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- Create 3d model from image works now (accessed via wand button next to the + asset button). - Modal pops up, or if you dont have a FAL api set in settings it'll pop up an action reminder to set it first. - You can choose image from library (opens gallery select mode) or upload an image from computer. - Pressing create enqueues the image to 3d and closes the modal. Spinning loading toast on the top right says Generating... until it finishes. - When done, currently it just pops up in the library and you can drag it onto the scene yourself. **Current bugs/missing features:** 1. No 3D object image thumbnail in gallery 2. If you open up the gallery and try add the newly generated 3d object to the scene, it will be stuck at "loading" text because of a CORS error (not sure why). Pressing the button to refresh the gallery before dragging it in seems to fix that though.
Frontend
This is an nx monorepo that can contain multiple apps and shared libraries.
All commands to run these projects are performed from this directory.
Install dependencies
npm install
Editor2d
Run dev server:
nx dev editor2d
Editor3d
Run dev server:
nx dev editor3d
call when starting on main or a new branch:
./clean_modules
The names for @frontend and @storyteller come from the package.json file in the libs folder.
import { Login } from "@frontend/login";
import { api } from "@storyteller/api";
For shared UI components, import from @storyteller/ui-[componentname].
import { Button } from "@storyteller/ui-button";
import { Modal } from "@storyteller/ui-modal";
building:
npx nx build editor3d
npx nx build editor2d
dev:
npx nx dev editor3d
npx nx dev editor2d
# component build
1.
npx nx g @nx/react:library libs/components/toaster --import-path=@storyteller/ui-toaster --bundler=vite
npm install
2.import it first in code
3.nx sync
4.nx build
or
# frontend build
in frontend folder
% nx build -project type
% nx build editor3d
% nx dev editor3d