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STORYTELLER STUDIO ENGINE DOCS

This is the official documentation for the storyteller studio engine.

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threejs skyboxes

Documentation

  • Asset type is AssetType.SKYBOX
  • Update skyboxes by calling the Scene's updateSkybox function while passing in the media id of te skybox.
  • You can also update skyboxes by calling the Scene Manages updateSkybox function while passing in the media id of te skybox.

Hacks

  • Made creation of skyboxs go through the addObject function on line 101 of DndAssets.ts.
  • Hard coded 3 skyboxs into the engine in demoAssts.ts.
  • Use hard coded images and media tokens for loading skyboxes. Ex. Default, m_0, m_1...

Roadmap

  • Uploading Skyboxes to Backend.

  • Create Panel for Skyboxes