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https://github.com/storytold/artcraft.git
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Saving and Loading of Scenes: - loading scenes from URL (aka the scenetoken) is fixed - URL changes according to the changing of loaded scene - scene signal is created for storing the metadata of a scene - editor can hydrate the scene signal data - options in the file menu changes states according to scene status Editor Changes and Fixes: - fixes the way Editor Engine is constructed and initialized for stability - fixes typing issues on all that is passed to Editor Engine from react-land Other Fixes, Bells & Whistles: - changed "back to dashboard" button to "back to editor", and the correct behavior of it - cleaned up routes and page files so routes designation are actually mutually exclusive Co-authored-by: wil <wil@storyteller.ai>
42 lines
1.1 KiB
TypeScript
42 lines
1.1 KiB
TypeScript
import { ReactNode, useEffect, useContext, useState } from "react";
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import { AuthenticationContext } from "~/contexts/Authentication";
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import { AppUiContext } from "~/contexts/AppUiContext";
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import { EngineContext } from "./EngineContext";
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import { signalScene } from "~/store";
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import Editor from "~/pages/PageEnigma/js/editor";
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interface Props {
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children: ReactNode;
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}
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export const EngineProvider = ({
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children,
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}: Props) => {
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const [editor, setEditor] = useState<Editor | null>(null);
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const [, dispatchAppUiState] = useContext(AppUiContext);
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const {authState} = useContext(AuthenticationContext);
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useEffect(() => {
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setEditor((curr) => {
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if (curr !== null) {
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console.warn("Editor Engine already exist");
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return curr;
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} else if (authState.sessionToken && authState.userInfo ){
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return new Editor({
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dispatchAppUiState,
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authState,
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signalScene,
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});
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}
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return curr;
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});
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// }
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}, [dispatchAppUiState, authState]);
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return (
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<EngineContext.Provider value={editor}>{children}</EngineContext.Provider>
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);
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};
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