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Color picker is the third interactive surface (after gizmo drag and outliner toggles) that mutates an object. Wire it the same way: record in the onChange handler (input type="color" fires once per committed pick, so one undo entry per user choice). Object Panel transform inputs (position/rotation/scale text fields) are still on the legacy diff path. Wiring them is one more pass — they need a coalescer because each keystroke flushes to the engine. Tracking that as a follow-up.
Frontend
This is an nx monorepo that can contain multiple apps and shared libraries.
All commands to run these projects are performed from this directory.
Install dependencies
npm install
Editor2d
Run dev server:
nx dev editor2d
artcraft
Run dev server:
nx dev artcraft
call when starting on main or a new branch:
./clean_modules
The names for @frontend and @storyteller come from the package.json file in the libs folder.
import { Login } from "@frontend/login";
import { api } from "@storyteller/api";
For shared UI components, import from @storyteller/ui-[componentname].
import { Button } from "@storyteller/ui-button";
import { Modal } from "@storyteller/ui-modal";
building:
npx nx build artcraft
npx nx build editor2d
dev:
npx nx dev artcraft
npx nx dev editor2d
# component build
1.
npx nx g @nx/react:library libs/components/toaster --import-path=@storyteller/ui-toaster --bundler=vite
npm install
2.import it first in code
3.nx sync
4.nx build
or
# frontend build
in frontend folder
% nx build -project type
% nx build artcraft
% nx dev artcraft