mirror of
https://github.com/storytold/artcraft.git
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Co-authored-by: Christopher Oliphant <RALifeCoach@users.noreply.github.com> Co-authored-by: Quicksticks-oss <chongobongotoday@gmail.com>
1716 lines
46 KiB
JavaScript
1716 lines
46 KiB
JavaScript
import {
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BoxGeometry,
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BufferGeometry,
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CylinderGeometry,
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DoubleSide,
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Euler,
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Float32BufferAttribute,
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Line,
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LineBasicMaterial,
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Matrix4,
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Mesh,
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MeshBasicMaterial,
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Object3D,
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OctahedronGeometry,
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PlaneGeometry,
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Quaternion,
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Raycaster,
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SphereGeometry,
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TorusGeometry,
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Vector3,
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} from "three";
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const _raycaster = new Raycaster();
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const _tempVector = new Vector3();
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const _tempVector2 = new Vector3();
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const _tempQuaternion = new Quaternion();
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const _unit = {
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X: new Vector3(1, 0, 0),
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Y: new Vector3(0, 1, 0),
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Z: new Vector3(0, 0, 1),
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};
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const _changeEvent = { type: "change" };
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const _mouseDownEvent = { type: "mouseDown" };
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const _mouseUpEvent = { type: "mouseUp", mode: null };
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const _objectChangeEvent = { type: "objectChange" };
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class TransformControls extends Object3D {
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constructor(camera, domElement) {
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super();
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if (domElement === undefined) {
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console.warn(
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'THREE.TransformControls: The second parameter "domElement" is now mandatory.',
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);
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domElement = document;
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}
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this.isTransformControls = true;
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this.sensitivity = 5;
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this.visible = false;
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this.domElement = domElement;
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this.domElement.style.touchAction = "none"; // disable touch scroll
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const _gizmo = new TransformControlsGizmo();
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this._gizmo = _gizmo;
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this.add(_gizmo);
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const _plane = new TransformControlsPlane();
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this._plane = _plane;
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this.add(_plane);
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const scope = this;
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// Defined getter, setter and store for a property
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function defineProperty(propName, defaultValue) {
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let propValue = defaultValue;
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Object.defineProperty(scope, propName, {
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get: function () {
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return propValue !== undefined ? propValue : defaultValue;
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},
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set: function (value) {
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if (propValue !== value) {
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propValue = value;
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_plane[propName] = value;
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_gizmo[propName] = value;
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scope.dispatchEvent({ type: propName + "-changed", value: value });
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scope.dispatchEvent(_changeEvent);
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}
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},
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});
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scope[propName] = defaultValue;
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_plane[propName] = defaultValue;
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_gizmo[propName] = defaultValue;
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}
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// Define properties with getters/setter
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// Setting the defined property will automatically trigger change event
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// Defined properties are passed down to gizmo and plane
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defineProperty("camera", camera);
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defineProperty("object", undefined);
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defineProperty("enabled", true);
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defineProperty("axis", null);
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defineProperty("mode", "translate");
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defineProperty("translationSnap", null);
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defineProperty("rotationSnap", null);
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defineProperty("scaleSnap", null);
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defineProperty("space", "world");
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defineProperty("size", 1);
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defineProperty("dragging", false);
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defineProperty("showX", true);
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defineProperty("showY", true);
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defineProperty("showZ", true);
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// Reusable utility variables
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const worldPosition = new Vector3();
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const worldPositionStart = new Vector3();
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const worldQuaternion = new Quaternion();
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const worldQuaternionStart = new Quaternion();
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const cameraPosition = new Vector3();
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const cameraQuaternion = new Quaternion();
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const pointStart = new Vector3();
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const pointEnd = new Vector3();
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const rotationAxis = new Vector3();
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const rotationAngle = 0;
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const eye = new Vector3();
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// TODO: remove properties unused in plane and gizmo
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defineProperty("worldPosition", worldPosition);
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defineProperty("worldPositionStart", worldPositionStart);
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defineProperty("worldQuaternion", worldQuaternion);
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defineProperty("worldQuaternionStart", worldQuaternionStart);
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defineProperty("cameraPosition", cameraPosition);
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defineProperty("cameraQuaternion", cameraQuaternion);
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defineProperty("pointStart", pointStart);
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defineProperty("pointEnd", pointEnd);
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defineProperty("rotationAxis", rotationAxis);
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defineProperty("rotationAngle", rotationAngle);
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defineProperty("eye", eye);
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this._offset = new Vector3();
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this._startNorm = new Vector3();
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this._endNorm = new Vector3();
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this._cameraScale = new Vector3();
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this._parentPosition = new Vector3();
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this._parentQuaternion = new Quaternion();
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this._parentQuaternionInv = new Quaternion();
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this._parentScale = new Vector3();
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this._worldScaleStart = new Vector3();
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this._worldQuaternionInv = new Quaternion();
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this._worldScale = new Vector3();
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this._positionStart = new Vector3();
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this._quaternionStart = new Quaternion();
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this._scaleStart = new Vector3();
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this._getPointer = getPointer.bind(this);
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this._onPointerDown = onPointerDown.bind(this);
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this._onPointerHover = onPointerHover.bind(this);
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this._onPointerMove = onPointerMove.bind(this);
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this._onPointerUp = onPointerUp.bind(this);
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this.domElement.addEventListener("pointerdown", this._onPointerDown);
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this.domElement.addEventListener("pointermove", this._onPointerHover);
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this.domElement.addEventListener("pointerup", this._onPointerUp);
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}
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// updateMatrixWorld updates key transformation variables
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updateMatrixWorld(force) {
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if (this.object !== undefined) {
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this.object.updateMatrixWorld();
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if (this.object.parent === null) {
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console.error(
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"TransformControls: The attached 3D object must be a part of the scene graph.",
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);
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} else {
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this.object.parent.matrixWorld.decompose(
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this._parentPosition,
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this._parentQuaternion,
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this._parentScale,
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);
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}
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this.object.matrixWorld.decompose(
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this.worldPosition,
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this.worldQuaternion,
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this._worldScale,
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);
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this._parentQuaternionInv.copy(this._parentQuaternion).invert();
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this._worldQuaternionInv.copy(this.worldQuaternion).invert();
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}
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this.camera.updateMatrixWorld();
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this.camera.matrixWorld.decompose(
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this.cameraPosition,
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this.cameraQuaternion,
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this._cameraScale,
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);
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if (this.camera.isOrthographicCamera) {
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this.camera.getWorldDirection(this.eye).negate();
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} else {
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this.eye.copy(this.cameraPosition).sub(this.worldPosition).normalize();
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}
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super.updateMatrixWorld(force);
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}
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pointerHover(pointer) {
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if (this.object === undefined || this.dragging === true) return;
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if (pointer !== null) _raycaster.setFromCamera(pointer, this.camera);
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const intersect = intersectObjectWithRay(
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this._gizmo.picker[this.mode],
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_raycaster,
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);
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if (intersect) {
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this.axis = intersect.object.name;
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} else {
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this.axis = null;
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}
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}
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pointerDown(pointer) {
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if (
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this.object === undefined ||
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this.dragging === true ||
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(pointer != null && pointer.button !== 0)
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)
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return;
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if (this.axis !== null) {
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if (pointer !== null) _raycaster.setFromCamera(pointer, this.camera);
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const planeIntersect = intersectObjectWithRay(
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this._plane,
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_raycaster,
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true,
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);
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if (planeIntersect) {
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this.object.updateMatrixWorld();
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this.object.parent.updateMatrixWorld();
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this._positionStart.copy(this.object.position);
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this._quaternionStart.copy(this.object.quaternion);
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this._scaleStart.copy(this.object.scale);
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this.object.matrixWorld.decompose(
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this.worldPositionStart,
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this.worldQuaternionStart,
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this._worldScaleStart,
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);
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this.pointStart.copy(planeIntersect.point).sub(this.worldPositionStart);
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}
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this.dragging = true;
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_mouseDownEvent.mode = this.mode;
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this.dispatchEvent(_mouseDownEvent);
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}
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}
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pointerMove(pointer) {
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const axis = this.axis;
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const mode = this.mode;
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const object = this.object;
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let space = this.space;
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if (mode === "scale") {
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space = "local";
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} else if (axis === "E" || axis === "XYZE" || axis === "XYZ") {
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space = "world";
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}
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if (
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object === undefined ||
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axis === null ||
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this.dragging === false ||
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(pointer !== null && pointer.button !== -1)
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)
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return;
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if (pointer !== null) _raycaster.setFromCamera(pointer, this.camera);
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const planeIntersect = intersectObjectWithRay(
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this._plane,
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_raycaster,
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true,
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);
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if (!planeIntersect) return;
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this.pointEnd.copy(planeIntersect.point).sub(this.worldPositionStart);
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if (mode === "translate") {
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// Apply translate
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this._offset.copy(this.pointEnd).sub(this.pointStart);
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if (space === "local" && axis !== "XYZ") {
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this._offset.applyQuaternion(this._worldQuaternionInv);
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}
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if (axis.indexOf("X") === -1) this._offset.x = 0;
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if (axis.indexOf("Y") === -1) this._offset.y = 0;
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if (axis.indexOf("Z") === -1) this._offset.z = 0;
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if (space === "local" && axis !== "XYZ") {
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this._offset
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.applyQuaternion(this._quaternionStart)
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.divide(this._parentScale);
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} else {
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this._offset
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.applyQuaternion(this._parentQuaternionInv)
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.divide(this._parentScale);
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}
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object.position.copy(this._offset).add(this._positionStart);
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// Apply translation snap
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if (this.translationSnap) {
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if (space === "local") {
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object.position.applyQuaternion(
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_tempQuaternion.copy(this._quaternionStart).invert(),
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);
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if (axis.search("X") !== -1) {
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object.position.x =
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Math.round(object.position.x / this.translationSnap) *
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this.translationSnap;
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}
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if (axis.search("Y") !== -1) {
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object.position.y =
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Math.round(object.position.y / this.translationSnap) *
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this.translationSnap;
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}
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if (axis.search("Z") !== -1) {
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object.position.z =
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Math.round(object.position.z / this.translationSnap) *
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this.translationSnap;
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}
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object.position.applyQuaternion(this._quaternionStart);
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}
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if (space === "world") {
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if (object.parent) {
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object.position.add(
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_tempVector.setFromMatrixPosition(object.parent.matrixWorld),
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);
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}
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if (axis.search("X") !== -1) {
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object.position.x =
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Math.round(object.position.x / this.translationSnap) *
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this.translationSnap;
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}
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if (axis.search("Y") !== -1) {
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object.position.y =
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Math.round(object.position.y / this.translationSnap) *
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this.translationSnap;
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}
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if (axis.search("Z") !== -1) {
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object.position.z =
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Math.round(object.position.z / this.translationSnap) *
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this.translationSnap;
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}
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if (object.parent) {
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object.position.sub(
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_tempVector.setFromMatrixPosition(object.parent.matrixWorld),
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);
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}
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}
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}
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} else if (mode === "scale") {
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if (axis.search("XYZ") !== -1) {
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let d =
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this.pointEnd.length() / this.pointStart.length() / this.sensitivity;
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if (this.pointEnd.dot(this.pointStart) < 0) d *= -1;
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_tempVector2.set(d, d, d);
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} else {
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_tempVector.copy(this.pointStart);
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_tempVector2.copy(this.pointEnd);
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_tempVector.applyQuaternion(this._worldQuaternionInv);
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_tempVector2.applyQuaternion(this._worldQuaternionInv);
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_tempVector2.divide(_tempVector);
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if (axis.search("X") === -1) {
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_tempVector2.x = 1;
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}
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if (axis.search("Y") === -1) {
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_tempVector2.y = 1;
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}
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if (axis.search("Z") === -1) {
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_tempVector2.z = 1;
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}
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}
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// Apply scale
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object.scale.copy(this._scaleStart).multiply(_tempVector2);
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if (this.scaleSnap) {
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if (axis.search("X") !== -1) {
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object.scale.x =
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Math.round(object.scale.x / this.scaleSnap) * this.scaleSnap ||
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this.scaleSnap;
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}
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if (axis.search("Y") !== -1) {
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object.scale.y =
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Math.round(object.scale.y / this.scaleSnap) * this.scaleSnap ||
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this.scaleSnap;
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}
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if (axis.search("Z") !== -1) {
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object.scale.z =
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Math.round(object.scale.z / this.scaleSnap) * this.scaleSnap ||
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this.scaleSnap;
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}
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}
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} else if (mode === "rotate") {
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this._offset.copy(this.pointEnd).sub(this.pointStart);
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const ROTATION_SPEED =
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20 /
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this.worldPosition.distanceTo(
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_tempVector.setFromMatrixPosition(this.camera.matrixWorld),
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);
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let _inPlaneRotation = false;
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if (axis === "XYZE") {
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this.rotationAxis.copy(this._offset).cross(this.eye).normalize();
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this.rotationAngle =
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this._offset.dot(
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_tempVector.copy(this.rotationAxis).cross(this.eye),
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) * ROTATION_SPEED;
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} else if (axis === "X" || axis === "Y" || axis === "Z") {
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this.rotationAxis.copy(_unit[axis]);
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_tempVector.copy(_unit[axis]);
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if (space === "local") {
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_tempVector.applyQuaternion(this.worldQuaternion);
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}
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_tempVector.cross(this.eye);
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// When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
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if (_tempVector.length() === 0) {
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_inPlaneRotation = true;
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} else {
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this.rotationAngle =
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this._offset.dot(_tempVector.normalize()) * ROTATION_SPEED;
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}
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}
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if (axis === "E" || _inPlaneRotation) {
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this.rotationAxis.copy(this.eye);
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this.rotationAngle = this.pointEnd.angleTo(this.pointStart);
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this._startNorm.copy(this.pointStart).normalize();
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this._endNorm.copy(this.pointEnd).normalize();
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this.rotationAngle *=
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this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1;
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}
|
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|
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// Apply rotation snap
|
|
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if (this.rotationSnap)
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this.rotationAngle =
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Math.round(this.rotationAngle / this.rotationSnap) *
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this.rotationSnap;
|
|
|
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// Apply rotate
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if (space === "local" && axis !== "E" && axis !== "XYZE") {
|
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object.quaternion.copy(this._quaternionStart);
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object.quaternion
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.multiply(
|
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_tempQuaternion.setFromAxisAngle(
|
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this.rotationAxis,
|
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this.rotationAngle,
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),
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)
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.normalize();
|
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} else {
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this.rotationAxis.applyQuaternion(this._parentQuaternionInv);
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object.quaternion.copy(
|
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_tempQuaternion.setFromAxisAngle(
|
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this.rotationAxis,
|
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this.rotationAngle,
|
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),
|
|
);
|
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object.quaternion.multiply(this._quaternionStart).normalize();
|
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}
|
|
}
|
|
|
|
this.dispatchEvent(_changeEvent);
|
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this.dispatchEvent(_objectChangeEvent);
|
|
}
|
|
|
|
pointerUp(pointer) {
|
|
if (pointer !== null && pointer.button !== 0) return;
|
|
|
|
if (this.dragging && this.axis !== null) {
|
|
_mouseUpEvent.mode = this.mode;
|
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this.dispatchEvent(_mouseUpEvent);
|
|
}
|
|
|
|
this.dragging = false;
|
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this.axis = null;
|
|
}
|
|
|
|
dispose() {
|
|
this.domElement.removeEventListener("pointerdown", this._onPointerDown);
|
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this.domElement.removeEventListener("pointermove", this._onPointerHover);
|
|
this.domElement.removeEventListener("pointermove", this._onPointerMove);
|
|
this.domElement.removeEventListener("pointerup", this._onPointerUp);
|
|
|
|
this.traverse(function (child) {
|
|
if (child.geometry) child.geometry.dispose();
|
|
if (child.material) child.material.dispose();
|
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});
|
|
}
|
|
|
|
// Set current object
|
|
attach(object) {
|
|
this.object = object;
|
|
this.visible = true;
|
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|
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return this;
|
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}
|
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|
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// Detach from object
|
|
detach() {
|
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this.object = undefined;
|
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this.visible = false;
|
|
this.axis = null;
|
|
|
|
return this;
|
|
}
|
|
|
|
reset() {
|
|
if (!this.enabled) return;
|
|
|
|
if (this.dragging) {
|
|
this.object.position.copy(this._positionStart);
|
|
this.object.quaternion.copy(this._quaternionStart);
|
|
this.object.scale.copy(this._scaleStart);
|
|
|
|
this.dispatchEvent(_changeEvent);
|
|
this.dispatchEvent(_objectChangeEvent);
|
|
|
|
this.pointStart.copy(this.pointEnd);
|
|
}
|
|
}
|
|
|
|
getRaycaster() {
|
|
return _raycaster;
|
|
}
|
|
|
|
// TODO: deprecate
|
|
|
|
getMode() {
|
|
return this.mode;
|
|
}
|
|
|
|
setMode(mode) {
|
|
this.mode = mode;
|
|
}
|
|
|
|
setTranslationSnap(translationSnap) {
|
|
this.translationSnap = translationSnap;
|
|
}
|
|
|
|
setRotationSnap(rotationSnap) {
|
|
this.rotationSnap = rotationSnap;
|
|
}
|
|
|
|
setScaleSnap(scaleSnap) {
|
|
this.scaleSnap = scaleSnap;
|
|
}
|
|
|
|
setSize(size) {
|
|
this.size = size;
|
|
}
|
|
|
|
setSpace(space) {
|
|
this.space = space;
|
|
}
|
|
}
|
|
|
|
// mouse / touch event handlers
|
|
|
|
function getPointer(event) {
|
|
if (this.domElement.ownerDocument.pointerLockElement) {
|
|
return {
|
|
x: 0,
|
|
y: 0,
|
|
button: event.button,
|
|
};
|
|
} else {
|
|
const rect = this.domElement.getBoundingClientRect();
|
|
|
|
return {
|
|
x: ((event.clientX - rect.left) / rect.width) * 2 - 1,
|
|
y: (-(event.clientY - rect.top) / rect.height) * 2 + 1,
|
|
button: event.button,
|
|
};
|
|
}
|
|
}
|
|
|
|
function onPointerHover(event) {
|
|
if (!this.enabled) return;
|
|
|
|
switch (event.pointerType) {
|
|
case "mouse":
|
|
case "pen":
|
|
this.pointerHover(this._getPointer(event));
|
|
break;
|
|
}
|
|
}
|
|
|
|
function onPointerDown(event) {
|
|
if (!this.enabled) return;
|
|
|
|
if (!document.pointerLockElement) {
|
|
this.domElement.setPointerCapture(event.pointerId);
|
|
}
|
|
|
|
this.domElement.addEventListener("pointermove", this._onPointerMove);
|
|
|
|
this.pointerHover(this._getPointer(event));
|
|
this.pointerDown(this._getPointer(event));
|
|
}
|
|
|
|
function onPointerMove(event) {
|
|
if (!this.enabled) return;
|
|
|
|
this.pointerMove(this._getPointer(event));
|
|
}
|
|
|
|
function onPointerUp(event) {
|
|
if (!this.enabled) return;
|
|
|
|
this.domElement.releasePointerCapture(event.pointerId);
|
|
|
|
this.domElement.removeEventListener("pointermove", this._onPointerMove);
|
|
|
|
this.pointerUp(this._getPointer(event));
|
|
}
|
|
|
|
function intersectObjectWithRay(object, raycaster, includeInvisible) {
|
|
const allIntersections = raycaster.intersectObject(object, true);
|
|
|
|
for (let i = 0; i < allIntersections.length; i++) {
|
|
if (allIntersections[i].object.visible || includeInvisible) {
|
|
return allIntersections[i];
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//
|
|
|
|
// Reusable utility variables
|
|
|
|
const _tempEuler = new Euler();
|
|
const _alignVector = new Vector3(0, 1, 0);
|
|
const _zeroVector = new Vector3(0, 0, 0);
|
|
const _lookAtMatrix = new Matrix4();
|
|
const _tempQuaternion2 = new Quaternion();
|
|
const _identityQuaternion = new Quaternion();
|
|
const _dirVector = new Vector3();
|
|
const _tempMatrix = new Matrix4();
|
|
|
|
const _unitX = new Vector3(1, 0, 0);
|
|
const _unitY = new Vector3(0, 1, 0);
|
|
const _unitZ = new Vector3(0, 0, 1);
|
|
|
|
const _v1 = new Vector3();
|
|
const _v2 = new Vector3();
|
|
const _v3 = new Vector3();
|
|
|
|
class TransformControlsGizmo extends Object3D {
|
|
constructor() {
|
|
super();
|
|
|
|
this.isTransformControlsGizmo = true;
|
|
|
|
this.type = "TransformControlsGizmo";
|
|
|
|
// shared materials
|
|
|
|
const gizmoMaterial = new MeshBasicMaterial({
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false,
|
|
toneMapped: false,
|
|
transparent: true,
|
|
});
|
|
|
|
const gizmoLineMaterial = new LineBasicMaterial({
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
fog: false,
|
|
toneMapped: false,
|
|
transparent: true,
|
|
});
|
|
|
|
// Make unique material for each axis/color
|
|
|
|
const matInvisible = gizmoMaterial.clone();
|
|
matInvisible.opacity = 0.15;
|
|
|
|
const matHelper = gizmoLineMaterial.clone();
|
|
matHelper.opacity = 0.5;
|
|
|
|
const matRed = gizmoMaterial.clone();
|
|
matRed.color.setHex(0xff0000);
|
|
|
|
const matGreen = gizmoMaterial.clone();
|
|
matGreen.color.setHex(0x00ff00);
|
|
|
|
const matBlue = gizmoMaterial.clone();
|
|
matBlue.color.setHex(0x0000ff);
|
|
|
|
const matRedTransparent = gizmoMaterial.clone();
|
|
matRedTransparent.color.setHex(0xff0000);
|
|
matRedTransparent.opacity = 0.5;
|
|
|
|
const matGreenTransparent = gizmoMaterial.clone();
|
|
matGreenTransparent.color.setHex(0x00ff00);
|
|
matGreenTransparent.opacity = 0.5;
|
|
|
|
const matBlueTransparent = gizmoMaterial.clone();
|
|
matBlueTransparent.color.setHex(0x0000ff);
|
|
matBlueTransparent.opacity = 0.5;
|
|
|
|
const matWhiteTransparent = gizmoMaterial.clone();
|
|
matWhiteTransparent.opacity = 0.25;
|
|
|
|
const matYellowTransparent = gizmoMaterial.clone();
|
|
matYellowTransparent.color.setHex(0xffff00);
|
|
matYellowTransparent.opacity = 0.25;
|
|
|
|
const matYellow = gizmoMaterial.clone();
|
|
matYellow.color.setHex(0xffff00);
|
|
|
|
const matGray = gizmoMaterial.clone();
|
|
matGray.color.setHex(0x787878);
|
|
|
|
// reusable geometry
|
|
|
|
const arrowGeometry = new CylinderGeometry(0, 0.04, 0.1, 12);
|
|
arrowGeometry.translate(0, 0.05, 0);
|
|
|
|
const scaleHandleGeometry = new BoxGeometry(0.08, 0.08, 0.08);
|
|
scaleHandleGeometry.translate(0, 0.04, 0);
|
|
|
|
const lineGeometry = new BufferGeometry();
|
|
lineGeometry.setAttribute(
|
|
"position",
|
|
new Float32BufferAttribute([0, 0, 0, 1, 0, 0], 3),
|
|
);
|
|
|
|
const lineGeometry2 = new CylinderGeometry(0.0075, 0.0075, 0.5, 3);
|
|
lineGeometry2.translate(0, 0.25, 0);
|
|
|
|
function CircleGeometry(radius, arc) {
|
|
const geometry = new TorusGeometry(
|
|
radius,
|
|
0.0075,
|
|
3,
|
|
64,
|
|
arc * Math.PI * 2,
|
|
);
|
|
geometry.rotateY(Math.PI / 2);
|
|
geometry.rotateX(Math.PI / 2);
|
|
return geometry;
|
|
}
|
|
|
|
// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
|
|
|
|
function TranslateHelperGeometry() {
|
|
const geometry = new BufferGeometry();
|
|
|
|
geometry.setAttribute(
|
|
"position",
|
|
new Float32BufferAttribute([0, 0, 0, 1, 1, 1], 3),
|
|
);
|
|
|
|
return geometry;
|
|
}
|
|
|
|
// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
|
|
|
|
const gizmoTranslate = {
|
|
X: [
|
|
[new Mesh(arrowGeometry, matRed), [0.5, 0, 0], [0, 0, -Math.PI / 2]],
|
|
[new Mesh(arrowGeometry, matRed), [-0.5, 0, 0], [0, 0, Math.PI / 2]],
|
|
[new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2]],
|
|
],
|
|
Y: [
|
|
[new Mesh(arrowGeometry, matGreen), [0, 0.5, 0]],
|
|
[new Mesh(arrowGeometry, matGreen), [0, -0.5, 0], [Math.PI, 0, 0]],
|
|
[new Mesh(lineGeometry2, matGreen)],
|
|
],
|
|
Z: [
|
|
[new Mesh(arrowGeometry, matBlue), [0, 0, 0.5], [Math.PI / 2, 0, 0]],
|
|
[new Mesh(arrowGeometry, matBlue), [0, 0, -0.5], [-Math.PI / 2, 0, 0]],
|
|
[new Mesh(lineGeometry2, matBlue), null, [Math.PI / 2, 0, 0]],
|
|
],
|
|
XYZ: [
|
|
[
|
|
new Mesh(new OctahedronGeometry(0.1, 0), matWhiteTransparent.clone()),
|
|
[0, 0, 0],
|
|
],
|
|
],
|
|
XY: [
|
|
[
|
|
new Mesh(
|
|
new BoxGeometry(0.15, 0.15, 0.01),
|
|
matBlueTransparent.clone(),
|
|
),
|
|
[0.15, 0.15, 0],
|
|
],
|
|
],
|
|
YZ: [
|
|
[
|
|
new Mesh(
|
|
new BoxGeometry(0.15, 0.15, 0.01),
|
|
matRedTransparent.clone(),
|
|
),
|
|
[0, 0.15, 0.15],
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
XZ: [
|
|
[
|
|
new Mesh(
|
|
new BoxGeometry(0.15, 0.15, 0.01),
|
|
matGreenTransparent.clone(),
|
|
),
|
|
[0.15, 0, 0.15],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
};
|
|
|
|
const pickerTranslate = {
|
|
X: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0.3, 0, 0],
|
|
[0, 0, -Math.PI / 2],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[-0.3, 0, 0],
|
|
[0, 0, Math.PI / 2],
|
|
],
|
|
],
|
|
Y: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0.3, 0],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, -0.3, 0],
|
|
[0, 0, Math.PI],
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0, 0.3],
|
|
[Math.PI / 2, 0, 0],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0, -0.3],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
XYZ: [[new Mesh(new OctahedronGeometry(0.2, 0), matInvisible)]],
|
|
XY: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0.15, 0.15, 0],
|
|
],
|
|
],
|
|
YZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0, 0.15, 0.15],
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
XZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0.15, 0, 0.15],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
};
|
|
|
|
const helperTranslate = {
|
|
START: [
|
|
[
|
|
new Mesh(new OctahedronGeometry(0.01, 2), matHelper),
|
|
null,
|
|
null,
|
|
null,
|
|
"helper",
|
|
],
|
|
],
|
|
END: [
|
|
[
|
|
new Mesh(new OctahedronGeometry(0.01, 2), matHelper),
|
|
null,
|
|
null,
|
|
null,
|
|
"helper",
|
|
],
|
|
],
|
|
DELTA: [
|
|
[
|
|
new Line(TranslateHelperGeometry(), matHelper),
|
|
null,
|
|
null,
|
|
null,
|
|
"helper",
|
|
],
|
|
],
|
|
X: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[-1e3, 0, 0],
|
|
null,
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
Y: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[0, -1e3, 0],
|
|
[0, 0, Math.PI / 2],
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[0, 0, -1e3],
|
|
[0, -Math.PI / 2, 0],
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
};
|
|
|
|
const gizmoRotate = {
|
|
XYZE: [
|
|
[new Mesh(CircleGeometry(0.5, 1), matGray), null, [0, Math.PI / 2, 0]],
|
|
],
|
|
X: [[new Mesh(CircleGeometry(0.5, 0.5), matRed)]],
|
|
Y: [
|
|
[
|
|
new Mesh(CircleGeometry(0.5, 0.5), matGreen),
|
|
null,
|
|
[0, 0, -Math.PI / 2],
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Mesh(CircleGeometry(0.5, 0.5), matBlue),
|
|
null,
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
E: [
|
|
[
|
|
new Mesh(CircleGeometry(0.75, 1), matYellowTransparent),
|
|
null,
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
};
|
|
|
|
const helperRotate = {
|
|
AXIS: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[-1e3, 0, 0],
|
|
null,
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
};
|
|
|
|
const pickerRotate = {
|
|
XYZE: [[new Mesh(new SphereGeometry(0.25, 10, 8), matInvisible)]],
|
|
X: [
|
|
[
|
|
new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible),
|
|
[0, 0, 0],
|
|
[0, -Math.PI / 2, -Math.PI / 2],
|
|
],
|
|
],
|
|
Y: [
|
|
[
|
|
new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible),
|
|
[0, 0, 0],
|
|
[Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Mesh(new TorusGeometry(0.5, 0.1, 4, 24), matInvisible),
|
|
[0, 0, 0],
|
|
[0, 0, -Math.PI / 2],
|
|
],
|
|
],
|
|
E: [[new Mesh(new TorusGeometry(0.75, 0.1, 2, 24), matInvisible)]],
|
|
};
|
|
|
|
const gizmoScale = {
|
|
X: [
|
|
[
|
|
new Mesh(scaleHandleGeometry, matRed),
|
|
[0.5, 0, 0],
|
|
[0, 0, -Math.PI / 2],
|
|
],
|
|
[new Mesh(lineGeometry2, matRed), [0, 0, 0], [0, 0, -Math.PI / 2]],
|
|
[
|
|
new Mesh(scaleHandleGeometry, matRed),
|
|
[-0.5, 0, 0],
|
|
[0, 0, Math.PI / 2],
|
|
],
|
|
],
|
|
Y: [
|
|
[new Mesh(scaleHandleGeometry, matGreen), [0, 0.5, 0]],
|
|
[new Mesh(lineGeometry2, matGreen)],
|
|
[
|
|
new Mesh(scaleHandleGeometry, matGreen),
|
|
[0, -0.5, 0],
|
|
[0, 0, Math.PI],
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Mesh(scaleHandleGeometry, matBlue),
|
|
[0, 0, 0.5],
|
|
[Math.PI / 2, 0, 0],
|
|
],
|
|
[new Mesh(lineGeometry2, matBlue), [0, 0, 0], [Math.PI / 2, 0, 0]],
|
|
[
|
|
new Mesh(scaleHandleGeometry, matBlue),
|
|
[0, 0, -0.5],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
XY: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matBlueTransparent),
|
|
[0.15, 0.15, 0],
|
|
],
|
|
],
|
|
YZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matRedTransparent),
|
|
[0, 0.15, 0.15],
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
XZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.15, 0.15, 0.01), matGreenTransparent),
|
|
[0.15, 0, 0.15],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
XYZ: [
|
|
[new Mesh(new BoxGeometry(0.1, 0.1, 0.1), matWhiteTransparent.clone())],
|
|
],
|
|
};
|
|
|
|
const pickerScale = {
|
|
X: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0.3, 0, 0],
|
|
[0, 0, -Math.PI / 2],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[-0.3, 0, 0],
|
|
[0, 0, Math.PI / 2],
|
|
],
|
|
],
|
|
Y: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0.3, 0],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, -0.3, 0],
|
|
[0, 0, Math.PI],
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0, 0.3],
|
|
[Math.PI / 2, 0, 0],
|
|
],
|
|
[
|
|
new Mesh(new CylinderGeometry(0.2, 0, 0.6, 4), matInvisible),
|
|
[0, 0, -0.3],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
XY: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0.15, 0.15, 0],
|
|
],
|
|
],
|
|
YZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0, 0.15, 0.15],
|
|
[0, Math.PI / 2, 0],
|
|
],
|
|
],
|
|
XZ: [
|
|
[
|
|
new Mesh(new BoxGeometry(0.2, 0.2, 0.01), matInvisible),
|
|
[0.15, 0, 0.15],
|
|
[-Math.PI / 2, 0, 0],
|
|
],
|
|
],
|
|
XYZ: [
|
|
[new Mesh(new BoxGeometry(0.2, 0.2, 0.2), matInvisible), [0, 0, 0]],
|
|
],
|
|
};
|
|
|
|
const helperScale = {
|
|
X: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[-1e3, 0, 0],
|
|
null,
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
Y: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[0, -1e3, 0],
|
|
[0, 0, Math.PI / 2],
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
Z: [
|
|
[
|
|
new Line(lineGeometry, matHelper.clone()),
|
|
[0, 0, -1e3],
|
|
[0, -Math.PI / 2, 0],
|
|
[1e6, 1, 1],
|
|
"helper",
|
|
],
|
|
],
|
|
};
|
|
|
|
// Creates an Object3D with gizmos described in custom hierarchy definition.
|
|
|
|
function setupGizmo(gizmoMap) {
|
|
const gizmo = new Object3D();
|
|
|
|
for (const name in gizmoMap) {
|
|
for (let i = gizmoMap[name].length; i--; ) {
|
|
const object = gizmoMap[name][i][0].clone();
|
|
const position = gizmoMap[name][i][1];
|
|
const rotation = gizmoMap[name][i][2];
|
|
const scale = gizmoMap[name][i][3];
|
|
const tag = gizmoMap[name][i][4];
|
|
|
|
// name and tag properties are essential for picking and updating logic.
|
|
object.name = name;
|
|
object.tag = tag;
|
|
|
|
if (position) {
|
|
object.position.set(position[0], position[1], position[2]);
|
|
}
|
|
|
|
if (rotation) {
|
|
object.rotation.set(rotation[0], rotation[1], rotation[2]);
|
|
}
|
|
|
|
if (scale) {
|
|
object.scale.set(scale[0], scale[1], scale[2]);
|
|
}
|
|
|
|
object.updateMatrix();
|
|
|
|
const tempGeometry = object.geometry.clone();
|
|
tempGeometry.applyMatrix4(object.matrix);
|
|
object.geometry = tempGeometry;
|
|
object.renderOrder = Infinity;
|
|
|
|
object.position.set(0, 0, 0);
|
|
object.rotation.set(0, 0, 0);
|
|
object.scale.set(1, 1, 1);
|
|
|
|
gizmo.add(object);
|
|
}
|
|
}
|
|
|
|
return gizmo;
|
|
}
|
|
|
|
// Gizmo creation
|
|
|
|
this.gizmo = {};
|
|
this.picker = {};
|
|
this.helper = {};
|
|
|
|
this.add((this.gizmo["translate"] = setupGizmo(gizmoTranslate)));
|
|
this.add((this.gizmo["rotate"] = setupGizmo(gizmoRotate)));
|
|
this.add((this.gizmo["scale"] = setupGizmo(gizmoScale)));
|
|
this.add((this.picker["translate"] = setupGizmo(pickerTranslate)));
|
|
this.add((this.picker["rotate"] = setupGizmo(pickerRotate)));
|
|
this.add((this.picker["scale"] = setupGizmo(pickerScale)));
|
|
this.add((this.helper["translate"] = setupGizmo(helperTranslate)));
|
|
this.add((this.helper["rotate"] = setupGizmo(helperRotate)));
|
|
this.add((this.helper["scale"] = setupGizmo(helperScale)));
|
|
|
|
// Pickers should be hidden always
|
|
|
|
this.picker["translate"].visible = false;
|
|
this.picker["rotate"].visible = false;
|
|
this.picker["scale"].visible = false;
|
|
}
|
|
|
|
// updateMatrixWorld will update transformations and appearance of individual handles
|
|
|
|
updateMatrixWorld(force) {
|
|
const space = this.mode === "scale" ? "local" : this.space; // scale always oriented to local rotation
|
|
|
|
const quaternion =
|
|
space === "local" ? this.worldQuaternion : _identityQuaternion;
|
|
|
|
// Show only gizmos for current transform mode
|
|
|
|
this.gizmo["translate"].visible = this.mode === "translate";
|
|
this.gizmo["rotate"].visible = this.mode === "rotate";
|
|
this.gizmo["scale"].visible = this.mode === "scale";
|
|
|
|
this.helper["translate"].visible = this.mode === "translate";
|
|
this.helper["rotate"].visible = this.mode === "rotate";
|
|
this.helper["scale"].visible = this.mode === "scale";
|
|
|
|
let handles = [];
|
|
handles = handles.concat(this.picker[this.mode].children);
|
|
handles = handles.concat(this.gizmo[this.mode].children);
|
|
handles = handles.concat(this.helper[this.mode].children);
|
|
|
|
for (let i = 0; i < handles.length; i++) {
|
|
const handle = handles[i];
|
|
|
|
// hide aligned to camera
|
|
|
|
handle.visible = true;
|
|
handle.rotation.set(0, 0, 0);
|
|
handle.position.copy(this.worldPosition);
|
|
|
|
let factor;
|
|
|
|
if (this.camera.isOrthographicCamera) {
|
|
factor = (this.camera.top - this.camera.bottom) / this.camera.zoom;
|
|
} else {
|
|
factor =
|
|
this.worldPosition.distanceTo(this.cameraPosition) *
|
|
Math.min(
|
|
(1.9 * Math.tan((Math.PI * this.camera.fov) / 360)) /
|
|
this.camera.zoom,
|
|
7,
|
|
);
|
|
}
|
|
|
|
handle.scale.set(1, 1, 1).multiplyScalar((factor * this.size) / 4);
|
|
|
|
// TODO: simplify helpers and consider decoupling from gizmo
|
|
|
|
if (handle.tag === "helper") {
|
|
handle.visible = false;
|
|
|
|
if (handle.name === "AXIS") {
|
|
handle.visible = !!this.axis;
|
|
|
|
if (this.axis === "X") {
|
|
_tempQuaternion.setFromEuler(_tempEuler.set(0, 0, 0));
|
|
handle.quaternion.copy(quaternion).multiply(_tempQuaternion);
|
|
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitX)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > 0.9
|
|
) {
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (this.axis === "Y") {
|
|
_tempQuaternion.setFromEuler(_tempEuler.set(0, 0, Math.PI / 2));
|
|
handle.quaternion.copy(quaternion).multiply(_tempQuaternion);
|
|
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitY)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > 0.9
|
|
) {
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (this.axis === "Z") {
|
|
_tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0));
|
|
handle.quaternion.copy(quaternion).multiply(_tempQuaternion);
|
|
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitZ)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > 0.9
|
|
) {
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (this.axis === "XYZE") {
|
|
_tempQuaternion.setFromEuler(_tempEuler.set(0, Math.PI / 2, 0));
|
|
_alignVector.copy(this.rotationAxis);
|
|
handle.quaternion.setFromRotationMatrix(
|
|
_lookAtMatrix.lookAt(_zeroVector, _alignVector, _unitY),
|
|
);
|
|
handle.quaternion.multiply(_tempQuaternion);
|
|
handle.visible = this.dragging;
|
|
}
|
|
|
|
if (this.axis === "E") {
|
|
handle.visible = false;
|
|
}
|
|
} else if (handle.name === "START") {
|
|
handle.position.copy(this.worldPositionStart);
|
|
handle.visible = this.dragging;
|
|
} else if (handle.name === "END") {
|
|
handle.position.copy(this.worldPosition);
|
|
handle.visible = this.dragging;
|
|
} else if (handle.name === "DELTA") {
|
|
handle.position.copy(this.worldPositionStart);
|
|
handle.quaternion.copy(this.worldQuaternionStart);
|
|
_tempVector
|
|
.set(1e-10, 1e-10, 1e-10)
|
|
.add(this.worldPositionStart)
|
|
.sub(this.worldPosition)
|
|
.multiplyScalar(-1);
|
|
_tempVector.applyQuaternion(
|
|
this.worldQuaternionStart.clone().invert(),
|
|
);
|
|
handle.scale.copy(_tempVector);
|
|
handle.visible = this.dragging;
|
|
} else {
|
|
handle.quaternion.copy(quaternion);
|
|
|
|
if (this.dragging) {
|
|
handle.position.copy(this.worldPositionStart);
|
|
} else {
|
|
handle.position.copy(this.worldPosition);
|
|
}
|
|
|
|
if (this.axis) {
|
|
handle.visible = this.axis.search(handle.name) !== -1;
|
|
}
|
|
}
|
|
|
|
// If updating helper, skip rest of the loop
|
|
continue;
|
|
}
|
|
|
|
// Align handles to current local or world rotation
|
|
|
|
handle.quaternion.copy(quaternion);
|
|
|
|
if (this.mode === "translate" || this.mode === "scale") {
|
|
// Hide translate and scale axis facing the camera
|
|
|
|
const AXIS_HIDE_THRESHOLD = 0.99;
|
|
const PLANE_HIDE_THRESHOLD = 0.2;
|
|
|
|
if (handle.name === "X") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitX)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > AXIS_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (handle.name === "Y") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitY)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > AXIS_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (handle.name === "Z") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitZ)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) > AXIS_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (handle.name === "XY") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitZ)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) < PLANE_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (handle.name === "YZ") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitX)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) < PLANE_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
|
|
if (handle.name === "XZ") {
|
|
if (
|
|
Math.abs(
|
|
_alignVector
|
|
.copy(_unitY)
|
|
.applyQuaternion(quaternion)
|
|
.dot(this.eye),
|
|
) < PLANE_HIDE_THRESHOLD
|
|
) {
|
|
handle.scale.set(1e-10, 1e-10, 1e-10);
|
|
handle.visible = false;
|
|
}
|
|
}
|
|
} else if (this.mode === "rotate") {
|
|
// Align handles to current local or world rotation
|
|
|
|
_tempQuaternion2.copy(quaternion);
|
|
_alignVector
|
|
.copy(this.eye)
|
|
.applyQuaternion(_tempQuaternion.copy(quaternion).invert());
|
|
|
|
if (handle.name.search("E") !== -1) {
|
|
handle.quaternion.setFromRotationMatrix(
|
|
_lookAtMatrix.lookAt(this.eye, _zeroVector, _unitY),
|
|
);
|
|
}
|
|
|
|
if (handle.name === "X") {
|
|
_tempQuaternion.setFromAxisAngle(
|
|
_unitX,
|
|
Math.atan2(-_alignVector.y, _alignVector.z),
|
|
);
|
|
_tempQuaternion.multiplyQuaternions(
|
|
_tempQuaternion2,
|
|
_tempQuaternion,
|
|
);
|
|
handle.quaternion.copy(_tempQuaternion);
|
|
}
|
|
|
|
if (handle.name === "Y") {
|
|
_tempQuaternion.setFromAxisAngle(
|
|
_unitY,
|
|
Math.atan2(_alignVector.x, _alignVector.z),
|
|
);
|
|
_tempQuaternion.multiplyQuaternions(
|
|
_tempQuaternion2,
|
|
_tempQuaternion,
|
|
);
|
|
handle.quaternion.copy(_tempQuaternion);
|
|
}
|
|
|
|
if (handle.name === "Z") {
|
|
_tempQuaternion.setFromAxisAngle(
|
|
_unitZ,
|
|
Math.atan2(_alignVector.y, _alignVector.x),
|
|
);
|
|
_tempQuaternion.multiplyQuaternions(
|
|
_tempQuaternion2,
|
|
_tempQuaternion,
|
|
);
|
|
handle.quaternion.copy(_tempQuaternion);
|
|
}
|
|
}
|
|
|
|
// Hide disabled axes
|
|
handle.visible =
|
|
handle.visible && (handle.name.indexOf("X") === -1 || this.showX);
|
|
handle.visible =
|
|
handle.visible && (handle.name.indexOf("Y") === -1 || this.showY);
|
|
handle.visible =
|
|
handle.visible && (handle.name.indexOf("Z") === -1 || this.showZ);
|
|
handle.visible =
|
|
handle.visible &&
|
|
(handle.name.indexOf("E") === -1 ||
|
|
(this.showX && this.showY && this.showZ));
|
|
|
|
// highlight selected axis
|
|
|
|
handle.material._color =
|
|
handle.material._color || handle.material.color.clone();
|
|
handle.material._opacity =
|
|
handle.material._opacity || handle.material.opacity;
|
|
|
|
handle.material.color.copy(handle.material._color);
|
|
handle.material.opacity = handle.material._opacity;
|
|
|
|
if (this.enabled && this.axis) {
|
|
if (handle.name === this.axis) {
|
|
handle.material.color.setHex(0xffff00);
|
|
handle.material.opacity = 1.0;
|
|
} else if (
|
|
this.axis.split("").some(function (a) {
|
|
return handle.name === a;
|
|
})
|
|
) {
|
|
handle.material.color.setHex(0xffff00);
|
|
handle.material.opacity = 1.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
super.updateMatrixWorld(force);
|
|
}
|
|
}
|
|
|
|
//
|
|
|
|
class TransformControlsPlane extends Mesh {
|
|
constructor() {
|
|
super(
|
|
new PlaneGeometry(100000, 100000, 2, 2),
|
|
new MeshBasicMaterial({
|
|
visible: false,
|
|
wireframe: true,
|
|
side: DoubleSide,
|
|
transparent: true,
|
|
opacity: 0.1,
|
|
toneMapped: false,
|
|
}),
|
|
);
|
|
|
|
this.isTransformControlsPlane = true;
|
|
|
|
this.type = "TransformControlsPlane";
|
|
}
|
|
|
|
updateMatrixWorld(force) {
|
|
let space = this.space;
|
|
|
|
this.position.copy(this.worldPosition);
|
|
|
|
if (this.mode === "scale") space = "local"; // scale always oriented to local rotation
|
|
|
|
_v1
|
|
.copy(_unitX)
|
|
.applyQuaternion(
|
|
space === "local" ? this.worldQuaternion : _identityQuaternion,
|
|
);
|
|
_v2
|
|
.copy(_unitY)
|
|
.applyQuaternion(
|
|
space === "local" ? this.worldQuaternion : _identityQuaternion,
|
|
);
|
|
_v3
|
|
.copy(_unitZ)
|
|
.applyQuaternion(
|
|
space === "local" ? this.worldQuaternion : _identityQuaternion,
|
|
);
|
|
|
|
// Align the plane for current transform mode, axis and space.
|
|
|
|
_alignVector.copy(_v2);
|
|
|
|
switch (this.mode) {
|
|
case "translate":
|
|
case "scale":
|
|
switch (this.axis) {
|
|
case "X":
|
|
_alignVector.copy(this.eye).cross(_v1);
|
|
_dirVector.copy(_v1).cross(_alignVector);
|
|
break;
|
|
case "Y":
|
|
_alignVector.copy(this.eye).cross(_v2);
|
|
_dirVector.copy(_v2).cross(_alignVector);
|
|
break;
|
|
case "Z":
|
|
_alignVector.copy(this.eye).cross(_v3);
|
|
_dirVector.copy(_v3).cross(_alignVector);
|
|
break;
|
|
case "XY":
|
|
_dirVector.copy(_v3);
|
|
break;
|
|
case "YZ":
|
|
_dirVector.copy(_v1);
|
|
break;
|
|
case "XZ":
|
|
_alignVector.copy(_v3);
|
|
_dirVector.copy(_v2);
|
|
break;
|
|
case "XYZ":
|
|
case "E":
|
|
_dirVector.set(0, 0, 0);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
case "rotate":
|
|
default:
|
|
// special case for rotate
|
|
_dirVector.set(0, 0, 0);
|
|
}
|
|
|
|
if (_dirVector.length() === 0) {
|
|
// If in rotate mode, make the plane parallel to camera
|
|
this.quaternion.copy(this.cameraQuaternion);
|
|
} else {
|
|
_tempMatrix.lookAt(_tempVector.set(0, 0, 0), _dirVector, _alignVector);
|
|
|
|
this.quaternion.setFromRotationMatrix(_tempMatrix);
|
|
}
|
|
|
|
super.updateMatrixWorld(force);
|
|
}
|
|
}
|
|
|
|
export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
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