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When the user undoes a color change while the Object Panel is open, the THREE.js material reverts correctly but the panel's local React `color` state stays at the redo value — the panel preview Button and the color input value disagree with the actual scene material. Root cause: the per-frame `getSelectedSum` check in renderSingleFrame pushes a fresh `objectPanel` slice to Zustand whenever transforms change, which re-fires the panel's useEffect and re-reads userData.color. Color changes don't move the sum, so the push never happens after a color undo/redo. Fix: ColorAction.apply/revert now calls `editor.selection.updateSelectedUI()` after the engine setColor. That pushes a new currentSceneObject reference into Zustand, the panel's [currentSceneObject] effect fires, and `setColor(editorEngine?.selected?.userData.color)` reads the freshly reverted value. Same pattern the lock/transform paths already use for UI sync.
Frontend
This is an nx monorepo that can contain multiple apps and shared libraries.
All commands to run these projects are performed from this directory.
Install dependencies
npm install
Editor2d
Run dev server:
nx dev editor2d
artcraft
Run dev server:
nx dev artcraft
call when starting on main or a new branch:
./clean_modules
The names for @frontend and @storyteller come from the package.json file in the libs folder.
import { Login } from "@frontend/login";
import { api } from "@storyteller/api";
For shared UI components, import from @storyteller/ui-[componentname].
import { Button } from "@storyteller/ui-button";
import { Modal } from "@storyteller/ui-modal";
building:
npx nx build artcraft
npx nx build editor2d
dev:
npx nx dev artcraft
npx nx dev editor2d
# component build
1.
npx nx g @nx/react:library libs/components/toaster --import-path=@storyteller/ui-toaster --bundler=vite
npm install
2.import it first in code
3.nx sync
4.nx build
or
# frontend build
in frontend folder
% nx build -project type
% nx build artcraft
% nx dev artcraft