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Saving and Loading of Scenes - Save New scene to server implemented - Retrieving sceneToken from new scene and refreshes URL, which brings the editor to state of editing an existing Scene - Optimized scene reloading when URL changes - Save Existing scene to server implemented - Rename scene to server implemented - Optimized Scene Renaming Component and Endpoint Operation Editor Changes and Fixes: - changed the way the api_manager retrieve session tokens - changed the way api_manager uses a fetcher for the operations in saving scenes Co-authored-by: wil <wil@storyteller.ai>
52 lines
1.3 KiB
TypeScript
52 lines
1.3 KiB
TypeScript
import { ReactNode, useEffect, useContext, useState } from "react";
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import { AuthenticationContext } from "~/contexts/Authentication";
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import { AppUiContext } from "~/contexts/AppUiContext";
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import { EngineContext } from "./EngineContext";
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import { signalScene } from "~/store";
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import Editor from "~/pages/PageEnigma/js/editor";
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interface Props {
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sceneToken?: string
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children: ReactNode;
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}
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export const EngineProvider = ({
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sceneToken,
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children,
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}: Props) => {
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const [editor, setEditor] = useState<Editor | null>(null);
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const [, dispatchAppUiState] = useContext(AppUiContext);
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const {authState} = useContext(AuthenticationContext);
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useEffect(() => {
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setEditor((curr) => {
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if (curr !== null) {
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console.warn("Editor Engine already exist");
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return curr;
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} else if (authState.sessionToken && authState.userInfo ){
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return new Editor({
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dispatchAppUiState,
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authState,
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signalScene,
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});
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}
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return curr;
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});
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// }
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}, [dispatchAppUiState, authState]);
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useEffect(() => {
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if (editor && editor.can_initialize) {
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editor.initialize({
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sceneToken: sceneToken || ""}
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);
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}
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}, [editor, sceneToken]);
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return (
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<EngineContext.Provider value={editor}>{children}</EngineContext.Provider>
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);
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};
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