Files
Tanish Manku d659f8485c ui-pagescene: recover shape geometry key on scene cache reload
Shapes survived the save side fine — `getChildren` copies the whole
`userData` (including `shapeKey`) into the proxy's `user_data` blob,
and `toJSON()` writes it out. The load side was the half that lost
the thread: `proxyScene.loadFromSceneJson`'s `Parim` branch was
calling `Scene.instantiate(json_object.object_name)`, but
`object_name` is the *display label* ("Cube", "Point Light"), not the
geometry key the switch matches on ("Box", "PointLight"). The switch
fell through to its else branch and returned `new THREE.Mesh(undefined,
material)` — an empty mesh with no geometry, which is why reloaded
shapes showed up in the outliner, were translate-gizmo-movable, but
rendered invisibly, weren't raycast-pickable, and ignored the scale
gizmo (nothing to scale).

Recover the geometry key from `user_data.shapeKey` (the same field
`addShape.ts:21` stashes and `actions/snapshots.ts:78-79` already
uses for undo/redo), falling back to `object_name` for older cached
scenes that pre-date the field. Re-stash `shapeKey` on the recreated
obj so subsequent save round-trips survive.

Drive-by: drop the leftover `console.log(scene_json)` that was
firing on every cache load.
2026-05-08 22:01:49 -07:00
..