft_ui::fonts::loading(ui.ctx()) {
return; // The fetch repaints when it arrives.
}
// …
}
}
Call install_fonts from the eframe::App creator, so the fetches start before the first frame.
The served directory has to reach the site next to the wasm; with Trunk, copy it in a hook
(Trunk.toml):
[[hooks]]
stage = "post_build"
command = "sh"
command_arguments = ["-c", "cp -R web/fonts \"$TRUNK_STAGING_DIR/fonts\""]
A relative serve directory is under the package whose build.rs runs it; a crate deeper in the
workspace can pass concat!(env!("CARGO_MANIFEST_DIR"), "/../../web/fonts") instead. Keep the
directory out of version control. A build filters faces for the web as for the desktop (scripts,
filter), e.g. to leave out bold faces.
Two features, both off by default, change what every craft-ui user draws, so the app turns them on:
system_fonts(desktop): the stack asks the installed fonts, at regular weight, andinstallreplaces the context's font providers, including the one eframe adds. One index of the installed fonts serves every UI language, so a language switch doesn't scan them again.installstarts building it on a background thread; until it is ready, text draws with the stack's own faces, and the context repaints when it arrives. Without it,installkeeps the providers the context has (eframe'ssystem_fonts, for one) and asks the stack's own faces after them.UiFonts::system_providersupplies a provider either way, andSystemFonts::Offdrops system fonts.color_fonts: colour glyphs (COLR, sbix, CBDT), for colour emoji.
egui 0.37's default faces have only a few monochrome emoji and lack symbols such as ⊞ ☰ 🔍. On
the web there are no system fonts, so emoji draw as boxes unless the app sets an Emoji face.
UiFonts::egui_face puts one of egui's own faces into a family, e.g. Hack in the proportional
family for ⇧ and ▸.
Each app tests its coverage with fonts::assert_covers: it checks every shipped translation and a
sample of content scripts against the stack without system fonts, and fails naming the language,
message key and character that has no glyph. Build the stack with .system_fonts(SystemFonts::Off)
in that test, and run it with CRAFT_FONTS_DIR set so it sees the faces a release embeds. For
languages the app leaves to installed fonts, fonts::assert_covers_with_system asks the stack's
system provider too; fonts::system_font_provider(locale) gives egui's provider (with
system_fonts), shared per locale, for UiFonts::system_provider or such a check. At run time,
Stack::covers_language(language, with_system) says whether the stack draws a language's scripts,
for leaving a language out of the app's menu on a machine that can't show it.
Testing screens in each language
The screen-testing feature adds testing::Screens, for an app's screenshot tests of its key screens in
Arabic, Japanese, Traditional Chinese (Taiwan), Korean, Thai and Vietnamese (testing::LANGUAGES).
Each language gets an egui_kittest harness with the app's font stack installed for that UI language
and system fonts off, so snapshots match on every machine and a character no face draws fails the
test. Right-to-left languages lay the screen out from the right. The app's UI closure receives the
Locale (language tag and direction) and picks its strings from it.
use craft_ui::testing::{KOREAN, Screens, compose};
let screens = Screens::new("rename").size([320.0, 150.0]).fonts(|fonts| fonts.craft_faces(FACES));
// Compares tests/snapshots/rename-ar.png, rename-ja.png, …; UPDATE_SNAPSHOTS=1 writes them.
screens.snapshots(|ui, locale| rename_dialog(ui, locale));
// IME smoke test: a scripted 2-Set Korean composition into the focused field.
let mut harness = screens.harness_state("ko", |ui, locale, state: &mut Dialog| state.ui(ui, locale), Dialog::default());
harness.get_by_role(egui::accesskit::Role::TextInput).focus();
compose(&mut harness, &KOREAN);
assert_eq!(harness.state().name, "한");
compose sends the preedit and commit events an input method sends (KOREAN, JAPANESE,
PINYIN, TELEX), which egui's TextEdit and canvases reading Event::Ime both take. The module
documentation has the recipe for a shortcut smoke test on a non-Latin layout through craft-keymap.
tests/screens.rs is a complete example. egui's default proportional face has no Vietnamese
letters such as ổ, so an app relying on it fails the vi screens until its own face covers them. The per-release manual checks are in
language-testing.md.
Print settings and feedback
printing::State holds the transient printer selection, copies, duplex and grayscale settings,
plus discovery and submission receivers. Hosts supply Discover and Submit workers; neither
the state nor the controls invokes an OS spooler or generates PDF content. Apps map Settings
to craft-print::Job and own the Print action, page selection, preview and export behavior.
State::show takes a stable egui::Id and app-localized Labels. It draws the settings only;
apps render typed Feedback using their own translations. poll requests occasional repaints
while work is pending. Refresh disables submission until the new printer list arrives, preserves
a still-present selection, and otherwise chooses the system default or first available printer.
An empty or failed discovery cannot leave a stale printer ready to submit.
ready is false while a job is pending. begin refuses replacing an active job receiver;
dropping a receiver does not cancel a native job. Apps must test readiness before invoking the
host submit callback and keep active work alive when closing a window. Queue-default duplex is
represented by None, independently of explicit one-sided, long-edge or short-edge choices.
Receipts and backend errors remain unmodified data for the app to display. These controls work
on WASM too; browser PDF printing remains an app-owned service.
Localized numbers
localized::LocaleNumbers writes numbers in the region's digits, decimal mark and grouping and
reads back any digits. Build it from the app's I18n with .with_catalog(&i18n, lang), so the
error tooltips come from the catalog rows keyed by localized::MESSAGES (English where a row is
missing). LocalizedDragValue puts it on an egui::DragValue.
NumberField is the panel and dialog field. It reads text on commit and keeps text it can't
read, outlined, with the reason in a tooltip.
let label = ui.label(i18n.t(lang, "Width"));
let frame = Recessed { fill: t.input, stroke: Stroke::new(1.0, t.input_border), ..Recessed::from_style(ui.style()) };
let r = ui.add(NumberField::new(&mut width, &numbers).range(0.0..=1e4).step(1.0).unit(Unit::translated(&i18n, lang, "{n} px"))
.recessed(frame).scrub_label(&label).mixed(widths_differ));
.recessed(Recessed)draws the sunken box: fill, border, focus border, radius, height, margin..scrub_label(&label)names the field and scrubs it when the label is dragged: a step every two points. A click on the label focuses the field, and Escape puts the value back. The response carries the label's drag flags, so the app can make the drag one undo step.- Arrow keys, the wheel over the focused field and scrubbing step to the next multiple of
step(5.1 up to 6, down to 5); Shift steps ten, Ctrl/Cmd a tenth where the decimals show it. .mixed(true)with.placeholder(text)shows a blank field for values that differ between objects. The value stays until the user enters a number, which ischanged()even when equal.localized::focus_first_field(ctx, true)when a dialog opens: the first enabled field drawn takes the focus with its text selected.
Screenshot completion
capture::CaptureSlot is a one-result slot for egui 0.37's one-shot screenshot callback. It is not a
capture scheduler: request IDs, output paths, deadlines, settling frames, geometry epochs and the
aggregate admission reservation stay in the application. The slot owns strong Context and
ViewportId handles only in the live request; the callback holds a weak reference, so closing the
request cannot leave a callback-owned context cycle. Keep the slot in the application's request
record, outside egui-owned storage: a slot stored in egui::Memory::data or a registered plugin
would form a Context → slot → Context cycle.
use craft_ui::capture::{CaptureError, CaptureSlot};
use egui::{Context, ViewportCommand, ViewportId};
fn issue_capture(ctx: &Context, viewport: ViewportId) -> CaptureSlot {
// A per-image bound, not the application's aggregate admission budget.
let (slot, callback) = CaptureSlot::new(ctx, viewport, 128 * 1024 * 1024);
// A pending screenshot command requests the paint that hidden windows need.
ctx.send_viewport_cmd_to(viewport, ViewportCommand::Screenshot(callback));
slot
}
fn report_capture(slot: &CaptureSlot) {
if let Some(result) = slot.take() {
match result {
Ok(image) => {
// Validate the app-owned request/geometry epoch, then encode and reply.
let _ = image;
}
Err(error) => {
// Report the completion error through the app's request record.
let _: CaptureError = error;
}
}
}
}
take returns the image or completion error at most once; None means pending, cancelled, already
taken or dropped at that moment. The slot cannot distinguish those closed states, so the
application's request record owns the pending/closed distinction and the associated timeout or
error reply.
Completion checks a non-zero width and height, width * height * size_of::<Color32>() with checked
arithmetic, a pixel buffer that matches the reported dimensions, and the per-image byte bound. A
zero width or height is MalformedImage; an overflowing pixel or byte count is
DimensionsOverflow. CaptureError is #[non_exhaustive], so match the known variants with a
wildcard arm. The slot releases its mutex before requesting a repaint, and cancel/Drop replace
the state and drop any retained image only after unlocking, so a large image is not freed while
another thread is completing.
Both accepted images and rejection errors wake the owning viewport so the application can take
the result and reply promptly.
Every retry needs a fresh CaptureSlot and a fresh callback from CaptureSlot::new. A callback is
one-shot and a slot never accepts a second completion, even after take removed the first result.
Issue an explicit screenshot command only once per slot, after the application has settled the
frame it wants. The first delivered frame wins; later frames delivered to the same callback are
discarded. A completion is published before the wake: a completion racing cancel or Drop
may already have published its result, so it can still deliver one harmless extra repaint after
cancellation. If the cancellation won, the image is released and a later take returns None; if
take won first, the caller already owns the result. A completion that observes the cancelled or
taken state stores no image and does not wake. Cancellation and wakeup are therefore not one atomic
step, and the helper never blocks a completing thread under its lock.
complete calls Context::request_repaint_of, which takes egui's context lock. Completing from an
ordinary Ui closure, an egui 0.37 plugin hook or a renderer/worker thread is fine: these run outside
the context lock. Repaint observers and request-repaint callbacks run under that lock, so completing
there would deadlock. An observer can take or cancel a slot because those operations only use the
slot lock, but further Context access must happen outside the observer.
Correlation is based on callback ownership. The helper cannot detect a callback sent to the wrong viewport if the returned image otherwise fits its bound. The application must route each callback to its recorded viewport and validate its request and geometry; native multi-window tests must verify the actual pixels as well as callback routing.
Text reading areas
text::align_galley_rows positions already shaped rows inside a fixed-width reading area without changing glyphs or logical text. Supply a per-row alignment, for example the paragraph direction from the application shaper. The helper uses stock egui APIs and keeps cached glyph meshes shared. Its logical rectangle is the requested width; ink may overflow, so clip the painter when drawing cards. Use it for read-only painting, keeping the original galley for editable hit testing.
Compatibility and checks
The crate uses egui 0.37 and Rust 1.95 or later. Its production dependency disables egui's default
features, so egui's bundled fonts and rendering features remain the application's choice. It has
no default features; see UI fonts for color_fonts and system_fonts, and
Testing screens in each language for screen-testing;
testing adds the headless docking driver docking::testing. See the
suite audit for candidates, policies and adoption order.
Validation:
cargo fmt --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
cargo check --target wasm32-unknown-unknown -p craft-ui
The visual regression suite compares the actual controls against independent reference painters, including exact mesh and RGBA checks, and proves that color, spacing and stroke changes fail those comparisons. To retain reviewable PNG pairs:
CRAFT_UI_VISUAL_DIR=/absolute/path/to/visuals cargo test -p craft-ui --test visual_regression