Files
Tanish Manku 187eedbea5 splat upload: wire media token to scene and persist via save manager
- Propagate assetToken through upload3DObjects progressCallback so callers receive it on success
- UploadModalSplat.onSuccess now delivers the media token instead of raw bytes
- Controls3D uses addObject() with AssetType.SPLAT to add the splat through the proper queue/undo path
- Remove unused onLocalBytes prop and dead commented-out code
- Fix ObjectJSON missing top-level media_file_type field so type is correctly restored on scene reload (previously always undefined, breaking outliner icons for all object types)
2026-03-23 22:40:22 -07:00
..
2026-03-12 21:35:29 +07:00