* craft-ui: combo boxes whose menu grows back with its contents
egui's ComboBox lays its menu out in the height it had on the previous pass,
and its scroll area takes no more than that. A filtered list that shrinks (a
search with no matches) never grows back when the search is cleared
(emilk/egui#5225, #5138). craft_ui::combo::menu offers its contents the full
height on every pass; craft_ui::combo::combo draws the combo box button
around it. The Font Manager's Language, Script and Sample menus use it.
* craft-ui: combo and menu take the close behaviour
A menu with a search field that closes itself on a pick (DesignCraft's font
menu) closes on a click outside only.
* craft-ui: ComboBox, a drop-in for egui's combo box, with header menus
craft_ui::ComboBox has egui 0.37's ComboBox builder and button (same
atoms, style classes and icon, pixel-identical in a test) with a menu that
grows back. show_ui_with_header and show_rows_with_header keep a search
field in place and scroll only the list; combo::Menu is the same menu under
a field an app draws itself. clippy.toml disallows egui::ComboBox.
The Font Manager's Language menu, the keymap dialog's combo boxes and the
print dialog's printer and duplex choices use it.
* craft-ui: combo menus keep to the room on their side, and footers
A menu is never taller than the room on the side of its field it opens on,
so an unbounded height fits on screen and scrolls. The side is settled once
the menu is measured and kept while it is open, so a menu that shrinks or
grows while typing doesn't jump to the other side of its field.
Footer forms keep a row under the scrolling list. Menu::new takes the
field's Ui for its default height and frame, and Menu::open shows the menu
under a text field that keeps the focus while typing.
* craft-ui: combo menus open by the app keep their side, and take picks
Menu::open takes &mut bool: the menu clears it when it closes (close
behavior, Escape, ui.close(), the field losing the focus to anything but
the menu), so a click on a row under a focused text field is picked.
The side settles only once the menu was shown and measured, also for
menus the app opens (Popup::open_id). A footer that changes height
remeasures the menu before it is shown. The popup frame's margins come
from the popup style; only above/below alignments are tried.
* craft-ui: a resting pointer over a combo menu doesn't keep it open
The menu counts the pointer as having moved into it only on a press or
click. A footer height change also requests a repaint, in case the
discard is denied.
* craft-ui: a footer menu opens without a second sizing pass
A footer height change no longer discards the pass or forces another
sizing pass: the menu measures again on the next pass and settles its
side then. A forced sizing pass ran a search field's focus request in a
pass where the field can't take the focus, so a footer menu opened with
the search unfocused.
* craft-ui: tests use Ui::scope_id
* craft-ui: hide the measuring pass of a footer menu, cap remeasures
The pass that measures a menu before its side is settled is laid out but
drawn fully transparent, so no frame shows a side or height the menu then
leaves. A footer that changes height on every pass remeasures twice per
open, then settles.
* craft-ui: tests satisfy clippy
Assign in the detail pane adds the recorded chord to the command and takes
it from the commands listed under "Currently assigned to", as one undo
step, without opening the conflict bar. ConflictMode::Keep keeps both.
A chord recorded in a row's cell still asks with the conflict bar.
* Add craft-menu: Mac menu-bar layout and native-menu driver
A platform-free menu model (built directly or from flat rows), the macOS
layout (app menu, Window, Help, system-key clash resolution, translatable
labels), and NativeMenu, which feeds a backend's key equivalents to egui as
key presses, runs Minimize and craft-quit's Quit, and re-syncs only when the
app's state changes. Generalised from PhotoCraft's native_menu.rs.
* craft-menu: macOS menu bar through muda
* craft-menu: clipboard keys, layout-assigned shortcuts, Hide Others and atomic rebuilds
* craft-menu: menu key equivalents run while a text field has the keys
* craft-menu: commands as CommandRef, item kinds, craft-keymap chords
Items and rows run a craft_keymap::CommandRef and take a craft_keymap::Chord
shortcut; crates/menu/src/chord.rs is gone. Native ids are the command's key,
made unique with #2, #3 when a command is shown twice. Item.checked becomes
ItemKind { Plain, Check, Radio } (radio shows as a check item on macOS).
The built-in items' commands are Builtin::{Hide, HideOthers, Minimize, Quit}.
MenuRole gains Edit, View and Other; tag_submenu finds its menu by role.
While text editing, the keys left to the field are the clipboard keys and
craft_keymap::text_editing_chords. Adds the Platforms, Document and Gate types
(data only) and MenuBar::documents.
* craft-menu: Gate::allows, the one rule for what may run from the menus
* craft-menu: Windows, Linux and web layouts, documents in Window, keymap adapter
layout(bar, Target, options) dispatches to mac_layout, desktop_layout or
web_layout. Every layout drops what the target's Platforms leave out and lists
MenuBar::documents as radio items last in the Window menu (ItemRole::Document
is gone). Windows and Linux put About in Help, Settings in Edit as
Preferences and Quit in File (Exit on Windows); the web layout has no Quit and
takes the browser's own shortcuts off the items, reporting clashes. tidy drops
empty submenus.
apply_keymap sets shortcuts and toggle check items from a craft-keymap Keymap;
apply_state sets enabled and checked per frame.
* craft-menu: the egui-drawn menu bar for Windows, Linux and the web
* craft-menu: gate, command hook and one muda handler for the native menu
- NativeMenu::set_gate: app items greyed in place while modal or recording a
shortcut; take_clicks drops clicks the gate forbids when they are taken.
While recording, key equivalents reach egui as plain key presses.
- NativeMenu::on_command: a hook called from the menu event handler for each
allowed app click; take_clicks still returns every command.
- Dispatch, shared between the driver and the backend's handler
(Backend::attach replaces Backend::set_text_editing).
- Only Cmd or Ctrl chords become key equivalents; other shortcuts are not
shown natively (building an attributed title needs unsafe objc2 calls).
- mac: one muda event handler per process, routed to the latest install;
mac::install_app_menu ports craft-quit's minimal app menu onto it.
- craft_quit::install_app_menu is deprecated in favor of
craft_menu::mac::install_app_menu.
* craft-menu: the bar takes Target, README section and NOTICE credit
* craft-menu: bar tests beside the layout and native ones; only a click outside closes the menus
* craft-menu: clippy (complex types, Copy clones, elided lifetimes)
* craft-menu: keyboard access to the egui bar
A tap on Alt alone or F10 focuses the bar, Alt+letter opens a menu and
a letter in an open menu runs or opens the row with that mnemonic, as
in a Windows menu bar. Mnemonics are assigned per level from the shown
labels, underlined only while the keyboard drives the bar, and a label
without an ASCII letter shows its English letter after it ("文件(F)")
through the optional english hook. Preferred letters come from
MenuBarUi::mnemonics. A Mac target has none, and a dialog or the
shortcut recorder keeps the keys. Ported from PhotoCraft's menu_keys.rs
and menu_keys_tests.rs.
* craft-menu: one installer or the other; sort mnemonics before checking uniqueness
* craft-menu: egui 0.37
* craft-menu: text fields keep their Edit items; web names by the browser's system; sync per frame; stable check kinds; handled hook clicks
* craft-menu: sync reports a clash change on an unchanged bar
* craft-menu: shrink-to-fit bar, bar runs Quit and Minimize, mnemonic before an ellipsis documented; craft-keymap: parse the minus sign
* craft-keymap: test the arrow glyphs as keys
* craft-menu: mac::install_with and MacOptions::window_list, for apps that list their documents themselves
* craft-menu: a negative fit limit draws no bar; Window list docs name the Window menu
Preserve the reviewed shared UI tree and the frozen app dependency commit while
bringing in current main. Port the new keymap UI APIs and use verified central
fonts in its strict UI tests and snapshots.
The cleanup after an import could remove a chord from a command whose own change had failed, once a later change freed an overrides entry. That command now keeps its bindings, and the change that would have taken its chord is dropped and reported, as when the removal itself fails.
The suite's egui reports, per key pressed, the character it types on the
Latin layout shortcuts follow (InputState::latin_layout_char). A letter
makes the press that letter; any other character means the key has no
Latin letter, so egui's position fallback no longer turns it into one: on
Dvorak + Russian the key that types й is Dvorak's ', not Ctrl+Q. Without a
report (crates.io egui) the key's position still decides.
The suite's egui-winit reports a letter key on a layout that is not Latin
as the Latin layout's letter, so on Dvorak + Russian the с key is
Dvorak's J. resolve takes that letter before the key's position; with
crates.io egui the letter is the position, as before.
The suite's egui reports it from egui-winit on Linux. A report sets the
layout's Latin-ness; frames without one keep learning from typing. On
crates.io egui a private fallback trait reports nothing.
egui-winit reports AltGr with neither Ctrl nor Alt, so AltGr text read as plain
typing: German AltGr+M (µ) marked the layout as not Latin and Ctrl+Z resolved
by position as Ctrl+Y. µ, ª and º no longer count as a sign of another script.
Dvorak's ⇧, types <, which egui has no key for, so egui reports the
press as W and Ctrl+Shift+, ran Ctrl+Shift+W. Once typing shows the
layout's letters are not on QWERTY positions, such a press resolves to
nothing unless the position is known to type its own letter.
Matching, the recorder and labels share one rule (craft-libs#198, track 4):
letters by the layout's Latin letter, or by position on layouts that are not
Latin; digits as typed, else by position; punctuation as typed, without the
Shift the layout needs for it. Layout holds whether the layout is Latin and
its characters at punctuation positions, reported by the platform or learned
from typing. KeyInput holds what the toolkit reports for one press, so a
toolkit that knows the virtual-key code, the macOS command table or the
Shift level can pass it on.
DialogState::show_error shows an app's message under the table until the
user dismisses it (a new Dismiss button on every message) or the next
action replaces it. ForeignSet::truncated carries the entries the app's
reader dropped; plan counts them in ImportReport::truncated, which the
import review shows.
Bindable::import_paths (with_import_path) are read by import matching
like menu paths, and make no areas or groups in the dialog, so a tool's
["Tools", label] path no longer shows a Tools Menu entry.
The dialog's conflict count, Conflicts filter and row warnings leave out
pairs whose commands both have the chord among their defaults, as
Keymap::clashing does.
Outcome, ConflictMode, ProfileError and Options are non_exhaustive, with Options::with for
options built in one expression. Profiles keeps its fields private behind active() and sets(),
lists the sets loading dropped in problems(), and stores a format version (a store without one
reads as version 1).
Switching sets closes an open prompt, deleting a set reloads only when it was the active one, and
deleting the last set with no built-ins loads no overrides.