* ui: panes::Rail, an icon strip that opens one task pane at a time
* ui: panes: a docked pane can go without its title bar
* ui: panes::Rail review fixes
* ui: panes: a docked pane's resize edge works on both sides of the line
The edge band and window.panel.dock to an outer edge anchor on the canvas only where the edge area narrows to the canvas column, else on a panel that is not protected, so tree order no longer decides the frame. The renderer tries the drop and offers the band only when it wraps the panels the band shows. A top (bottom) edge also narrows a split of rows to its first (last) row when only that row holds the canvas. to_actions takes the permissions, and FloatSpace records side_edge_zones.
* docking: drop targets follow the pointer over the whole group
Outside side_edge_zones, a group body's outer third on each side docks
beside it and the middle joins as a tab; at a corner the relatively
nearer side wins, and a group that takes no tabs maps its whole body to
its edges. Dock-column groups get the same zones: top and bottom stack,
left and right make a column. Border bands (seam, column edge, new
dock, root edge) are 28 pt and reach only 4 pt into a tab strip that
takes tabs.
Previews are a drop_line_width line along the edge a drop docks to, or
the whole group's outline with a light fill for a tab join, for tab and
group drags alike. side_edge_zones keeps its 40 pt picture-frame zones,
overlay and previews (SIDE_EDGE_ZONE_DEPTH).
DockStyle: side_zone_fraction replaces zone_depth; new column_edge_band
and drop_line_width; edge_band, seam_band and new_dock_band default to
28.
* docking: document the drop zones, bands and previews
* docking: dock groups and the outer edge band keep the split-tree sizes with side edge zones
* docking: drop zones for hosts that resolve drops, lines kept in view, stripless dock groups
resolve_drop_by and DockStyle::zone_rule give hosts the dock area's zones and previews.
A stack line on an edge scrolled out of a dock column shows at the view's edge, and a dock
group without a tab strip takes its zones from the top of its body. A style needs a drop
line wider than zero and a side zone fraction of at most one half.
* docking: blocking input hands the keyboard from a native window to the main window
* docking: the keyboard goes to the main window only if a native window still has it after a short wait
* docking: route app drags in panel bodies across native windows
While an app's drag that began in a panel body lasts, the owner window's
input hook sends pointer moves over another of the app's windows to that
window in its coordinates (PointerMoved, PointerGone, and the primary
release), and the owner sees the pointer gone there. Drop sites in the
target window see hover and release with no app changes.
* docking: wrap the body-drag docs
* docking: a stopped body-drag route takes back the events it queued
* docking: route only body drags that carry a payload, and hold the owner's release
A body drag reaches other windows only with an egui drag-and-drop
payload or when the app calls docking::route_app_drag that frame or the
last; sliders, scrollbars and other plain drags keep the owner's
pointer. When the release goes to another window, the owner's own
release waits for its next input, so a target drawn before the owner
reads the release while egui's payload still exists. A stop never
withdraws that held release.
* docking: routed and held events come before a window's own input
* docking: a held release waits for the main window's next pass, with the pointer events after it
* docking: the owner sees the pointer go in the pass its release is held
* docking: native windows ignore input while the app shows a modal
DockArea::input_blocked disables each native floating window's widgets, drops its pointer, key, text and scroll input, covers it with DockStyle::blocked_dim over a layer that takes the pointer, offers no drop targets, forwards no events and cancels its OS close request. Turning it on cancels a drag in progress.
* docking: a blocked native window also drops hovered and dropped files
* docking: blocked palettes drop to the normal window level
* docking: a blocked native window still forwards key releases
* docking: while input is blocked, activation raises the main window last
* docking: blocked palettes stay shown, and the main window comes in front on the app's return
* docking: normal floating windows come forward when the app is activated
* docking: drop windows that became palettes from the raise queue
* docking: the main window comes forward with the normal windows, in focus order
* docking: replacing the workspace cancels a drag in progress
A dock area keeps the layout it drew while a drag is in progress, with
the actions it returned. When the next layout is neither that one nor
that one with the actions applied, the app replaced or changed it, and
the area cancels its tab, group, column, window bar, native bar, divider
and cross-window drags itself. cancel_drag also ends a native window's
bar drag.
* docking: replacing the layout also ends a divider drag in a native window
* docking: an input hook and dropped files for every native window
eframe runs raw_input_hook only for the root viewport, and each native window's
dropped files arrive only in that window's input. DockArea::native_input_hook runs
an app hook on each native window's RawInput through an egui plugin, before egui
reads it, and DockOutput::window_files reports files hovered or dropped on native
windows with the window and the panel under the pointer. The test host takes
hovered and dropped files per window.
* docking: a discarded pass reports no hovered files; share hook state through a mutex
* docking: one file report per native window when its pass is discarded
* docking: panels closed one by one reopen into one group
Showing a hidden panel whose anchor is hidden too follows the chain of
hidden anchors to its far end, so a floating location no longer opens a
second window. The hidden panels the restore passed then anchor back on
the panel before them in the chain, on the recorded side, so reopening
them joins the restored panel instead of rebuilding their group or
window. A restored tab whose next tab is not in the anchor's group goes
last.
* docking: a panel beside an edge frame keeps its own location on reopen
* docking: a panel reopened through a hidden neighbour keeps its own group state; the chain stops reversing at an edge frame
* docking: viewer panels float as normal windows
DockContent::window_kind marks panels as palettes (the default) or normal
windows. A native floating window holding any Normal panel gets the normal
window level and stays shown while the app is in the background; drags
treat it as stacked with the main window by focus.
* docs: a normal window behind the main window takes drags outside it
* docking: tabs shrink before they overflow
Tabs in a narrow strip shrink, widest first, down to DockStyle::min_tab_width (54 pt at the
default font), cutting their labels with "…" and naming them in a tooltip. Only tabs that do
not fit at that width go to the overflow menu.
* docking: the drag bar narrows once the strip is narrower than the header plus the bar
* docking: floating windows stay in the app window on Wayland
The compositor reports no window positions, so native windows could not
dock again by drag or reopen where they were. The dock area detects
Wayland (WAYLAND_DISPLAY or WAYLAND_SOCKET set and a main window that never
reported its outer rect) and draws floats in-window, keeping their native
rects. DockArea::native_windows(bool) overrides the choice.
* docking: a missing DISPLAY also counts as a possible Wayland backend
* Revert "docking: a missing DISPLAY also counts as a possible Wayland backend"
This reverts commit a804afb1d3.
* docking: the Wayland session is a pure function of the environment; without a Wayland variable only a real window counts
* docking: open an unanchored panel in the first dock group or at an edge
* docking: an unanchored open prefers the end-side dock; an edge frame is a quarter wide
* docking: drop the redundant edge resize; an edge frame is already a quarter wide
* docking: an unanchored open passes over minimized groups and iconic columns
* docking: default, compact and fill heights for dock column groups
DockContent::dock_heights gives a panel's body heights in a dock column while the
user has not resized its group. Groups at their default give way down to their
compact heights so the filling group gets its fill height; then every group gives
way down to its minimum. Saved heights stay. Without it, layouts are unchanged.
* docking: dock column defaults give way nearest the filler first
The group nearest the filling group shrinks to its compact height before the next
one gives way, so groups further up keep their defaults.
* docking: shared groups with different minimums split the rest evenly above their minimums
* docking: a group asking for a fill height fills the column beside groups without dock heights
Dragging a native window's only tab, or its only group, moves the
window and docks it on release. It took a frame's edges and its tab
strip but not its body's center, a rule meant for the bar, so the
center rectangle was neither a target nor filled under the pointer.
Such a move now joins the center as the tab or group drag would; the
bar still does not.
The ×'s glyph inset, size and hit area are set in one place (MACOS_CLOSE,
OTHER_CLOSE in render/native.rs). On macOS the glyph sits where macOS puts its
close button, and the hit area reaches 10 pt toward the leading edge and down
to the bar's bottom, past AppKit's corner resize area. Elsewhere the layout is
the same as before. CRAFT_DOCK_DEBUG_CLOSE=1 outlines the hit area and AppKit's
resize areas.
A side split that leaves a half at its minimum is taken when the
dividers along that half can still travel, the groups beyond giving
way as they do for a dragged divider. An 80 pt group, whose halves
need 84, splits on all four sides and takes the rest from its
neighbour; only when the groups beyond are at their minimums too does
the drop join the group's tabs.
On macOS the native window is resizable by AppKit again, with its own areas
and cursors. The bar's buttons sit 19 pt in from the trailing edge, clear of
AppKit's corner area (about 15 pt into the window, a 19 pt square measured on
macOS 26), and the window sets no cursor of its own over AppKit's areas.
Elsewhere the bands are 6 pt deep with 16 pt corner Ls, and hand the resize
to the window system; the manual resize path is gone.
Floating::new, single and stack draw a fresh id on each call, so a layout
built anew each frame opened a new OS window each frame. with_id gives such
a layout the same windows every frame. Debug builds log a warning once when
three frames running replace every native window with new ones holding the
same panels.
Each side zone reaches zone_depth into the body, or a quarter of the
body's smaller side when that is less. A tall narrow group's top and
bottom zones are no deeper than its left and right ones.
A divider dragged past the minimum of the group it shrinks moves on to
the next group along the axis, and so on until every group on that side
is at its minimum. The line follows same-axis splits up the tree and
ends at a split across the axis or beside a dock. Groups touching the
divider on the other side grow, up to their maximums, as before.
Stacked panels and the groups of a dock column cascade the same way.
The bands along a native window's edges leave out the bar's buttons, which
sit 4 pt in from the window's edge. Each corner is an L, 4 pt deep and 12 pt
along both edges. macOS windows are not resizable by AppKit, whose resize
areas reach over the ×; the bands resize them by InnerSize and OuterPosition,
since winit has no BeginResize there.
A frame's side zones reach DockStyle::zone_depth (40 pt) into the body below
the tab strip, or a third of a smaller body, so a frame keeps its center.
drop_zone, zone_shape and resolve_drop take the depth. In the Frame style a
drag over a frame outlines every zone a drop there would change something in
and fills the one under the pointer, without the outline of the resulting rect.
Floating::stack builds a window from groups stacked top to bottom, so an
app's own stacked layouts migrate without building the split chain. The
four-way handle no longer takes keyboard focus: it has no label or key
action, and the two dividers it joins take arrow keys.
With side_edge_zones, a drop on a group fills the zone the pointer is in
(a side's trapezoid, or the center rectangle with the tab strip) and
outlines the rect the drop gives what moves. zone_shape gives a zone's
outline; DockDriver::filled_polygon checks it. The dock-and-canvas
arrangement keeps its filled half and insertion lines.
Floating::root replaces the stack of groups. A floating window takes
splits in any direction, tab groups and accordions; its groups split,
join and resize like frames, with the Sizer, four-way handles
(Divider::WindowSplit, Divider::WindowIntersection,
Action::ResizeWindowSplit) and the room check. Tabs and drag bars inside
it show the targets of every window and dock; Undock Panel Group floats
one group of a window that has several. Floating::minimized replaces
per-group minimizing in a window.
Saved layouts keep loading: a stored stack of groups becomes a vertical
split sized by the groups' heights. Placement::Group on a floating anchor
splits its group above or below. A window moved onto a dock keeps its
groups as stacked groups.
Two DockStyle settings, on by default so the dock-and-canvas arrangement
keeps its behaviour. Without float_on_empty_drop, a tab or group released
over no target inside the app window (the gap between groups, a menu bar,
a status bar) cancels the drag; Ctrl/Cmd or a release outside the window
floats it. Without title_bar_docks, dragging a floating window's title bar
only moves the window.
Remove `Profile`. What it switched is now a `DockStyle` setting with the
dock-and-canvas behaviour as the default: `side_edge_zones`,
`new_dock_zones`, `maximize_item`, `close_others_item`,
`command_press_floats`, `float_hint`, and plain bools for
`wheel_selects_tabs` and `middle_click_closes_tabs`. The undock and
Close Panel Group labels go; an app sets `float_label`,
`float_group_label` and `close_group_label` instead.
Remove the size machinery that made frames stick: `DockContent::bare`,
`FixedSlot` and the split that took a parent's or sibling's half beside
a fixed-size frame, and the gap snapping to the nearest frame. A tab
group takes the largest maximum of its panels, so a panel without one
lifts the cap of the group it joins. A dragged divider stores a ratio
whatever mode it was saved with.
Sizes follow the reference rules: a divider resizes only the groups
that touch it and stops at their minimums; a four-way handle where a
divider ends on another moves both (`Divider::Intersection`); a split or
outer-edge drop that would leave a group without `min_pane` is not
offered, and a group too small to halve takes the drop as a tab.
Tests: one per rule, the stuck cases from the FilmCraft map, and a
property test over random drops checking minimums and divider travel.
While a drag offers a docking target, a hint under the pointer reads
"Hold Ctrl to float" ("Hold ⌘ to float" on macOS), from the
localizable float_hint_label (key dock.floatHint).
A side split replaced the anchor frame in place, so a split beside a
fixed-width frame such as a tool strip took the frame's fixed slot:
the two frames shared its width, and the parent's divider resized both.
The frame now keeps its size: on its outer side the new split wraps the
parent, on its inner side it halves the parent's other child. The drop
preview shows the half the new frame takes.
A side zone is a quarter of the frame deep, at least 32 pt and at most
half the frame, so a 64 pt tool strip offers its left and right edges
past the outer edge band. A pointer in the gap between frames resolves
to the nearest frame's edge instead of floating.
DockArea::float_bounds sets where floating windows, flyouts and drag ghosts may go; the default is the whole viewport. An app with its own title bar under a transparent macOS title bar passes the viewport below it, so a floating window can't be dropped, dragged or restored where pressing it moves the app window.