Files
Brandon Thomas 0004726a36 ArtCraft Desktop (fresh start)
This is a fresh start for the `artcraft` repo.

The old monorepo, which included our web API gateway, job services, SRE
tools, various frontends, and more has moved to `artcraft-services`

You can find the full git history here:

https://github.com/storytold/artcraft-services

This change was motivated by the fact that the entire git history was
hundreds of gigabytes in size, which is unwieldy for anyone not in the
core team that doesn't care about support services outside of the core
artcraft app.

We wanted to keep this repo in its well-known place since we already
have users and activity here.

Please update your remotes to either `artcraft-services` or make a fresh
clone of this repo.

History can be found at the artcraft-services repo.
2026-09-11 14:19:51 -04:00

1.4 KiB

ArtCraft Roadmap

2026 Goals (non-exhaustive)

Product

  • Make ArtCraft better and more useful than model aggregation websites (our #1 goal). We don't dislike those websites; we just set a high standard for ourselves.

  • Build the best "tangible" computing surfaces where you can mold scenes and videos like clay and direct them with precision and clarity.

  • Add every model and provider into ArtCraft so you can build your own crafting IDE. Nothing will be left out.

  • Build purpose-specific image models, eg. for relighting scenes and reposing characters and props.

Studio

  • Build our content studio. Make lots of narrative shorts and at least one feature-length AI film by the year's end. Theatrical distribution, but also lots of social media content. (We are creators, and we want to employ more creators!)

  • Host festivals and competitions, including in-person meetups and screenings.

Architecture

  • Remove dependence on ArtCraft hosted services.

  • More Rust, more speed.

  • Code cleanup, more/better tests, CI, ...

Community

  • Build a safe community free of negativity and anti-AI stigma. A community of filmmakers and artists.

Loftier Goals

  • Build an Open OpenAI / Google / Anthropic. Open models, open platforms, open hardware. Why? Because the future could be bleak without it. How, you might ask? Get in touch if you're curious.

  • Don't Be Evil™